Pathfinder 2 Character Sheet #2: Kyra, Human Cleric
  • Pathfinder 2 Character Sheet #2: Kyra, Human Cleric


    It's time for the second of the six Pathfinder 2nd Edition pregenerated characters I'll be sharing with you over the next few days. Thanks to Paizo, I have here Kyra, the human cleric! I was asked what order I was doing these in -- I'm going through them alphabetically (alchemist, cleric, fighter, etc...) Enjoy!

    Here's what Paizo's Mark Seifter has to say about Kyra:

    "Kyra ... has a bunch of different spells, including fire ray from her domain and a whole lot of heal from channel energy. You may have seen heal before in our Spells blog, but itís worth looking again a just how flexible this spell makes Kyra at healing her allies, both in combat and out. And letís not forget that Kyraís scimitar has the forceful and sweep traits, allowing her to build up momentum as she dances like a dervish in sweeping motions."







    Stay tuned tomorrow, as you'll be making the acquaintance of a delightful chap I like to call Valeros, the human fighter!
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    Comments 40 Comments
    1. Aguirre Melchiors's Avatar
      Aguirre Melchiors -
      is just me, but pathfinder has a lot of flutuation bonuses? i mean
      for the player is kinda of ok
      but for the DM, tracking all of this stuff will be a pain
    1. UngeheuerLich's Avatar
      UngeheuerLich -
      If you like that kind of detail it seems quite a good atate for a first playtest. I believe a few changes will happen but that game seems fun if you want that kind of game.
    1. Kaodi -
      Light seems like it could be a good signalling spell now. Cast Light on an object and give it to the innkeeper. Go into dungeon. If the light goes out before a day has passed assume it means "We're screwed, send help?"
    1. houser2112's Avatar
      houser2112 -
      I hope they ditch the "X Casting" in the spell statblocks. It's clutter and redundant. "[A] V [A] S [A] M" would be better. You only have to define "V", "S", and "M" once in the Spellcasting chapter.

      Is the unmodified damage for sling bullets 1d6 + 1, or is this evidence of Dex-to-damage being a thing?

      These character sheets only show final results. I like to show the math on my character sheets.
    1. Blue's Avatar
      Blue -
      In this and the Alchemist yesterday I see a lot of +1 bonuses. Really, I don't want to bother with +1. Either make a bonus meaningful or eliminate it and the rules/time/effort/tracking load that comes with it.
    1. Ghal Maraz's Avatar
      Ghal Maraz -
      Quote Originally Posted by houser2112 View Post
      Is the unmodified damage for sling bullets 1d6 + 1, or is this evidence of Dex-to-damage being a thing.
      The sling has the Propulsive trait.
      If you look at the end of the second page, it's explained what it does: "Add half your Strength bonus to damage rolls".

      Kyra's got Strength 14, so bonus +2, halved for the Propulsive trait/tag.
    1. Jester David's Avatar
      Jester David -
      Looks like no at-will offensive cantrip magic for Pathfinder 2. Kyra of the god of fire can shoot a fire ray 5/day, assuming she doesn't use her spell points elsewhere... :/

      Part of me wishes Pathfinder 2 had dropped the distinction between Ability Scores and Ability Modifiers. That's always a funky needless distinction, a sacred cow of D&D that Pathfinder no longer needs to keep alive. Especially as rolling for stats isn't likely to be expected.

      Stabilise takes two actions and brings someone from 0 to 1 hp at range. It's neat that you can always bring someone back into the fight, but that seems like 5e wack-a-mole healing turned up to 11.
    1. Anthro78 -
      Quote Originally Posted by Jester David View Post
      Looks like no at-will cantrip magic for Pathfinder 2. Kyra of the god of fire can shoot a fire ray 5/day, assuming she doesn't use her spell points elsewhere... :/.
      Um, re-read the second sheet. She has cantrips, like always. Fire ray is a domain power which even in PF1 is only available a set number of times per day, usually based on Wisdom for clerics. There's very little change there.
    1. Jester David's Avatar
      Jester David -
      Quote Originally Posted by Anthro78 View Post
      Um, re-read the second sheet. She has cantrips, like always. Fire ray is a domain power which even in PF1 is only available a set number of times per day, usually based on Wisdom for clerics. There's very little change there.
      Sorry, typo. The word "offensive" was missed with a last second rephrase. I meant that there was non at-will offensive magic.

      It looks like PF2 will be keeping the wizard and sorcerer breaking out the sling or light crossbow for at-will attacks.
    1. LazarX's Avatar
      LazarX -
      Quote Originally Posted by Anthro78 View Post
      Um, re-read the second sheet. She has cantrips, like always. Fire ray is a domain power which even in PF1 is only available a set number of times per day, usually based on Wisdom for clerics. There's very little change there.
      The real change is in the major nerf to channeling.
    1. HallowedError's Avatar
      HallowedError -
      Quote Originally Posted by Jester David;7462499
      [I
      View Post
      Stabilise [/I]takes two actions and brings someone from 0 to 1 hp at range. It's neat that you can always bring someone back into the fight, but that seems like 5e wack-a-mole healing turned up to 11.
      Actually in 2E healing someone does not immediately make them conscious. I unfortunately cannot remember exactly how it works but I think they still have to make a save to regain conciousness. Also in one of the playtests the GM ruled that it takes an action to pick up you weapon and another to actually stand up.
      So even when they do regain consciousness they aren't at 100% on top of retaining the their spot in the 'dying' states if they go back down right away.
    1. jmucchiello's Avatar
      jmucchiello -
      So, skills at first level cannot be "expert" "master" or "legendary" (Or whatever the grades of skill mastery are called. I don't remember at the moment)?As neither the cleric or the goblin have had any skills marked with mastery beyond "trained".
    1. lightblade's Avatar
      lightblade -
      Quote Originally Posted by Jester David View Post
      It looks like PF2 will be keeping the wizard and sorcerer breaking out the sling or light crossbow for at-will attacks.
      I believe wizards and sorcerers will get attack cantrips worth using. It's possible that Clerics can get them as well, but Kyra is a more martially-minded cleric and between her reasonable melee (scimitar) and fire rays, they elected to fill her cantrips with standard stuff (Detect Magic, Light, Stabilize, and New Resistance is a pretty iconic set of cleric cantrips).
      Given that Sorcerers can pick their spell list by choice of bloodline, I hope that each spell-list will have at least one attack cantrip.
    1. Bill Elmer's Avatar
      Bill Elmer -
      Looks like a herolab/character-builder type app to print the text of spells, items, powers, etc will be really handy.

      Yuck, Detect Magic looks really tedious to use. It needs options to restrict the area to line, cone, maybe a single square or item.
    1. Mark Craddock's Avatar
      Mark Craddock -
      I get a DnD 4E vibe from the breakdown of the Feats, Powers, and Spells. I don't think it's actually that close, but I still feel it.

      These previews have really helped me understand it's not the game for me. I appreciate that and hope it helps other find it for them.
    1. Jer's Avatar
      Jer -
      Quote Originally Posted by Mark Craddock View Post
      I get a DnD 4E vibe from the breakdown of the Feats, Powers, and Spells. I don't think it's actually that close, but I still feel it.
      I can see what you mean, I think. I don't get much of a 4e vibe at all from the mechanics themselves, but I am kind of getting a "game designers writing for other game designers" vibe from the way things are written up that 4e also gives me.

      I actually like that vibe - mechanically PF2 is probably not going to be any of my tables' thing because it seems to lean heavily into the resource management game which the players at my main table are just not interested in at all, and it's "not D&D" which is the only thing that the kids I run games for want to play. But it's definitely looking like a system that I want to grok for the mechanical ideas that I might be able to steal.
    1. Adso -
      Quote Originally Posted by Jer View Post
      I actually like that vibe - mechanically PF2 is probably not going to be any of my tables' thing because it seems to lean heavily into the resource management game which the players at my main table are just not interested in at all, and it's "not D&D" which is the only thing that the kids I run games for want to play. But it's definitely looking like a system that I want to grok for the mechanical ideas that I might be able to steal.
      I could point out that all games are different forms of resource management, but that's an academic or philosophical point.

      We are trying to limit the abundance of different types of long-term resource management that was often all over the play in P1. Resonance has a lot to do with that, wrapping up a bunch of similar mechanics in spell points is another way. Like nearly all playtests, what you see is a draft toward those design goals. Even those of us working on it are unsure how the final mechanics will be manifested. Names might change, the structure might change, maybe we need no worry, and everything looks fine. Hence, playtesting.

      That said, we don't want resource management to burden storytelling. We would rather it be a cool and exciting part of storytelling without creating corner cases and exploits that foil storytelling.


      Stephen
      Pathfinder RPG Senior Designer and map guy
    1. The Human Target's Avatar
      The Human Target -
      Quote Originally Posted by Bill Elmer View Post
      Looks like a herolab/character-builder type app to print the text of spells, items, powers, etc will be really handy.

      Yuck, Detect Magic looks really tedious to use. It needs options to restrict the area to line, cone, maybe a single square or item.
      Waiting around while someone detects magic over and over again square by square seems like the definition of tedious.
    1. TwoSix -
      Quote Originally Posted by Jer View Post
      I can see what you mean, I think. I don't get much of a 4e vibe at all from the mechanics themselves, but I am kind of getting a "game designers writing for other game designers" vibe from the way things are written up that 4e also gives me.
      I feel more like its too much of a "graphic design for other graphic designers". The constant rectangles and the blocky font are giving it too much of the "antiseptic" vibe that caused such consternation in 4e. You want the info the be usable, but you want a little messiness in the printed book to make reading the book feel more like exploration and less like research.
    1. Tony Vargas -
      Quote Originally Posted by TwoSix View Post
      I feel more like its too much of a "graphic design for other graphic designers". The constant rectangles and the blocky font are giving it too much of the "antiseptic" vibe that caused such consternation in 4e. You want the info the be usable, but you want a little messiness in the printed book to make reading the book feel more like exploration and less like research.
      Rule book is in large part a reference manual, it'd be nice to have it actually work as one, IMHO.

      (Yeah, I get that some product lines (WoD) at some times (90s) did super-well by being very cover-to-cover readable, and virtually worthless as actual rulebooks. )
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