ZEITGEIST #4 (Part 1) - Always On Time (5E)

Over on EN5ider, the next part of the acclaimed 5th Edition adventure path is here! A fantastic investigative adventure set on a week-long train journey as the heroes race against time to identify the bad guy.
Over on EN5ider, the next part of the acclaimed 5th Edition adventure path is here! A fantastic investigative adventure set on a week-long train journey as the heroes race against time to identify the bad guy.

train.jpg


The famous Avery Coast Railroad thunders along its week-long journey through the grandest cities of civilization. Among its roster of international passengers travel stowaways and scoundrels, slavers and spies - and one shadowy figure, bearing an invention that will illuminate the world and cast it into darkness. Riding undercover, agents from Risur have one week until this invention falls into the hands of a sinister conspiracy. Before then, they must suss out who they can trust, and who's out to stop them. But on a train full of liars, will they be able to solve the mystery in time?

A fantasy adventure for motivated heroes of 6th level.

What's ZEITGEIST: The Gears of Revolution?

Steam and soot darken the skies above the city of Flint, and winds sweeping across its majestic harbor blow the choking products of industrial forges into the fey rainforests that dot its knife-toothed mountains. Since the earliest ages when the people of Risur founded this city, they feared the capricious beings that hid in those fog-shrouded peaks, but now as the march of progress and the demands of national defense turn Flint into a garden for artifice and technology, the old faiths and rituals that kept the lurkers of the woods at bay are being abandoned.

The Unseen Court, the Great Hunt, and the many spirits of the land long ago conquered by Risur’s kings no longer receive tribute, but they cannot enter these new cities of steam and steel to demand their tithe. The impoverished workers who huddle in factory slums fear monsters of a different breed, shadowy children of this new urban labyrinth. Even their modern religions have no defenses against these fiends.

Times are turning. The skyseers – Risurs folk prophets since their homeland’s birth – witness omens in the starry wheels of heaven, and they warn that a new age is nigh. But what they cannot foresee, hidden beyond the steam and soot of the night sky, is the face of this coming era, the spirit of the age. The zeitgeist
.


ZEITGEIST™ is an adventure path for D&D 5th Edition, brought to you by the same people who created the critically-acclaimed War of the Burning Sky Adventure Path and featuring the same level of intriguing plot, memorable NPCs , and a strong, immersive storyline.

In the ZEITGEIST™ campaign saga, your characters serve in the Homeland Constabulary of the nation of Risur, protecting the country and its citizens from foreign threats lurking within Risur’s borders. During missions of espionage and assassination, your duty will be to root out hostile spies and pursue international conspiracies. As you learn more of your homeland’s own secrets, however, your loyalties may be tested, may even be turned, and you may find that it is you whose hand controls the gears of the turning age.

The ZEITGEIST™ campaign saga consists of thirteen intricately crafted adventures, and is carefully designed to allow starting and stopping points while providing a cohesive, well-plotted story arc.


Old Pathfinder/4E trailer - now for 5th Edition!
[video=youtube;8AGcSQUL5SE]https://www.youtube.com/watch?v=8AGcSQUL5SE[/video]​
 

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T

TDarien

Guest
Is anyone running this? I'm quite interested in running it for my group, however I'm concerned that, with the release schedule, we'll outpace the content.
 

Mike Myler

Have you been to LevelUp5E.com yet?
Each of the adventures in Zeitgeist is very comprehensive--you might run through it quickly by skipping over things, but I'm keeping a quick pace with the conversions and most (even halved) will take more than a month of regular weekly 4-hour sessions to get through.
 
Last edited by a moderator:

T

TDarien

Guest
Each of the adventures in Zeitgeist is very comprehensive--you might run through it quickly by skipping over things, but I'm keeping a quick pace with the conversions and most (even halved) will take more than a month of regular weekly 4-hour sessions to get through.

The adventures are released in 3 installments, do you mean each adventure, or each monthly installment?
 

Mike Myler

Have you been to LevelUp5E.com yet?
The adventures are released in 3 installments, do you mean each adventure, or each monthly installment?

Not all of them (some are two parts) although this next one has a sidequest that is its own thing, and, I figured, something people who are not doing the adventure path might have good use for. I reckon each monthly release has at least enough content for 16-24 hours of gameplay or we would have heard something about it from patrons (who tend to like the adventure articles more than the others). Since I've taken over these have been a minimum of 30 pages or more (Zeitgeist 4 Part 1 is 41 pages).
 



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