New Hobby Releases In Stores & PDF Spotlight: 16th July 2018

Welcome to this week's rundown of games hitting hobby stores in the few days, and a look back at some of the digital release of last week! Whether you're into fantasy, sci-fi, horror, or other genres of gaming, we have something for you! Board games, card games, RPGs, Wargames, & Miniatures await.

For more information about any of the physical products please contact your local games store

ROLE PLAYING GAMES PDF SPOTLIGHTS

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Mini-Dungeon Tome
5th Edition Adventure Anthology
By AAW Games

Over 130 adventures for 5th Edition!

From the depths of the darkest dungeons to primal dangers of the untamed wilderness, this tome binds ancient mysteries, forgotten lore, and the allure of epic quests. Adventurers will explore realms unknown, face deadly foes, and discover tantalizing treasures and magnificent artifacts.

AAW Games brings you this massive collection of more than 130 complete and ready-to-run scenarios designed especially for discerning Game Masters who want exciting adventures and need them now. Begin the next chapter of your campaign with the turn of a page!

Themed and organized for convenience, the Mini-Dungeon Tome provides setting-neutral fantasy adventures suitable for every party level and size. With all reference material included in a convenient index, this single book holds everything you need for years of adventuring.

Offering contributions from all-star authors and game designers, Mini-Dungeon Tome is the book you have been searching for. Always have a new adventure at the ready and test the mettle of even the most experienced players!

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Punktown
Call of Cthulhu / Basic-Roleplaying Setting
By Chronicle City

Punktown: An RPG Setting for Call of Cthulhu Sixth Edition and BRP uses Chaosium's famous award-winning system to explore a dark, futuristic world fraught with untold perils created by author Jeffrey Thomas. Imagine Blade Runner, The Fifth Element, Minority Report, Total Recall and the rest of the dark, not-too-distant-future genre. Now add aliens, mutants, robots and Lovecraftian horror. Blend them together, and you get a hint of what Punktown is like.

This reference explores the city itself, the alien races, the weaponry, the creatures, mutations, cybernetics, drugs, sanity (and the inevitable loss thereof), and the options of adding the Cthulhu Mythos into the mix. As written in Thomas' work, the mythos is already there, threatening life as Punktowners know it. If you're a cyberpunk fan, if you're a horror fan, or if you're both, this book is for you.

Keep your eyes wide, your pistol close, and mind the snipes. Those who venture into Punktown never leave the same... if they leave at all.

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Rock ‘n’ Roll Sock Hop Mouse
Heavy Metal Thunder Mouse Supplement
By Shoreless Skies Publishing

Think about everything you know about Heavy Metal Thunder Mouse. The gangs. The mice and rats. The dogs and cats. The human world these animals live within. Now add teenagers, high school, hormones, resentment of authority, and rock ‘n’ roll. That’s Rock 'n' Roll Sock Hop Mouse.

In RRSHM, it’s the late 1950s or early 1960s and Thunder City is enjoying a boom. Mice are optimistic. The city is growing, making it easier to find food, supplies, and raw materials for making motorcycles. And it’s the dawn of rock!

Take your game of HMTM back in time with Rock 'n' Roll Sock Hop Mouse! Featuring more great, original art by Jacob Hunt.

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Zobeck Gazetteer
5th Edition Supplement
By Kobold Press

Wonders & perils in the Crossroads City!

The Free City of Zobeck stands proud at the crossroads of Midgard—a booming trade city town where adventurers, merchants, and scoundrels from all walks of life and all nations intermingle. Here, wondrous inventions are dreamt and great tales of glory begin.

The Zobeck Gazetteer is your guide to 5th Edition adventure in this merchant city forged in the fires of revolt. Use it with the Midgard Worldbook, or bring Zobeck into your homebrew campaign setting.

Within its pages you’ll find:​


  • [*=center]Zobeck’s districts and locations, including the famed Arcane Collegium and the notorious Kobold Ghetto!
    [*=center]Guilds, gangs, and gods, along with NPCs to challenge or aid your players!
    [*=center]A new clockwork wizard school, and new magic items including the bag of traps, chronomancer’s pocket clock, and Red Lady’s scalpel!
    [*=center]New player character backgrounds, mounts, and racial feats for humans and gearforged!

…And much more. Whether you’re riding into the Free City via its Great Northern Road or creeping in through a smuggler’s tunnel, Zobeck awaits you!

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War of the Burning Sky #2: The Indomitable Fire Forest of Innenotdar
5th Edition Adventure
By EN Publishing

Witness the mighty and terrible face of war in a world of magic!

A critically acclaimed high fantasy adventure path for 5th Edition from veteran authors such as Ari Marmell (Heroes of Horror, Tome of Magic), Wolfgang Baur (Editor DUNGEON® Magazine 1992-1995), Wil Upchurch (Midnight®, Champions of Ruin) and Darrin Drader (Book of Exalted Deeds, Serpent Kingdoms).

Choose Wisely!

The journey between Gate Pass and distant Lyceum is dangerous; along the way lies a forest, that has burned for decades, where a dream monster holds sway. Before escaping the raging flames, the heroes become caught in a three-way conflict with a fiend, the fierce spirit of the forest itself, and a clan of longsuffering fey who possess a powerful weapon for the coming war. Can the heroes traverse the treacherous fire forest of Innenotdar?

Welcome to the second adventure in the War of the Burning Sky Campaign Saga. Throughout the course of the campaign saga, a party of heroes will become involved in an escalating war between mighty magical nations, and after many adventures, military battles, and mysterious intrigue, it will be up to them to decide who will emerge victorious and rule in the aftermath.

A 5E fantasy adventure for 4th-level characters.

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Mysteries of the Yokai
Core Rulebook
By Warding Circle

An age of sprits and mysteries.

Seeking to bring together the Heavens and the Earth, the former Emperor of Japan performed a Grand Rite to connect them. But this did not go as planned and the Imperial capital of Heian fell into ruin. The lines between the worlds have blurred and now the mysterious and powerful spirits known as yōkai walk the world of mortals. This is the dawn of a new Age of Spirits, but will it be an age of unparallelled strife, or one of understanding? The supernatural and mortal worlds must now learn to coexist, lest they destroy one another. It will be you adventurers, versed in the ways both of humans and spirits, who will set the course of history.

Mysteries of the Yōkai is a tabletop RPG set in a historical fantasy version of Classical Japan where your epic tales are set to unfold. Explore a mythic world, walk the line between man and yōkai, and create new legends of your own. In the Age of Spirits, harmony is just as important as conflict. Only by joining together with your fellow adventurers can you solve the problems of a world struggling to reconcile the supernatural and mundane.

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Cliffhanger Supplement
The Savage World of Flash Gordon Supplement
By Pinnacle Entertainment

The Savage World of Flash Gordon features an incredible Setting Rule called “Cliffhangers”—startling events the players choose from to get rewards like Bennies and most importantly, Conviction!

The Cliffhanger Supplement contains ideas for how to run those Cliffhangers, Savage Tales, and maps for Ming’s prison and arena!

So hurl your saviors of Mongo into the Hole of Horrors or Tunnels of Doom, Game Master! In the tradition of the best pulp serials, they’ll find a way out—and new adventures along the way!

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Heart of the Wood
Summerland Adventures
By Fire Ruby Design

Heart of the Wood - Four scenarios for Summerland 2nd Edition

Smiley - a mysterious force is taking children from the community of Six Bells. Who can stop it before all the children are gone?
Looking for a Friend - something is preying on the the people of Turner Hills, how can it be stopped?
The Fire - the characters must escape a forest fire raging through the wood. What else is rushing to escape the flames?
Wings - two communities at war over one man's dream to fly out of the Sea of Leaves. Can peace be brought to the forest?

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Starfarer Adversaries: Sentry Robot
Starfinder Supplement
By Rogue Genius Games

HALT! UNAUTHORIZED PRESENCE DETECTED!

Sentry robots are automatons designed and programmed for use by security and military forces. They are highly customizable and come in a variety of forms and sizes. In addition, they are programmed with a rudimentary virtual intelligence allowing some autonomy to their actions.
Three models presented:​


  • [*=center]Sentry Robot, Military/Security Drone CR 6
    [*=center]Sentry Robot, Spartan CR 9
    [*=center]Sentry Robot, Gigas CR 12

Starfarer Adversaries: Because the vacuum of space doesn't kill you fast enough!

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Variations on the Great Game
Castle Falkenstein Supplement
By Fat Goblin Games

Castle Falkenstein has delivered High Adventure in the Steam Age to gamers across the world for nearly twenty years.

Now, we are proud to present new options which will allow Hosts and Players of the Origin Award-winning Great Game to customize the rules to their specific style of play, including:​


  • [*=center] Rules which allow more precise and robust customizing of Dramatic Characters, such as the Specializations and Improvement Variations.
    [*=center] New options which refine playing cards on Feats to help prevent “hand dumping”, remove frustration due to having a “bum hand”, and a new Requirement system to designed to speed play and remove the need for a Host hand.
    [*=center] A new play system designed by the dastardly Professor Moriarty himself which replaces playing cards with dice! Please do not faint! We promise the original spirit and charm of the original game is still captured by these new rules.
    [*=center] Guidelines for using Tarot cards in both the Fortune and Sorcery Deck as a way to enhance play and add new twists to Feats, both Magickal and mundane!

All together, we are pleased to offer nine new Variations on Castle Falkenstein rules, each with multiple options, making this an indispensable companion for Hosts and Players alike!


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ROLE PLAYING GAMES

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Demon Lord’s Companion 2
Shadows of the Demon Lord Supplement
By Schwalb Entertainment

The Demon Lord’s weapons are many, and its agents have spread across the world, sowing chaos and despair wherever they go. As the world trembles before the dark one’s imminent arrival, new peoples join the struggle, coming forth to lend aid to the beleaguered defenders. Demon Lord’s Companion 2 reveals new secrets about peoples, magic, and development opportunities for characters and the groups to which they belong. Inside this book, you’ll find:


  • [*=center]Six new ancestries drawn from the forgotten corners of the world, including the thieving molekin, the mercurial sylphs, and the serpentine nagas who protect the great Cosmic Egg.
    [*=center]New themes for building group identities, which let you and your friends play as sworn defenders charged with protecting the innocent, trusted agents in service to the Archmage, intrepid adventurers in search of treasure, or one of many more options.
    [*=center]Four expert paths that define new aspects of character development, which include the divining auspex, who sees the future in her enemies’ movements, and the inscrutable wardscribe, who specializes in building magical traps.
    [*=center]Eight new master paths to reward the most successful characters, allowing players to take on the roles of masters of Soul magic, Invocation magic, sleuths, and other endeavors.
    [*=center]Four new traditions that expand the role of magic—Invocation, Metal, Order, and Soul—and a full suite of spells for each one.

Demon Lord’s Companion 2 builds on the first book of that name by providing a slew of new options for exploring and fighting in a world in its final days. With it, you can play tree people, mortals who can turn into cats, wield the power of Metal magic, and join others in their war against the darkness. Do you have what it takes to fight the Shadow? With this book, you will!

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Queen of Gold: Tales of the Pirate Isles
Shadows of the Demon Lord Campaign
By Schwalb Entertainment

A Storm Gathers on the Horizon!

A new evil stirs in the east, one that promises to plunge the world into shadow! Queen of Gold: Tales of the Pirate Isles presents a complete campaign that takes a group of starting characters to the culmination of their master paths. In the eleven adventures contained inside, the characters will have to content with being shipwrecked, fight horrors loosed from the seas, search for accursed relics, battle a dastardly pirate, and travel to the ends of the Urth to confront the heart of darkness itself! Queen of Gold also captures the unique nightmarish visions of a whole stable of designers that include: Robert J. Schwalb, Nat Webb, Robert Adducci, Jason Bulmahn, Greg Marks, Steve Kenson, Eric Cagle, Andrew Follett, Miranda Horner, and Stephen Radney-MacFarland So assemble a group and set sail to find the fabled Queen of Gold!

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Beyond the World’s Edge
Shadows of the Demon Lord Supplement
By Schwalb Entertainment

What’s beyond the Auroral Ocean? Where did the human conquerors come from? Is there anything north of the Desolation? What awaits those who set sail across the Nyxian? The answers to these questions and more are contained inside this expansion to the world of Shadow of the Demon Lord. Each chapter goes beyond the edge of the map, offering a plethora of strange places inhabited by stranger denizens that characters might befriend or overcome. Loaded with adventure ideas and new creatures, this book will inspire Game Masters to take their campaigns Beyond the World’s Edge!

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Enhanced Commonality Space Schematic Poster Map
Mindjammer Accessory
By Mindjammer Games / Modiphius

The vast reaches of Commonality Space…

The New Commonality of Humankind is a sphere of stars 3000 light years in diameter, centered upon the solar system of Manhome and Old Earth. Comprising 27 sectors of one hundred thousand worlds, it's the greatest civilisation humankind has ever known.

The Enhanced Commonality Space Schematic is a starmap of Commonality Space, showcasing its stellar regions, sector capitals, fargates, capitals, and more. Now presented in updated and enhanced format, this gorgeous poster map and digital file suite is the perfect compliment to your Mindjammer game. It contains:

-Schematic depiction of the Core Worlds and the 26 other sectors of Commonality Space.
-Illustrations of key stellar regions, capitals, and fargate locations.
-Enhanced with illustrations of key worlds and intriguing data schematics of Commonality Space.
-Comes in hi-res TIF and PDF format, and also a JPEG Desktop Wallpaper.

Plan your journeys through the New Commonality of Humankind. Look beyond to the Fringe Worlds and the Frontier. Explore!

The Enhanced Commonality Space Schematic is a single large illustration depicting Commonality Space, an updated and enhanced version (with additional content) of the schematic presented in the Mindjammer core rulebook and Player's Guide.

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Fantasy Setting Traps & Riddle Cards
RPG Accessory
By Rogue Comet Games

These trap and riddle cards for fantasy settings are great for any RPG game. This deck of 54 cards incudes a deluxe, durable plastic case which snaps shut for easy storage and transport. Each card is a unique trap, riddle, or puzzle. Create fantasy roleplay adventure scenes on the fly!

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Fantasy & Horror Setting Background Cards
RPG Accessory
By Rogue Comet Games

These fantasy and horror setting background cards are great for any RPG. This deck of 54 cards incudes a deluxe, durable plastic case which snaps shut for easy storage and transport. The cards create character backgrounds for high fantasy, gritty fantasy, urban fantasy, and eldritch horror, settings. Play a quick game of cards, and in ten minutes or less all players will have a rich character backstory that drives adventures, invests players into their character, and provides a set of a dozen or so non-player characters. With just this one deck of cards, a GM has over 200 adventure hooks to propel their games!

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Modern & Sci-Fi Setting Background Cards
RPG Accessory
By Rogue Comet Games

These modern & sci-fi setting background cards are great for any RPG. This deck of 54 cards incudes a deluxe, durable plastic case which snaps shut for easy storage and transport. The cards create character backgrounds for science fiction, post-apocalypse, supers, and western settings. Play a quick game of cards, and in ten minutes or less all players will have a rich character backstory that drives adventures, invests players into their character, and provides a set of a dozen or so non-player characters. With just this one deck of cards, a GM has over 200 adventure hooks to propel their games!

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Modern Setting Location Cards
RPG Accessory
By Rogue Comet Games

These modern locations cards with adventure hooks are great for any RPG. This deck of 54 cards incudes a deluxe, durable plastic case which snaps shut for easy storage and transport. Use this deck of cards to quickly create roleplaying adventures on the fly! All the cards can be used with any tabletop roleplaying game system. One side of the card is especially for gamemasters, and has a labelled map along with a few adventure scenarios. The back of the card is an unlabelled larger map. You can toss it across the table for the players to inspect or, better yet, have the players drawn the map while you work on planning and setting up for the scene!

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Sci-Fi Setting Location Cards
RPG Accessory
By Rogue Comet Games

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Fantasy Setting Location Cards
RPG Accessory
By Rogue Comet Games


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BOARD & CARD GAMES

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The Boundary Beyond Mythos Pack
Arkham Horror: The Card Game Expansion
By Fantasy Flight Games

The Boundary Beyond is the second Mythos Pack in The Forgotten Age cycle.

As the thread pulls, the weave unravels. Following the events of Threads of Fate, you are driven from Arkham to Mexico City to find answers about an enigmatic relic and those who pursue it. After a seemingly endless string of failures, it appears the trail has gone cold. But on the very day you are ready to return home, something is wrong—the city has altered. Silver lightning crackles in the sky overhead, and the earth rumbles below your feet. Monstrous entities float just below the clouds and the architecture looks more like something out of a history book than modern Mexico.

The Boundary Beyond scenario skews your idea of reality as the city shifts around you. By using the Explore action to investigate different locations, you may find that time has become destabilized as Modern locations are replaced with Ancient ones. You must discover a way to restore the proper timeline before the city and your fate become completely unalterable. Will you be able to return, or will you become lost in time?

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The Ebb and Flow Dynasty Pack
Legend of the Five Rings LCG Expansion
By Fantasy Flight Games

Be carried away by the Ebb and Flow Dynasty Pack for Legend of the Five Rings: The Card Game.

Flow like water with three copies of twenty new cards for Legend of the Five Rings: The Card Game. New Shugenja and spells enhance the power of the Water element, while various ancient creatures begin to enter the conflicts of Rokugan.

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Lost Cities: Rivals
2-4 players, ages 10+, 40+ minutes
By Kosmos

Time to travel once again to distant locations, but in Lost Cities: Rivals you might find yourself running short of cash to take the trips you want!

Lost Cities: Rivals features gameplay familiar from other titles in the Lost Cities series. Players will collect colored expedition cards and place them in ascending order in personal expeditions, possibly placing wager cards before beginning an expedition in order to increase its value. The primary difference in this title compared to others is that you must win auctions in order to place cards in your expeditions.

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Big Trouble in Little China: The Game
1-4 players, ages 14+, 60-120+ minutes
By Everything Epic

There is a secret world where ancient evil weaves a modern mystery… they call it Little China. It’s where Big Trouble was waiting for Jack Burton and his friends as they uncover an ancient diabolical plot. The evil minions of the immortal ghost-sorcerer Lo Pan are waiting to chop down the players with axes and guns in dark alleys and all throughout the battle-torn streets of Chinatown. Now, Jack, Wang, Gracie, and the rest of the gang must muster up all of their courage, survive against hordes of baddies, and then face off in a showdown with the darkest demon of them all Lo Pan!

Big Trouble in Little China the Game sends you and up to three other players on a wild adventure to experience the unknown and mystical underworld of Chinatown. Each brave character uses their own unique talents and abilities to take on various missions throughout Little China; working together to gain enough Audacity to take down Lo Pan, the Three Storms, and a slew of other powerful henchmen, in this cooperative, replayable, cinematic experience.

You will venture through the iconic locations in Chinatown saving the helpless and thwarting evil plans, all the while discovering weapons and rare magics to use to your benefit. Player actions are powered by thematic dice that are rolled each round. These dice will be used to take part in combat, testing your luck taking audacious actions, and get players in and out of “Big Trouble." But beware: roll bad luck and suffer the consequences!

The clock’s ticking as Lo Pan inches closer to breaking the curse and regaining his mortal form. The heroes are thrown into a final showdown with Lo Pan and his most elite bodyguards to finally put an end to his reign of terror. You’ll need all of your guts and glory to rescue the green eyed beauty, defeat ancient magic, and save Chinatown... in Big Trouble in Little China: the Game!

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Minerva
1-4 players, ages 10+, 60-90+ minutes
By Pandasaurus Games

The Roman Empire. An Empire so large and powerful its fame remains still today. In order to keep its vast territories under control, the Roman Empire sent out state managers to exercise its policies.

The players are one of these managers, in charge of one of the Roman cities, all aiming to become a prosperous and important city, like Rome, the glorious capital. Only the player who develops his city best, will earn the favour of the goddess Minerva and win the game.

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Crossover Pack 7: New Gods
DC Comics Deck Building Game Expansion
By Cryptozoic

The DC Comics Deck-Building Game Crossover Pack series is a way to breathe new life into your game with just a few tweaks. Grab your favorite DC set and instead of using the Super Heroes and Super-Villains from that set, use the ones from this pack instead!

DC Comics Deck-Building Game: Crossover Pack 7 – New Gods features a full set of new playable characters: Orion, Mister Miracle, Big Barda, Kalibak, Granny Goodness, and Darkseid. Instead of the usual Super-Villain stack, you use two stacks of Homeworld cards. Each Homeworld has a special ability that all players can take advantage of, as many of the New Gods have spent time on both sides of the conflict between New Genesis and Apokolips. If you are Darkseid, you seek to conquer New Genesis...but so do your fellow super-villain players. The superheroes, conversely, compete to conquer Apokolips. When either Level 3 Homeworld is conquered, that ends the game and the player with the most VPs wins!

All of the hero and villain cards in this set feature a new keyword: Protector. By simply revealing a Protector from your hand, you may be able to thwart an invasion of your Homeworld.

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Wok Star
2-4 players, ages 10+, 45-60+ minutes
By Fowers Games

Wok Star is a cooperative real-time game in which players take on different roles to help grow a Chinese restaurant in a tycoon style game. The clientele of customers is represented by a deck of cards with various Chinese dishes on them. Customers are served one at a time while a 30-second sand timer is running.

Each order requires a combination of ingredients to make. The board is used for tracking the levels of ten prepared ingredients in the kitchen. To prepare more ingredients, players spend dice in different combinations. All players are in charge of different tasks and all must work simultaneously because the timer is running!

At the end of each round, players pool their money and invest in different options to grow their business: acquire new recipes, upgrade preparation cards, or send out coupons to get more customers. The players must have a certain level of profit by the last round to keep the restaurant open and win!

The third edition of Wok Star contains new gameplay wrinkles: You can re-roll dice by "washing dishes" and modify dice by using "hustle". Fortune cubes limit how often you can share dice, and you now have daily goals that you must reach each round or else you lose immediately.

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Junk Orbit
2-5 players, ages 10+, 30-40+ minutes
By Renegade Game Studios

Space — the final junkyard. Good thing one planet's trash is another planet's treasure! In Junk Orbit, you're captain of your own scavenger ship, picking up space junk and transporting it to any city that will take it. Launch your junk ... uh, *cargo* ... out of your airlock to propel your ship! Race to deliver your cargo as you navigate the orbits of nearby planets and moons! It's astrodynamics for fun and profit!

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Spy Club
2-4 players, ages 10+, 45+ minutes
By Foxtrot Games

In Spy Club, players work together as young detectives to solve neighborhood mysteries. It includes a replayable campaign format, with variable unlocking content, for playing a series of 5 games connected together to tell a larger story. Throughout the campaign, you'll unlock new modules with additional rules and story elements. With 40 new modules and 174 cards in the campaign deck, you can reset everything and play multiple campaigns — with a different story and gameplay experience emerging each time.

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Gamer Over! A Game Fair Murder Mystery
7-8 players, ages 12+, 120-180+ minutes
By Pegasus Spiele

In Gamer Over!, the players are at SPIEL in Essen, the largest board game show. A famous videoblogger has been found murdered in the VIP press area, and not only the murderer was there, but also a group of other suspects who have all been in contact with the deceased in one way or another.

Ausgespielt! is a classic murder mystery game. The players put themselves in a crime case and experience a setting, but one of them is the murderer. Confronted with the case and the will to solve it themselves, the players try to expose the true culprit, but that person can lie to keep their secrets.

Solving the case is not the main goal, but rather having fun and experiencing the case and unfolding the story as it emerges. The designer is both an experienced crime case writer and a passionate board gamer, so he's included some hints and easter eggs to add to the enjoyment.

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Hardback
1-5 players, ages 10+, 45-90+ minutes
By Fowers Games

Hardback is a deck-building word game, a prequel to Paperback. As an aspiring 19th-century novelist, you work to pen your next masterpiece, earning prestige along the way. Specialize your deck in certain genres to exploit card combinations, and press your luck to draw extra cards — but make sure you can still string a word together!

Players build a deck of letters with various powers and race to 60 fame points to win. Some of the features:​


  • [*=center]No wilds in your deck - any card can be wild.
    [*=center]Push your luck for more cards with the Ink system.
    [*=center]Match genre colors to gain bonus abilities on your cards.
    [*=center]Fight over the coveted Endorsement cards.
    [*=center]New Persistent cards stay in play, until someone uses them!

In addition to the competitive race mode for 2-5 players, the base game includes several variant rules, including Literary Awards, Adverts, Player Powers, and Events; and a co-op mode for 1-4 players, in which players join forces against one of four simulated opponents, each of which is proficient in a different deck genre.

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Paperback [Unabridged]
Paperback Expansion
By Fowers Games

A modular expansion for Paperback that adds 80 new cards, new abilities, typos, and 16 new covers.


  • [*=center]Lowercase Letter Cards We're introducing a whole new type of victory card. They're letter cards, not wilds, and they provide ¢ when played... and provide Fame depending on how many cards with the same letter you purchase throughout the game.
    [*=center]New Starting Wilds Wild cards with a twist - they can be used as any letter, but if you use them as a specific vowel, they trigger abilities to enhance your strategy.
    [*=center]New Common Cards Spice up the words you spell with the harder-to-use vowels U and Y.
    [*=center]New Fame Cards 12 all new Fame cards (with new values) - each with brand new art from Ryan Goldsberry!
    [*=center]Asterisk Cards New and easier way to get wilds into your deck, without sacrificing ¢ down the road.
    [*=center]Typos Be careful not to write too quickly or you might end up hitting the wrong key. These cards will eat up your victory cards if you don't get rid of them.
    [*=center]3-Letter Cards A card with 3 letters on it? They can often be harder to use, but help you spell even longer words.
    [*=center]Dumpster Dive Recycle old letters from the trash pile, whether played by you or another player.
    [*=center]Conditional Word Cards Further capturing the Scrabble-like feel that Paperback provides, we have new conditions to be met in order to receive a bonus - for example, be the second letter in a word, words with repeating letters, words that start with a vowel, words with no wild cards, and more!

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Now Boarding
2-5 players, ages 10+, 30-60+ minutes
By Fowers Games

Now Boarding is a real-time cooperative game in which you work together to fly a fleet of airplanes. You must to deliver all the passengers to their destinations before they get too angry — and new passengers are constantly arriving! Upgrade your plane to fly faster and carry more passengers to handle the load. The twist: All players take all their turns at the same time! This allows for clever hand-offs of passengers. It's a whole new level of pick-up-and-deliver game.

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Mercado
2-4 players, ages 10+, 30+ minutes
By Kosmos

Welcome to the market of beautiful things! As well-to-do citizens in Mercado, players wander around the stalls, always on the lookout for special items to enhance their reputation. Noble shawls, elegant jewellery, or golden trophies — with such a selection, the decision is difficult. But those who do not carry matching coins can also be unlucky because the other players have the same goal and might grab the valuable items from under your nose.

In more detail, different market stalls, each with one product, are laid out as panels in the center of the table. Each player has a personal bag containing different coins. On a turn, you draw three coins from it blind and place them at the market tables of your choice. If a player has paid all the necessary coins of a product, they receive the board and thereby increase their reputation. Some tablets bring extra privileges or seals, others bring counterfeit money that might wander into a bag. Who can buy the most valuable goods?

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Wallet
2-7 players, ages 8+, 15-30+ minutes
By Lifestyle Boardgames

A birthday party hosted by the mafia boss was roaring fun until the police knocked at the door. While getting away on his private helicopter, he dropped his precious wallet. Now what will you all do with it?

In Wallet, players are the guests rummaging through the wallet looking for an ID (that'll make them seem innocent in the eyes of the law) and some cash (you can't take too much — it will look suspicious!). During your turn, you choose one action: take a card from the wallet, hide a card in the wallet, flip a timer card (bringing the round closer to its end), or buy an ID card. You may also use your special cards to spoil your opponent's play. Strategy, bluff, unexpected events... You need to have a perfect hand as fast as you can — try to be both innocent and rich by the end of the round!

Will you be found guilty or manage to escape the hand of justice with the most cash?

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The Tea Dragon Society Card Game
2-4 players, ages 10+, 30-60+ minutes
By Renegade Game Studios

Discover the ancient art form of Tea Dragon care-taking within The Tea Dragon Society Card Game, based on the graphic novel The Tea Dragon Society. Create a bond between yourself and your Tea Dragon that grows as you progress through the seasons, creating memories to share forever.

Each player's deck represents their own Tea Dragon. From turn to turn, players choose to draw a card — triggering effects and strengthening their position — or buy a card, improving their deck or scoring points. The game takes place over four seasons, starting in spring and ending in winter. At the end of winter, the player who has the most points wins.

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Town of Salem’s The Savior of Salem
3-6 players, ages 8+
By BlankMediaGames

The Savior of Salem is a simple, easy to learn, multiplayer RPG dungeon crawling card game in the Town of Salem world, similar to Munchkin.

Players draw a starting hand of cards to build up a mob. Cards give bonuses or mess with other players.
Each turn you try to fight monsters, that give rewards if defeated.
The first player to get 20 mobsters wins.

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Town of Salem: The Card Game
4-36 players, ages 8+
By BlankMedia Games

Town of Salem is a popular online game that got its start on Kickstarter and now we are bringing murder to your tabletop.
Here is how it works.
Each player is dealt a card, face down by the moderator.
This card tells the player their role.
Evil roles are able to kill at night.
And the Good roles must find and lynch the Evil-doers.

During the day, players accuse each other. The player with the most accusations is put on trial to try to prove their innocence. If you can't convince the town, you are lynched at the gallows.

The game ends when one side remains.
You can also change the roles you play with to make the game more challenging and more fun.
The game is really easy to play and kid friendly but hard to master.
With 20 unique roles, every game is a new experience.

You have to decide who to trust and who to lynch in order to survive.

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Who Did It?
3-6 players, ages 6+, 15+ minutes
By Blue Orange Games

"But, but...who did that?!"

In the card game Who Did It?, players race to get rid of their cards so that they can avoid the blame of owning the animal that pooped. Each game is as fun as it is fast; quickly find your card, be the first to throw it down, then blame someone else! Was it YOUR cat that pooped in the living room? Because it sure wasn't my bunny!

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Lost Army Mission Pack
Shadows of Brimstone Expansion
By Flying Frog Productions

Each of the Mission Packs is a themed adventure set including a new Enemy type, new cards themed for those Enemies, a set of new Missions involving them, and a new Objective Room Map Tile that, like the other map tiles in the game, is double-sided. It has an Old West Mine side and an OtherWorld side, both for use with the themed Missions of the set.

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Black Fang Tribe Mission Pack
Shadows of Brimstone Expansion
By Flying Frog Productions

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Werewolf Feral Kin Mission Pack
Shadows of Brimstone Expansion
By Flying Frog Productions

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Order of the Crimson Hand Mission Pack
Shadows of Brimstone Expansion
By Flying Frog Productions


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MINIATURES & MINIATURE GAMES

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Spike! The Fantasy Football Journal Issue 2
Blood Bowl Supplement
By Games Workshop

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The Naggaroth Nightmares Team
Blood Bowl Miniatures
By Games Workshop

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Chaos Chosen Pitch & Dugout
Blood Bowl Accessory
By Games Workshop

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Dark Elf Team Card Pack
Blood Bowl Accessory
By Games Workshop

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Dark Elf Pitch & Dugout
Blood Bowl Accessory
By Games Workshop

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Dark Elves Dice Set
Blood Bowl Accessory
By Games Workshop

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Dwarf Team Card Pack
Blood Bowl Accessory
By Games Workshop

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Leaders
Warhammer Underworlds: Shadespire Expansion
By Games Workshop

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Shattered City Board Pack
Warhammer Underworlds: Shadespire Expansion
By Games Workshop

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03887 Nagendra Captain
Dark Heaven Legends Miniature
By Reaper Miniatures

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03888 Nagendra Matriach
Dark Heaven Legends Miniature
By Reaper Miniatures

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03889 Dreadmere – Sheriff Getmose Drumfasser
Dark Heaven Legends Miniature
By Reaper Miniatures

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03890 Dreadmere – Reeve Irremborg Planomap
Dark Heaven Legends Miniature
By Reaper Miniatures

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03891 Chaos Tod Sorcerer
Dark Heaven Legends Miniature
By Reaper Miniatures

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03892 Dark Dwarf Striker
Dark Heaven Legends Miniature
By Reaper Miniatures

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03893 Mal, Catfolk Warrior
Dark Heaven Legends Miniature
By Reaper Miniatures

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03894 Shadoweyes, Catfolk Rogue
Dark Heaven Legends Miniature
By Reaper Miniatures

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07005 Cairn Wraith
Dungeon Dwellers Miniature
By Reaper Miniatures

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07006 Lanaerel Grayleaf, Elf Ranger
Dungeon Dwellers Miniature
By Reaper Miniatures

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07007 Orc Warrior of the Ragged Wound Tribe
Dungeon Dwellers Miniature
By Reaper Miniatures


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WARGAMES

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Cataclysm: A Second World War
2-5 players, ages 14+, 90-600+ minutes
By GMT Games

It is the 1930s and the world is still recovering from the Great War and the Great Depression that followed it. A second world war can break out at any time. Can you stop it? Will you start it? Better yet, can you win it?

Cataclysm is not your typical game about World War II. The game begins in 1933, not 1939, and is global in scope. Germany is far from dominating Europe. Japan is on the march in Asia. Every crisis is an unexpected opportunity. There is no hindsight and anything can happen.

Truly grand strategic in scope, Cataclysm requires players to lead nations, not just armies or fleets. You must craft a diplomatic strategy, develop political support for your policies at home, shift your economy to a war footing, and build up the forces you need to deter or vanquish your enemies.



The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

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