Official D&D Errata Updated (Nov 2018)
  • Official D&D Errata Updated (Nov 2018)


    As promised, there's now updated official errata documents for the D&D Player's Handbook, Monster Manual, and Dungeon Master's Guide up on WotC's website.



    The Player's Handbook errata is 3 pages, Monster Manual is 2 pages, and DMG is just over a page.

    UPDATE -- the linked errata is the 2016 errata. The 2018 errata for the PHB is here.

    "The three core rulebooks of fifth edition Dungeons & Dragons have reached their tenth printings and are already on their way beyond. People are coming to D&D in droves!

    To coincide with that milestone, I’ve overseen the preparation of a fresh set of updates to the Player’s Handbook, Monster Manual, and Dungeon Master's Guide. The updates are detailed in the following PDFs:


    These changes also appear in the core book gift sets being released this month, and the changes will appear in all future printings of the books.

    The updates reflect our continuing efforts to keep the game’s foundation solid, adjusting things if we discover they are incomplete, unclear, or incorrect. Thank you for the feedback you give us each month, ever helping us to keep the game stable and fun."
    Comments 117 Comments
    1. Jester David's Avatar
    1. flametitan's Avatar
      flametitan -
      One thing I noticed is a weird discrepency in the Demilich errata.

      It was changed from 80 (20d4) to 80 (32d4), which would make sense for the 2.5 average of a d4. The problem, however, is that the Demilich has this annoying sentence, that it seems they didn't axe: "Undead Nature. A demilich doesn’t require air, food, drink, or sleep. So great is a demilich’s will to survive that it always has the maximum number of hit points for its Hit Dice, instead of average hit points."

      So either someone "corrected" a non-issue, or the Demilich is now supposed to have 128 hit points.
    1. Parmandur's Avatar
      Parmandur -
      I notice that every Class now gets their spells specified as "[Class X] spells"rather than just spells. Is this is some sort of anti-cheese maneuver by the devs?
    1. Prakriti's Avatar
      Prakriti -
      Odd. Why would they buff the Brown Bear? It's already the most popular Wild Shape choice for level 2 druids and arguably overpowered.

      Edit: And yes, I understand the math was off, but they could have reduced its strength instead.
    1. flametitan's Avatar
      flametitan -
      Quote Originally Posted by Parmandur View Post
      I notice that every Class now gets their spells specified as "[Class X] spells"rather than just spells. Is this is some sort of anti-cheese maneuver by the devs?
      I've seen some people willfully misinterpret the way multiclassing works in order to prepare spells they shouldn't (usually via ignoring the big rule where you treat spells known and preparation as if you were only a single member of that class). This is just to help shut those people up.
    1. Blue's Avatar
      Blue -
      Hey, Polearm Mastery was expanded to include spear. Which makes sense. But as a second non-reach, one-handed option it's pretty clear it's intended to be able to work like that. Quarterstaff was so contentious.

      A problem I see is the new change for Disintegrate contradicts the Sage Advice about a disintegrate and a wildshaped druid.

      And and Exhaustion got nerfed. You can now lose one whole level of it if you are killed and raised. What cheese! Now everyone who gets it will just kill themselves off to wipe it away.

      Though as a more serious bit, it does mean that if you need to use revivify it will clear a level of exhaustion. Not shabby.
    1. Parmandur's Avatar
      Parmandur -
      Quote Originally Posted by flametitan View Post
      I've seen some people willfully misinterpret the way multiclassing works in order to prepare spells they shouldn't (usually via ignoring the big rule where you treat spells known and preparation as if you were only a single member of that class). This is just to help shut those people up.
      Figured it was something along those lines...
    1. lowkey13's Avatar
      lowkey13 -
      Quote Originally Posted by Blue View Post
      A problem I see is the new change for Disintegrate contradicts the Sage Advice about a disintegrate and a wildshaped druid.
    1. flametitan's Avatar
      flametitan -
      Quote Originally Posted by Parmandur View Post
      Figured it was something along those lines...
      It might also have to do with Magic Initiate, as the previous Sage Advice rule for that was that it'd technically add that spell to your spells known if you were of the appropriate class. I'd have to read into it more carefully, but that might also play into it.
    1. Jester David's Avatar
      Jester David -
      Quote Originally Posted by flametitan View Post
      One thing I noticed is a weird discrepency in the Demilich errata.

      It was changed from 80 (20d4) to 80 (32d4), which would make sense for the 2.5 average of a d4. The problem, however, is that the Demilich has this annoying sentence, that it seems they didn't axe: "Undead Nature. A demilich doesn’t require air, food, drink, or sleep. So great is a demilich’s will to survive that it always has the maximum number of hit points for its Hit Dice, instead of average hit points."

      So either someone "corrected" a non-issue, or the Demilich is now supposed to have 128 hit points.
      I think someone forgot the maximum hit point line, as it's a mechanic in the fluff text.

      Really, the point of having averages is to give DMs a range and flexibility with numbers. So if they need a tougher monster, they can choose to roll or go with 75% rather than 50% without "cheating" and adding extra Hit Dice. But the demilich works against that.

      I just hope the "undead nature" line also got removed...
    1. flametitan's Avatar
      flametitan -
      Quote Originally Posted by Jester David View Post
      I think someone forgot the maximum hit point line, as it's a mechanic in the fluff text.

      Really, the point of having averages is to give DMs a range and flexibility with numbers. So if they need a tougher monster, they can choose to roll or go with 75% rather than 50% without "cheating" and adding extra Hit Dice. But the demilich works against that.

      I just hope the "undead nature" line also got removed...
      I'm looking at the D&D Beyond website.

      They didn't axe that line, unless they did in the physical book but forgot to inform Curse...
    1. mrpopstar's Avatar
      mrpopstar -
      Wish they would update the basic rules to incorporate errata.

    1. Prakriti's Avatar
      Prakriti -
      Quote Originally Posted by Blue View Post
      A problem I see is the new change for Disintegrate contradicts the Sage Advice about a disintegrate and a wildshaped druid.
      Funny, I see it as the exact opposite: The new wording comports with the Sage Advice ruling. Disintegrate no longer kills a Wild Shaped druid, because while the damage might reduce a druid to 0 HP, it doesn't leave them with 0 HP, because they are left with whatever their human-form HP is.

      But since there's already a disagreement over the meaning, maybe they need to errata the errata.

      Edit: As Blue pointed out later, I completely mis-remembered the Sage Advice ruling, which said that a Wild Shaped druid IS outright killed by Disintegrate.
    1. pukunui's Avatar
      pukunui -
      Paladins can now smite with their 5th level spell slots!
    1. guachi's Avatar
      guachi -
      I approve of the pole arm mastery changes.
    1. UngeheuerLich's Avatar
      UngeheuerLich -
      Now the trident is even worse compared to the spear...
    1. Parmandur's Avatar
      Parmandur -
      Quote Originally Posted by pukunui View Post
      Paladins can now smite with their 5th level spell slots!
      No, the bit in question specifies that the bonus against Fiends et al is on top of the existing damage up to 6d8.

      The full updated text from Beyond:

      "Starting at 2nd level, when you hit a creature with a melee weapon attack, you can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend, to a maximum of 6d8."
    1. LordEntrails's Avatar
      LordEntrails -
      Quote Originally Posted by Blue View Post
      A problem I see is the new change for Disintegrate contradicts the Sage Advice about a disintegrate and a wildshaped druid.
      Note sure it does, as pointed out by another, but it does go to show me that Sage Advice is not infallible and is not RAW, it's just advice.

      Quote Originally Posted by flametitan View Post
      I'm looking at the D&D Beyond website.

      They didn't axe that line, unless they did in the physical book but forgot to inform Curse...
      I doubt they go out of their way to inform their partners, they don't with FG. So I'd be surprised if DDB was updated yet. Give them a little time.
    1. Parmandur's Avatar
      Parmandur -
      Quote Originally Posted by LordEntrails View Post
      Note sure it does, as pointed out by another, but it does go to show me that Sage Advice is not infallible and is not RAW, it's just advice.


      I doubt they go out of their way to inform their partners, they don't with FG. So I'd be surprised if DDB was updated yet. Give them a little time.
      No, Beyond has the Errata included already.
    1. Saelorn's Avatar
      Saelorn -
      Now we know for a fact that all creatures can recover their HP over a short rest, which means nothing is really getting hit until that last blow

      Edit: And it looks like you can now punch the Tarrasque to death, since it's only immune to damage from nonmagical weapons, and unarmed strikes are no longer classified as weapons.
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