New Hobby Releases In Stores & PDF Spotlight: 15th October 2018
  • New Hobby Releases In Stores & PDF Spotlight: 15th October 2018


    It's a big new releases for stores this coming week. The new Numenera Slipcase, a host of Glorantha material, Starfinder, Pathfinder, Adventures in Middle-earth and lots more across RPGs, board, card and miniature gaming! Plus we have a look at some of the new digitakl releases from last week!

    For more information about any of the physical products please contact your local games store.

    ROLE PLAYING GAMES PDF SPOTLIGHTS



    Hong Kong Action
    Dreamchaser: A Game of Destiny Supplement
    By Imagining Games

    Hong Kong Action movies have refashioned action cinema with their over-the-top fight scenes, death-defying stunts, and dramatic special effects. Step up the cinematics of your own game with Hong Kong Action! Add the flare of bullet ballet with slow motion attacks, dramatic fade outs, and enough Wire Fu to bend reality. Honor the dramatic themes of heroic bloodshed in the name of loyalty, duty, and redemption.

    Violence may only beget more violence,
    but it has never looked so good!

    The Hong Kong Action Pack is an action theme supplement to help players take their action stories to the next level in Dreamchaser: A Game of Destiny.



    The Dread House
    Call of Cthulhu / Pathfinder / 5th Edition Adventure
    By Hammerdog Games

    Explore a Dread House of Epic Proportions!

    The Dread House is a sweet, full color book that contains:

    • 288 Pages of awesome haunted house goodness. Incredible maps. Cool art.
    • Content compatible with Pathfinder, 5th Edition, and Call of Cthulhu (7th ed).
    • 2 campaigns, 19 adventures, and notes to help GMs and Keepers create the ghostly adventures they want.
    • Ghost Stories by Kevin Andrew Murphy and Richard Lee Byers that enhance the mood, background, and flavor of the two primary campaigns.
    • Adventures for low and mid level characters (PF/5E), and for Investigators of any experience level (CoC). Adventures are built to be easily scaled using Dread Ghost Stat Blocks (see below).
    • A detailed timeline of the house and the majority of adventures within it.
    • 4 versions of haunted houses – castle size, mansion size, manor house, and shack.
      • The castle version (Kaseh Tashmere) and mansion version are presented as settings, with several adventure scenarios that “plug” into them.
      • The manor house and shack present one-shot adventures, and floorplans that Keepers and GMs can easily reuse.


    • A robust appendix with
    • The Dread Ghost, a new villain for creating custom ghost stories. Presented with stat blocks for 10 power levels for Pathfinder, 5E, and CoC so that GMs and Keepers can challenge groups of ANY level.
    • Optional rules for Fear, Sanity, and Soul Points/Soul Damage present flavorful ways for ghosts to harm characters.
    • A few monsters, spells, and magic items related to these rules.




    Murder on the Ether Express
    Space: 1889 Scenario
    By Clockwork Publishing

    Since inventors Edison and Armstrong set out on their first journey to Mars in 1870, mankind has been enthused by the worlds lying beyond the Ether, and nations and enterprises, inventors and explorers have ventured into the depths of space. German inventor Elke Eggers, however, has no interest in going up. Driven by her memories of the fantastic tales her grandfather Ansgar used to tell her about underground civilizations, she has dedicated her life to seeking ways to voyage underground and find the mysterious City at the Center of the Earth.

    The RMS Aetheria is a marvel of modern etheric engineering capable of incredible interplanetary speeds and, if the owners are to be believed, the fastest civilian ship in the solar system. Of course, this brash claim requires proof and the adventurers have been lucky enough to secure passage on the ship’s shakedown cruise, during which the vessel and her crew will be put through their paces.

    They are not alone, however. The wealthy aristocrat Montague Harrington-Hyde has commandeered the ship for one of his famous business parties where, if rumor is to be believed, fortunes are made and lost. This isn’t the only thing they need to worry about, as the competition eyes the Aetheria with jealousy, and the Tossian government sent one of their ambassadors along for the ride.

    Can they navigate the world of the aristocracy and rub shoulders with the elite without causing a stir or making the front page of The Times? With sabotage, political skullduggery, and maybe a murder or two in the cards, can they even survive this ship of secrets?

    Murder on the Ether Express is an adventure for a veteran Gamemaster and players who are interested in an adventure based on investigation and social interaction.

    This adventure was written for the Ubiquity version of Space:1889.



    Tachyon Squadron
    Fate Core Supplement
    By Evil Hat Productions

    Join the ace pilots of the Tachyon Squadron. Enlist today!

    The universe is in trouble. Take your stand against the overreaching arms of the Dominion of Unity. Stand up against piracy and lawlessness. Ensure that all members of the Draconis system enjoy peace and prosperity. Join the Tachyon Squadron arm of the Draconis Volunteer Group! Engage in interstellar combat; steer your ship among the stars, and join your fellow fighter pilots in a quest for danger, glory, and victory.

    Tachyon Squadron is a Fate Core supplement that blends space opera and military sci-fi. The game requires Fate Core to play. This 179-page book includes:

    • A highly structured starfighter combat engagement system, with a focus on phased combat and maneuvering for advantage
    • Instructions on creating fighter pilot characters in Fate, including pilot interactions and vices to blow off steam between battles
    • Personal and gear stunts, which provide a streamlined mechanic for sci-fi necessities like energy blasters, hand scanners, and deflector screens
    • An overview of the galaxy and the key players within it
    • A sample mission: The Pirates of the Kepler Valley




    Barlow’s Guide to Superhumans
    Wearing the Cape Supplement
    By Wearing the Cape Productions

    Wearing the Cape: Barlow's Guide to Superhumans is the first sourcebook for WtC: The Roleplaying Game. It includes: 20 additional pages of pure world background, providing Post-Event history for Europe, Asia, the Middle East, and Africa, with a look at how superhumans wear the cape in different places; 15 additional pages of background covering Post-Event organizations and places; a new rules chapter exploring the uses of Aspects in superhero games (the Aspect Power-System) and a new way of factoring power scale; 120 pages of expanded Power Templates and fully worked up cape-files, including new Power Templates (Dreamweaver-Types and Jumper-Types), more characters from the top-rated supehero series, and dozens of original characters.

    For Fate players looking to expand on Fate Core in a superhero campaign, WtC:BGS provides:

    • An examination of the Power Aspect System introduced in WtC:RPG, usable in any superhero campaign.
    • Expanded use of Aspects for powered and non-powered characters.
    • Dozens of Power Stunts.


    Come and play in the Post-Event World of Wearing the Cape.



    Pathways #81 Thieving
    Pathfinder Supplement
    By Rite Publishing

    How can you say "No" to a FREE collection of Pathfinder templates, encounters, variant monster rules, and variant masterwork weapons? We even have the Giftling Creature, brough to you by Wendall Roy and Emily Pritchett.

    Rite Publishing brings you Pathways, a free 'zine packed with plenty of Open Game Content for you to take to the table. You'll find articles by Creighton Broadhurst, David J. Paul, Ben McFarland, and Kendra Speedling.

    We are also featuring our new Starfinder (Starways!) section with an article mby Matt Banach.

    You'll also find our new comic On a Roll "The Secret Life of Dice" included in this edition along with product highlights and reviews.

    As ever, Pathways would not be possible without our Patrons. If you love what we do, please check out Rite Publishing on Patreon.



    Baby Bestiary: Caretaker Warlock
    5th Edition Supplement
    By Metal Weave Games

    Protect, Nurture & Ascend

    Perhaps you were a student of magic, or maybe just an explorer. Whatever you once were, your entire life has changed since you have discovered this great creature.
    Unlike most warlocks who are granted their power by making a pact with a extraplanar entity. You are bestowed your power by your selfless protection and nurturing of a young patron. Gaining power as the patron does, your relationship is that of caring and friendship, of course with the highs-and-lows of rearing a young, but very powerful creature.

    Inspired by the Baby Bestiary, this supplement will provide you with two versions of the Caretaker Warlock, the first set, the Guardian, being a simple subclass tweak, and the second second (coming soon), the Caretaker Warlock, being a complete Warlock class rework.



    Home Base
    Era: The Consortium Sourcebook
    By Shades of Vengeance

    Every Faction, even every group in the Consortium has enemies. Often, the only true place of safety is your home base. It may be based on a spaceship, a space station or on a planet, but the headquarters you build is one of the few places where you can be sure of protection...

    Home Base brings new rules for creating a base, along with giving you the opportunity to assign space within: choose to have a training room, a research lab or whatever else you need! Each room gives the group bonus abilities, and the chance to improve their performance both in and out of the field...



    Remarkable Races Submerged: Planars
    5th Edition / Pathfinder Supplement
    By Alluria Publishing

    Remarkable Races is going beneath the waves in a new series called "Remarkable Races Submerged." These new racial supplements will add an aquatic flair to our beloved Remarkable Races line, transforming many of your favorite races for use with the Cerulean Seas Campaign Setting, as well as introducing a few new ones.

    There are aliens among us, under the waves…

    The umbrella term "planars" originally referred to races born in this realm with ancestry from both a watery extraplanar source and that of a drylander race, often human. Later, the term came to encompass other, non-drylander natives of this realm with extraplanar heritage. Regardless of their ancestral composition, a planar's other-worldly ancestry gives them innate magical powers, and makes them formidable forces in the Cerulean Seas.

    Of course, planars follow the same great format as the rest of the Cerulean Seas line with colorful original art, complete rules and extras, and are ready to play immediately.



    Gamma World 1st Edition
    Core Rulebook
    By Wizards of the Coast

    Can you survive in a world gone mad? A world where civilization as we know it has been destroyed in a cataclysmic holocaust? What is left in this world? Find out and encounter such bizarre things as mutated plants and animals more terrible than you can imagine, radiation wastelands that stretch as far as the eye can see, and fearless machines gone uncontrollably beserk . . .

    This is the setting for a GAMMA WORLD™ campaign, with players taking on the persona of an individual character somewhere in this forbidding locale. In a quest for survival and in search of a better future, the players adventure across the land, enduring hardships and encountering dangerous obstacles and mysterious foes - never knowing quite what to expect. The result is a game which can go in many directions, but which will be challenging and fascinating no matter what the outcome.

    The GAMMA WORLD™ Set includes all the basics needed to set up your own "world": game booklet (packed with terrible mutants, as well as guidelines for creating additional ones of your own), a large campaign map (designed to be easily modified by individual gamemasters), and a full set of polyhedra dice. The only other things necessary are a good imagination and a spirit of adventure! The GAMMA WORLD™ rules are also suitable for use with the ADVANCED DUNGEONS & DRAGONSTM rules.

    The GAMMA WORLD challenge awaits you - are you ready?


    ----------------------------------------------


    ROLE PLAYING GAMES



    Numenera Discovery Slipcase
    Core Rules Set
    By Monte Cook Games

    They say there have been eight worlds before ours. Eight times the people of this planet, over vast millennia, built their civilizations, reaching heights we cannot even fully imagine now. They spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their barest remnants.

    This is the Ninth World. The people of the prior worlds are gone—scattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of their original function. The ignorant call these magic, but the wise know that these are our legacy. They are our future. They are the . . .

    Set a billion years in our future, Numenera is a tabletop roleplaying game about exploration and discovery. The people of the Ninth World suffer through a dark age, an era of isolation and struggle in the shadow of the ancient wonders crafted by civilizations millennia gone. But discovery awaits those brave enough to seek out the works of the prior worlds. Those who can uncover and master the numenera can unlock the powers and abilities of the ancients, and perhaps bring new light to a struggling world.

    Numenera Discovery
    The 416-page (plus double-sided poster map) Numenera Discovery hardcover contains everything you need to explore a world of wonder, danger, and mystery. With streamlined, intuitive rules, Numenera allows players to create characters in minutes. The multiple award-winning system (Origins Award for Best Roleplaying Game; seven ENnie Awards including Gold for Best Setting, Best Writing, and Product of the Year) puts the emphasis on story and is amazingly easy to GM, both in prep and at the table.

    Numenera Destiny
    Become a part of the setting, and help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering—all in the shadows of the prior worlds’ wonders. The 416-page (plus double-sided poster map) Numenera Destiny hardcover allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness. You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create new cyphers, a cool base, or maybe a vehicle for your adventuring group.


    The Slipcase Set
    You can purchase Numenera Discovery and Numenera Destiny separately, but the best deal is to get them together. As a set, the two print books come in a beautiful and sturdy slipcase, at no increase in price. The slipcase set also comes with several useful additional components, and a unique metal Order of Truth medallion. The entire package has a wonderful, deluxe feel—but at no more cost than purchasing the two corebooks individually.



    Alien Archive 2
    Starfinder Supplement
    By Paizo

    Alien Invasion

    Outer space is full of alien species both benign and malevolent. Starfinder Alien Archive 2 presents a host of new creatures designed for use with the Starfinder Roleplaying Game! From the laser-breathing tashtaris and starship-eating stellar protozoans to dust mantas and undead bone troopers, the creatures in this codex will challenge adventurers no matter where in the galaxy they may travel. What's more, player rules for a variety of species let players not just fight aliens, but be them! Inside this book, you'll find the following:

    • Over 100 bizarre life-forms both classic and new, from the voracious akatas and silicon-based quorlus to radioactive pluprex demons and void-dwelling vermin.
    • More than a dozen races with full player rules, letting you play everything from an uplifted bear to a sentient slug.
    • New alien technology to help give your character an edge, including armor, weapons, magic items, and spells.
    • New rules for magical polymorphing, environmental template grafts to modify creatures to fit any world on the fly, and more!




    The Rune Drive Gambit (Against the Aeon Throne #3 of 3)
    Starfinder Adventure Path #9
    By Paizo

    Impulse Control

    The heroes must infiltrate a secluded Azlanti science facility, liberate the captive scientists forced to study an experimental starship drive, and keep the device out of their enemies' hands. They soon learn of the drive's reality-warping power firsthand, but standing in their way is the dastardly Azlanti noble who has orchestrated the entire plot!

    This volume of Starfinder Adventure Path concludes the Against the Aeon Throne Adventure Path and includes:

    • "The Rune Drive Gambit," a Starfinder adventure for 5th-level characters, by Larry Wilhelm.
    • Advice on how you can continue your campaign past the final encounter and how the Azlanti Star Empire will be empowered should the heroes fail, by Tracy Barnett.
    • A detailed exploration of the peacekeeping organization known as the Stewards, including a pair of new archetypes for Stewards agents, by Lyz Liddell.
    • An archive of new creatures, from a fey creature born of a comet to an aberration that exists on multiple planes simultaneously, by Ian Eller, David N. Ross, and Larry Wilhelm.
    • Statistics and deck plans for a royal Azlanti luxury vessel, by Larry Wilhelm, plus a glimpse of the home world of the Azlanti Star Empire, by Owen K.C. Stephens.




    Runeplague (Return of the Runelords #3 of 6)
    Pathfinder Adventure Path #135
    By Paizo

    Runelords Rising!

    Varisia has long survived in the footprint of the ancient nation of Thassilon, but now the powerful runelords who once ruled that realm are waking from their centuries-long slumber, hurtling this frontier nation—and the entire world—toward great danger. The latest manifestation of peril facing Varisia's newest group of heroes is a hideous plague that threatens to spill into the streets of Magnimar and spread to the other major cities of the region, transforming beggar and prince alike into slavering monsters. Which of the runelords might rise next, and are all of them equally dangerous? Could some of them even become the heroes' allies? And what is causing a series of strange visions and otherworldly invaders to haunt and harry the heroes?

    This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes:

    • "Runeplague," a Pathfinder adventure for 8th-level characters, by Richard Pett.
    • Details on the vile faith and horrific cults of Yamasoth, the Polymorph Plague, by Jason Keeley.
    • An exploration of the legends and true natures of magic pools around Golarion, by Eleanor Ferron.
    • A bestiary of monsters, including the artistic yet alien ashullian, a disturbing manifestation of grim emotion known as the misery siktempora, and the eerily silent kasthezvi, by Mike Kimmel, Andrew Mullen, Richard Pett, and Jeffrey Swank.




    Sandpoint, Light of the Lost Coast
    Pathfinder Campaign Setting
    By Paizo

    Welcome to Sandpoint

    The town of Sandpoint has been through a lot, whether it's goblin raids, dragon attacks, or crazed killers stalking the night. In Pathfinder Campaign Setting: Sandpoint, Light of the Lost Coast, this fan-favorite town is presented in rich and vibrant detail, including full stat blocks for the region's important NPCs, dozens of quests, and expanded information on every major location in the town and the hinterlands beyond. Sandpoint, Light of the Lost Coast also includes a double-sided, pull-out poster map of Sandpoint and the surrounding area, a region that has featured prominently in Pathfinder since the campaign setting's birth in 2007, including in the best-selling Pathfinder RPG Beginner Box and iconic Adventure Paths like the Rise of the Runelords. This oversized, 96-page campaign setting book is a guide to creating your very own campaign in Pathfinder's most popular town!



    Advanced Race Guide Pocket Edition
    Pathfinder Supplement
    By Paizo

    Get the most out of your heritage with the Pathfinder RPG Advanced Race Guide! Embrace your inner monster by playing one of 30 iconic races from mythology and gaming history, or build an entirely new race of your own. If classic races are more your style, go beyond the stereotypes for elves, dwarves, and the other core races with new options and equipment to help you stand out from the crowd.

    The Pathfinder RPG Advanced Race Guide is a bold new companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

    The 256-page Pathfinder RPG Advanced Race Guide includes:

    • New rules and options to help you customize all seven of the classic core races, including new racial traits, racial subtypes, and racial archetypes.
    • 30 exotic races, from mischievous goblins and reptilian kobolds to crow-headed tengus and deadly drow, each with complete rules for use as player characters, plus archetypes, alternate racial traits, and other options for maximum customization.
    • A complete and balanced system for creating an unlimited number of new races, mixing and matching powers and abilities to form characters and cultures specific to your campaign.
    • Tons of new race-specific equipment, feats, spells, and magic items for each of the races detailed!
    • ... and much, much more!




    NPC Codex Pocket Edition
    Pathfinder Supplement
    By Paizo

    It's happened to every Game Master. You spend hours setting up the perfect encounter, your players are out for blood, the swords are drawn—and then you realize that you've forgotten to build statistics for the enemy characters. Or perhaps your players go left when you expect them to go right, leaving you without any encounters prepared.

    Such problems are a thing of the past with the NPC Codex. Inside this tome, you'll find hundreds of ready-made stat blocks for nonplayer characters of every level, from a lowly forest poacher to the most majestic knight or ancient spellcaster. Whether you're planning out future adventures or throwing together encounters right at the table, this book does the work so you can focus on playing the game.

    Pathfinder RPG NPC Codex is a must-have companion volume to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds on more than 10 years of system development and open playtests featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

    The 320-page Pathfinder RPG NPC Codex includes:

    • Statistics for more than 300 characters, including at least one for every level of every class in the Pathfinder RPG Core Rulebook.
    • Tactical suggestions for every character, ensuring that you get the most out of each individual's gear and abilities in a fight.
    • Tons of flavorful names and backgrounds to give characters personality, plus ideas for using them in both combat and roleplaying situations.
    • Statistics for characters with lower-powered NPC classes to help populate your world with ordinary people, as well as characters with specialized prestige classes.
    • Animal companion statistics for druids and rangers, from level 1 through level 20.
    • Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters.
    • Encounter groups for conveniently crafting battles on the fly.
    • ... and much, much more!




    Bigger Sewer
    Pathfinder Flip-Mat
    By Paizo

    What's That Smell?

    Whether your players are escaping foes using a city's subterranean passages or searching for the hideout of thieves or cultists, Pathfinder Flip-Mat: Bigger Sewer has you covered. With an area that's 45% larger than normal Pathfinder Flip-Mats at their disposal, Game Masters can now dream even bigger! This massive gaming accessory provides two sides of massive sewers, for when the dungeon is just not disgusting enough. Can the heroes evade danger and avoid being covered with offal? That's up to you!

    Don't waste your time drawing patches of sludge, pipes, and rat nests. With Pathfinder Flip-Mat: Bigger Sewer, you'll be ready the next time your players have to brave the sewers and the disgusting creatures that dwell there!



    Ancient Dungeon
    Pathfinder Flip-Mat Classics
    By Paizo

    Dungeon Delve!

    Descend into forgotten ruins with Pathfinder Flip-Mat Classics: Ancient Dungeon! This durable Flip-Mat provides two ready-to-use maps on which adventurers can explore monster-filled chambers and deadly trap-choked corridors. Prepare for a dungeon delve of epic proportions with Pathfinder Flip-Mat Classics: Ancient Dungeon!

    The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings—city streets, forests, ships, taverns, and more—and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!

    A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded.



    Forest Perils
    Pathfinder Flip-Tiles Expansion
    By Paizo

    A Twisted Forest Filled with Perils!
    This isn't just a another walk in the woods! Next time your players are ready to explore the depths of the wilderness, they won't have to wait for you to draw every tree and bush. Pathfinder Flip-Tiles: Forest Perils Expansion Set provides beautifully illustrated 6" × 6" map tiles that can be used to stock your woodlands with a variety of hazards, runes, dangers and strange sites of interest. Inside, you'll find 24 richly crafted, double-sided map tiles.



    Magic Item Cards
    Dungeons & Dragons Accessory
    By Gale Force 9

    Contains 292 durable, laminated cards for a hoard of magical weapons, armour, and other wondrous items. With game statistics on one side and evocative art on the other they are the perfect tool to help Dungeon Masters equip their villains or dole out rewards to their players' heroes.



    Eriador Adventures
    Adventures in Middle-Earth 5th Edition Adventures
    By Cubicle 7 Entertainment

    This action-packed set of adventures takes your Company around ruin-haunted Eriador, and is the companion volume to the Rivendell Region Guide.

    Children kidnapped in the night, unusually cunning Trolls, a mysterious caravan, the fate of a company of Hobbits, the legacy of the Dúnedain and an evil awakening beneath the barrows – six new stories set in the ancient land of Eriador. Six adventures that need a company of heroes to undertake them.

    Eriador Adventures contains six ready-to-play adventures for Adventures in Middle-earth™, complete scenarios that can be played separately or as an epic series spanning a number of years. All adventures are set in the years prior to 2977, and take place in the lands surrounding Rivendell.

    The adventures are suited to characters beginning at around Level 5, and ending at around Level 10.

    Eriador Adventures complements the background and rules material contained in the Rivendell Region Guide.

    Delve into the ruins of overgrown Fornost, walk amidst the cairns of the Barrow-downs and venture to the lair of the Witch-king of Angmar himself, the ancient city of Carn Dûm — if you have the courage!



    The Glorantha Sourcebook
    Systemless Sourcebook
    By Chaosium

    The Glorantha Sourcebook is an essential resource for Greg Stafford’s world of Glorantha, one of the most extensively developed and renowned fantasy settings of all time. A world of mythology, gods, and heroes, Glorantha has inspired roleplaying games, board games, computer games, comics, fiction, and more, a setting beloved and revered worldwide.

    An invaluable resource for gamemasters, players, and readers of fantasy worlds, this sourcebook is gorgeously illustrated and filled with informative maps and diagrams. Drawn from a variety of out-of-print and rare sources, this material has been dramatically revised, updated, and expanded. Alongside this foundational material are new essays, insights, and extrapolations on the world and its incredible denizens.

    Inside this sourcebook, you’ll learn about the creation of the world; the main ages of its past; the history of Dragon Pass and its people; the pantheons of the gods, including the Lightbringer and Lunar pantheons; the Coming of Argrath; Elder Races such as the Elves, Dragonewts, Dwarves, and Trolls; genealogies of the major royal dynasties; legends and lore of the various tribes and peoples inhabiting Glorantha; the fundaments of Gloranthan magic and the Runes that shape the world; the history and gods of the mighty Lunar Empire; and finally, the Hero Wars!

    This systemless sourcebook can be used to enhance and support any fantasy roleplaying game of your choosing, including RuneQuest, HeroQuest, and 13th Age Glorantha, and others.



    13th Age Glorantha
    13th Age Setting
    By Chaosium

    Join us in Glorantha, Greg Stafford’s classic fantasy world of richly imagined cultures, ferocious combat, and colliding mythologies.

    Create your group’s unique Gloranthan campaign using 13th Age: the d20-rolling game of heroic fantasy, escalating combat, One Unique Things, and limb-ripping owlbears!

    Developed by Rob Heinsoo and Jonathan Tweet.

    For Game Masters, 13th Age Glorantha includes:

    • More than 80 pages of monsters and enemies fully compatible with any 13th Age campaign, including Chaos priests, dragonsnails, scorpionmen, Crater Makers who call down the Moon, and the awesome Chaos demon known as the Crimson Bat.
    • More than 60 pages of ready-to-run adventures and heroquests—venture into myth to refight the battles of the gods and gain their cosmic powers!
    • A distinctive setting that will entertain longtime fans but is aimed at gamers who've never heard of Glorantha.


    If you’re a 13th Age player you’ll find:

    • 5 new classes, including the hell mother who summons Darkness spirits and giant spiders; the swordmaster Humakti who wields Death; and the trickster who (in theory!) funnels your bad luck onto your enemies.
    • 5 new class variants, including the wind lord, a fighter with magical storm-related exploits; and the rebel, a rogue with the supernatural ability to get where he’s not supposed to be.
    • 2 new PC races, the trolls and ducks, plus Gloranthan humans with new cultural traits.




    Hearts in Glorantha Issue 7
    Magazine
    By d101 Games

    The 10th Anniversary Issue, featuring 48 pages of Myths, Articles, and Scenarios (13th Age Glorantha and for RuneQuest 2) in softcover A4 format.

    This issue:

    • Pavis Boxing Association A RQ3 Hero Cult by Leon Kirshtein.
    • How A Rubble Runner Destroyed the Crimson Bat at The Battle of Iceland. A short tale by Lev Lafayette and Erica Hoehn.
    • Strange Broos. A very strange RuneQuest Classic encounter with scenario seeds by Scott Crowder.
    • Boatduck’s Lunch. Stewart Stansfield details what’s on the Duck menu.
    • Snipbeak. A Duck with Lunar sympathies for RuneQuest Glorantha by Stewart Stansfield.
    • Who Gets to Speak. Ian Cooper, Line Editor for HeroQuest, talks about what makes HeroQuest so unique among role-playing games.
    • Orlanth, Heler and the Dragon. An Orlanthi Myth told by Stuart Mousir-Harrison.
    • The Beard of Lhankor Mhy. An adventure for 13th Age Glorantha by Guy Milner.
    • Heroic Tales. Two scenario seeds, each with three possibilities, by Newt Newport.
    • The Temple of the Golden Gorp. A Short Adventure for RuneQuest Classic by Newt Newport.




    Denizens of Terrinoth Adversary Deck
    Genesys Terrinoth Accessory
    By Fantasy Flight Games

    The denizens of Terrinoth are as diverse as the wondrous lands themselves. As they journey across the realms, adventurers might encounter scholarly Greyhaven wizards, mysterious Latari Elves, gruff Dunwarr Dwarves, mighty rune golems, lyrical sword poets, and even Singhara Pridelords from the wilds of Zanaga. Unless treated with respect or caution, however, these individuals can be as dangerous as any ogre or dragon!



    Foes of Terrinoth Adversary Deck
    Genesys Terrinoth Accessory
    By Fantasy Flight Games

    Terrinoth is a land filled with great wonders that date to the far past of the First Darkness, but it is also filled with terrible dangers. Ghastly undead creatures, ravenous monsters, ferocious dragons, and horrific demons lurk here as well. Adventurers must always be prepared when exploring forgotten treasure vaults and castle ruins, for it is a certainty that they won’t be alone in such places!



    Mythic Britain - Waterlands
    Mythras Adventure
    By The Design Mechanism

    An adventure pack for Mythic Britain...

    The fenlands of eastern Britain, where Celtic and Saxon tribes clash, and where old enmities between Britons do not always mean a united front against a common enemy.

    The spirits are quiet. The goddesses shackled. And a murder has been committed...

    Waterlands: Adventures in the Great Mire takes you into the desolate fens - a place of deep mystery and darker secrets. The central adventure involves the characters in acting as emissaries for their Lord as a betrothal takes place, but soon becoming investigators as matters take an unexpected turn. The setting provides a mini campaign with extended adventure seeds, and full encounter tables for the mysterious and threatening denizens of the Great Mire.



    Mythic Constantinople – Life’s Long Consequences
    Mythras Adventure
    By The Design Mechanism

    Kales Pegonites is the man that everyone wants. He’s gone missing, and there are several people looking for him for different reasons. But finding him is only part of the deal: Kales has found himself mixed up in a mystery as old as The City itself.

    Life’s Long Consequences is intended to showcase some features of Mythic Constantinople, particularly the seedier side of life. It is suitable for characters who have newly arrived in the city as well as those who have been here longer. It is designed to have a little of everything: investigation, social interaction, skulking and sneaking, as well as combat, emphasising that surviving the City of Wonders requires more than just a strong arm and a sharp blade.

    But the adventure can be adapted to any large city without too much trouble; the only requirement being a foreign enclave of merchants, placed on the other side of a river or on a nearby island. In fact, owning Mythic Constantinople is not essential to run this scenario, although it does provide context and background information that will bring this adventure alive. The scenario can easily be set, with a little adaptation, in Thennla, perhaps, or Mythic Rome. And of course, the Greek nature of the city makes this scenario ideal for intrigue in Meeros.

    Welcome then, to a Byzantium that never quite was, and join the search of Kales Pegonites. Why do so many want him? What will they do when they find him? Indeed, is there anything left of him to be found... These answers, and more, await in the labyrinthine streets of the Queen of Cities...



    Hessaret’s Treasure
    Mythras / RuneQuest 6th Edition Adventure
    By The Design Mechanism

    There’s something rotten in the town of Advent.

    Advent - the last civilised place in The Realm before one crosses into the barbarian lands of The Long Riding. Many years ago this was a lawless place of warring clans and murderous bandits. Advent has grown since then, but little has changed. It still attracts the dregs, the runaways, the refugees, the desperate, the unforgiven.

    Perhaps this is why Zarand and his gang of robbers thought Advent was a good place to lie-low. To plan the next job. To find the fabled treasure hoard of the barbarian chief, Hessaret.

    But naturally, nothing is ever so simple.

    This might just be Zarand’s last job...

    Hessaret’s Treasure is a RuneQuest 6th Edition scenario set in The Realm, the lands described in Book of Quests. It provides a side chapter for that campaign or, as is intended, a scenario in its own right. While useful, Book of Quests is not essential to play, and this scenario can be easily slotted into many fantasy campaign settings.



    House of Paper Shadows
    Wandering Heroes of Ogre Gate Adventure
    By Bedrock Games

    Enter the House of Paper Shadows

    Inside the walls of the House of Paper Shadows, adventurers encounter halls of flesh and paper, spirited beasts and an assortment of other horrors. Some may discover gateways to the past and the dark root of a terrible curse. The House’s chambers are deadly and guarded by shadows that are more than they seem.

    The House of Paper Shadows is a wuxia-horror adventure for Wandering Heroes of Ogre Gate. It includes a complete map and description of the Shadow House which features new monsters, traps, characters, Kung Fu Techniques, and a mini-time travel mystery adventure.


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    BOARD & CARD GAMES



    Gunkimono
    2-5 players, ages 10+, 45-60+ minutes
    By Renegade Game Studios

    In war-torn feudal Japan, the soldiers are restless. The endless battles, betrayals, and broken promises have the soldiers questioning where their loyalties lie. Meanwhile, the daimyo are strategizing, marshaling their troops, and erecting strongholds to bolster the strength of their armies, all in pursuit of honor and ultimate victory.

    In Gunkimono, players take on the roles of these daimyo, plotting their military advances across the countryside. Each new squad of troops yields victory points, but you may decide to forgo these points and save up for your stronghold instead. All the while, you need to keep an eye on your opponents so that their forces do not grow too large and expand at your expense.



    Between Two Castles of Mad King Ludwig
    2-7 players, ages 10+, 45-60+ minutes
    By Stonemaier Games

    The king demands a castle! You are a world-renowned master builder who has been asked by the Mad King Ludwig to help design his castles. Projects of such significance require the expertise of more than one person, so for each assignment you are paired with another master builder to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most impressive castles in the world?



    Wildands
    2-4 players, ages 14+, 30-60+ minutes
    By Osprey Games

    The great evil has fallen, and has taken the capital with it. Where once there was a kingdom, there is now only the Wildlands. In a lawless fantasy world, you must band together for survival, treasure, or maybe even glory. Players control rival factions, each with a unique deck of cards dictating their abilities across the battlefield. Some focus on ranged prowess, some on raw strength, and others on the bond between characters, offering a wide range of playstyles to explore.

    Created by award-winning game designer Martin Wallace, this miniatures board game contains everything you need to dive straight into the dynamic fantasy world of Wildlands. Simple enough to pick up and play, but packed with tactical nuances that will keep you coming back for more, it is the perfect approachable skirmish game with endless replayability.



    Lord of the Rings : The Card Game - Roam Across Rhovanion Adventure Pack
    Lord of the Rings LCG Expansion
    By Fantasy Flight Games

    Roam Across Rhovanion is the second Adventure Pack in the "Ered Mithrin" cycle for The Lord of the Rings: The Card Game. After venturing deep into the Grey Mountains, your path leads to the orcish stronghold of Gundabad. Before you can infiltrate this fortress, however, you must forge an uneasy alliance with a treacherous Goblin and travel across Rhovanion in search of his lost items.

    This pack's sixty cards include the first hero to bear the Woodman trait, forming the foundation for an entirely new type of deck. Additionally, the pack contains three copies each of eight different player cards, including some that bring some relief to the encounter deck itself.



    Expeditions : Gold and Silk
    Clank! Expansion
    By Renegade Game Studios

    If you have an insatiable thirst for plunder, Clank! Expeditions: Gold and Silk is for you: a series of boards to continue your deck-building adventures.

    This first expedition begins in a mine abandoned by the Ruin Dwarven Mining Company (Ruin DMC) when it became infested with monsters. But it still holds plenty of gold for those daring enough to enter.

    Still more wealth awaits in the Spider Queen's Lair. Surely the Spider Queen herself is just a legend meant to scare people away from such a fancy castle…



    Forgotten Paths
    Dark Souls The Card Game Expansion
    By Steamforged Games

    Forgotten Paths is an expansion for Dark Souls: The Card Game. This expansion features exciting new encounters, powerful new enemies, and all-new rules for terrain and traps to ensure that every battle is a fresh challenge. Four distinctive, unique bosses and a brand-new exploration board provide thrilling adventure for even the most experienced players of the core game.



    Orbis
    2-4 players, ages 10+, 45+ minutes
    By Space Cowboys

    Orbis is a tactical game of world development and strategic resource management, in which players take on the roles of gods creating their best universes. Utilizing lands lost in the aether, players accumulate worshippers to spend on even more fruitful lands — some of which grant game-changing bonuses. The key to victory lies in having the most creation points (CPs) at the end of the game!



    Codenames: Marvel
    2-8 players, ages 8+, 15+ minutes
    By Czech Games Edition / USAopoly

    Codenames: Marvel combines the hit social word game Codenames, while featuring characters and locations from the Marvel Universe including, Spider Man, Guardians of the Galaxy, The Avengers and Doctor Strange. Opposing teams, S.H.I.E.L.D. and Hydra, compete to be the first to identify all of their team’s ‘field agents’ from 25 Code cards displayed in a 5x5 grid. Code cards contain pictures on one side and words on the other.



    Codenames: Disney Family Edition
    2-8 players, ages 8+, 15+ minutes
    By Czech Games Edition / USAopoly

    The Disney Family Edition of Codenames combines the hit social word game with some of Disney’s most beloved properties from the past 90 years. Including both pictures and words, it’s family fun for Disney fans of all ages. Codenames: Disney Family Edition keeps the Codenames gameplay, while featuring characters and locations from over 90 years of Disney and Pixar films..



    Gingerbread House
    2-4 players, ages 8+, 30-45+ minutes
    By Lookout Games

    Once upon a time a witch lived alone in her house in the depths of the forest. Her favorite hobby was baking yummy gingerbread; in fact, she loved gingerbread so much that she built her entire house out of it. Unfortunately, she wasn't the only one who loved it! Rude fairy tale characters passing by were eating away her walls, windows, and doors! One day, the witch decided that she'd had enough of them all helping themselves and, paying attention to which types of gingerbread these greedy intruders liked the most, she came up with an idea on how to get rid of them once and for all...

    In Gingerbread House, you place domino-like tiles in a 3 by 3 grid, covering symbols that provide you with four different types of gingerbread and special actions. Tiles may also be placed on existing types of tiles, forming a 3D structure in front of you. Covering two of the same symbol is extremely valuable as it provides a bonus gingerbread or action. Victory points are awarded for building the tallest structure, completing orders by discarding sets of gingerbread, as well as being the quickest to achieve certain conditions. In the end, the player with the most victory points wins.



    Prehistory
    2-4 players, ages 12+, 60-120+ minutes
    By A-Games


    In Prehistory, the players act as prehistoric tribes from the late stone age, trying to best manage their food and resources via various actions. You’ll come across many situations that prehistoric people would have faced. Gathering, fishing, hunting, even creating paintings on walls, or maybe performing a ceremony to influence the forces of nature. All this, while searching for a new home, conquering new areas. The player with the biggest progress and most wealth will survive to thrive and win the game.



    Nautilus Upgrades Expansion Pack
    Nemo’s War (2nd Edition) Expansion
    By Victory Point Games

    The Nautilus Upgrades Expansion Pack presents 12 new Nautilus Upgrade cards including the Clockwork Cipher, the Adventurer’s League, Nemo’s Manifesto, Prize Crew Quarters, and more! Sail aboard the Nautilus as you have never sailed with her before.



    Just One
    3-7 players, ages 8+, 20+ minutes
    By Repos Production

    Just One is a cooperative party game in which you play together to discover as many mystery words as possible. Find the best clue to help your teammate. Be unique, as all identical clues will be cancelled!



    Champion of the Wild
    3-8 players, ages 8+, 20-35+ minutes
    By Big Imagination

    The Champion of the Wild is a light-hearted card-based social game for 3-8 players based on the following theme:

    Players have attained super-stardom and handsome riches over many years due to their innate ability to communicate with and to coach animals of all different species. Now the greatest animal coaches from around the world (the participating players) have gathered for the ultimate test of their training prowess to see who will become The Champion of the Wild.

    The Champion of the Wild combines the fun and laughter of a conversation-driven social game with the challenge of strategic thinking required for animal selection and event tactics.

    Who will be your champion?



    Blackwood
    2-4 players, ages 10+, 45-60+ minutes
    By RUNES Editions

    Blackwood is a little village renowned for its many Witches, the fault of the mysterious forest full of magical ingredients that stands right on its doorstep. But this morning, the whole village is in turmoil! And that has not happened in decades! The Blackwood Sorcery Council has decided to admit a new member. Their choice will be the most reputable Witch in the region. It's up to you to show them what you are capable of!

    To be premoted into the Blackwood Sorcery Council, you have to do what you do best: potions! To attract the attention of the council members, it is best that you concoct the potions they love. You will be helped in this task by your magical wooden puppets, called Marionnette's. As well as spells, that you can exchange for potions, with the local village magician. But watch out for your so called Witch friends, who will not hesitate to take the essential ingredients you need.



    Cthulhu Crusades
    2-4 players, ages 9+, 15-30+ minutes
    By Invedar

    Cthulhu Crusades is a fast-paced card game, as much about chance as strategy, set in the dark Middle Ages under the sway of the Necronomicon. Storm the castle walls, make sacrificial offerings, invoke and call up creatures in this highly snappy card game.



    Pulp Detective
    1-2 players, ages 14+, 20-30+ minutes
    By AVStudioGames

    To Solve the Case: Find four clues and confront the Criminal to win. If Time or your Stamina runs out, the heiress is murdered and you lose the game and the Case.



    Double Cross
    Pulp Detective Supplement
    By AVStudioGames

    Pulp Detective: Double Cross, the first expansion for the base game Pulp Detective, contains 21 new cards, a new sidekick die, and an original campaign mode.



    Tabletop Gaming Magazine #23
    Games Magazine
    By Warners


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    MINIATURES & MINIATURE GAMES



    Steelheart’s Champions
    Zarbag’s Gitz
    The Eyes of The Nine
    Garrek’s Reavers
    Warhammer Underworlds: Nightvault Expansions
    By Games Workshop




    Echoes of Glory
    Warhammer Underworlds: Nightvault
    By Games Workshop



    Warhound Scout Titans
    Adeptus Titanicus
    By Games Workshop



    Ventala Skirmishers Unit Expansion Pack
    Runewars Miniatures Game Expansion
    By Fantasy Flight Games



    Soviet Lend-Lease Valentine
    Soviet Lend-Lease Churchill
    Soviet Lend-Lease M3S Lee
    TANKS Expansion
    By Gale Force Nine



    Super Mutants: Suiciders
    Fallout: wasteland Warfare Expansion
    By Modiphius Entertainment



    Mirror Universe Faction Pack – The Kelvin Timeline
    Independents Faction Pack – A Motley Fleet
    Star Trek: Attack Wing Expansions
    By WizKids


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    WARGAMES



    Heroes of Black Reach
    2 players, ages 14+, 30-120+ minutes
    By Devil Pig Games

    The "Heroes System Tactical Scale" from Heroes of Normandie is moving to the very stars into the universe of Warhammer 40,000!

    On the hive-world of Black Reach, an Ork Waaagh! breaks, jeopardizing this sector of the galaxy! In Warhammer 40,000: Heroes of Black Reach, you need to help the Ultramarines in their merciless fight against the Warlord Zanzag and relive the grim adventures of Captain Cato Sicarius and Sergeant Scout Marines Torias Telion!



    Ultramarine Reinforcements Army Box
    Heroes of Black Reach Expansion
    By Devil Pig Games

    This expansion tells the battles at Sulphora Hive, taking place during Telion’s hunt for Zanzag, and the final fight between Cato Sicarius and the Ork Warboss.



    Orks Reinforcements Army Box
    Heroes of Black Reach Expansion
    By Devil Pig Games

    This expansion tells the battles at the walls of Gospora Hive, and Zanzag’s escape.



    Drop Zone #1 (Heroes of Black Reach Demo Kit)
    2 players, ages 14+, 30-60+ minutes
    By Devil Pig Games

    To introduce you to Warhammer 40,000 Heroes of Black Reach, we decided to make an entire standalone demo game – you’ll just need to find 2 six-sided dice somewhere. You’ll be able to play a full game and fight for the Emperor or for the mighty WAAAGH! in a scenario which introduces the full Black Reach campaign from the core box.



    Vanguard Squad – Freebooterz
    Heroes of Black Reach Expansion
    By Devil Pig Games



    Zogrim the Kharnager
    Heroes of Black Reach Expansion
    By Devil Pig Games



    Ultramarines Deck Box
    Orks Deck Box
    Heroes of Black Reach Accessories
    By Devil Pig Games



    Modern War #38 : Soyuz 81
    Magazine & Wargame
    By Decision Games


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    COLLECTIBLE CARD, MINIATURE & DICE GAMES



    Secret Wars Battleworld Booster
    Marvel Heroclix Expansion
    By WizKids



    Secret Wars Battleworld Fast Forces
    Marvel Heroclix Expansion
    By WizKids



    Secret Wars Battleworld Dice and Token Pack
    Marvel Heroclix Expansion
    By WizKids



    Dragon Majesty Premium Powers Collection
    Pokemon TCG
    By Pokemon



    Soul Fusion 1st Edition Booster
    Yu-Gi-Oh! TCG
    By Konami



    Strongest Team AL4 Booster
    Cardfight! Vanguard TCG
    By Bushiroad



    Versus Deck Heroes & Villains
    Final Fantasy TCG
    By Square Enix


    The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

    Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
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