New Hobby Releases In Stores & PDF Spotlight: 3rd September 2018

Welcome to this week's rundown of the New Releases that should be hitting games stores in the next few days, plus a look back at some of last week's RPG PDF releases. This week will see Green Ronin's Modern Age hit global retail, along with a host of other great games!

For more information about any of the physical products please contact your local games store.

ROLE PLAYING GAMES PDF SPOTLIGHTS

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Tiny Wastelands
Core Rulebook
By Gallant Knight Games

Tiny D6 gets apocalyptic!

The versatile and minimalist TinyD6 ruleset hits the road in this post-apocalyptic sourcebook. Containing new rules for settlements, vehicles, and mutations, Tiny Wastelands is your trust companion in the blasted landscapes of the near-future.

Powered by the TinyD6 engine, with streamlined mechanics that utilize only one to three single six-sided dice on every action, characters that can be written 3x5 notecard, and easy to understand and teach rules, Tiny Wastelands is here to be your rules-lite waypoint on your lonely apocalyptic road!

Included are over a dozen lightly detailed settings, written by some of the best authors out there. These “micro-settings” are light-weight, open-ended and designed to be inspiriational for your games and provide a fast, easy jumping point for your campaign! Covering a wide selection of post-apocalyptic genres and ideas, there's something for everyone in Tiny Wastelands!

Featuring Micro-Settings by: John Kennedy, Darren Pearce, Scott Smith, Wendelyn Reischl, Paul Weimer, Jean-Baptiste Perrin, Steve Radabaugh, Shawn Carmen, Mari Murdock, Dianna Gunn, Steve Diamond, Elizabeth Chaipraditkul, Marie Brennan, Angus Abranson, Jaym Gates, Tobie Abad

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Kill Code (Advanced Matrix Rules)
Shadowrun Sourcebook
By Catalyst Game Labs

The Matrix is unknowable because it is infinite. There is always one more corner behind which things can hide, one more hole where secrets can be buried. Your job isn’t to know everything about the Matrix—it’s to know more than the people you are hunting. Or who are hunting you.

Kill Code will help give Sixth World hackers the edge they need to stay alive and get ahead. From a guide to Matrix basics and operations to more ways to build ace deckers to dozens of new options for technomancers, the book can help everyone who tries to make their living on the Matrix, providing something to give them an edge when riding the Matrix’s datastreams. They’ll also learn about who their opposition might be—and how they might be attacked. The Matrix is full of kill codes waiting to be executed. Just as with the Sixth World’s many firearms, your job is to make sure they’re pointed in the right direction when they go off.

Kill Code is an advanced Matrix sourcebook for use with Shadowrun, Fifth Edition.

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Ancient Ruins & Cursed Cities
Conan: Adventures in an Age Undreamed Of Sourebook
By Modiphius

Welcome to the Ruins

SOMEWHERE IN THESE PRIMITIVE FORESTS WERE THE RUINS OF AN ANCIENT, ACCURSED CITY, MEN WHISPERED, AND AMONG ITS TOMBS SLUNK GRAY, ANTHROPOMORPHIC SHADOWS…

The Hyborian world in the time of Conan teems with remote and forgotten places, brimming with danger and secrets. Ancient Ruins & Cursed Cities is the ultimate Gamemaster reference for bringing these crumbling ruins and remote locales to life in Robert E. Howard’s Conan: Adventures in an Age Undreamed Of.


  • [*=center]Descriptions of famous ruins from Conan’s adventures, including Kuthchemes, Alkmeenon, and the ruined city along the Black Coast where Bêlit met her fate.
    [*=center]New places inspired by the writings of Robert E. Howard — including the Nameless City, the mountain resort-city of Kamula, Lemurian and Atlantean ruins, and other settings from before the Cataclysm — as well as locales from the Cthulhu Mythos stories of H.P. Lovecraft such as R’lyeh, the City of the Old Ones, and others.
    [*=center]Doom and Momentum spends specific to these locations, and story seeds to inspire gamemasters in crafting new CONAN adventures.
    [*=center]A ruins generation system allowing Gamemasters to create their own ancient ruins and cursed cities.
    [*=center]Write-ups of diabolical and powerful entities such as ka-ghouls; the servants of Bit-Yakin; nightmare mounts; Thugra Khotan; and Gyatha, Master of the Black City.
    [*=center]Rules for exploring and moving through ruins, dodging traps, and environmental effects to avoid.
    [*=center]Treasures of renown such as the Teeth of Gwahlur, the Dagger of Derketa, the Staff of Epemitreus, and others, as well as a treasure hoard generation system and new item qualities.
    [*=center]Developed with leading Conan scholars, this book explores the lost and fallen locales of the Hyborian Age, providing Gamemasters with the tools to create their own memorable environments

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Ork! The Roleplaying Game, 2nd Edition
Core Rulebook
By Green Ronin Publlishing

Shut up! You am Ork!

Enter the bone-cracking World of Orkness with Ork: The Roleplaying Game. This new edition is the standalone, streamlined roleplaying game of orkish mayhem: a "beer and pretzels" game where monstrous, hilarious adventure matters more than rules and tables.

Claw your way out of the Gunk Pit, earn your name with acts of spectacular violence, and bring terror to the Squishy Man villages in the name of Almighty Krom. Includes a blood-soaked combat system, other, lesser rules, and a complete series of adventures to take your orks from nameless youth to sharp-toothed, unholy terrors--if you can avoid the wrath of Krom.

Being a monster has never been such fun!

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Knave
Core Rulebook
By Questing Beast Games

KNAVE is a rules toolkit by the creator of Maze Rats and The Alchemist’s Repose for running old school fantasy RPGs without classes. Features include:

High compatibility with OSR games. If you have a library of OSR bestiaries, adventure and spell books, little or no conversion is needed to use them with Knave.

Fast to teach, easy to run. If you are introducing a group of new players to OSR games, Knave allows them to make characters and understand all the rules in minutes.

No classes. Every PC is a Knave, a tomb-raiding, adventure-seeking ne’er-do-well who wields a spell book just as easily as a blade. This is an ideal system for players who like to switch up their character’s focus from time to time and don’t like being pigeonholed. A PC’s role in the party is determined largely by the equipment they carry.

Abilities are king. All d20 rolls use the six standard abilities. The way that ability scores and bonuses work has also been cleaned up, rationalized, and made consistent with how other systems like armor work.

Optional playe
r-facing rolls.
Knave easily accommodates referees who want the players to do all the rolling. Switching between the traditional shared-rolling model and players-only rolling can be done effortlessly on the fly.

Copper standard. Knave assumes that the common unit of currency is the copper penny. All item prices use this denomination and approximate actual medieval prices.

A list of 100 level-less spells.

Creative Commons Attribution 4.0 International License: You are free to share and adapt this material for any purpose, including commercially, as long as you give attribution.

Designer commentary. The rules include designer comments explaining why rules were written the way they were, to aid in hacking the game.

Source text. When you purchase this game, you also get a copy of the Word document I used to make it. Edit it to create your own custom Knave ruleset! (You will need the free fonts Crimson Text and Sebaldus-Gotisch to display it properly).

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Titan Effect
Savage Worlds Campaign Setting
By Knight Errant Media

An Espionage/science fiction RPG!

The world is not what it seems. Ordinary people haven’t realized how strange and dangerous it has become, but things are about to change…

Titan Effect RPG is a licensed campaign setting for Savage Worlds.

Take on the role of a trained operative gifted with psychic abilities and fight against genetically enhanced soldiers, and shadowy organizations in a secret war in which the future of human evolution is at stake.

Titan Effect RPG combines biopunk, spy thriller, and superhero elements. Imagine Tom Clancy meetsMetal Gear Solid meets the X-Men. Titan Effect plunges you into a world filled with conspiracies, secret organizations, dangerous bioengineered creatures and psychic phenomena. A world where the boundary between "good" and "evil" is blurred…

Titan Effect RPG requires the Savage Worlds core rules and the Super Powers Companion (2nd edition) to play.

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Beginner Baubles: Articles of the Arts
5th Edition Supplement
By DeepDark Designs

Get equipped for adventure with Beginner Baubles, the groundbreaking series from DeepDark Designs that makes 5th Edition character creation even more exciting, thrilling, and rewarding than ever before. Once you've experienced Beginner Baubles for yourself, you'll wonder how you ever got by without them!

Beginner Baubles are rare, one-of-a-kind objects that are either magical in nature or else exceptional in some other way. The rules governing their acquisition and use are a little bit different to those that relate to Magic Items, but the two function similarly enough that anyone who's played 5th Edition should feel at home with their use right away. What makes them super fun and interesting is that unlike magic items, which are generally kept under lock and key until the players have chalked up hours and hours at the table (and their characters trudged through a litany of tasks and trials), Beginner Baubles instead serve as an exciting new facet of character creation and are usually provided before the players hit the table with their characters for the very first time.

With Beginner Baubles, every adventurer is blessed with a powerful gift at the start of their career. A boon worthy of the brave deeds and legendary feats of the hallowed heroes of yesteryear, in whose footsteps they will walk as they embark on their own grand adventure. Though their story is not yet written, the call to adventure is strong, and all true heroes must heed it.

Articles of the Arts is the latest entry in the Beginner Baubles line. Released monthly, each new issue in the series is packed to bursting with weird and wonderful prizes just waiting to be greedily devoured by the gluttons at your table. In addition to the baubles themselves, each supplement also includes fully-playtested new rules and mechanics, outstanding presentation and production values, a torrent of premium-quality artwork, and extra materials designed to help you get the most out of the series. Additionally, Beginner Baubles are completely setting-neutral, ready to be dropped into almost any fantasy world that allows for magic items and objects. Best of all, adopting a completely modular approach, each entry in the series can be used as a standalone supplement or in conjunction with any others that you acquire.

Beginner Baubles: Articles of the Arts presents 20 inventive and imaginative baubles perfect for use by visionaries and creatives alike. Actors, artists, bards, musicians, painters, poets, skalds, writers, and others who value the creative arts and imaginative expression over all else will all discover a collection of culturally significant masterpieces to inspire them here.

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High Pass Chronicles
5th Edition Adventure
By Leave the Silver

High Pass Chronicles: Hold the Line is a 5th edition adventure that takes places in a soon-to-be released fantasy setting, but can be dropped into any existing campaign setting. This adventure includes many three-to-four hour encounters that are designed to be run in a random order, and based on the needs and builds of the characters. It is designed for five players, but can easily be scaled up or down as needed.

Introduction: A small fort high in the mountains serves as both home and school for the characters as they learn their crafts from seasoned veterans sworn to protect the innocent on one side of the gate from the evil creatures and humanoids on the other that seek passage across in order to dominate those who cannot protect themselves. But as time goes on, the struggle against the encroaching dangers, mounting concerns about weather, and the possibility of sabotage from within lead to the inevitable conflict that will decide the fate of High Pass.

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Manastorm: World of Shin’ar
Pathfinder Campaign Setting
By Terran Empire Publishing

Journey to the planet of Shin'ar where the inhabitants have learned to control an atmospheric bubble of radiation that surrounds them they call the Manasphere. This high magic world of epic fantasy will introduce the players to 16 new playable races each with their own unique racial hybrid class. Most of the races found themselves deposited on the planet during one of the turbulent times of chaotic magic known as Lunar Quickenings. In addition, the Manastorm: World of Shin'ar campaign setting boasts 10 expansive regions to explore, new deities, spells, skills, feats, prestige classes, and more! Enter a word where clockwork airships fly and the gods walk among their faithful. Come see if you can survive a Manastorm!

Manastorm: World of Shin'ar is a full-color, 530 page, Campaign Setting compatible for the Pathfinder Role Playing game!

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The Steel Road
5th Edition Supplement
By Sinpoa Publishing LLC

Follow the journey of Hadj Yosef Khan as he travels the known world and beyond, discovering the weapons of far flung countries. Embrace exotic weapons from Africa, Eastern Europe, India, China, Japan and the Islands of the Pacific.

This book contains 50 illustrated exotic weapons, and 50 illustrated enchanted versions of those weapons. Yes, 100 weapon illustrations done in sketchbook style, to give this book the feeling of a log book handed down from our narrator. Each weapon description comes with stats for use with the 5th edition game mechanics, as well as narrative text that describes the adventures and struggles faced by Yosef. Each enchanted weapon is a unique creation, suitable for questing for. The narrative content provides an abundance of source material to draw from.

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The Lost Age: Tales from Khem
Core Rulebook
By Thumos Games

The Lost Age Core Rulebook gives you all the tools you need to run a tactical RPG in the mythic bronze age world of Issperra, a land filled with gods, heroes, and magic. The Lost Age is powered by the TEN system, which is quick to learn but rich in tactical features for players and GM’s alike. The central question asked by the world of Isspera is this: What happens when a god can be killed? Will you be remembered for your great deeds and worshiped as a deity, or will you become another footnote in history? Used throughout this core rulebook is the Tales from Khem campaign setting, featuring people, places, and creatures inspired by the Bronze Age and our own world’s oldest myths and legends.


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ROLE PLAYING GAMES

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Modern Age
Core Rulebook
By Green Ronin Publishing

Enter the Modern AGE!

Leap into exciting adventure in any era from the Industrial Revolution to the modern day and beyond. The Modern AGE roleplaying game allows you to shape the setting to suit your style—whether it’s gritty action or high adventure, urban fantasy or a dystopian future. With a new, classless character-building system, twenty levels of advancement, and optional rules for psychic and magic powers, you can create the heroes your world needs. Along with an innovative stunt system, rules for thrilling chases, and an introductory adventure, you’ll find all the action you’re after inside the Modern AGE Basic Rulebook.

The Modern AGE RPG features:​


  • [*=center]A classless implementation of the Adventure Game Engine. Develop characters based on their backgrounds and experiences across 20 levels of advancement.
    [*=center]Focuses, talents, and specializations like Investigator, Hacker, and Martial Artist let you customize your character.
    [*=center]Fast-paced combat featuring modern weapons and high-octane vehicle chases.
    [*=center]A game based around action, exploration, and social stunts. Roll doubles on three six-sided dice and something cool happens!
    [*=center]Arcane magic and psychic powers for modern era games.
    [*=center]Advice for first time and veteran Game Masters, including ways to customize the system for gritty stories, two-fisted pulp, and cinematic high adventure.
    [*=center]Sample antagonists and other non-player characters, and an introductory adventure: everything you need to start playing right away.

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Basic Hero’s Handbook
Mutants & Masterminds Supplement
By Green Ronin Publishing

Every hero needs an origin story and this can be yours! Written with new gamers in mind, the Basic Hero’s Handbook streamlines and clarifies the flexible, robust third edition rules of Mutants & Masterminds. With simplified character creation and a selection of ready-made adventures, the Mutants & Masterminds Basic Hero’s Handbook lets players jump right into the action. The book is fully compatible with the Deluxe Hero’s Handbook and the entire library of third edition Mutants & Masterminds supplements, instantly expanding your character options and adventure potential. Whether you’re just getting started, or want an extra player-friendly reference at the table, the Mutants & Masterminds Basic Hero’s Handbook is the choice for your world-saving needs!

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Aldis: City of the Blue Rose
Blue Rose Supplement
By Green Ronin Publishing

Welcome to Aldis: City of the Blue Rose! This beautiful, full color sourcebook lavishly details the capital city of the central nation in the Blue Rose RPG, providing players and Narrators alike the tools needed to tell stories using the city as a focus. From the intrigues of nobles in the High Ward to the entertainments in the Middle Ward to the roughest parts of town found in the Outer Ward, this supplement details people, important sites, and historical events of the City of the Blue Rose. Romantic fantasy narratives frequently remain focused around singular locations, giving time and opportunities for heroes to develop friendships, romances, and rivalries with the people to be found there, and this sourcebook provides everything to allow players in a Blue Rose RPG campaign to do just that!

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Imprisoned in the God-Skull
Dungeon Crawl Classics Adventure #98
By Goodman Games

A Level 6 Adventure

It hangs like a grim moon over the world, an ancient prison fashioned from the divine remains of a dead god. Within this ivory prison is an evil so powerful that even the Scions of Law could not destroy it. Soon, however, its long imprisonment may be at an end.

An alien mass of writhing, terrible life has emerged from the Void of the Stars to collide with the floating prison, unleashing even stranger foes into the God-Skull. As the Keepers of the prison and their monk allies fight the invaders, that ancient evil begins to plot its escape. Can the heroes intervene to both repel the alien invaders before they reach the world below and keep a terrible power imprisoned? Or will one or both threats tear the world apart in a campaign of conquest and revenge?

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Beneath the Keep (Fifth Edition Fantasy #14)
5th Edition Adventure
By Goodman Games

A Level 1 Adventure

Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign!

During a brief stop-over at a wilderness stronghold, a simple trip to a local provisioner reveals foul play! The shop has been broken in, and the shopkeeper is missing. But the place has not been burglarized. The heroes are thrust into an investigation. Clues discovered by the heroes’ hint at larger corruption that festers among the border lands surounding the stronghold. What sinister forces lurk beneath the keep?

This all new 5E adventure module includes new magic items, a new spell, and is ready to play right now!

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Drowning Caverns of the Fish God (Fifth Edition Fantasy #15)
5th Edition Adventure
By Goodman Games

A Level 10 Adventure

Fifth Edition Fantasy is here! This adventure module is fully compatible with the fifth edition of the world’s first fantasy RPG, and is ready to play in your home campaign!

The village of Drydale has a problem. People are disappearing in the night. Worse, some return bearing the scars of a horrific surgical procedure and possess strange new powers. These unfortunates have no memory of their ordeal beyond a terrible vision of drowning in the dark. The adventurers arrive in time to stop a group of icthyoid monstrosities from abducting Drydale's blacksmith, and then track the creatures back to a network of caverns. There they face a host of enslaved minions and uncover an otherworldly evil lurking in the black waters beneath the mountain. Will the heroes end the threat to Drydale? Can they avoid eternal servitude in the drowning caverns of the fish god?

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Knights of the Dinner Table #257
Magazine & Comic
By Kenzer & Co


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BOARD & CARD GAMES

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Founders of Gloomhaven
1-4 players, ages 12+, 90-120+ minutes
By Cephalofair Games

Founders of Gloomhaven is a competitive tile-placement, action-selection, city-building game in which each player controls a fantastical race working to build the city of Gloomhaven and gain influence over its residents. This is a standalone game set in the same universe as Gloomhaven. The events, however, take place hundreds of years before Gloomhaven and depict the original construction of the city.

In Founders of Gloomhaven, players use action cards to place resource buildings on the map of the city, use these resources to create more advanced resources, then deliver them to proposed building sites to earn prestige. An individual player, however, cannot do everything on their own because they can import only a small number of resource types, depending on their race. To create more advanced resources, they have to work with other players.

The game also features an auction mechanism in which players vote periodically to determine which new building proposals come out and where they are placed on the board. Players can also add the influence they've gathered to increase the strength of their vote.

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Bandits (6 Sets inlcuding Belle, Cheyenne, Django, Doc, Ghost & Tucco)
Colt Express Expansion
By Ludonaute

Each one of the six Colt Express: Bandits expansions allows the players to compete against the game itself, which is operating under the rules of that particular expansion. A new story is told each time as every expansion creates a specific goal and new actions for the bandit played by the game. That bandit may win, and if that happens, all the players lose. Thus you need to work together against this "bot", while keeping in mind that in the end, there is only one winner — the richest bandit, of course.


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DC Comics Spyfall
3-8 players, ages 13+, 15+ minutes
By Cryptozoic Entertainment

Based on the social party game Spyfall, DC Spyfall is an easy-to-learn party game that features bluffing, suspicion, probing questions, and clever answers. At the start of each round, players receive a secret card informing them of the group's location — one of twenty unique DC locations, including Arkham Asylum, the Daily Planet, the Hall of Justice, and S.T.A.R. Labs — except for one player who receives the Joker card instead. The Joker doesn't know where he is, but if he can figure out his location before his cover is blown, he wins the round!

DC Spyfall includes a few twists on the Spyfall formula. Since Harley Quinn usually follows wherever the Joker goes, each round, one player may receive a location card with a Harley image; if they do, they try to feed the Joker player information about the location, even if they don't know that player’s identity! If the Joker player guesses the location, the two collaborators each score points — unless the superheroes can turn the tables on them and determine who Harley is.

The game includes two multiverse decks that contain eight different locations instead of only one, so players will be confused with some of the questions and answers. Keep in mind that no one at the table knows whether or not they are playing with a multiverse deck. An all-Joker deck gives each player a Joker card, which means that all questions and answers will be based on nothing more than whatever players collectively believe. As with the multiverse decks, you won't know you're playing with this deck until someone figures it out.

Super power cards can give a player an ability for a round, such as being able to dodge a question, or require a player to modify their behavior; for example, Super Speed forces a player to answer a question in three words or less.

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Music of Dragons Chapter Pack
Game of Thrones LCG Expansion
By Fantasy Flight Games

Feed the fire of your ambition with the Music of Dragons Chapter Pack for A Game of Thrones: The Card Game! The fourth entry in the "Dance of Shadows" cycle, this pack features fell beasts and the return of the Shadow keyword from the game's first edition, allowing you to draw out your enemy's plans and find your moment to strike!

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Carson City: The Card Game
1-6 players, ages 12+, 30-45+ minutes
By Quined Games

In Carson City: The Card Game, each player is in charge of developing a city. You and your opponents try to choose the most lucrative parcels of land and buildings, then place these parcels and buildings wisely so as to make your city as prosperous as possible. You can also win the support and gain the help of the most influential people in the city. Do not ignore your opponents as they will try to make the best moves in your stead, with a blind bidding mechanism determining who goes first in each round.

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Fluxx – Fairy Tale
2-6 players, ages 8+, 5-30+ minutes
By Looney Labs

Fluxx is a card game in which the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win.

At the start of the game, each player holds three cards and on a turn a player draws one card, then plays one card. By playing cards, you can put new rules into play that change numerous aspects of the game: how many cards to draw or play, how many cards you can hold in hand or keep on the table in front of you, and (most importantly) how to win the game. There are many editions, themed siblings, and promo cards available.

Fairy Tale Fluxx, illustrated by renowned folk artist Mary Engelbreit, brings the zaniness of "the card game of ever changing rules" to the land of "happily ever after", and the results are fit for a king! Gather Keepers to fit the current fairy tale Goal and you win — but look out for the Witch and the Wolf!

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Mary Engelbreit Loonacy
2-5 players, ages 8+, 5-10+ minutes
By Looney Labs

Mary Engelbreit Loonacy is a rapid fire card game in which players race to be the first to empty their hand by matching one of two images on each card in their hand with the images on the face-up piles in front of them. The number of piles varies depending on the number of players, and if players ever reach a moment in which no one can play, everyone draws a card and adds it to their hand at the same time, then the game play resumes.

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Red Dragon Inn: Allies – Spyke & Flower
2 players, ages 13+, 20-40+ minutes
By SlugFest Games

Spyke and Flower are munchkins – adventurers whose sole purpose in life is to kill monsters, take their stuff, and level up...so they can kill more monsters and take more stuff. In this alternate timeline, they've come to the Red Dragon Inn to see what's up at this tavern that they've heard so much about...

The Good: The tavern's new patrons are eager to make a good impression.

The Bad: It isn't working.

The Red Dragon Inn: Allies – Spyke and Flower is our first standalone Allies expansion, letting two players drink, brawl and gamble the night away to prove that they are the best munchkin around. It contains everything you need to play the game, including a brand new Drink Deck as well as a new automated third-player game variant. So play head to head with a friend, or combine this game with any of our other The Red Dragon Inn sets for parties of three or more players.

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Red Dragon Inn 7: The Tavern Crew
2-4 players, ages 13+, 30-60+ minutes
By SlugFest Games

All the heroes have (finally) turned in for the night, so it's time to kick back with a mug of ale, a fist of dice, and pouches lined with adventurers' gold! The Wench joins the party at The Red Dragon Inn and she's bringing the rest of the tavern crew — Jasper the Bouncer, Molly the Stablehand, and Warthorn Redbeard — with her!

The Red Dragon Inn 7 is a new, 2-4 player standalone expansion to The Red Dragon Inn series of games. In this game, you and up to three of your friends will play as the staff of our beloved tavern, enjoying the night after all the adventuring patrons have passed out in their rooms (or stables). Of course this won't be a quiet night of relaxation! Gamble, brawl and drink the night away as you prove you have what it takes to keep up with the heroes you handle night after night. The Red Dragon Inn 7 can be combined with all of our previous releases, letting you mix up the characters (and the mayhem) for games with four or more players!

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Robotech: Force of Arms
2 players, ages 8+, 20-40+ minutes
By SolarFlare Games

Robotech: Force of Arms Take on the role of either the brave Robotech Defense Forces (RDF) or the warrior Zentraedi.

You and your opponent maneuver your warships and deploy your forces endeavoring to gain supremacy. With fearless heroes and commands, you can turn the tide of the battle in your favor.

Will you defend the Earth as the valiant RDF? Or will you attempt to destroy the Earth, capture the SDF-1, and recover the secrets of Protoculture as the giant Zentraedi?

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VS System: MCU Villains
2-4 players, ages 14+, 30-60+ minutes
By Upper Deck Entertainment

In Vs System 2PCG, players choose a main character, build a deck with exactly sixty cards, and attempt to KO the other player's main character in a game of superhero battles.

Vs System 2PCG is superficially similar to the original Vs. System collectible card game, but is a completely rebuilt game that takes some inspiration from the original. Combat has been streamlined, the turn structure is different, the resource system has been revamped, and the game is no longer collectible, with cards instead being released in a non-random format. A single box contains a full play-set of all cards.

The third and final issue of the Earth 199999 Arc, Vs System 2PCG: MCU Villains unleashes more most evil of the bunch. This 55 card expansion to Vs System 2PCG: The MCU Battles introduces Ego, Dormammu, Hela, Thanos, and more. Bring your enemies to their knees.

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Smash Up: Oops, You Did It Again
2 players, ages 14+, 45+ minutes
By Alderac Entertainment Group

Smash Up: Oops, You Did It Again is a standalone two-player-only game that can also be used as an expansion for other Smash Up titles. The four factions to be included in this set are Vikings, Cowboys, Samurai, and Egyptians.

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War Chest
2-4 players, ages 14+, 30+ minutes
By Alderac Entertainment Group

War Chest is an all-new bag-building war game! At the start of the game, raise your banner call (drafting) several various units into your army, which you then use to capture key points on the board. To succeed in War Chest, you must successfully manage not only your armies on the battlefield, but those that are waiting to be deployed.

Each round you draw three unit coins from your bag, then take turns using them to perform actions. Each coin shows a military unit on one side and can be used for one of several actions. The game ends when one player — or one team in the case of a four-player game — has placed all of their control markers. That player or team wins!

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Master of the Galaxy
2-4 players, ages 10+, 45-120+ minutes
By Ares Games

The Galaxy is vast, rich and open to any species who discovers space flight... but nine Elder Races are expanding through space, ready to assimilate or exterminate anybody who stands in their way.

We are proud to announce Master of the Galaxy, a fast playing 4Х board game - eXplore, eXpand, eXploit, eXterminate - using a unique and innovative blend of bag-building, card-drafting and tech-tree development mechanisms.

Drawing inspiration from classic science-fiction, movies, and computer games, Master of the Galaxy merges all these inspirations into a unique and colorful setting.

At the start of your conquest of the Galaxy, you have one star system, one Race card and a modest supply of resources. During the game, you will fill your bag with new resources that may lead you to victory depending on your chosen strategy. Moreover, you can use Progress and Political cards to help you to victory!

You choose which way you will dominate the Galaxy —​


  • [*=center]try to quickly spread your people all across the Galaxy,
    [*=center]develop your science to a level unreachable by your opponents,
    [*=center]embark on a methodical extermination of your rivals,
it is up to you to decide.

All means are good if you are the winner!

You can win this bag building game in different ways - by annihilating your opponents, by building 9 space bases, or by achieving dominance in diplomacy, economics, or science.

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ZiPANG Portable
2-6 players, ages 8+, 10-20+ minutes
By Engine ID Ltd

Once upon a time, in Zipang (Japan), during the Sengoku Period, more than one hundred years of military conflict tore apart the country as feudal lords battled for power. Everyone was affected, from brilliant military strategists, hardworking peasants, stealthy ninjas, to the enchanting princesses, rich aristocrats and venerable monks — even the almighty Emperor himself...

Zipang Portable is a fast-paced "pick one, play one" card game, beautifully designed by Japanese artists with gorgeous ukiyo-e style cards. Players will dive into the greatest battles of the 17th century. Become Sengoku heroes vying for the Shogun's power in this compact game which is easy to learn, but hard to master.

View attachment 101010

Star Scrappers Cave-In
2-4 players, ages 12+, 45-75+ minutes
By Foxgames / Hexy Studios

Star Scrappers: Cave-in is a game for 2 up to 4 players who take roles of Galactic entrepreneurs - some of rival mining bosses who compete in this difficult, sometimes even merciless, industry. Your job is to excavate the Hexis crystals.

The goal of the game is to get as many victory points as possible before the mine collapses!

To overcome your competition you will have to recruit mercenary labourers, use their skills, and collect precious artefacts. However, you’ll have to keep looking over your shoulder! Your competition is only waiting for a chance to buy your trusted men off and steal the bounty from under your nose!

Every turn you can perform two out of four possible actions:​


  • [*=center]recruiting mercenaries
    [*=center]sending mercenaries to collect crystals
    [*=center]sending mercenaries to find artefacts
    [*=center]using special action of a chosen mercenary

Mechanics of Cave-in can be described as "discard building game". With every action players put mercenaries into their discard. Now, the order of the discard also matters, because your top discarded card gives you a special action at the beginning of your next turn. But beware! If your discard grows too interesting, another player may forfeit their entire turn just to steal the discard from you!

The player that collects most Victory Points wins, and that can be achieved in few ways:​


  • [*=center]each crystal gives some VP
    [*=center]some artefacts boost your crystal collection
    [*=center]sets of fractions' symbols
    [*=center]protect your fraction trophy and try to steal other players trophies

Last but not least, remember – it doesn’t matter who is the best miner but the best schemer!

View attachment 101011

Ninja Rush
2-4 players, ages 7+, 15+ minutes
By Tactic

In Ninja Rush, on each ninja player's turn, they flip the Sensei cards and with ninja-quick reflexes, quickly choose another player to flip and to where. If you don't let the sand timer run out, you can win ninja stars for success. However, ninjas need to be very focused because quick change of direction cards can come up at any time.

View attachment 101012

Don’t Mess With Cthulhu Deluxe
4-8 players, ages 10+, 1-30+ minutes
By Indie Boards & Cards

Don’t Mess with Cthulhu is a social deduction game with secret identities. Players are either Investigators trying to keep Cthulhu from waking and controlling the world, or Cultists that want to bring the world to a disturbing end.

The game takes place over four rounds. The Investigators must uncover all the Elder Signs to win; the Cultists win when Cthulhu is revealed or if the game ends before all the Elder Signs are discovered.

Before each round players receive a number of Investigation cards, which they look at but then shuffle and put in front of themselves so they know what cards they have, but they don't know which card is which. Each round has a number of actions equal to the number of players in the game. Players take actions to reveal Investigation cards, and gather all unrevealed cards are shuffled an redistributed evenly among the players.

Reveal Cthulhu, and the Cultists win instantly. Reveal all the Elder Signs, and the Investigators win. If you want to play multiple rounds (it's highly recommended), the losers in each game get Insanity tokens. Get three tokens, and the night is over with the winner(s) being those most sane.

Don’t Mess with Cthulhu Deluxe is a new edition of this game with the Necronomicon and Objects of Power that allows for play with 4-8 players.

View attachment 101013

Exceed: Seventh Cross - Magic vs. Monsters
2 players, ages 10+, 10-30+ minutes
By Level 99 Games

EXCEED brings the speed, tactics, and variety of high-stakes fighting action to life. Choose your fighter and enter the arena. There are no packs to open or rares to chase get everything you need to play right here! Bring your best to the battlefield with four new fighters from the world of SEVENTH CROSS.

This set features 4 complete fighters: Eugenia, Galdred, Umina, and Remiliss. Everything you need to play is in the box!

Eugenia delves into madness through sorcery, driving her opponents to the brink by destroying their cards and growing stronger as her enemies' situation becomes more dire.

Galdred seeks power through science and alchemy, but a darker force drives him. As he dives into the deepest reaches of human potential, his obsession consumes and transforms him...

Umina calls forth horrors from another world with the melodies of her songs. Her powers are difficult to control, but by the same token, difficult to anticipate...

Remiliss is a living weapon of mass destruction with the ability to compound her attacks for additional power. Once she unleashes her true form, she becomes nearly unstoppable!

View attachment 101014

Esper X’s Juno
Exceed Expansion
By Level 99 Games

This box contains one complete Fighter for the EXCEED Fighting System Card Game. Juno, a DJ from the pop-future world of Esper X, uses music as her weapon as she fights to change the future of her world.

View attachment 101015

Samyria
Sword & Sorcery Hero Pack
By Ares Games

The world of Sword & Sorcery always needs new heroes! With this Hero Pack, you now have the possibility to introduce a new, powerful character into your campaign.

In times of dire need, unusual individuals stand up and fight against the forces of Darkness... and here comes Samyria, daughter of the Earth, bear-friend and skin-changer. Samyria can be played as either a Druid or Shaman.

As a Druid, Samyria is able to control the forces of nature, summoning grasping roots from the ground and ultimately changing her body into a gigantic Grizzly!

As a Shaman, Samyria calls and interacts with all the spirits of Otherworld. She can control the battlefield by creating soul totems and commanding Bjorn, her valuable Grizzly companion!

This Hero Pack features two miniatures of Samyria (normal and Ghost Soul form), one Bear figure, her Soul Gem, and new cards - including legendary treasures such as the Dream Catcher artifact and the powerful Force of Nature weapon.

View attachment 101016

Krogham
Sword & Sorcery Hero Pack
By Ares Games

The world of Sword & Sorcery always needs new heroes! With this Hero Pack, you now have the possibility to introduce a new, powerful character into your campaign.

Great men are forged by the harsh climate of the Northern Lands, where strength means survival or death. From these cold mountains, a powerful hero rises to crush evil foes... Kroghan, the fiercest warrior of his Clan! Kroghan can be played as either a Barbarian or a Dreadlord.

As a Barbarian, Kroghan is an example of extreme courage, a champion who gathers heroes under his guidance and leads them into battle!

As a Dreadlord, Kroghan is a cold-blooded and remorseless warrior, a dreadful champion – his enemies whisper his name in fear, and terror strikes their hearts when they meet him on the battlefield.

This Hero Pack features two miniatures of Kroghan (normal and Ghost Soul form), his Soul Gem, and new cards — including legendary treasures such as the creepy Bone Armor, the versatile Snowtroll Tooth artifact, and the deadly Bloodstone!


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

View attachment 101017

Dragon Majesty Pin Collection (Latias or Latios)
Pokemon TCG Expansions
By Pokemon




The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

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AngusA

First Post
You included Pokemon cards, but not X-Wing Second Edition, the new version of the biggest miniatures game in the world right now?

X-Wing Second Edition is apparently on general release in a week or two. I'll certainly be covering it when it's available through distribution, but it hasn't hit (atleast the UK and US lists I get sent) yet.
 


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