New Hobby Releases In Stores & PDF Spotlight: 28th May 2018

We have a host of Paizo releases for Pathfinder and Starfinder hitting stores this week, including the latest Adventure Path #130, City in the Lion's Eye, in the War of the Crown series. We also have a lot of great PDFs released in the last week, including Eriador Adventures for Adventures in Middle-earth.

These are just a few of titles appearing this week so check the complete list out, below, to see what you can expect in the way of board games, card games, RPGs, Miniatures and collectible games! For more information about any of the physical products please contact your local games store.

ROLE PLAYING GAMES PDF SPOTLIGHTS

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Eriador Adventures
Adventures in Middle-earth 5E Campaign
By Cubicle 7 Entertainment

Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.

Eriador Adventures contains six ready-to-play adventures for Adventures in Middle-earth, complete scenarios that can be played separately or as an epic series spanning a number of years. All adventures are set in the years prior to 2977, and take place in the lands surrounding Rivendell.

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Pirate Campaign Compendium
Pathfinder Supplement
By Legendary Games

Set Sail for Adventure!

From the jeweled islands of the tropics to the ice-choked polar seas and everywhere across the bottomless briny blue, the Pirate Campaign Compendium from Legendary Games offers over 500 pages of amazing expansions for any nautical campaign. This beautiful book is perfect for embarking on an epic journey of exploration, a harrowing journey to a far-distant land, or a full-on pirate campaign of plunder and pillage! The oceans offer infinite possibilities for adventure beyond the horizon or beneath the waves, and it is small wonder that nearly every coastal culture has tales of golden voyages in search of fortune and glory, daring the mystery that reaches off the edge of the map to the place where all that anyone knows is Here There Be Monsters!

The Pirate Campaign Compendium brings you an incredible collection of rules for nautical characters of every kind, with nearly 70 archetypes, class features, feats, and traits, from the pearl knight paladin and privateer ranger to the sargasso siren kineticist and boarder cavalier, plus feats like Eel Strike, Hoist the Colors, Naval Commander, and Cetacean Smash! Maritime magic is here in plenty as well, with nearly 50 spells and almost 60 magic items drawn from traditional Caribbean pirate lore but also from the distant corners of the fantasy world, from Arabia to the Arctic, to the Far East and South Pacific! Pair your captain’s cutlass with a cannonball breastplate or unleash a marid’s curse in your aba of fair winds, with treasures and enchantments enough to delight the scurviest seadog that ever followed a treasure map!

You’ll find challenges aplenty within these pages with five complete pirate adventures for characters from 4th to 14th level! Plus, you can enhance your own aquatic adventures with over 40 savage sea monsters from CR 1 to CR 25, with friendly merfolk and seaweed leshies to the star-spawn of Cthluhu! Nautical campaigns have more than monsters, of course, and you’ll also find a spectacular assortment of cutthroats and crew for every level. Over 80 incredible NPC stat blocks include common pirates and officers of the line, as well as richly detailed and evocative heroes and villains ideal as recurring characters and playable pirate PCs!

In addition to traditional adventuring, the Pirate Campaign Compendium contains incredible resources for running a pirate-themed campaign, with simple and advanced ship-to-ship combat rules, a dynamic and exciting fleet battle system for running major naval engagements, and modular rules for shipbuilding and special modifications, so you can be as detailed as you like. You’ll also find tons of bonus material for navigation and storms at sea, fame and infamy, aquatic and underwater terrain, a complete plunder system, and all manner of nautical details like shipboard roles, punishments, grog, seasickness, sea shanties, a pirate glossary, and even peg legs and eyepatches!

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War of the Burning Sky #1: The Scouring of Gate Pass
5th Edition Adventure
By EN Publishing

Witness the mighty and terrible face of war in a world of magic!

The dramatic beginning of the War of the Burning Sky Campaign Saga, The Scouring of Gate Pass kicks off a war of epic proportions as a mighty magical empire marches for conquest. Their first stop is the vital mountain road through the city of Gate Pass, where the PCs, not yet aware of the role they will play in the coming conflict, lie in the path of a military juggernaut.

As Gate Pass falls under attack, the heroes are tasked with delivering critical intelligence out of the city and to a distant safe haven. First, though, they must deal with agents of the invading empire, spies from other nations, avaricious bounty hunters, and deadly inquisitors. The information they carry may decide the fate of this conflict, the War of the Burning Sky.

Welcome to the first adventure in the War of the Burning Sky Campaign Saga. Throughout the course of the campaign saga, a party of heroes will become involved in an escalating war between mighty magical nations, and after many adventures, military battles, and mysterious intrigue, it will be up to them to decide who will emerge victorious and rule in the aftermath.

The Scouring of Gate Pass is the first adventure in the critically acclaimed 12-part War of the Burning Sky adventure path!

As the Ragesian Army maches upon the neutral city of Gate Pass, you must retrieve vital war intelligence from a spy and deliver it to the distant wizards' school of Lyceum.

But first you must find a way out of the besieged city before it falls and the inquisitors, Ragesia's infamous mage-hunting clerics, find you.

Can you survive The Scouring of Gate Pass?
A fantasy adventure for 3rd-level characters.

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The Storyteller’s Arcana
1st Ed AD&D/5th Ed/OSR Supplement
By Art of the Genre

Over the course of decades, gaming knowledge has been passed down, refined, and shared within the confines of tabletop RPGs. Dungeon Masters have spent countless hours creating new challenges for players, sometimes off the cuff, sometimes stolen from fantasy and science fiction media, but no matter the initial inspiration point, adventure abound.

Within these pages you will find all the secrets from the gaming tables of Art of the Genre, including takes on fantastic versions of modern media trope NPCs, new spells, boss monster one shot encounters, as well as the rules I live by for running a campaign with depth beyond experience points.

Gaming formats inside the Storyteller's Arcana are for both classic AD&D as well as 5th Edition D&D.

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Embers of the Forgotten Kingdom
Systemless Setting
By Metal Weave Games

Discover the Forgotten and the Forlorn.

Discover the tragedy of King Brennin,
the one who failed and broke the land,
and cast it into chaos.

In a land beset by the Endless Summer,
what will you do?
Bring an end to Brennin’s tragedy?
Seek an end to the curse?

Or perhaps… something else entirely?

Made possible by 410 forlorn souls on kickstarter, Embers of the Forgotten Kingdom is a systmless, narratively-rich, region, designed to be dragged and dropped into any campaign setting (low or high magic).

If you are looking to emulate the Dark Souls style or theme (otherwise known as the soulsian) this book will provide you with the perfect setup for your campaign.

This book does not contain system rules or stats, but will provide a clever GM with enough information to build out the region on their own.

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Tarot Adventures Book Two: Comet Over Echo Rock
5th Edition Adventure
by Sinopa Publishing LLC

Evil lurks in the Echo Rock silver mine.

Pieron, lord of Glenfallow, seeks brave adventures to purge the mine of monsters and you happen to fit the bill.

Will you succeed where so many others have failed, or will you too lie in a grave under the shadow of the northern mountains?

Comet over Echo Rock contains source information about Glenfallow and how it has changed in the months since the events of "The Draw of Glenfallow". New settlers have arrived, and the area is thriving. Characters who survive Comet over Echo Rock may reap significant rewards and earn a heroic reputation.

Courage, sharp steel, and sizzling spells will help you to triumph over evil.

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The Greydeep Marches
System Neutral/OSR Setting
By Griffon Publishing Studio

Three hundred years ago adventurers from the Vilburg Kingdom forayed into the untamed border region and quickly drove away isolated, unorganized bands of humanoids. Many settled here under the watchful eye of the Sentinel Knights and have prospered in their enterprises. But dark powers left from a wicked empire 2,000 years earlier still lurk in dark forests, forlorn ruins, and subterranean labyrinths...and a growing threat in the Ostmaur Peaks to the east threatens to overrun the apparent peace and prosperity in the Greydeep Marches.

This supplement contains a map of the Greydeep Marches; an outline of its major features; list of rumors; description of the Sentinel Knights; four new monsters; the Hammer & Tun, a tavern serving as a base of operations for adventurers; encounter tables for different regions within the Marches; three short adventures; and the Any-OSR Key, a system to easily convert stats in this supplement to your favorite OSR-style fantasy roleplaying game.

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Arcanis – Codex of Adventures, Vol. 1
5th Edition Adventures
By Paradigm Concepts Inc

Arcanis: The World of Shattered Empires is a world rife with epic adventure, with ancient mysteries to unlock, long lost tombs to explore, and malevolent adversaries to confront. Within are six adventures written by the industry’s most talented authors that will pit you against some of Arcanis’ deadliest foes!

Delve into Patrick Kapera’s Harvest House and discover the deadly secret it holds.

Unearth a lost Myrantian tomb battling both the living and the ancient dead in Jeffrey Witthauer’s Burial Offerings.

Search for kidnapped innocents deep within then Blighted Bog, in Cody Bergman’s Unintended Victim’s.

Trail a thief into the Hidden Canyon of Zhu and face a threat from the distant past in Robert J. Schwalb’s Shadow of the Serpent Men.

Confront a devastating attack by the Harvesters of Ymandragore in Jeffrey Witthauer’s Collateral Damage.

Travel into the Theocracy of Canceri in Samuel Cluck & Henry Lopez’s tale of tragedy and revenge, Heart’s Blood, Fire’s Vengeance, and stand before cultists prepared to unleash Armageddon upon the world.

Epic Adventures and implacable foes await you in the Shattered Empires!

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Arcane Theory
Systemless Supplement
By Dancing Lights Press

Characters, Worldbuilding, and Adventures

Arcane magic is a foundational element of tabletop fantasy. Whether you’re drawing upon the concepts of Vancian magic as interpreted by Gygax and Arneson, or embracing pseudo-historical tradition of Hermeticism, the ability to manipulate supernatural energy and cast spells is an important part of the genre. With no arcane magic we’d have no wizards, no enchanted arms and armor, and no magic items.

Sure, there might still be divine magic to make those things possible, that implies a whole different set of worldbuilding elements. Divine magic requires supernatural beings and deities willing to share their power in exchange for worship, sacrifices, and some degree of proselytizing. Arcane magic represents the ability of mortal beings to claim that power for themselves, and use it for their own purposes. It’s not merely a form of science and technology. It’s a form of agency.

Because the arcane is so essential to tabletop fantasy, we often take it for granted. It’s just there, like fresh aid and sunshine on a summer day. We don’t spend enough time thinking about why it’s there, who uses it, and how it has shaped the setting. This book will dive into ways that you can use arcane magic for character development, worldbuilding efforts, and adventure design. Hopefully you’ll come out of it with a greater appreciation of this ever-present force in your fantasy universe, and new ways to utilize it to make your campaign stand out.

Because the Foragers Guild Guide supplements are system-agnostic, this volume will delve more into the perceptions and archetypal racial capabilities of the arcane rather than their specific abilities. In places, some broad generalizations will be made. You should adapt the concepts to what best fits the mechanics, setting, and character that you’re working with inside the context of your campaign.

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Let’s Delve
Systemless Supplement
By The Forge Studios

'Let's Delve' consists of maps and handouts of various dungeons.

Each map from the set provides an excellent starting point for GM to make an interesting encounter or one shot adventure for one evening play. Each product in the line consists of notebook for a GM and handouts, which can be printed and presented to players.

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Greenwood of the Fey Sovereign
OSR / DCC Adventure
By Studio 9 Games

War is looming. The Earl of Nanch and his neighboring elven kingdom are sharpening the spears of aggression. Those on the border are split between two dangerous dynasts. Pressed into duty for lord and country, the peasants and gong farmers of Nanch find themselves in a strange and unnerving forest full of denizens older than the practice of naming. In this new world, the rules of life and death are a game of whimsy practiced by fantastic forces, and bizarre ancient feuds re-ignite in the chaos of war. Those errant attendants of Nanch will be fortunate to survive the madness of either ruler!

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Boot Hill Wild West Role-Playing Game (3rd Edition)
Core Rulebook
By Wizards of the Coast

Two rows of unpainted wooden buildings face each other across the wide, dirt street. A signboard creaks mournfully in the hot wind. Down this track rides a lone figures, tired but alert. His boots, hat, and buckskin jacket are alayered with dust. But the ivory-handled revolver on his hip is spotless and cool. Neither a beacon nor a threat, it's simply there, a part of the man.

Drift back to the days of cattle drives, dance halls, range wars, and gunslingers. The BOOT HILL Wild west role-Playing Game lets you relive the grand adventure of the American Frontier. It's a wide open land where a man with strength, determination, and courage can carve a place for himself.

This 3rd edition of the classic BOOT HILL game is thoroughly revised and updated.

It includes:​


  • [*=center]Fully rounded characters with over 60 skills to choose from;
    [*=center]Revised rules for shootouts and fistfights emphasizing quick thinking and quick action;
    [*=center]Extensive campaign guidelines plus historical background and a timeline of the Old West;
    [*=center]Two historical gunfight scenarios plus numerous short adventures;
    [*=center]Fold-out maps of Promise City and the surrounding territory.

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AM3: Bughunters Universe Book
Amazing Engine Setting/Adventure
By Wizards of the Coast

The BUGHUNTERS role-playing game—part of the AMAZING ENGINE line-up—casts player characters as protectors of the human race in a hostile galaxy. From orbital stations to fledgling colony worlds and Mother Earth herself, BUGHUNTERS PCs seek out and battle alien creatures while trying to piece together the secret of a horrifying galactic threat!

Building upon the rules in the AMAZING ENGINE System Guide, a copy of which is necessary for play, this book includes a detailed system for generating BUGHUNTERS characters, expanded tactical combat rules, equipment, starships, alien creatures, adventures, and more.

Don't miss the adventure! Join a BUGHUNTERS squad today!


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ROLE PLAYING GAMES

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City in the Lion’s Eye
Pathfinder Adventure Path #130 (War for the Crown #4)
By Paizo

The Worst in Others

As the War for the Crown escalates, General Pythareus—Princess Eutropia's rival for the throne—plots to plunge the nation into war, threatening to kill thousands of people to rally others to him. From the fortress—city of Zimar, he commands the overwhelming army of Taldor, as well as one of the most ruthless spymasters the world has ever known. Even with the resources of the legendary Lion Blades to aid them, can the PCs hope to outmaneuver conspiracy and prevent the War for the Crown from becoming a war between nations, or will Taldor again descend into a thousand years of violence?

This volume of Pathfinder Adventure Path continues the War for the Crown Adventure Path and includes:​


  • [*=center]"City in the Lion's Eye," a Pathfinder RPG adventure for 10th—level characters, by Mikko Kallio.
    [*=center]A gazetteer of the city of Zimar, the fortified heart of Taldor's military, by Mikko Kallio.
    [*=center]A profile of the Lion Blades, masters of disguise and the most feared spies of the Inner Sea, by Liz Smith.
    [*=center]Eight of the deadliest rakshasas found within the Inner Sea region for use as an adventure supplement or in any campaign, by Eleanor Ferron.
    [*=center]A collection of strange beasts that prowl southern Taldor, from the invulnerable chitikin to the immolating pyrogeist, by Mike Headley, Mikko Kallio, Joe Kondrak, and Kalervo Oikarinen.

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Blood of the Ancients
Pathfinder Player Companion
By Paizo

The Legacy Lives On

Civilizations have risen and fallen across Golarion for thousands of years, leaving legends and ruins in their wake. Though nations may vanish, they are never truly gone so long as their traditions and descendants still survive. Breathe life into these lost cultures with character options that trace their origins back to ancient times, or pay homage to a distant ancestry with one of the archetypes presented in Pathfinder Player Companion: Blood of the Ancients!

Inside this book you'll find:​


  • [*=center]The vestige bloodline, which allows both bloodragers and sorcerers the power to not only glimpse into the past but also summon long-dead ancestors and forgotten cities and battlefields into the present day.
    [*=center]New archetypes, from the ancient Azlanti ioun kineticists and the Spawn slayers of Ninshabur to the golem-forged Jistkan artificers and the Heaven-mandated jinyiwei investigators of Lung Wa.
    [*=center]New spells recovered from ancient cultures, including mystic runes from Shory, life-preserving magic from the Mierani arcane wardens, and spells believed to have been used by the founder of Jistka himself.

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Carnival
Pathfinder Flip-Mat
By Paizo

Fun for the Masses!

Pathfinder Flip-Mat: Carnival features two different scenes where adventurers can discover intrigue and danger while beholding dazzling feats of wonder! One side presents the yards of a traveling carnival, including an interior view of the big tent and a host of games and attractions, while the other depicts a tournament ground with stockades for melee matches and a tiltyard for jousting. This portable, affordable map measures 24" × 30" unfolded and 8" × 10" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!

Get to the best parts of the fair faster and challenge your players on the field of play with Pathfinder Flip-Mat: Carnival!

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Battlefield
Pathfinder Flip-Mat Classics
By Paizo

Wage War!

Assemble battle lines against the enemy with Flip-Mat Classics: Battlefield! This durable Flip-Mat provides two ready-to-use scenes on which adventurers can hold strategic territory, vanquish deadly foes, and wave their banners. Be ready to draw your weapons and raise your bucklers when using Flip-Mat Classics: Battlefield!

The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings—city streets, forests, ships, taverns, and more—and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!

A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded.

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Ruins of Azlant Pawn Collection
Pathfinder Accessory
By Paizo

Key monsters and NPCs from the Ruins of Azlant Adventure Path come alive on your tabletop with the Ruins of Azlant Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Ruins of Azlant campaign, including aquatic horrors, bizarre beasts, exquisite clockworks, and dozens of unique creatures. The pawns each slot into a size-appropriate plastic base from any of the Bestiary Box collections, making the pawns easy to mix with traditional metal or plastic miniatures. The Ruins of Azlant Pawn Collection, together with the creatures and characters from the Pathfinder Pawns: Bestiary Box and Pathfinder Pawns: NPC Codex Boxcollections, provides pawns from all six adventures of the Ruins of Azlant Adventure Path.

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Pact Worlds Pawn Collection
Starfinder Accessory
By Paizo

The characters, villains, and starships of the Pact Worlds come alive on your tabletop with this collection of more than 200 creature and starship pawns for use with the Starfinder Roleplaying Game or any tabletop science fantasy RPG! The Starfinder Pact Worlds Pawn Collection presents beautiful full-color images of characters, alien creatures, and starships, perfect for representing your next character or deadly extraterrestrial foes! Printed on sturdy cardstock, each double-sided pawn slots into a size-appropriate plastic base from the Starfinder Pawns Base Assortment, making them easy to mix with traditional metal or plastic miniatures. With multiple pawns for commonly encountered creatures, NPCs, and starships, the Starfinder Pact Worlds Pawn Collection is the best way to ensure you've got the perfect characters to bring your Starfinder campaign to life!

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Starship – The Sunrise Maiden
Starfinder Flip-Mat
By Paizo

It's Your Ship Now!

Whether the heroes are hopping between neighboring planets or exploring distant worlds on the frontiers of the galaxy, no Game Master wants to spend time drawing every cabin and companionway on a starship. Fortunately, with this double-sided, oversized Starfinder Flip-Mat, you don't have to! This Flip-Mat features two ready-to-use science-fantasy scenes, designed specifically for use with Starfinder's Dead Suns Adventure Path but suitable for play with any space-based adventure. The detailed interior of the Sunrise Maiden starship is depicted on one side while the exterior of the ship inside a docking bay is shown on the other.

Don't waste time sketching when you could be playing. With Starfinder Flip-Mat: Starship, The Sunrise Maiden, you'll always be ready when your players head for the stars!

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Elite Dangerous
Core Rulebook
By Spidermind Games / Modiphius

Elite: Dangerous Role Playing Game (EDRPG) Core Manual.EDRPG is an interactive adventure you share with a group of friends. It is set in a futuristic galaxy in which spaceflight is common, amazing technology is freely available, and danger is everywhere. As a player you will own your own spacecraft and travel to fantastic locations, exploring new worlds, defeating deadly enemies and outwitting powerful opponents who will stop at nothing to destroy you.


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BOARD & CARD GAMES

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Codenames XXL
2-8 players, ages 10+, 15+ minutes
By Czech Game Editions

Codenames, the multiple-award-winning social word game is becoming an even bigger hit! Czech Games Edition introduces Codenames XXL. The double-sized version of this winner of the 2016 Spiel des Jahres is ready to be enjoyed by larger groups. It provides easier visibility with all the fun of the original. While the original card size in Codenames was 2.6″ × 1.7″, Codenames XXL contains cards sized 4.7″ × 2.8″.

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Kampala Ascendent Data Pack
Android: Netrunner LCG Expansion
By Fantasy Flight Game

Kampala Ascendent finishes the Kitara Cycle, introducing a piece of hardware that allows you to spend a click to receive a credit and two cards, an operation that can eliminate three of a runner’s clicks on a turn, a new Jinteki identity that invites the runners into their servers, and so much more.

Complete your journey into the SSL with Kampala Ascendent!

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Epoch: Early Inventors
1-4 players, ages 12+, 90-150+ minutes
By Rio Grande Games

Award winning game author Martyn F takes you back to the start of civilization. You take on the role of a clan leader and explore the landscape, discover new tools and offer to holy places. All this to gather as much status as possible.

Epoch: Early Inventors is very thematic and tries to stay as close to reality as possible.

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High Society
3-5 players, ages 10+, 15-30+ minutes
By Osprey Games

In Reiner Knizia’s High Society, players bid against each other to acquire the various trappings of wealth (positive-number and multiplier cards) while avoiding its pitfalls (negative number and divisor cards). While bidding, though, keep an eye on your remaining cash - at the end of the game, even though all those positive-number cards might add up to a win, the player with the least money isn't even considered for victory.

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Ultimate Intrigue Add-On Deck
Pathfinder Adventure Card Game Expansion
By Paizo

Make new friends and influence strangers with new boons that develop your character in exciting and sinister ways. Brimming with poisons, weapons, and underworld contacts, the Ultimate Intrigue Add-On Deck can be used with any Pathfinder Adventure Card Game character or Adventure Path.

Or you can play with the character included in this 109-card box: Aric the Red Raven, the iconic vigilante. Don't leave the house at night without the Ultimate Intrigue Add-On Deck.

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The Grimm Forest
2-4 players, ages 8+, 45-60+ minutes
By Druid City Games

Welcome to The Grimm Forest, where family members of the legendary Three Little Pigs are having an epic house building competition. But this is no ordinary competition as all the most famous Fairy Tale characters will be looking on and occasionally lending a hand.

Who will benefit most from the cunning of Robin Hood, the beauty of Snow White, the bountiful gifts of the Golden Goose or the dark witchcraft of the Evil Queen?

Using only their wits, a handful of sharp steel tools, and a few stacks of resources gathered at great risk from fields, brickyards, and even the dark and deadly Grimm Forest itself, each player must compete to be the first to build 3 Houses and gain the title of Royal Builder.

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Lucidity: Six-sided Nightmares
1-4 players, ages 14+, 20-30+ minutes
By Fox Tale Games / Renegade Game Studios

Lucidity: Six-sided Nightmares is a press-your-luck dice collection and manipulation game for 2–4 players. It takes less than a minute to learn and 20–30 minutes to play.

Whenever you close your eyes, you fall into the dream realm: a world of vivid hallucinations and dark monsters. You must use your wits to draw power from the dream realm and break its hold on you, before the monsters can track you down and consume you!

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Rival Realms
1-2 players, ages 10+, 20-30+ minutes
By Eagle-Gryphon Games

Victims of a curious card trick gone very, very wrong, you and a rival Magician find yourselves lost in a billowing sea of fog. When it dissolves, you gaze upon the immense emptiness of Fantastiqa, the legendary land of fabled beasts and fantastiqal quests, only moments before it is summoned into being...

And you are the Magicians who will summon it!

With nothing but a shared pack of magical cards, you and your opponent continue your competition by creating Rival Realms in Fantastiqa itself. Summon strange landscapes! Adventure through arcane regions! Find fabled beasts! Gather odd and awesome artifacts! The Magician who scores the most points for her Realm in these weird ways is declared the winner.

Rival Realms is a standalone game. You do NOT need a copy of Fantastiqa to play this game

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Samhain
2-4 players, ages 12+, 45-60+ minutes
By Giochix.it

First Century B.C., Julius Caesar advances - unrelenting - with his legions.
The Romans are now close to the heart of the Celtic lands, where the ancient traditions are still alive and instill courage and determination for the last stand against such a mighty enemy...

It is the night of Samhain, the most sacred night of the year. Celtic tribes gather to ask the ancient Gods for help. This time they will ask not only for the strength to sustain themselves, but also for the courage to fight the invaders and - most importantly - for the name of the one that shall lead them to war.

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Letter Go!
3-6 players, ages 14+, 15+ minutes
By WizKids

Each round, players write words on their whiteboards using the available letter cards, but they score points only for the cards they are able to claim before their opponents — and words score only if the player follows the ever-changing rules.

The player who scores the most points at the end of five rounds wins.

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Endless Pass: A Viking Saga
2-6 players, ages 14+, 30+ minutes
By WizKids

Enter the Endless Pass, survive the never-ending horde of the Endless, and compete with other vikings to claim the title of Conqueror of the Pass!

In Endless Pass, players fight the scaly Endless to gain glory. The pass is also filled with weapons and runes to aid in defeating Endless, while allowing you to heal yourself. Combined with your action cards like attack, defend, evade, steal, and hide, you have more ways to defeat, evade, or defend against the Endless. However, whatever Endless are not defeated continue to plague the other vikings as they walk the Pass! You may also battle the other vikings. After all, you are fighting for glory and a place in Valhalla.

The last viking standing or the first to acquire ten glory, while surviving the turn, wins the game. If none of the players survive, then the player with most glory is declared the Conqueror in Valhalla.

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Allies of the Old West
Shadows of Brimstone Expansion
By Flying Frog Productions

This Ally Expansion Pack contains everything you need to add Old West Allies to your games of Shadows of Brimstone! Included are 3 Henchmen models, 1 Blacksmith model, 1 Faithful Dog model, and 1 Pack Mule large model, the medium size Ally Record Sheets for using Basic and Advanced versions of each Ally Type, the Upgrade and Mutation Charts for each Ally Type, 1 Extra Large Henchmen Exploration Chart (including the Gruesome Fate chart), and a host of new cards themed around hiring on these Old West Allies to help your Heroes out on your adventures down in the mines and beyond!

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Flesh Stalker and Flesh Drones Deluxe Enemy Pack
Shadows of Brimstone Expansion
By Flying Frog Productions

This Deluxe Enemy Pack contains everything you need to add the sinister Flesh Stalker and his gruesome Flesh Drone minions to your games of Shadows of Brimstone! Included are 6 Flesh Drone models and 1 Flesh Stalker large model, the 2 large Enemy Record Sheets for them, a host of new cards themed around the Flesh Stalker - including all of the Threat Cards needed to add them to your games, and 2 new Missions focusing on these deadly new Enemies!


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MINIATURES & MINIATURE GAMES

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280196-0713 Caledonian Mormaer (AP HMG)
Infinity Miniature
By Corvus Belli

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281201-0712 Knight Hospitaller Gabriele De Fersen (Hacker)
Infinity Miniature
By Corvus Belli

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280495-0711 Hakims, Special Medical Assistance Group (4)
Infinity Miniatures
By Corvus Belli

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280593-0714 Prowlers Combi Rifle & ADHL Spitfire (2)
Infinity Miniatures
By Corvus Belli

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280594-0715 Zoe & Pi-Well, Special Clockmakers Team (Engineer & remote)
Infinity Miniatures
By Corvus Belli

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280729-0716 Tanko Zensenbutai (3)
Infinity Miniatures
By Corvus Belli

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Kurage Station Scenery Pack
Infinity Accessory
By Corvus Belli

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Neon Lotus Scenery Pack
Infinity Accessory
By Corvus Belli


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

View attachment 97859

Shiny Zygarde GX Box
Pokemon TCG
By Pokemon​



The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

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marroon69

Explorer
The two Shadows of Brimstone entries are nice to see (since it never seems to make it), but those two packs have been available for a while. Was there something else new maybe?
 

AngusA

First Post
The two Shadows of Brimstone entries are nice to see (since it never seems to make it), but those two packs have been available for a while. Was there something else new maybe?

Hi, no, these two have only just been released in the UK so I got them from the distributors newsletter.
 

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