Monsters & Backgrounds: News Pathfinder 2 Updates!
  • Monsters & Backgrounds: New Pathfinder 2 Updates!


    Over the weekend, Paizo posted two new Pathfinder 2nd Edition blogs. The first looks at backgrounds, with three examples (Blacksmith, Street Urchin, Pathfinder Hopeful); and the second looks at monsters and the way they are built in the new edition of the game.
    • Monsters! The Bestiary has over 250 monsters.
    • New signature abilities to differentiate things like bear owls and tigers. Tiger now has wrestle, bear owls can now gnaw on you and let out a screech. Pack animals do extra damage in groups, and predators get sneak attack etc.
    • DR and energy resistance are now combines into a single resistance which which soaks a certain amount of damage, and weakness now increases damage by a set amount.
    • Level 0 skeleton -- 14 AC, 6 HP, resistance 5 slashing/piercing.
    • Level 0 zombie -- 11 AC, 20 HP, weakness 5 slashing.
    • Monster abilities streamlined, removing redundant or niche stuff that doesn't get used and focusing on iconic abilities. Barbed Devil uses Warden of Erebus to create glyphs of warding.
    • Multiattack -- Marileth's six blades fouled assault on one target does lots of damage, or six creatures for less damage, or attack piece and parry for a big AC bonus.
    • Backgrounds -- two ability boosts, skill feat, lore skill proficiency.
    • Examples are Blacksmith, Street Urchin, Pathfinder Hopeful.
    • Playtest book has 19 backgrounds, playtest adventure has 6 more.
    • Adventures can have backgrounds tailored to them.
    Comments 15 Comments
    1. mellored's Avatar
      mellored -
      I like the resistances/weaknesses. It gives a good reason to make 3 small attacks vs 1 big attack.

      And making monsters more unique is good too.
    1. Pokelefi's Avatar
      Pokelefi -
      I really want to see the stat blocks


      but as some one how hasn't played pathfinder 1e is the level = thing like a CR? or will there be Monsters with Levels for being what they are or if I add Class level ?
      I'm mostly used to the monster stats from 5e and the CR (even if it is a bit of a flaud system to calculate things)
      If the level 0 refers to class level how about other way to customize existing monsters?


      What level dose a commoner have when the monsters have level 0
      Is level = different for each monster?
      How would I calculate an encounter?


      But the is the dose the resistant lower the damage by 5 and the weakness increases the damage by 5? so will a skeleton not have weakness to bludgeoning or did they leave this out just to introduce the zombie as well?


      And if you can test this right now with the current system are they 2e editions really that different?


      I think I need to see some Mosnter stat Blocks
    1. Yaarel -
      Quote Originally Posted by Morrus View Post
      • Backgrounds -- two ability boosts, skill feat, lore skill proficiency.
      If I understand that correctly, I like how lore (knowledge skill) proficiency comes from background. That makes sense.

      It is a good place to locate knowledge skills, that tend to be less useful in combat.
    1. LuisCarlos17f's Avatar
      LuisCarlos17f -
      My doubt is abouth the bestiaries because only two were translated to Spanish languange by Devir.
    1. mellored's Avatar
      mellored -
      Quote Originally Posted by Pokelefi View Post
      but as some one how hasn't played pathfinder 1e is the level = thing like a CR?
      As best as I can tell, yes. Level = CR
      And a level 1 cerature will be a match for a level 1 character.

      What level dose a commoner have when the monsters have level 0
      A commoner is probably also level 0.
      [quote[How would I calculate an encounter?[/quote]My guess would be the similar to 5e.
      You get a budget, and pick some combination of monsters levels to match.

      But the is the dose the resistant lower the damage by 5 and the weakness increases the damage by 5? so will a skeleton not have weakness to bludgeoning or did they leave this out just to introduce the zombie as well?
      There is an indirect weakness for skeletons.
      i.e.
      Hitting a skeleton with bludgeoning will do 5 more damage than slashing or piercing.
      Hitting a zombie with slashing will do 5 more damage than bludgeoning or slashing.

      So that's the same difference, but it changes the feeling of the monster, as well as several other nuances.
      Like making 2 attacks for 5 damage will add up differently than one attack dealing 10.
      And zombies will survive magic missile better than skeletons.
    1. Yaarel -
      Quote Originally Posted by mellored View Post
      As best as I can tell, yes. Level = CR
      And a level 1 cerature will be a match for a level 1 character.
      Level equals creature rating? Wow, that is useful!




      If a ‘level 10’ monster and a ‘level 10’ hero fight, is there roughly a 50-50 chance of either winning?

      If so, that is a very useful tool for the DM to decide how dangerous an encounter will be.

      A level 10 party might come across, level 6 guards, and dispatch them quickly. Come across a level 18 dragon, and decide to negotiate or to stealth, rather than fight. And climax in a boss fight, where the odds a grim.
    1. mellored's Avatar
      mellored -
      Quote Originally Posted by Yaarel View Post
      Level equals creature rating? Wow, that is useful!

      If a ‘level 10’ monster and a ‘level 10’ hero fight, is there roughly a 50-50 chance of either winning?

      If so, that is a very useful tool for the DM to decide how dangerous an encounter will be.

      A level 10 party might come across, level 6 guards, and dispatch them quickly. Come across a level 18 dragon, and decide to negotiate or to stealth, rather than fight. And climax in a boss fight, where the odds a grim.
      That's my guess anyways. I haven't actually seen it.

      Also, given that you get +level to lots of stuff, the difference between a level 10 party and a level 18 dragon would be pretty extreme. Presumably, the dragon will have +8 to-hit over you, which means your taking a lot of crits (rolling 10 over your AC) for double damage.
      Probably better to have the boss be a level 14 dragon.
    1. Yaarel -
      Quote Originally Posted by mellored View Post
      That's my guess anyways. I haven't actually seen it.

      Also, given that you get +level to lots of stuff, the difference between a level 10 party and a level 18 dragon would be pretty extreme. Presumably, the dragon will have +8 to-hit over you, which means your taking a lot of crits (rolling 10 over your AC) for double damage.
      Probably better to have the boss be a level 14 dragon.
      I meant that the way I intended for the party to ‘win’ versus the dragon encounter, would be for them to be smart enough to not fight it!

      The boss would be a different encounter, be level 10, and be a ‘fair’ fight.
    1. dave2008's Avatar
      dave2008 -
      Quote Originally Posted by Yaarel View Post
      Level equals creature rating? Wow, that is useful!

      If a ‘level 10’ monster and a ‘level 10’ hero fight, is there roughly a 50-50 chance of either winning?
      Wasn't that how it was done in 3.5e / PFe1? CR = lvl

      Of course, 4e monsters were by level but had different difficulties built into that (minion, standard, elite, solo). Which is my preferred method; more so if you have scaling bonuses like PF.
    1. Saelorn's Avatar
      Saelorn -
      Quote Originally Posted by dave2008 View Post
      Wasn't that how it was done in 3.5e / PFe1? CR = lvl
      From what I recall, in 3.x, an encounter with CR equal to the party level was supposed to use up about a quarter of your resources. A party of four level 10 characters could expect to win four CR 10 encounters per day before they ran out of steam.
    1. dave2008's Avatar
      dave2008 -
      Quote Originally Posted by Saelorn View Post
      From what I recall, in 3.x, an encounter with CR equal to the party level was supposed to use up about a quarter of your resources. A party of four level 10 characters could expect to win four CR 10 encounters per day before they ran out of steam.
      OK, I skipped 3e/PF so I wasn't sure. I was just guessing from comments I had heard about NPC monster CR relating to PC levels (i.e. if you made a 20th level NPC wizard it was supposed to be CR 20 - or a least I thought).

      That basically adds up to what you said 4x10 lvl for PCs = 40 and 4 x 10 CR monsters (encounters) = 40 as well. The only question I would have is: what does "win" mean?
    1. Shasarak's Avatar
      Shasarak -
      Quote Originally Posted by Yaarel View Post
      If a ‘level 10’ monster and a ‘level 10’ hero fight, is there roughly a 50-50 chance of either winning?
      Personally I would hope not. If it was then the 'hero' would have a 1 in 4 (25%) chance of winning two fights in a row, a 1 in 8 (12.5%) chance of winning three fights in a row and a 1 in 16 (6.25%) chance of winning four fights in a row.

      That would be incredibly deadly.
    1. Yaarel -
      Quote Originally Posted by Shasarak View Post
      Personally I would hope not. If it was then the 'hero' would have a 1 in 4 (25%) chance of winning two fights in a row, a 1 in 8 (12.5%) chance of winning three fights in a row and a 1 in 16 (6.25%) chance of winning four fights in a row.

      That would be incredibly deadly.
      A 50% survival rate is, of course, highly lethal. But sometimes it is appropriate, maybe a climactic battle.

      Normally, the DM would send lower level threats to challenge the team. The beauty is, the DM has a clearer measure for how to calibrate an encounter. It is easier to dial the amount of the challenge.
    1. Kaodi -
      Today is the day. I wants that juicy info!
    1. mellored's Avatar
      mellored -
      Quote Originally Posted by Shasarak View Post
      Personally I would hope not. If it was then the 'hero' would have a 1 in 4 (25%) chance of winning two fights in a row, a 1 in 8 (12.5%) chance of winning three fights in a row and a 1 in 16 (6.25%) chance of winning four fights in a row.

      That would be incredibly deadly.
      So don't do fight a bunch of people equal to your level.
      Fight creatures lower than your level, or have your full group fight a single creature of your level.

      But yea... there's no way to say where the balance point is right now.

      Though personally, I like the idea of monster level equally matching character level. It makes NPC's with a class easy to match up.
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