Epic Monsters: Chupacabra (5E)
  • Epic Monsters: Chupacabra (5E)


    In todayís Epic Monsters post weíre going after the feared beast of the lower North American desert, that eater of goats and terror in the night known to man as the Chupacabra!



    The chupacabra actually originates in Puerto Rico in 1995 but shortly after its first ďappearanceĒ a comedian there coined a name for the creature and it was suddenly witnessed in more than a dozen other countries. Basically thereís two different versions of this monster: one thatís sort of an aquatic vampire and another thatís more like a dog. The latter is the one I have solid artwork for so thatís whatís below. Studies into the victims of this creature donít show any signs of exsanguination but bleeding prey dry has remained a part of the chupacabraís myth.

    Design Notes: Itís fast, itís great at grappling creatures, it can jump, it bites, it sucks blood, AND it smells bad! What more can a GM ask for? This urban legend can take a pounding, wonít wilt immediately under a barrage of spells (assuming spellcasters go for the most common fallbacks first anyway), and itís fast as hell--if youíre finding the party is having an easy time with one, it wonít take long for a second to suddenly join in the fight.


    Chupacabra
    Large beast, unaligned


    Armor Class
    17 (natural)
    Hit Points 210 (20d10+100)
    Speed 50 ft., climb 30 ft.

    STR
    DEX
    CON
    INT
    WIS
    CHA
    23 (+6)
    18 (+4)
    21 (+5)
    14 (+2)
    19 (+4)
    16 (+3)

    Saving Throws Dex +9, Con +10
    Skills Athletics +11, Perception +9, Stealth +9, Survival +9
    Damage Resistances cold, fire, poison
    Condition Immunities charmed, exhaustion, frightened, poisoned
    Senses darkvision 200 ft., passive Perception 19
    Languages understands Common but canít speak
    Challenge 13 (10,000 XP)

    Fast Run. When the chupacabra takes the Dash action, it moves triple its speed instead of double.

    Jointed Limbs. The chupacabra has advantage on checks made to grapple.

    Keen Senses. The chupacabra has advantage on Wisdom (Perception) checks that rely on sight, smell, and sound.

    Pounce. If the chupacabra moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 19 Strength saving throw or be knocked prone. If the target is prone, the chupacabra can make one bite attack against it as a bonus action.

    Running Leap. With a 10-foot running start, the chupacabra can long jump up to 40 feet.

    Stench. Any creature that starts its turn within 10 feet of the chupacabra must succeed on a DC 19 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the chupacabra's stench for 24 hours.


    ACTIONS

    Multiattack. The chupacabra attacks three times: once with its bite and twice with its claws.

    Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 19 (3d8+6) piercing damage. The chupacabra regains hit points equal to the piercing damage taken.

    Claw. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 16 (3d6+6) slashing damage.
    Comments 10 Comments
    1. dave2008's Avatar
      dave2008 -
      Another nice entry - thanks Mike!

      I personally don't think of the Chupacabra as such a large and fearsome beast (CR 13), but I like what you got in general.
    1. Valdier's Avatar
      Valdier -
      Yeah noting they are small creatures that attack goats in legend, I've never pictured one the size of a horse that is designed to take down packs of elephants.
    1. Quartz's Avatar
      Quartz -
      The skills and saves indicate that the creature has Dex 20.
    1. Mike Myler's Avatar
      Mike Myler -
      Quote Originally Posted by Quartz View Post
      The skills and saves indicate that the creature has Dex 20.
      I think its Constitution save was off actually but I've fixed it. Good looking out.
    1. Wiseblood's Avatar
      Wiseblood -
      ďI found that bloodsucker down by the river.Ē Crobot

      I always pictured it as a chimera of sorts. Semi-reptilian with spines large eyes and possibly flight or gliding.

      Or

      The beast is sighted repeatedly in the vicinity of livestock killings. But the real perpetrators are blood sucking larvae that were consumed while they were still eggs laid on the underside of leaves. Upon hatching they begin feeding on blood and growing when they hatch they chew their way to freedom and pupate into...I donít know what.

      The beast is blamed and hunted but it was just after itís prey the larvae.
    1. dave2008's Avatar
      dave2008 -
      Quote Originally Posted by Quartz View Post
      The skills and saves indicate that the creature has Dex 20.
      CR 13 provides a +5 prof. bonus. Both the Dex save and stealth skill are correct for the 18 Dex.
    1. dave2008's Avatar
      dave2008 -
      Quote Originally Posted by Mike Myler View Post
      I think its Constitution save was off actually but I've fixed it. Good looking out.
      Shouldn't the Con save be +10?
    1. Mike Myler's Avatar
      Mike Myler -
      Quote Originally Posted by dave2008 View Post
      Shouldn't the Con save be +10?
      Aye I thought I changed it to that.

      *turns the fidget again*

      *watches*
    1. Quartz's Avatar
      Quartz -
      Quote Originally Posted by dave2008 View Post
      CR 13 provides a +5 prof. bonus.
      Heh. I read it as +4. That'll teach me to double-check.
    1. dave2008's Avatar
      dave2008 -
      Quote Originally Posted by Quartz View Post
      Heh. I read it as +4. That'll teach me to double-check.
      I had to double check myself as I thought it was a +4, but it actually changes to +5 at CR 13
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