Backstory Feats for D&D
  • Backstory Feats for D&D


    An adventurerís background doesnít need to end when they begin the adventuring life. The skills learned in an adventurerís past can grow and develop into lifelong skills throughout their adventuring career. This set of 13 feats over on EN5ider, the 5E Patreon, uses the 13 core backgrounds as prerequisites and represents the advancement and integration of their old skills with their new experience.

    For example, the Grifter feat allows a character with the charlatan background to fleece marks like a master, and the Old Salt feat allows a character with the sailor background true mastery over the nautical arts.





    Recently on EN5ider:

    • #237. Backstory Feats. An adventurerís background doesnít need to end when they begin the adventuring life. The skills learned in an adventurerís past can grow and develop into lifelong skills throughout their adventuring career. This set of 13 feats uses the 13 core backgrounds as prerequisites and represents the advancement and integration of their old skills with their new experience. The Grifter feat allows a character with the charlatan background to fleece marks like a master, and the Old Salt feat allows a character with the sailor background true mastery over the nautical arts.
    • #236. Expanded Races: Half-Orc. This selection of half-orc subraces includes the barbaric Bloodrager, fiendish Brimskin, deadly Deeplurker, industrious Forgemaker, draconic Scalefang, and the primal Spiritspeaker. By Chris Davies; illustrated by Xanditz.
    • #235. Geomancer: Basic Class Information. The Geomancer class is a spellcaster who uses the environment to tailor their magic, turning the surrounding elements into potent weapons and tools.
    • #234. Monstrous Menagerie: Mythological Spooks. Meet the ghostly Acheri, the cruel Cuca, or the warped Rabisu with these three new monsters sure to liven up your Halloween!
    • #233. Metropolitan Arcana. Twelve new spells for various classes, designed for urban environments. Whether evading guards, catching thieves, or navigating dark alleys, these spells are the mainstay of the city-born caster. Carvel's convoked conveyance, dubious aura, hellish handshake, and verminous shroud are just some of the spells found here, ranging from 1st-8th level spells.
    • #232. The Lodestar: Advanced Class Information. Last month we introduced the orb-wielding Lodestar class. This month we have two new Training Methods for the Lodestar: Imaginative training which enriches the soul, discovering peace by way of indulgence; and Instinct training which melds soul and body, tempering soul fragments to act naturally and instinctively.
    • #231. ZEITGEIST #5 (Part 1) - Cauldron Born. A conspiracy has woven itself firmly into the dark underbelly of the city of Flint. The Royal Homeland Constabulary (RHC) has learned of its existence and knows it has a base beneath the haunted mountain named Cauldron Hill. Now at the kingís command it is time to rip this threat from its shadowy womb and thrust it into the light of day. While they pursue that mission, two other forces are at work in Flint: a cult of dwarven assassins who want to disrupt a peace summit, and a rogue lord of the Unseen Court who seeks a war between man and fey. Either plot will spell disaster for Flint. Can the constables spare the time to stop them before the doom beneath Cauldron Hill is born?
    • #230. Villain Spotlight: Syndrathrax. A mighty CR 27 monster! While technically an ancient red dragon, Syndrathraxís necromantic transformations and attempted apotheoses have forever altered her. Though she shares the massive size of her fellow red wyrms she is gaunt and skeletal, and her scales sapped of their red luster and now bone white. Thanks to the necromantic energy that permeates her body she radiates a faint spectral glow that she can mask when she chooses--the souls of those that she has swallowed are sometimes seen struggling vainly to escape in this light.
    • #229. The Lodestar: Basic Class Information. Whatever form their training takes, all lodestars possess a fractured soul. To keep themselves from unraveling into madness they must train and hone their skills, becoming masters of both body and mind. The Lodestar class uses lodestones, magical spheres which orbit the lodestar, and which can attack, defend, and more. By Andrew Engelbrite; illustrated by Yihyoung Li.
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