Pathfinder 2: How Do Conditions Work?
  • Pathfinder 2: How Do Conditions Work?


    Paizo gives us a glimpse at how conditions work in the upcoming Pathfinder 2nd Edition (which is now just a few weeks away from its Gen Con playtest launch!).






    • Acclerated X -- increases speed by X
    • Hampered X -- decreases speed by X
    • Quick X -- increases actions by X
    • Slowed X -- decreases actions by X
    • Frightened X -- penalty of X to checks and saves (decreases by 1 at the end of each turn)
    • Sick -- like Frightened, but requires an action retching to shake off
    • Enfeebled -- attack and damage penalty, Str checks
    • Sluggish -- AC, attack, Reflex save, Dex check penalty
    • Stupified -- spell DC, Int/Wis/Cha check penalty, plus a chance of spells being disrupted
    • Fatigued -- you are Hampered 5, plus -1 AC and saves, and each action increases the penalty by 1
    • Relative conditions -- flat-footed (-2 AC), concealed; you have the condition to specific creature(s)
    Comments 11 Comments
    1. JeffB's Avatar
      JeffB -
      Sex checks....hmmm...so that's what my wife means when she says I am acting sluggish.
    1. Yaarel -
      Regarding nomenclature -

      ‘quick’ seems like it should increase *speed*.
      ‘hampered’ should decrease *actions*
      etcetera
    1. Andor's Avatar
      Andor -
      So they've decided to go with "Book keeping nightmare: The RPG"?
    1. Kobold Boots -
      Quote Originally Posted by Andor View Post
      So they've decided to go with "Book keeping nightmare: The RPG"?
      Only insofar as anyone would actually use the rules at the table. I agree this looks onerous when looked at from a "sum of all blog posts" perspective but any given DM is going to kit bash the hell out of this rules set.

      So better to have more to cull out than no support at all and have to whole cloth write things up.
    1. TheWayofPie's Avatar
      TheWayofPie -
      These conditions sound good at first glance but upon closer inspection seem to turn into a nightmare very quickly. The quick condition is just weird.
    1. MichaelSomething's Avatar
      MichaelSomething -
      Why are people freaked out? Pathfinder 1E has a dozen conditions too.
    1. barasawa -
      Quote Originally Posted by Andor View Post
      So they've decided to go with "Book keeping nightmare: The RPG"?
      It does seem rather obtuse, but it's still an improvement over the others.
      The Pathfinder Beginners Box shows 14 conditions.
      The Pathfinder GM Screen shows 16 conditions.
      The Pathfinder Core Book has 32 conditions.
      The Starfinder Core Book has 35 conditions.

      So 10+ a catchall category isn't nearly as bad. Except they are kind of complicated and that catchall could easily end up equaling several hundred, so maybe it's a lot worse.

      When you need a sheet of translations to know what the heck they are, and how they affect things, it's not really conducive to play.
    1. Schmoe's Avatar
      Schmoe -
      I don't get the objections. Conditions are hugely complicated in just about every edition I've seen, 5e being no exception. If anything, this looks like it simplifies things.
    1. CapnZapp -
      Quote Originally Posted by MichaelSomething View Post
      Why are people freaked out? Pathfinder 1E has a dozen conditions too.
      Because 5E has shown you can have fun without interminable -1 bonuses..?
    1. Andor's Avatar
      Andor -
      Quote Originally Posted by MichaelSomething View Post
      Why are people freaked out? Pathfinder 1E has a dozen conditions too.
      Sure. How many of those require the PC to increment/decrement them by the round or action?
    1. evildmguy's Avatar
      evildmguy -
      Quote Originally Posted by Kobold Boots View Post
      Only insofar as anyone would actually use the rules at the table. I agree this looks onerous when looked at from a "sum of all blog posts" perspective but any given DM is going to kit bash the hell out of this rules set.

      So better to have more to cull out than no support at all and have to whole cloth write things up.
      This is my thought as well. I would rather have more rules that I can cut down than fewer rules that I have to create.

      Personally, after playing some M&M3E, I think I ignored conditions for too long. They are good ways to inflict something on a character without it being damage. And my players stepped up and reacted to those conditions. "Oh, I'm fatigued? I better stop and catch my breath." That sort of thing.
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