New Hobby Releases In Stores & PDF Spotlight: 22nd October 2018

A rundown of the New Releases that should be hitting games stores this coming week! Board games, card games, RPGs, Wargames, Miniatures and collectible games... hopefully something for everyone! In addition to the games hitting your local store we also take a look at a few RPG PDF releases from the last week that we hope may be of interest.

For more information about any of the physical products please contact your local games store.



ROLE PLAYING GAMES PDF SPOTLIGHTS

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Neon City Outlaws
Dusk City Outlaws Supplement
By Scratchpad Publishing

The Neon City Outlaws supplement for Dusk City Outlaws presents an alternate setting for the game, a dystopian cyberpunk city where the crew takes on Jobs targeting the monolithic corporations and the execs that run them. This supplement is a setting hack for the game, providing guidance for how to convert the materials included in the Dusk City Outlaws core game to the cyberpunk setting. The conversion book goes into detail about the nature of the city and its authorities, the people that inhabit it, and the technologies that underpin the city's cyberpunk essence.

Included for use with the Neon City Outlaws setting hack are:​


  • [*=center]Conversion guidelines for translating scenarios from Dusk City Outlaws to the cyberpunk setting of Neon City Outlaws
    [*=center]Eight brand-new cartels, designed specifically for the Neo-Dunhaven setting
    [*=center]17 revised and altered specialties, adapted for the Neo-Dunhaven setting
    [*=center]Detailed rules changes necessary for the cyberpunk setting for the game
    [*=center]Major Complications and Plot Twists
    [*=center]Eight enemies for use in Neon City Outlaws scenarios

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Cavaliers of Mars
Core Rulebook
By Onyx Path Publishing

Return now to dying Mars in its last age of glory. A world of flashing swords and choking sands, of winking courtesans and lantern-lit canal cities. Mars, where romance and heartbreak are two sides of the same obsidian chit.

Where lost cities are buried in the dunes, and dry oceans stretch out between the last daring bastions of civilization. Where the First Martians, the monument-builders, are but a faded memory. And the Red Martians have become decadent and capricious in their last days.

Find yourself digging for someone else’s treasure in the lost tombs of Chiaro, or spitting defiance at the Roundhead priests of wild Ziggur, or dashing across the towered crypts of Vance with your long-lost lover. Lock steel with the Princess Invincible, even as your hand reaches towards your flintlaser for insurance.

Cavaliers of Mars includes:​


  • [*=center]A vibrant setting with cultures, careers, characters, and dozens of locations, all organized to get you right into the world of Mars!
    [*=center]An all-new system combining your character’s motivations, history, and beliefs with strategic swashbuckling action!
    [*=center]Astrology, crafting, psychic powers, and much more!

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Fantasy AGE Encounters: Ancient Shadows
Fantasy AGE Adventure
By Green Ronin

Fantasy AGE Encounters are short "side quests" that can be used as is or expanded into longer adventures.

Ancient Shadows: The village of Crows Crossing lies near a site of ancient ruins and standing stones. Someone has explored where they should not have, and the heroes must decide what to do, lest something terrible be unleashed upon the world.

Ancient Shadows is a Fantasy AGE RPG adventure for heroes of levels 5-8.

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Unbound
Masks: A New Generation Supplement
By Magpie Games

Supers know that Halcyon City, the greatest city in the world, doesn’t just exist in this dimension. It’s a nexus of the multiverse, where an enterprising dimensional shifter could hop around to all manner of other words, with other problems, other powers—other versions of you.

Here are four such worlds, strange mirrors of our own Halcyon City. They beckon, to show you what is, and what could be…

Unbound is a sourcebook for the roleplaying game Masks: A New Generation that shows off four new and different ways to play Masks. The base game assumes that you’re young superheroes in Halcyon City, but with these playsets, you can play entirely new stories, still all centered around issues of identity and finding yourself.
In this book, you get:​


  • [*=center]Four new playsets, including the alien-resistance story of Iron Red Soldiers; the gritty street-level crime drama of Spiderweb; the teen antics of Phoenix Academy; and the cosmic roadtrip adventure of Apocalypse Sonata.
    [*=center]Three new limited edition playbooks to add to your game of Masks, along with advice for using them in your game.

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Dark Decade: From Dust To Dawn
WOIN Setting & Adventure
By EN Publishing

Welcome to the Dark Decade

The 1980s were a dark time, with the shadow of nuclear annihilation, and the constant give and take of the Cold War, Central American Guerrilla Uprisings, corporate greed and the rise of MTV. ­

There is, however, another danger, more evasive, but more immediate. There is a dark and supernatural subculture that lives parallel to our own, a world of vampires, ghouls, monsters, mad scientists and demons. Only the heroes—using their divinely inspired, sorcerous, or technological abilities—can keep these hidden, but deadly, forces of evil at bay. This adventure takes place in 1980s New York City, and enmeshes the players deeply into the modern horror genre as vampires and worse prey on the populace.

Includes new Dhampir and Werewolf heritages along with the Vampire Slayer, Demonologist, Exorcist, Guardian, and Sorcerer careers.

The adventure From Dust to Dawn takes the characters from the streets of New York into a dark section of the New York Underground, a hidden corner of the world away from prying eyes, as they track down a dangerous new drug that transforms the youth of today into psychotic killers.

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The Black Forest (Theater Knights III)
The Dark Eye Adventure
By Ulisses Spiele

“We seek the bravest!”—with these words, the temple of Rondra in Firunen summons entrants from all corners of the land to test their mettle in a holy tournament and determine whom among them is, indeed, the bravest. At stake is an exclusive, hereditary license to sell steel in the city of Firunen.

The party arrives just in time for the contest and meets an old friend—Alriksej Jantareff, a Norbard merchant. He takes huge risks to enter the tournament and needs the party’s assistance to win. What starts out as a small, annual celebration honoring the long-extinct Order of the Theater Knightssoon turns deadly…

This exciting chapter in the epic Theater Knights Campaign propels the characters deeper into the mystery of the Awakening and sets the stage for war with an insidious cult.

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Above The Law
Through the Breach Sourcebook
By Wyrd Miniatures

Above The Law takes you inside the most powerful organization on either side of the Breach: the Guild of Mercantilers. This book expands on the options presented in the Core Rules and provides detailed descriptions of the Guild, its history, and its operational procedures. Inside you will find new options for character creation, including new Pursuits, an array of Magia and Immuto, and a wide assortment of dangerous and deadly weapons.

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Trailer Park Shark Attack!
Savage Worlds Adventure
By Dog House Rules

The trailer park is flooded with sharks! Can you survive? Pick a character at random. If you get chewed in half by a shark, pick another 'Parker and keep playing!


TPSA! is a disaster shark adventure designed for use with Savage Worlds. This three-scenario adventure comes with printable tabletop maps, paper-shark minis, and 24 pre-generated character cards ready for printing and assembling the character deck. Once you sink your teeth into it, you can play Trailer Park Shark Attack! again and again.

In this fast, furious and fun adventure the GM gets to pick from three different scenarios and various scenes, complications and dilemmas to make your own special adventure in a flooded trailer park.

The adventure includes 8 incidents that the GM can weave into any of the three scenarios. Also, the Scavenging rules give the characters (we call them 'Parkers) a chance to find useful items in the flooded park. That is, 'Parkers willing to brave the shark-infested waters.

You can't swim? You might wanna start sayin' your prayers!

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Scorpions of Perdition
Starfinder Adventure
By Legendary Games

What’s Down In Those Mines; It Ain’t of This World

A strange craft fallen from the stars, long the home of a tribe of monstrous mutants worshiping the long-forgotten technology in its ruined bowels, has birthed a new and fearsome scourge. Alien prisoners once bound in its holds have escaped from the derelict, bringing terror and death to a poor mining town while a lone android marshal wanders the wasteland seeking these escaped interplanetary convicts. The heroes find themselves stalked in turn by an unearthly abomination in a twisting catacomb of mines and must dare the precarious ruins of the dangling spacecraft embedded in the cliffs if they are to stop the conquering forerunners of an ancient empire buried centuries ago from rising again to pick up where they left off... with world domination!

Scorpions of Perdition is a Starfinder Roleplaying Game adventure for 8th to 9th-level characters by Alex Riggs and Nicolas Logue that blends pulp action, gritty western, and tense horror with sci-fi for an exciting adventure on the edge of the barren lands on the savage frontier of your Starfinder campaign!

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Super Retro Sourcebook Vol. 2
Pathfinder Sourcebook
By Higher Ground

Welcome to Nestalia, a land of retro adventure. A land that will indulge your NES-talgia and bring you back to a simpler time when games came complete in the box and your television screen was filled with 8-bit wonder. If you long for a time that feels not so long ago, and long for controllers with two buttons, then the Retro Sourcebook is definitely for you.

With volume 2 of the Pathfinder Retro Sourcebook, you'll gain access to 1 nostalgic new race, all new equipment to save the world of Nestalia from evil 8bit villains.

The Super Retro product line is intended to take a nostalgic look at iconic video games of the past and bring elements of those games to life in your Pathfinder campaigns. Each volume will include monsters, spells, locations, equipment, magical and much more!

Volume 2 forcuses on our favorite blue cyborg buddy and includes elements that add to the core Pathfinder book, and brings characters into the world of Nestalia with an introduction and a book full of new options to give your characters a nostalgic, retro makeover.

What's inside Volume Two:


  • [*=center]Monsters pulled from our favorite retro cyborg game.
    [*=center]A new robotic race based on your favorite blue cyborg hero!
    [*=center]New enemies designed to combat the Master Cyborg race!
    [*=center]All new equipment for the Master Cyborgs including add-ons and upgrades!

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Paranoia Second Edition
Core Rulebook
By Mongoose Publishing

The Roleplaying Game of a Darkly Humorous Future

SERVE THE COMPUTER
THE COMPUTER IS YOUR FRIEND

The first edition of Paranoia is perfect and without flaw in every respect. The Computer says so. The Computer says the second edition is even more perfect. Do you doubt The Computer?

In the second edition, citizens will find streamlined rules, better organization, improved graphics, and oodles of staging hints and gamemastering tips.


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ROLE PLAYING GAMES

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Numenera : Discovery
Core Rulebook
By Monte Cook Games

Numenera Discovery is a revision of the original Numenera corebook, which will soon be out of print. Numenera Discovery improves the clarity of the game rules and dramatically increases the options available to players. Nanos, Jacks, and Glaives are overhauled, with expanded abilities. Many foci and descriptors are reworked. Numenera Discovery gives you more options, clearer rules, new adventure content, and expanded coverage of the Steadfast and the Beyond.

But this isn’t a new edition. There have been no substantive changes to the way the game plays mechanically, or the way NPCs, creatures, cyphers, artifacts, and other items work. And the setting isn’t changing either. This means you can keep using your bestiaries, adventures, card decks, character portfolios, and books like Into the Night, Technology Compendium, and Jade Colossus, and we will not issue any “second editions” of our supplements. And you can use future supplements with the existing Numenera corebook, if you choose to keep using it instead of Numenera Discovery. You don’t even have to make any changes to your current character—although you’ll now have more options as your character advances.

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Numenera : Destiny
Core Rulebook
By Monte Cook Games

Become a part of the setting, and help shape the future of the Ninth World. The people of the Ninth World are locked in a medieval-like state, a world of struggle and danger and often suffering—all in the shadows of the prior worlds’ wonders. Numenera Destiny allows you to build adventures and campaigns in which players don’t just explore the wonders of the past—they utilize them to help lift the Ninth World out of darkness. You can make the world a better place. Help a community defend itself from abhumans or the iron wind. Create centers of learning or trade. Innovate, build, and protect. Manage an entire community and help it prosper and grow—or simply create new cyphers, a cool base, or maybe a vehicle for your adventuring group. Numenera Destiny will allow you to take what you discover and make use of it, for yourself or the future of the Ninth World.

Discovery through exploration of the weird and wondrous remnants of the prior worlds—is the core of Numenera play, but now Numenera Destiny gives you new things to do with your discoveries, and entirely new and epic ways to structure your game. You’ll discover materials, power sources, and treasures that you can utilize in a entirely new, robust crafting and building system. And Numenera Destiny introduces the Arkus, Delve, and Wright—three new character types—along with a number of new descriptors and foci geared toward this innovative style of play.

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Building Tomorrow
Numenera RPG Something
By Monte Cook Games

Terrible beasts. Abhumans. The iron wind. Ancient machines that lurch to life unexpectedly—or leave communities desperate when they catastrophically fail. The Ninth World is awash in dangers left by the prior worlds. But these ancient remnants also hold the keys to the future. Those brave enough to discover and study the amazing structures, weird devices, inscrutable automatons, and extradimensional gateways can unearth the knowledge and materials to build the future. Discover new kinds of numenera items, along with the plans and materials to construct them yourself. Explore the ruins of the prior worlds, uncover their mysteries, and from their secrets begin to build a new tomorrow for the beleaguered people of the Ninth World.

Building Tomorrow includes:​


  • [*=center]Nearly 300 new numenera items to discover or craft. Cyphers, artifacts, and plans!
    [*=center]High challenges that threaten isolated communities. Build adventures or entire campaigns around these threats.
    [*=center]New communities to expand your idea of a Ninth World locale. Visit Kaustrin, which orbits a black hole, or Skyam—an entire town hardly bigger than a grain of sand.
    [*=center]More cool options for gameplay, including creature followers, GM intrusions for crafting, and numenera waste sites.
    [*=center]Biological and otherspace numenera items, plus new varieties of iotum and more plans for installations, vehicles, and automatons.

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FAITH: The Sci-Fi RPG 2nd Edition
Core Rulebook
By Burning Games

The Core Book is the centerpiece of FAITH, and it will allow you and your friends to play bold adventures in its universe. It covers the rules and mechanics of the game, the setting and story of the universe, and everything in between. Beautifully illustrated, it will allow you to dive into a sci-fi setting with political intrigue, high octane action and strategical gameplay.

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Tiantang Sourcebook
FAITH: The Sci-Fi RPG Expansion
By Burning Games

Tiantang is the buzzling megacapital of the corvo, a massive sprawl of millions of kilometers that orbits around the corvo sun as part of a massive dyson ring, where the richest and poorest coexist in incredible ways. The rules of Kaliva apply: every bug for itself is the norm. Megacorps tacitly rule over all living beings, mafias control every inch of the underworld, terrorists and freedom fighters lurk in the shadows, secret plots are hatched to use every conceivable and inconceivable mean to gain more money... but the shadow of a silent, digital menace is approaching... Icarus.

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Modern AGE Game Masters Kit
Modern AGE Supplement
By Green Ronin

This Game Master’s Kit is the key accessory for your Modern AGE campaign. It features a three-panel hardback screen that puts critical game information in front of you, and hides the adversaries and surprises your game's heroes will face. It also includes 6 quick reference cards that put stunts and actions at your fingertips, and a combat tracker that you can write on with wet or dry erase markers. Organize your Modern AGE game with style!

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Fantasy AGE Companion
Fantasy AGE Supplement
By Green Ronin

The Fantasy AGE Companion provides a plethora of new rules and play options for your Fantasy AGE roleplaying game campaign. This book expands upon the core Fantasy AGE rules and provides alternative game systems so that you can build rules and characters which fit any setting and genre you desire. This book contains the following:


  • [*=center]New character races for Fantasy AGE, from the primal Beastfolk to the mechanical Orean.
    [*=center]New Talents and Specializations, including Bard, Diplomat, Gunfighter, and Martial Artist.
    [*=center]New magical Arcana, new spells for existing Arcana and new forms of magic. Channel power from the gods or learn the Death Arcana to become a necromancer.
    [*=center]Advanced rewards, including honorifics such as Master of the Blade, titles, and organizational memberships, which give characters power and respect in your game world.
    [*=center]Mighty artifacts which demand epic quests—and their dangerous drawbacks.
    [*=center]Rules for mass combat and organizations, which place the fate of thousands in characters’ hands.
    [*=center]Vehicle, chase, and structure rules covering everything from steampunk car chases to chariot races and attacks on castle walls.
    [*=center]Rules for Relationships, followers, and antagonists, which let you design boon companions and dire enemies.
    [*=center]Numerous ways to customize Fantasy AGE’s rules. Organize stunts into packages, adjust the game’s lethality, and more.

This book opens the way to new genres and campaign styles. Run a steampunk campaign with gunfighters and clockwork cars, or a battle of good versus evil featuring divine magic and Blooded characters, descended from dark and angelic beings. The choice is yours!

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Kill Code
Shadowrun
By catalyst Game Labs

The Matrix is unknowable because it is infinite. There is always one more corner behind which things can hide, one more hole where secrets can be buried. Your job isn’t to know everything about the Matrix—it’s to know more than the people you are hunting. Or who are hunting you.

Kill Code will help give Sixth World hackers the edge they need to stay alive and get ahead. From a guide to Matrix basics and operations to more ways to build ace deckers to dozens of new options for technomancers, the book can help everyone who tries to make their living on the Matrix, providing something to give them an edge when riding the Matrix’s datastreams. They’ll also learn about who their opposition might be—and how they might be attacked. The Matrix is full of kill codes waiting to be executed. Just as with the Sixth World’s many firearms, your job is to make sure they’re pointed in the right direction when they go off.

Kill Code is an advanced Matrix sourcebook for use with Shadowrun, Fifth Edition.

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The Corpse That Love Built
Dungeon Crawl Classics Halloween 2018 Module
By Goodman Games

A level 2 adventure for DCC RPG – specially themed for Halloween horror!

The perfect October release!

The town of Portnelle is living in a state a fear. Several citizens have been abducted—some never to been seen again, while others are found as corpses, often with missing limbs.

When a senile town priest warns that he’s received a vision that the geriatric recluse Dr. Lotrin Von Geisterblut is behind the abductions, there are many who do not believe the accusations. However, when the town is set upon by wicked fiends foretold in his vision, attitudes quickly change, and swords are raised. Perhaps it’s time to storm the castle after all…

This level 2 adventure is a story of Gothic horror which pits the characters against monstrosities created by an ancient madman. Will the characters be able to survive the macabre horrors found in the laboratories that spawned The Corpse that Love Built!

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Knights of the Dinner Table Bundle of Trouble #59
Comic Anthology
By Kenzer & Co.

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Knights of the Dinner Table Bundle of Trouble #60
Comic Anthology
By Kenzer & Co.


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BOARD & CARD GAMES

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Axis & Allies & Zombies
2-5 players, ages 12+, 90-180+ minutes
By Hasbro / Avalon Hill

In Axis & Allies & Zombies, a new take on the iconic World War II strategy board game, each player takes command of one of the major powers, joining either the Axis or the Allies. Players then fight for victory against the opposing faction and a terrifying new foe: zombies. In this game that features streamlined game play, curveballs like chainsaw tanks and zombie mind control rays, and a zany storyline, will players survive the onslaught or succumb to the uprising?

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Moonshae Storms
DragonFire Campaign
By Catalyst Game Labs

The Moonshae Storms campaign builds off of An Ancient Evil Arises from the base game, as your continuing quest takes you to new lands. A brewing conflict threatens to drown the Moonshae Isles, as lycanthropes and their fomorians allies seek to change the balance of power. Will you tip the tide?

Moonshae Storms is the first Dragonfire Campaign Box. Face encounters from the all-new Mountain environment, and get fully equipped with new Market cards and Magic Items! Also included are eight new Character screens, introducing the Barbarian Character Class, as well as alternative human races: the Folk and Northlanders!

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Shadowrun Crossfire Prime Runner Edition
1-4 players, ages 13+, 30-60+ minutes
By Catalyst Game Labs

This Prime Runner Edition of the Shadowrun: Crossfire Deckbuilding Gamefeatures updated and revised rules, redesigned character cards, and new missions designed to streamline the game and make it more accessible.

The shadows of the Sixth World have every kind of danger you can imagine: ultra-violent gangers, flesh-eating ghouls, mages that summon spirits from toxic waste, backstabbing corporate raiders, hard-nosed police officers, and even dragons. You don't have much — mainly your guts, your wits, and your friends — but maybe that's enough. Between you and your teammates, you can sling spells, hack the Matrix, talk a tiger out of his stripes, and bring down a charging ork from a hundred yards away. Will that be enough to face down the worst the mean streets can throw at you? You're about to find out.

Shadowrun: Crossfire is a cooperative deck-building card game for one to four players set in the gritty, cyberpunk fantasy world of Shadowrun. Play a shadowrunner team and take on tough jobs such as protecting a client who's marked for death, shooting your way out of downtown when a run goes sour, or facing down a dragon. In each game you'll improve your deck with a mix of strategies, while earning Karma to give your character cyber upgrades, physical augmentations, magical initiations, weapons training and Edge.

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Refit Kit
Shadowrun Prime Runner Edition Supplement
By Catalyst Game Labs

Shadowrun: Crossfire Prime Runner Edition tweaks the rules, adds more missions, and makes other updates to the popular Shadowrun: Crossfire cooperative deck-building game. To make sure all players can join in the fun together, the Prime Runner Refit Kit contains just the changed items, so that those who already own the game can buy only the items they need to get on the same footing as other players.


  • [*=center]Includes the rulebook from the Prime Runner Edition so that players can quickly learn the changes. Adds two new missions.
    [*=center]Provides new character screens, redesigned for ease of use tracking damage and also to provide a stronger visual element during gameplay
    [*=center]Includes changed cards resulting from different rules tweaks that players can quickly integrate into their games.

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New Canton
Brass Empire Expansion
By Rock Manor Games

The serene frontier town of New Canton has discovered a vast deposit of Brass. The discovery of Brass brings with it the inevitable influence of corporate greed and espionage. Powerful corporate factions desperate to control this natural resource are already sending their emissaries to the region. In an effort to secure New Canton’s Brass, each corporation has selected an employee for the task of establishing mining operations in the region.

In New Canton, a deluxe campaign expansion to Brass Empire, you select a hero and play through an epic legacy story of greed, corruption, love and tragedy. As you play through the twelve game legacy campaign, you will be changing the rules, unlocking cards, customizing decks and progressing through a unique character's story between every match. Your story doesn’t end with the campaign. When the campaign is over, all of the cards you unlocked can be added to the original Brass Empire like a traditional card game expansion. Furthermore, You NEVER destroy any components and can play the campaign again and again from a different character’s perspective.

New Canton adds a 6th corporate faction and supports play for up to 6 players and also introduces several new card types and game mechanics. What lies beneath New Canton is up to you to discover.

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Riders
Arcadia Quest Supplement
By CMON

Arcadia Quest: Riders is a new modular expansion for Arcadia Quest and Arcadia Quest: Inferno, and requires either core set to play.

Each Guild will get a mount. Mounts allow a Hero to saddle up and ride into battle in style. Mounts all have a shove-style ability, being able to clear other characters out of the way. They will also all have a unique ability, giving each Mount something cool they can do. And, like the Pets, they will have specialized gear that they can use to enhance their abilities and increase their survivability on the battlefield.

Along with the mounts, the expansion will also have two brand-new heroes, as well as a brand-new major villain and a brand-new minor villain. The set also comes with a new 6-mission campaign. There are alternate scenarios for use with other Arcadia Quest expansions as well: if you have the Pets expansion, there’s an alternate version of one of the scenarios that makes specific use of that material. Same goes for Beyond the Grave. And if you have both, there’s yet another alternate scenario you can try out.

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Kick-Ass: The Board Game
1-4 players, ages 18+, 60-90+ minutes
By CMON

New York City is being overrun with criminals. The Police Department either can't handle this new wave of crime, or has been corrupted from the inside and refuses to help. In these troubled times, certain individuals have stepped up to keep the streets safe...while making sure they aren't late to work, or they don't miss another dinner date. Saving the day isn't easy when you've got an active social life to maintain.

In Kick-Ass: The Board Game, players take on the role of one of seven masked vigilantes trying to keep New York City safe. Working together, they must keep the Evil Boss' plan from coming to fruition. Each round, they travel to the various districts on the game board, beating up minions, doing good deeds for the citizens, and trying to keep their personal life from falling apart. It's a difficult task, but luckily, they've got their friends to help them out.

The game includes five different bosses, and all of the different heroes, bosses, mini-bosses, and minions are represented by miniatures. Each of the seven heroes has unique gear and activation cards that they can use.

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Nyctophobia
3-5 players, ages 10+, 30-45+ minutes
By Pandasaurus Games

Welcome to the experiential table top game that is going to redefine what it means to play a game. Nyctophobia, which means "fear of the dark", is a cooperative game of survival in which up to four players must work together to escape a maniacal predator chasing them in a pitch-black forest. But there's a wrinkle: Would-be survivors play the game with blackout glasses. Players cannot see the board and have to rely on touch to navigate their way to safety. So, are you afraid of the dark?

In more detail, Nyctophobia is a cooperative tactile maze game for 3 to 5 players. All but one of the players play the game completely unable to see the board. The blinded players make up the Hunted team. They are tasked with finding the car space on the board and surviving until the police arrive to rescue them. The sighted player is the Hunter, who is tasked with chasing down the Hunted and reducing one of the Hunted to zero health before the police arrive.

Nyctophobia includes two versions of the Hunter that you can use: the axe murderer and the mage. The axe murderer is stalking you and your friends in the forest, plodding forward without care or thought, chopping down the trees that separate you to get to you all the quicker; this is the most basic and carnal of all of the experiences you can encounter in Nyctophobia. The mage, by contrast, is a trickster. It's not enough for the mage to hunt her victims. Messing with their mind, manipulating the forest around them, and leaving the blind opponents more lost than when she found them is her aim. The mage can rotate the map, move trees around the forest, and generally confuse the players.

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Chronicles of Crime
1-4 players, ages 14+, 60-90+ minutes
By Lucky Duck Games

Chronicles of Crime is cooperative game of crime investigation, mixing VR experience and board gaming.

With the same physical components (board, locations, characters and items), players will be able to play plenty of different scenarii and solve as many different crime stories.

They will start the app, choose the scenario they want to play, and follow the story. The goal being to catch the killer of the case they have been given in the shortest short time possible.

Using the Scan&Play technology, each component (locations, characters, items, etc.) has a unique QR code, which, depending on the scenario selected, will activate and trigger different clues and stories. That means players will be able to get new stories way after the game is release simply by downloading the app's updates, without any shipping of new physical components involved.

The VR experience only requires a mobile phone. Players simply put the VR glasses provided inside the game onto their mobile device, and put the VR glasses on their nose, holding their mobile device in front of their eyes, to immerse themselves in the game's universe and search for clues in a virtual world.

Each session last around 1h to 1h30 minutes and many scenarios are connected to each others in order to tell a much bigger story.

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Virtual Reality Module
Chronicles of Crime Expansion
By Lucky Duck Games

The Virtual Reality Module allows you to look at the crime scenes in a much more immersive way.

Attach the VR Glasses to your mobile device and look at the crime scene all around you just like if you were there!

There's also an exclusive scenario, impossible to get otherwise.

Compatible with most of the recent 4.5’’ to 5.5" Android and iOS smartphones with sensor functionality (accelerometer and gyroscope).

Resolution: minimum 720p | comfortable 1080p | optimum 1440p.

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10th Anniversary
Dixit Expansion Set
By Libellud

Dixit… a surprising, enchanting and evocative game to be enjoyed with friends and family alike. This multi-award winning party game returns with Dixit: 10th Anniversary, an 84 card expansion pack.

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Koi
1-4 players, ages 10+, 40-60+ minutes
By Smirk & Laughter Games

As a koi fish, you spend your days (turns) swimming to and fro by playing a number of movement cards, with the goal of gobbling up as many dragonflies and frogs as you can every day. Each movement card has from two to four programmed moves — straight, turn, rotate any direction and leap over a space — with some moves being mandatory when played and others being optional.

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Crisis Expansion 4
DC Deck-Building Game
By Cryptozoic Entertainment

DC Comics Deck-Building Game: Crisis Expansion Pack 4 introduces the keyword "Unity" for ongoing cards that get better as more teammates have them in play. The pack focuses on the Teen Titans and includes six superheroes from the Titans, original members of the group who are now all grown up and have something to prove.

Another fresh twist to gameplay comes in the form of personal crisis cards, which may directly affect only one character, but can still take down the whole team if players don't work together to solve the problem.

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The Queen’s Army
Feudum Expansion
By Odd Bird Games

Oh Bullocks! The Queen’s tyranny is spreading into every corner of the kingdom. Her foot soldiers scour the countryside to hunt the behemoth—the bewitched king that was once her husband! Your small band of rebels will need sharp wits and a bit of luck to save the king and reclaim the land’s virtue, as well as your own.

The Queen’s Army is a solo variant expansion to Feudum. The game pits you against Queen Ann in an epic battle to score the most veneration points over 5 epochs.

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Show & Tile
3-6 players, ages 8+, 20+ minutes
By Jellybean Games

Show & Tile is a party game for 3-6 players that's suitable for all ages! Each player takes two sets of tangram tiles, picks a word, and starts building. At the end of 90 seconds, put your tiles down and try to guess everyone's words!

Can't draw? No problem! Tangrams have been around for centuries, and can be used to construct anything you can imagine!

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Mini DiverCity
1-7 players, ages 8+, 15-20+ minutes
By Sphere Games

Time passes by quickly and industries are taking advantage of resources held in an archipelago of islands and its coral reefs. Your team of divers is fighting against time to protect the archipelago and turn it into a national park before the fishing, petrol and tourism industries get complete control of it and destroy the coral reefs.

Show the government that species diversity is wide enough to justify the coral reef transformation into a national park and you’ll win the game! If you fail, the industries will take over and exploit the islands and the coral reefs until the ecosystem is completely destroyed. Will you be able to demonstrate the extent of the coral reef diversity before it’s too late?

Discover the underwater world in this shorter, smaller and streamlined version of DiverCity! You'll only use cards and several tokens to try to accomplish your goal in Mini DiverCity.

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Covil: The Dark Overlords
1-4 players, ages 12+, 40-90+ minutes
By Vesuvius Media

You are the dark Overlord, and the ritual is complete. At your command, the Covil rises. A living and breathing fortress now profaned by the greed crystals. Inside its dungeons lies the gate to the dark lands where countless hordes of chaotic beings were enslaved for so long. This time you will have your revenge.

In Covil: The Dark Overlords, you will struggle for the supremacy of the regions surrounding an isolated town. Each player controls a Dark Overlord with unique powers and countless troops of minions to “defend the world from enemy hordes”, bring “peace and security to the territories” — at a cost, of course!

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Outposts
Covil Expansion
By Vesuvius Media

The Outposts is adding 8 Outpost meeples to Covil. These add a new strategy, allowing you to deploy your troops directly either from your Castle or from any of your Outposts. To build an outpost you need to control a territory and pay the relevant cost in Gold Coins.

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Chaotic Evil
Covil Expansion
By Vesuvius Media

It is time to get serious in your quest for dominance over the territories. With this Expansion, you can increase your playtime with the epic Mercenaries, add many more strategies and increase the challenges of being an Overlord.

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Dwar7s Winter
1-4 players, ages 13+, 30-45+ minutes
By Vesuvius Media

You built and defended your kingdom, and now that winter is here, you need to battle the harsh elements and chillingly scary monsters.

Dwar7s Winter is a hand-building, resource management game with tower defense elements in the gameplay. Each player wants to achieve more victory points, but the only way to survive the winter is to work together.

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Kings’ Struggle
3-6 players, ages 14+, 30-60+ minutes
By WizKids

Welcome to Kings' Struggle, a negotiation-focused card game with elements of trick-taking and set collection. The game is mechanically simple, with each player playing just one card per round, and each game lasting only seven rounds. Over the course of these seven rounds, players vie to win cards and earn gold through various means, which will score the victory points required to win.

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Gaping Dragon
Dark Souls: The Board Game Expansion
By Steamforged Games

Your fate has led you to the winding corridors of the flooded and labyrinthine Depths, distant from the light of the sun. Here you find the Gaping Dragon, an abomination hideously transformed by its ravenous hunger. Can you defeat this vile creature and escape its vicious maw, or will you fall to the endless voracity that lies ahead?

The Gaping Dragon Expansion is intended for use with Dark Souls: The Board Game.

This Dark Souls: The Board Game expansion features a terrifying new mega boss in the form of Gaping Dragon. Included are a new gigantic mega boss tile, deadly new boss behaviours, tokens for the new Corrosion condition, and unique new boss treasures.

The Gaping Dragon Expansion also adds new encounter cards which provide larger battles than ever before in Dark Souls: The Board Game. The tremendous scale of these encounters creates a whole new level of peril to you and your party. Are you up to the challenge?

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Black Knight
Monty Python Fluxx Expansion
By Looney Labs

"None shall pass!"

Thanks to the Black Knight Expansion, the Black Knight will finally start making an appearance in your games of Monty Python Fluxx! This Creeper is so in-your-face that NOBODY can win if he's in play...unless, of course, one of the six new Goals in the set requires him. He's joined by another oft-missed character: Tim the Enchanter! Tim causes things to explode! The ten-card pack even includes a couple of New Rules including "It's A Quest"!

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Rocky Mountains
Whistle Stop Expansion
By Bezier Games

The Rocky Mountains have always inspired with their majestic heights and seemingly insurmountable peaks.

The Rocky Mountains Expansion literally expands the Whistle Stopgameboard, adding a 3D mountain range to the game. These mountains provide a barrier that will challenge your West Coast aspirations, but can also provide lucrative rewards for those willing to cross them.

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Shadows of Brimstone: Forbidden Fortress Core Set
1-4 players, ages 12+, 120+ minutes
By Flying Frog Productions

Shadows of Brimstone: Forbidden Fortress is a new dungeon crawl adventure board game in the Shadows of Brimstone series. It can either be played on its own, as a stand-alone game, or it can be used in combination with any and all of the other Shadows of Brimstone products! It is fully compatible, in every way!

Players take on the role of courageous Heroes, fighting back a tide of evil creatures and demons that have invaded their world! Play as the stalwart Samurai Warrior, using your mastery of the Katana and your bushido code of honor to defeat your foes in combat, the nimble and deadly ninja Assassin, using stealth and speed as weapons, the Traveling Monk, a member of an ancient Yamabushi order devoted to fighting supernatural creatures wherever they may be found, and the powerful and mystic Sorceress, who wields Elemental Magik to crush her enemies

Set in Feudal Japan, the Heroes must brave the Forbidden Fortress; a feudal castle overrun with all manner of Demons, Ghosts, and Monsters inspired by Japanese myth and legend. The massive Oni, red beast-like ogres wielding giant clubs, stalk the halls, while deadly Tengu sword masters descend from the skies with their raven wings to attack the Heroes. Legions of Samurai Dishonored Dead rise from the grave, and writhing Acidic Tentacles burst from the floor to spit acid and feed on the Heroes with their razor sharp teeth. But at the heart of the fortress lie the most terrifying and epic foes of all; the Harionago, a ghostly, demonic woman, held aloft by the twisting strands of her animated hair, which is also used to entangle and slash at the Heroes with its vicious barbs, and the towering Living Statue, possessed by Darkness to break away from its posts, wreaking havoc and smashing the castle it was once built to protect!

View attachment 102587

Gateways into Madness
Shadows of Brimstone Expansion
By Flying Frog Productions

High-detailed plastic gateway models enhance your games of Forbidden Fortress. This box includes a full set of Japanese Gateways and Belly of the Beast Gateways along with a 15-card Mini-Expansion featuring some exciting new Encounters, Gear, Artifacts, and Darkness cards.

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Executives
The Networks Expansion
By Formal Ferret Games

The Networks: Executives, a full expansion for The Networks, changes the gameplay in a few ways.

First, the players all choose a Network Executive at the start of the game. Each Network Executive has their own advantages and drawbacks.

Second, there is a new deck of Show Cards with a different mix of Genres. Each Genre now has an equal chance of appearing, unlike in the base game where Reality and Sports shows were less common. However, Sports Shows now have a higher upkeep, and Reality Shows don't get you as many Viewers on average as another Show with a bunch of Stars.

Third, players no longer automatically get starting Public Access Shows, Stars, or Ads. Instead there is a starting "Pilot Season" draft in which players pick their starting TV shows. These starting Shows determine a player's starting resources, like Stars, Ads, and extra money.

Fourth, you now get a Mogul Card when you get your first 5-Show Genre Bonus or your second 3-Show Genre Bonus. These Mogul Cards act like supercharged Network Cards, so they're worth picking up!

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Subatomic: An Atom Building Board Game
2-4 players, ages 10+, 40-60+ minutes
By Genius Games

Subatomic: An Atom Building Game is a deck-building game in which players compete to build a number of available elements, which score them points.

Each player starts with the same small deck of cards that consist of proton, neutron, and electron cards. They use these cards to build upon their current atom (by playing these cards face-up as subatomic particles) in an attempt to construct one of the available element cards. Alternatively, players may use their hand of cards to purchase more powerful cards for later use (by playing them in combinations of face-down cards as energy and face-up cards as subatomic particles). Subatomic introduces a unique variation on deck-building with a highly accurate chemistry theme, with the ultimate goal of building elements to score points, but allowing many varying types of strategies.


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MINIATURES & MINIATURE GAMES

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Umber Berserkers
Song of Ice and Fire Miniatures Game Expansion
By CMON

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Lannister Mountain’s Men
Song of Ice and Fire Miniatures Game Expansion
By CMON

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Bolton Cutthroats
Song of Ice and Fire Miniatures Game Expansion
By CMON

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Bolton Bastard’s Girls
Song of Ice and Fire Miniatures Game Expansion
By CMON

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Bolton Flayed Men
Song of Ice and Fire Miniatures Game Expansion
By CMON

View attachment 102595

Prince Faolan
Runewars Miniatures Expansion
By Fantasy Fight Games

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1.4 FD Laser Cannon Team Unit
Star Wars: Legion Expansion
By Fantasy Flight Games

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E-Web Heavy Blaster Team Unit
Star Wars: Legion Expansion
By Fantasy Flight Games

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281101-0689 Kazak Spetsnazs (3)
Infinity Miniatures
By Corvus Belli

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281203-0735 Jeanne d’Arc 2.0 (Mobile Armor) (Spitfire)
Infinity Miniatures
By Corvus Belli

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280597-0733 The Hollow Men (4)
Infinity Miniatures
By Corvus Belli

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280691-0721 Rasyat Diplomatic Division (Boarding Shotgun)
Infinity Miniatures
By Corvus Belli

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280732-0731 Cube Jagers, Mercenary Recoverers (Submachine Gun)
Infinity Miniatures
By Corvus Belli

View attachment 102603

280860-0734 Rebots (2)
Infinity Miniatures
By Corvus Belli

View attachment 102604

280022-0742 PanOcenaia Military Orders 300Pt. pack
Infinity Miniatures
By Corvus Belli

View attachment 102605

281102-0738 Streloks, Kazak Reconnaissance Unit (K-9)
Infinity Miniatures
By Corvus Belli

View attachment 102606

281303-0741 Celestial Guards (4)
Infinity Miniatures
By Corvus Belli

View attachment 102607

280498-0736 Haqqislam Remotes (2)
Infinity Miniatures
By Corvus Belli

View attachment 102608

280693-0739 Noctifers (Spitfire/Missile Launcher)
Infinity Miniatures
By Corvus Belli

View attachment 102609

280733-0737 Aragato Senkenbutai (2)
Infinity Miniatures
By Corvus Belli

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280861-0740 Asuras (Hacker)
Infinity Miniatures
By Corvus Belli


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WARGAMES

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Ariovistus
Falling Sky Expansion
By GMT Games

Ariovistus expands Falling Sky to take 1-4 players back to Caesar’s first entry into Gaul, with a Helvetian migration challenging the Aedui and Germanic Tribes pressing close behind. New components and Faction enable one player to take command of the Germanic Tribes, while veteran Roman, Aedui, and Belgic players face unfamiliar strategic dynamics and deal with new events. For the heartiest, an extended scenario covers Caesar’s full time in Gaul—nearly a decade of resistance and revolt….

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COIN Update Kit
Cuba Libre and Distant Plains 1st and 2nd Printings Supplement
By GMT Games

This update kit includes the components necessary to upgrade both Cuba Libre and A Distant Plain to the 2018 versions. It includes the following:

Cuba Libre (For first and second printings)


  • [*=center]1 x Update booklet containing Rulebook Section 8 and Playbook 1 player example section
    [*=center]2 x Updated Player Aid Card 2 bots flowcharts (foldout)

A Distant Plain (For first and second printings)


  • [*=center]1 x Update booklet containing Rulebook section 8 and Playbook 1 player example section
    [*=center]2 x Bots Player Aid Cards (foldout)
    [*=center]1 x Random Map (single sheet)

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The Great War Centenary Edition
2 players, ages , 60+ minutes
By The Plastic Soldier Company

The Great War, the latest adaptation of Richard Borg's Command & Colours system, brings the epic battles of World War 1 to the gaming table, allowing players to portray important engagements throughout WWI history. The battles, included in the scenario booklet, focus on the historical deployment of forces and important terrain features of trench fighting in scale with the game system. The scale of the game is flexible and varies from battle to battle. For some scenarios, a few infantry units may represent an entire wing of a larger battle, while in other scenarios a unit may represent just a few brave soldiers going over the top.

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French Army
The Great War Expansion
By The Plastic Soldier Company

A new expansion for The Great War game introducing the French Army, The Battle of Verdun, and brand new units for the French, British, and Germans.

View attachment 102615

French Tanks
The Great War Expansion
By The Plastic Soldier Company

The Great War French tank booster pack - contains 2 x assembled and basic painted 1/100th scale (15mm) tank models. One each St Chamond and Schneider


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COLLECTIBLE CARD, MINIATURE & DICE GAMES

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Aliens of the Imperium
Traveller CCG Expansion
By Horizon Games

The Third Imperium is a cosmopolitan society of over 10,000 member worlds. Travellers are bound to encounter all manner of unusual cultures, strange creatures and unique alien races. Although these situations can be fraught with danger, the smart Captain can find fast friends and the chance to make a tidy profit from the diverse sophonts of the starts.

Aliens of the Imperium adds 19 new Captains Cards and 1 new Adventure Card, expanding on some of the alien races inhabiting the empire.

This set includes:
Three copies each of 19 Captain’s Cards
Three copies of 1 Adventure Card.

View attachment 102617 View attachment 102618

Card Sleeves A (Captains Card Back) / Card Sleeves B (Adventure Card Back)
Traveller CCG Accessory
By Horizon Games

A pack of fifty (50) card sleeves. Clear front, solid art back. Size is suitable for most Trading, Customizable and Collectable card games.

View attachment 102619

Premium Token Pack
Traveller CCG Accessoryy
By Horizon Games

A set of twenty premium high-impact solud plastic tokens.
Nine Skill tokens, each with a Trained icon on the obverse and an Expert icon on the reverse.
Four Capability tokens, each with a Basic icon on the obverse and an Advanced icon on the reverse.
To Infamy tokens,
Five Victory Point tokens.


The above list has been compiled based upon distributor and retail new releases mailouts I receive. Please note that there may be some geographic differences in release dates and/or availability of items. Please contact your local store for more information.

Please note: Some of the links in the post above may be “affiliate links”. This means if you click on the link and purchase the item the author of this post will receive an affiliate commission.
 

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Derren

Hero
Kill Code is, like Forbidden Arcana, a bit of a Shadowrun 5.5 book which streamlines some rules (no more grid hopping) and addresses some issues from the past (Technomancer).
 

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