Ravnica Table of Contents
  • Ravnica Table of Contents & More


    Straight from Amazon are not only Guildmaster's Guide to Ravnica's tablet of contents, but also a double page spread featuring the introduction of character creation!



    Races: Centaur, minotaur, simic hybrid, and vadalken races.
    Subclasses: Clerics of order, druids of spores.

    60-pages on the guild
    24-pages on the city/world
    10-pages of magic items
    70-pages of NPCs and monsters.

    The focus is really on the Guilds as the defining feature, which makes some sense. But likely means that details of the setting unrelated to the Guild might be sparse, likely little more than has been seen in the various existing Planeshift PDF products. It's almost a monster & Guild book more akin to Volo's Guide to Monsters with a focus on Guild lore rather than monster lore.

    The book also appears to be in the range of 256-pages, which is larger than the shipping weight previously implied. I had almost been expecting a svelte 160-page product.


    Comments 307 Comments
    1. Parmandur's Avatar
      Parmandur -
      Quote Originally Posted by cbwjm View Post
      Zendikar is basically DnD in MtG, though I guess it was different enough to warrant a setting book outside of a planeshift document or maybe it wasn't chosen because it has a planeshift document.
      In the intro to the Planeshift: Dominara booklet, Wyatt says that he considers Guildmasters Guide to Ravnica to be the Planeshift document. They chose to work on it because it is the current M:tG,and seemed different enough to warrant a full book.
    1. cbwjm's Avatar
      cbwjm -
      Quote Originally Posted by Kramodlog View Post
      Yes. I've seen Ravnica as part of the MtG universe since 2005. True story. It is, in part, why they used it instead of some new setting build from scratch. If you can't wrap you hear around Ravnica being part of the MtG universe, I can't help you and you'll just have to live in denial.
      In MtG, Ravnica is part of the MtG multiverse. In DnD, it is part of the DnD multiverse. If you can't wrap your head around that, I cant help you and you'll just have to live in denial.
    1. Kramodlog's Avatar
      Kramodlog -
      Quote Originally Posted by SkidAce View Post
      Really?

      They could put out HORRIBLE settings for the next five years, and we (my group and everyone I anecdotally know) would still have fun and play 5th edition.

      I understood (didn't agree) your distaste for Ravnica, but 5e being a waste I do not understand.
      There is not much worth spending the money and time on the edition. It doesn't bring much of anything new to the table and doesn't justify its existence aside from not being 4e. The rules are pretty much 3.x, but lighter. If you do not mind meatier rules, why bother with another version of the fighter, or the wizards, or mind flayers, or flaming sword, or a FR setting that isn't much of a setting anymore, or a MtG setting that doesn't contain much MtG? The APs aren't certainly a draw.
    1. Azzy's Avatar
      Azzy -
      Quote Originally Posted by cbwjm View Post
      Zendikar is basically DnD in MtG, though I guess it was different enough to warrant a setting book outside of a planeshift document or maybe it wasn't chosen because it has a planeshift document.
      Yeah, the Planeshift document really sold me on the setting, so I would love to see something like the Wayfarer's Guide to Eberron (which sold me on that setting). So far Ravnica just hasn't interested me. No biggie, my next campaign will likely be in Eberron anyway. I do hope it's a good product for those that do find it interesting--sour grapes just ain't my thing.
    1. Parmandur's Avatar
      Parmandur -
      Quote Originally Posted by Kramodlog View Post
      There is not much worth spending the money and time on the edition. It doesn't bring much of anything new to the table and doesn't justify its existence aside from not being 4e. The rules are pretty much 3.x, but lighter. If you do not mind meatier rules, why bother with another version of the fighter, or the wizards, or mind flayers, or flaming sword, or a FR setting that isn't much of a setting anymore, or a MtG setting that doesn't contain much MtG? The APs aren't certainly a draw.
      Your mileage may vary, but I'm quite happy with my time and money investment, and goodness knows that I am hardly alone.
    1. Azzy's Avatar
      Azzy -
      Quote Originally Posted by Kramodlog View Post
      There is not much worth spending the money and time on the edition. It doesn't bring much of anything new to the table and doesn't justify its existence aside from not being 4e. The rules are pretty much 3.x, but lighter. If you do not mind meatier rules, why bother with another version of the fighter, or the wizards, or mind flayers, or flaming sword, or a FR setting that isn't much of a setting anymore, or a MtG setting that doesn't contain much MtG? The APs aren't certainly a draw.
      You do you, man. 5e is what I wished 3e had been.
    1. SkidAce's Avatar
      SkidAce -
      Quote Originally Posted by Kramodlog View Post
      There is not much worth spending the money and time on the edition. It doesn't bring much of anything new to the table and doesn't justify its existence aside from not being 4e. The rules are pretty much 3.x, but lighter. If you do not mind meatier rules, why bother with another version of the fighter, or the wizards, or mind flayers, or flaming sword, or a FR setting that isn't much of a setting anymore, or a MtG setting that doesn't contain much MtG? The APs aren't certainly a draw.
      Thank you for replying.
    1. Parmandur's Avatar
      Parmandur -
      Quote Originally Posted by Azzy View Post
      You do you, man. 5e is what I wished 3e had been.
      As somebody who started with 3E, I could never go back after 5E.
    1. Remathilis's Avatar
      Remathilis -
      Quote Originally Posted by Kramodlog View Post
      Nope. I want what is advertized. MtG in D&D. Not a new generic setting like what is being produced.


      It was never advertised like that. Look at the intro to Planeshift: Zendikar

      Plane Shift: Zendikar was made using the fifth edition of the D&D rules that you can find here. D&D is a flexible rules system designed to model any kind of fantasy world. The D&D magic system doesn’t involve five colors of mana or a ramping-up to your most powerful spells, but the goal isn’t to mirror the experience of playing Magic in your roleplaying game. The point is to experience the worlds of Magic in a new way, through the lens of the D&D rules. All you really need is races for the characters, monsters for them to face, and some ideas to build a campaign.


      THAT is what is promised. That is what has been delivered.

      Quote Originally Posted by Kramodlog View Post
      Indeed. Ravnica is a bad setting for this. Dominaria would have made more sense for this product to be interesting and in brand.

      For a the first MtG D&D official product? Dominaria. Start with the basic and iconic stuff. Brand identity.
      As a MtG player who started in Revised, Dominaria is near-and-dear to my heart. But its a terrible place to start. First off, it hasn't been relevant in over a decade. Before 2018's Dominaria expansion, the last set to be set there was 2007's Time Spiral block. Its most a Realms-like setting of generic fantasy tropes, cataclysms-of-the-week, and uber-NPCs that make everyone else irrelevant. Luckily, the 2018 return turned the setting into a stable, if generic, fantasy setting. Simply put, Dominaria offers little that Forgotten Realms doesn't also offer.

      Ravnica was picked because MtG is going to be there for the next year-and-a-half over three sets. It will include the finale of the Gatewatch story, and (as stated before) has the most sets of any post-Modern plane.

      Quote Originally Posted by Kramodlog View Post
      Indeed. WotC won't get my money and still stays irrelevant when it comes to RPG innovation. Its been what, a decade now that they haven't produced anything of note? Good thing for them the brand is strong. In fact it is surprising it stays so strong.
      So you're just here yelling at clouds then?
    1. dave2008's Avatar
      dave2008 -
      Quote Originally Posted by Kramodlog View Post
      Yes, there is a misunderstanding. The items, spells, monsters, NPCs present in the book aren't the iconic ones associated with MtG. What is present in this book is uninteresting and not what MtG fans want to see in D&D.
      Well there are 2 issues. 1) There are many fans of MtG that are just fine with this product (like my 2 teenage sons). 2) This is not a MTG setting book. It is Ravinica setting book for D&D. It seems that you keep missing that point. It is not trying to bring all of MtG to D&D, it is trying to bring a small part of it Ravinica into the fold as a D&D setting.

      Quote Originally Posted by Kramodlog View Post
      There are far more monsters, items, spells and NPCs from MtG's lore that should come before Jarad.
      Again, this is not MtG book, it is a Ravinica book. Not to mention, there are many people that don't feel the same as you about the NPCs. There was a good post earlier that explained that the best parts of the setting are not the planeswalkers.

      Quote Originally Posted by Kramodlog View Post
      Like Nicol Bolas. He is a ancient (25,000 years), evil and very powerful dragon and planewalker. He also wants to conquer Ravnica.
      I know Nicky, I even made 5e stats for him. But, he is MtG NPC, to really crucial to Ravinica.

      Quote Originally Posted by Kramodlog View Post
      He'll soon invade it and Ravnica will probably have a "Realms Shaking Event" pretty soon. The big bad of the setting isn't present.
      And I for one am glad for that. We don't need another setting with "Realms Shaking events." Another good reason to keep Nicky out.

      Quote Originally Posted by Kramodlog View Post
      I'm not surprised, but at the same time it is why designers are paid for and why those books are sold 50$ a pop. So that creative solutions are brought to problems.
      But that is not what they were paid to do. That may be what you want to pay them to do -

      Quote Originally Posted by Kramodlog View Post
      Bringing MtG to D&D made this book interesting. Unfortunately, MtG isn't in this book. It is just a generic book about guilds. And that novelty act wares out pretty fast.
      Sounds like you might be starting to get it - it is not MtG book. It is a D&D book about the Ravinica setting. You might have noticed, or not, that there is no mention of MtG on the cover. I understand your angst now. You thought you were getting a MtG book, and that is not what they made. It is not for you, and that is OK. I don't play MtG for published settings or APs, but I will definitely look through as the ToC has me interested enough that I am think of buying it.
    1. Jester David's Avatar
      Jester David -
      Quote Originally Posted by dave2008 View Post
      Sounds like you might be starting to get it - it is not MtG book. It is a D&D book about the Ravinica setting. You might have noticed, or not, that there is no mention of MtG on the cover. I understand your angst now. You thought you were getting a MtG book, and that is not what they made. It is not for you, and that is OK. I don't play MtG for published settings or APs, but I will definitely look through as the ToC has me interested enough that I am think of buying it.
      Ummm.... Magic the Gathering is repeatedly mentioned in the sample page we have, linked in the first post.
      And Magic the Gathering is mentioned on the cover. It’s mentioned before D&D on the back cover.
      And the name of the product on Amazon is: “Dungeons & Dragons Guildmasters' Guide to Ravnica / D&D/Magic: The Gathering Adventure Book and Campaign Setting”

      Arguing it is a Ravnica book and not a MtG book feels like arguing a Dragonlance product isn’t a D&D product.

      It’s not a MtG card game product but it is very much part of the same brand.
    1. MidwayHaven's Avatar
      MidwayHaven -
      Quote Originally Posted by Kramodlog View Post
      But the more I think about the guilds, the more I think of WotC's RPGsport/streaming/competition thing they want to do.
      WotC is not hosting the RPGSports duels. It's been mentioned multiple times already.
    1. Parmandur's Avatar
      Parmandur -
      Quote Originally Posted by Jester David View Post
      Ummm.... Magic the Gathering is repeatedly mentioned in the sample page we have, linked in the first post.
      And Magic the Gathering is mentioned on the cover. It’s mentioned before D&D on the back cover.
      And the name of the product on Amazon is: “Dungeons & Dragons Guildmasters' Guide to Ravnica / D&D/Magic: The Gathering Adventure Book and Campaign Setting”

      Arguing it is a Ravnica book and not a MtG book feels like arguing a Dragonlance product isn’t a D&D product.

      It’s not a MtG card game product but it is very much part of the same brand.
      Dragonlance SAGA was not a D&D product.
    1. Li Shenron's Avatar
      Li Shenron -
      Quote Originally Posted by Jester David View Post
      Name: Ravnica ToC.jpg ► Views: 30418 ► Size: 675.0 KB


      Races: Centaur, minotaur, simic hybrid, and vadalken races.
      Subclasses: Clerics of order, druids of spores.

      60-pages on the guild
      24-pages on the city/world
      10-pages of magic items
      70-pages of NPCs and monsters.
      Interesting... with perhaps less than half the crunch of even the SCAG, it looks almost a rules-free / edition-agnostic product.
    1. flametitan's Avatar
      flametitan -
      Quote Originally Posted by Parmandur View Post
      It's the Guilds, yes. Their interlocking, pseudo-Cyberpunk web of relationships is a different setting for D&D.

      Honestly, I don't expect to run or play in Ravnica anytime soon (though I have some thoughts percolating about retooling Dead in Thay from TftYP for Ravnica). But I am interested in the fluff, the player options and the monsters. The procedural generation tools can have definite use as well.
      Right, I see. I'll have to take a deeper look when the book comes out, but right now the guilds feel like a bit of a weak hook. The interplay between factions with differing goals and ideals is a crux of many settings to me, so it feels odd to go, "yeah, this setting's interesting thing is that it has factions."

      Part of that, though, is because when I look into whether a setting interests me or not, it's the encouraged style of campaign that interests me, rather than a setting element. This book focuses heavily on the factions element, and seems to lack in the interesting locales (unless the Tenth District is more varied than the name implies), and I know nearly nothing of what sort of genre the setting wants to encourage, though I imagine political intrigue is going to be a focal point.
    1. Parmandur's Avatar
      Parmandur -
      Quote Originally Posted by flametitan View Post
      Right, I see. I'll have to take a deeper look when the book comes out, but right now the guilds feel like a bit of a weak hook. The interplay between factions with differing goals and ideals is a crux of many settings to me, so it feels odd to go, "yeah, this setting's interesting thing is that it has factions."

      Part of that, though, is because when I look into whether a setting interests me or not, it's the encouraged style of campaign that interests me, rather than a setting element. This book focuses heavily on the factions element, and seems to lack in the interesting locales (unless the Tenth District is more varied than the name implies), and I know nearly nothing of what sort of genre the setting wants to encourage, though I imagine political intrigue is going to be a focal point.
      It's not just that they are ten factions, it is that these ten factions are everything: government, business, religion...all of it. The Ecumenopolis is a unique factor, from r D&D settings. The chapter following the location Gazeeter (the Tenth District is a megacity itself!) is apparently chock full of procedural generation tables, as in Chapter 3 of the DMG, to help with generation of Urban Fantasy adventures based around the Guilds.
    1. Paul Farquhar's Avatar
      Paul Farquhar -
      Quote Originally Posted by Kramodlog View Post
      I'm glad to be the first one to tell you Ravnica is in the MtG universe and that MtG has had a few blocks set on Ravnica since then. Welcome to 2005!
      Congratulations on your attempt to use sarcasm to disguise the fact that you have no answer to my challenge.

      Ravnica was a MtG setting. Now it is a D&D setting. And the marketing has been perfectly clear about that from the start, that this would be a D&D book, not a MtG book, and it wouldn't be adding planeswalkers or coloured magic to D&D.

      You can argue that it's a bad decision, you can state without argument that it's not what you want (I wanted Dark Sun, but we rarely get what we want, welcome to Real Life), but you can't argue that MtG-in-D&D was promised without gross dishonesty.
    1. flametitan's Avatar
      flametitan -
      Quote Originally Posted by Parmandur View Post
      It's not just that they are ten factions, it is that these ten factions are everything: government, business, religion...all of it. The Ecumenopolis is a unique factor, from r D&D settings. The chapter following the location Gazeeter (the Tenth District is a megacity itself!) is apparently chock full of procedural generation tables, as in Chapter 3 of the DMG, to help with generation of Urban Fantasy adventures based around the Guilds.
      Yeah, that still doesn't quite make me excited for Ravnica itself, sorry. The factions controlling everything, again, does not make me think, "Oh, that's unique to Ravnica!" Again, the interplay of different factions and how they try to influence and manipulate each other feels like a core part of worldbuilding. The Ecumenpolis is cool, yes, but what does expanding the city out to cover the world add that a regular urban campaign doesn't? Nevermind that the book itself doesn't seem to really care about the fact that it's a world spanning city, though the table of contents makes it hard to judge.

      Perhaps it's just not a setting for me, but I'm still not really seeing the appeal for it that I couldn't get out of, say, playing in Sharn.
    1. dave2008's Avatar
      dave2008 -
      Quote Originally Posted by Jester David View Post
      Ummm.... Magic the Gathering is repeatedly mentioned in the sample page we have, linked in the first post.
      And Magic the Gathering is mentioned on the cover. It’s mentioned before D&D on the back cover.
      And the name of the product on Amazon is: “Dungeons & Dragons Guildmasters' Guide to Ravnica / D&D/Magic: The Gathering Adventure Book and Campaign Setting”

      Arguing it is a Ravnica book and not a MtG book feels like arguing a Dragonlance product isn’t a D&D product.

      It’s not a MtG card game product but it is very much part of the same brand.
      My mistake on the marketing end then! I need to do a bit more research before I post. I just looked at the front cover and didn't see anything about MtG.
      However, if I were not on these forums and I came across this book in my FLGs I would have no idea it was MtG setting. I still think there is some significance in that.
    1. thebakeriscomingforu's Avatar
      thebakeriscomingforu -
      Looking at the above Table of Contents I'm not surprised by the lack of Ravnica lore since there will be a Ravnica lore book released in January. Wizards puts out the MTG lore books misnamed as "The art of Magic the Gathering- setting name" whenever it visits a new plane. If people want more lore and more art from the setting then they will have to look here: https://www.amazon.com/Art-Magic-Gat.../dp/1974705528
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