One Page Adventure: The Business of Emotion
  • One Page Adventure: The Business of Emotion


    I have been experimenting with the idea of one-page adventures designed for a single session, with everything on one side of one sheet of paper. The Business of Emotion was an early EN5ider adventure by Paul Oklesh, and this is that adventure converted to the one-page format. I figured I'd share it with you guys. You will need the core rules for NPC/creature stat blocks. You can see it as an image below, or grab the PDF for free over on the Patreon (you don't need to be a patron).





    I have a second one almost finished, too. It's called "Croaking Sirocco" by Kyle Carty and features three rival desert bullywug shamans.

    If you like these, please do check out my Patreon for more, where you can also get them as PDFs.
    Comments 18 Comments
    1. DQDesign's Avatar
      DQDesign -
      always appreaciated fast adventures. some of my dmsguild/rpgnow products are actually single-session adventures.
    1. Egg Embry's Avatar
      Egg Embry -
      Morrus,
      So this is an ENO Page Adventure? ;-)

      Egg Embry, Wanna-lancer
      Interested in having your RPG Kickstarter reviewed in a future article? Please contact me here.
    1. FitzTheRuke's Avatar
      FitzTheRuke -
      The format is really good. I could work with that. Nice and clear and has tons of material to inspire the rest.

      One small quibble: "If the PCs are fighting the Owlbear, she joins in." sounds like the witch will fight the owlbear too.

      I read it a few times before I realised that it wasn't a twist ending where it was all the Owlbear's fault and the witch turned out to be good.
    1. aco175's Avatar
      aco175 -
      It looks like it would be good for those time when people are like: Can you throw something together right now. It gives a great shell that I can build upon as I go. Most DMs should be able to come up with a name or two in the tavern and wing a menu if the players ask. I play with minis and can wing a setting for combats. It is enough to get the job done. As much as I gripe about wanting statblocks I can bring the MM and play with this as is. Give me an hour to prep and this can even be inserted into the regular game.
    1. Tbiafore's Avatar
      Tbiafore -
      I love everything about this and would eat these up if they came on the market. I am always looking for light, quick modules to run in the spur of the moment since my group is spontaneous and people sometimes dont show so we need other options for our campaign. If I had a stack of these to pull from, I would love that.
    1. dvvega's Avatar
      dvvega -
      The one-page format has been one of the building blocks of Savage Worlds for a long time now.

      Most of the documents are 2 pages because they include stat blocks and art work of the big bad, but it is a single sheet if that is removed.

      I have pieced together an entire season 1 from one sheets for players who can only dedicate 3-4 hours at a time at not very regular intervals.

      D
    1. M.T. Black's Avatar
      M.T. Black -
      I love one page adventure designs. My only hesitation is that D&D players and DMs *love* having maps for their adventures.
    1. Morrus's Avatar
      Morrus -
      Quote Originally Posted by M.T. Black View Post
      I love one page adventure designs. My only hesitation is that D&D players and DMs *love* having maps for their adventures.
      Yeah. The issue is that maps take up a *lot* of space, and so they need to be really necessary to make the cut.
    1. FitzTheRuke's Avatar
      FitzTheRuke -
      Quote Originally Posted by Morrus View Post
      Yeah. The issue is that maps take up a *lot* of space, and so they need to be really necessary to make the cut.
      I think that can be dealt with as a separate issue. One-page adventures is great. It's *also* nice to have lots of really good generic (but exciting) location maps. Taverns. Streets. Caves. Roads. Forrest clearings. All of 'em would work here.
    1. dwayne's Avatar
      dwayne -
      This would be good for one shots with the way groups are hard to keep together some times, i have decided to do one off games that can be done in a few hours. So players can come back each time and do something different of with the same character with other people. Kind of the way networks on tv like to just toss up episodes with no particular order or plot.
    1. M.T. Black's Avatar
      M.T. Black -
      I take your point about the maps, but I think it can be done. In the above, for example, you could just have four rumours, push the right hand boxes up a couple of inches, and have a little map of the waterfall chamber in the bottom right. I know this is post-publication, so this is just an example of how it could be done. Like I said, dnd folk loooove their maps.

      But overall, I'm a big fan of one-page formats and I look forward to seeing more from your pen.
    1. guachi's Avatar
      guachi -
      I just purchased 50 Notice Board Side Quests (or something like that) from DMs Guild.

      I like what I see from that. Different, inventive quests in the form of postings on a Notice Board. They are short and include nice formatting for the Notice Board you could show your players as well as a simple text version for the DM with notes for the DM.

      I like these short adventures (short in presentation and space) because you can pack a lot into a little space and it's far easier to toss a lot at the players and see what they bite on and then only flesh out what's necessary.

      So not only would I buy short adventure ideas, I have bought them. And I'd love something a touch longer than the Notice Board adventure ideas.
    1. jedijon's Avatar
      jedijon -
      The rumors section paints a picture that people are having so much sex they canít do anything. So who is standing around delivering this information to the party? And how does #4 work? This is one weird love potion!
    1. Morrus's Avatar
      Morrus -
      Quote Originally Posted by M.T. Black View Post
      I take your point about the maps, but I think it can be done. In the above, for example, you could just have four rumours, push the right hand boxes up a couple of inches, and have a little map of the waterfall chamber in the bottom right. I know this is post-publication, so this is just an example of how it could be done. Like I said, dnd folk loooove their maps.

      But overall, I'm a big fan of one-page formats and I look forward to seeing more from your pen.
      Try this for size.

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    1. M.T. Black's Avatar
      M.T. Black -
      Nice - that's perfect! It really says "D&D adventure" once you add a map in.
    1. Morrus's Avatar
      Morrus -
      Here's a third one. There was *no way* a map was fitting in here.

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    1. Walker's Avatar
      Walker -
      Thank you Morrus!
    1. robus's Avatar
      robus -
      @Morrus- the third one seems much too big in scope for a one page adventure IMHO, this is getting to the point where the DM is going to either have to do a lot of planning (to flesh out the city in their mind enough to be comfortable running the adventure) or have to be really quick on their feet. Either way this looks really intimidating, and, while there are stat blocks, it reminds me of the encounter book (I mentioned earlier) that I had hopes for but couldnít use because the barrier to running was too high.

      Going back to my earlier post, I think these 1 pagers should have a focus on either social interaction (the balance has been upset, a murder, a disappearance, etc) or an exploration with combats providing challenge where necessary.

      The third adventure lacks this focus and is too big in scope IMHO.
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