Monsters & Weapons: Two Hardcover D&D Books For Kids Coming In 2019
  • Monsters & Weapons: Two Hardcover D&D Books For Kids Coming In 2019


    Two Dungeons & Dragons books have popped up on Amazon, published by Ten Speed Press, who are the same people who produced the recent Art & Arcana book which has been lauded widely. Both are 112 pages, and have a recommended age of 8-12 years.





    Monsters & Creatures: An Adventurer's Guide (Dungeons & Dragons)
    This introductory guide to DUNGEONS & DRAGONS provides a fun and immersive primer to its beasts and monsters.

    In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons and presented with one-of-a-kind entries for some of its most sinister, foul and memorable monsters. Featuring amazing illustrations and expert insights on some of D&D's most dangerous monsters, the guide shines a spotlight on the beasts that scare and excite and cause trouble for adventurers, from creatures that live underground, to those that dwell in the wilderness and boneyards, to those that soar in the sky. In these profiles you will find information on the size of each monster, its danger level, and tips for how to survive an encounter. The perfect entry point for young fans of fantasy eager to become D&D adventurers, this book also features introductory "Encounter" stories so readers can practice the problem-solving skills they'll need to fight these monsters when they play a D&D adventure of their own.

    Warriors and Weapons: An Adventurer's Guide (Dungeons & Dragons)

    This introductory guide to DUNGEONS & DRAGONS provides an illustrated primer to many of the D&D characters you can play in D&D, along with the weapons and adventuring tools these characters carry.

    In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help decide what type of warrior to be, and brainstorming challenges to start thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.

    Both books are priced at $12.99, 112 pages, hardcover, with a release date of July 9th, 2019. No images are available yet.

    Thanks to timbolton for the scoop!
    Comments 24 Comments
    1. Parmandur's Avatar
      Parmandur -
      D&D is really upping the middle school game. Which is good for the long term game overall.
    1. dave2008's Avatar
      dave2008 -
      I think this is a good idea. I bought D&D books for years before I really played the game. I enjoyed reading them and diving into the fantastic imagery of the artwork. I hope these books can do the same for a new generation.
    1. Azzy's Avatar
      Azzy -
      Quote Originally Posted by Parmandur View Post
      D&D is really upping the middle school game. Which is good for the long term game overall.
      Agreed. I got into D&D in middle school back in 86 and fell in love with it, so I think this is a great strategy.
    1. TerraDave's Avatar
      TerraDave -
      "Magic and Spells" or something like that should be next.
    1. Kite474's Avatar
      Kite474 -
      So we riot if there are not at least a dozen polearms in the Weapon book right?

      Jokes aside, I wonder if all the art in the book is gonna be original art or if it will be reused stuff from the Dungeon Masters Guide and the like. Same with the Monster Book.

      12.99 Seems cheap for an art book from a notable brand.
    1. TrippyHippy's Avatar
      TrippyHippy -
      From the experience I have of running the games in the Adventurer's League and also as a teacher, I do feel that there are more teens playing D&D than there has been in decades. No hard data on this though.
    1. Ath-kethin's Avatar
      Ath-kethin -
      Quote Originally Posted by Kite474 View Post
      12.99 Seems cheap for an art book from a notable brand.
      Agreed. I pre-ordered it on Amazon, what with their price guarantee. As more information becomes available, I can always cancel it if I need to.
    1. Parmandur's Avatar
      Parmandur -
      Quote Originally Posted by TrippyHippy View Post
      From the experience I have of running the games in the Adventurer's League and also as a teacher, I do feel that there are more teens playing D&D than there has been in decades. No hard data on this though.
      WotC has said that most people playing right now are terms agers and twenty-somethings..
    1. Traveller -
      Quote Originally Posted by Parmandur View Post
      WotC has said that most people playing right now are terms agers and twenty-somethings..
      errmm... What are "term agers"?
    1. MNblockhead's Avatar
      MNblockhead -
      Quote Originally Posted by Traveller View Post
      errmm... What are "term agers"?
      It isn't a precise term, but generally term agers are people who are 40 years old or older that use outdated words or define words in a way that "dates" them (i.e., associates them with an earlier decade). They reveal their age with terms, therefore "term agers."
    1. Sadras's Avatar
      Sadras -
      Quote Originally Posted by TerraDave View Post
      "Magic and Spells" or something like that should be next.
      I'm thinking Wizards and Magic or possibly Wizards and Spells
      But yes good thinking.
    1. LuisCarlos17f's Avatar
      LuisCarlos17f -
      When a D&D children cartoon like the one from the 80's? That is a true classic.
    1. SkidAce's Avatar
      SkidAce -
      Quote Originally Posted by MNblockhead View Post
      It isn't a precise term, but generally term agers are people who are 40 years old or older that use outdated words or define words in a way that "dates" them (i.e., associates them with an earlier decade). They belay their age with terms, therefore "term agers."
      belie their age....get your terms right youngin....

      https://grammarist.com/usage/belay-vs-belie/









      hehe...
    1. Jester David's Avatar
      Jester David -
      With a "recommended age" of 8-12 it's really more elementary/ primary than junior high/ middle school.
      It generally means really strong grade 2s to struggling grade 5-6. By the time kids hit 12ish, strong readers are ready for the actual novels and books. This is probably good for 9-10yos

      Thankfully, my son is 8 right now. So totally picking these up.
    1. Jester David's Avatar
      Jester David -
      Quote Originally Posted by Kite474 View Post
      So we riot if there are not at least a dozen polearms in the Weapon book right?

      Jokes aside, I wonder if all the art in the book is gonna be original art or if it will be reused stuff from the Dungeon Masters Guide and the like. Same with the Monster Book.

      12.99 Seems cheap for an art book from a notable brand.
      It's a cheap product aimed at kids and selling them on the game.
      It's almost certainly going to be 90% recycled art.
    1. Parmandur's Avatar
      Parmandur -
      Quote Originally Posted by MNblockhead View Post
      It isn't a precise term, but generally term agers are people who are 40 years old or older that use outdated words or define words in a way that "dates" them (i.e., associates them with an earlier decade). They belay their age with terms, therefore "term agers."
      spellcheck + fat thumbs = term agers.
    1. Ralif Redhammer's Avatar
      Ralif Redhammer -
      When I was a kid, this sort of thing would totally be up my alley. I remember pouring over illustrations and photos of medieval weaponry, loving the Arms & Equipment guide and Shadowrun’s Street Samurai Catalog.

      Heck, as a 40-something, it still sounds pretty cool.


      Quote Originally Posted by Morrus View Post
      This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help decide what type of warrior to be, and brainstorming challenges to start thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players.
    1. MNblockhead's Avatar
      MNblockhead -
      Quote Originally Posted by SkidAce View Post
      belie their age....get your terms right youngin....

      https://grammarist.com/usage/belay-vs-belie/


      hehe...

      Gah!

      I'll correct it. Actually, both words are incorrect in the context of the sentence. I changed it to "reveal".

      I do wish I could have belayed my age at 25.
    1. MNblockhead's Avatar
      MNblockhead -
      Quote Originally Posted by Jester David View Post
      With a "recommended age" of 8-12 it's really more elementary/ primary than junior high/ middle school.
      It generally means really strong grade 2s to struggling grade 5-6. By the time kids hit 12ish, strong readers are ready for the actual novels and books. This is probably good for 9-10yos

      Thankfully, my son is 8 right now. So totally picking these up.

      I have two sons in the age range for these books. It give me an excuse to read easy-reading fantasy fiction.
    1. Gradine's Avatar
      Gradine -
      Quote Originally Posted by MNblockhead View Post
      It isn't a precise term, but generally term agers are people who are 40 years old or older that use outdated words or define words in a way that "dates" them (i.e., associates them with an earlier decade). They reveal their age with terms, therefore "term agers."
      I suspect such folks also tend to struggle with Autocorrect, as well
    Comments Leave Comment