These Are DDB's Most Viewed D&D Adventures
  • These Are DDB's Most Viewed D&D Adventures


    D&D Beyond has published some stats on which Dungeons & Dragons adventures are the most viewed since the launch of the platform. These aren't sales, just how often adventures are viewed on D&D Beyond. Time is a factor - the longer something has been out, the higher its view count is likely to be. Dragon Heist ties with Curse of Strahd, leading the pack, with Rise of Tiamat bringing up the rear.

    Out of curiosity, I also added my own column showing their rating on EN World.






    They also looked at the most viewed individual adventure chapters.


    Comments 35 Comments
    1. Mistwell's Avatar
      Mistwell -
      Quote Originally Posted by DQDesign View Post
      the DMsGuild community content agreement does not qualify as OGL and has nothing in common with it, as officially acknowledged by wotc here

      https://support.dmsguild.com/hc/en-u...cles/217520927

      anyway, I could barely understand worries about art, but never about maps for example, which are no part of the M:tG game in any way.
      Fair enough. I still assume it's a "we don't want other people writing stuff for Magic The Gathering and making money off of it in any way". It may even be "we agreed between departments on one book, and we'd need another internal agreement for anything further because we share revenue between departments internally on those products." I think it's those kinds of issues (however they are articulated) rather than "we don't want to support this setting" which is the cause for the lack of DMs Guild material for that book.
    1. DQDesign's Avatar
      DQDesign -
      Quote Originally Posted by Mistwell View Post
      Fair enough. I still assume it's a "we don't want other people writing stuff for Magic The Gathering and making money off of it in any way".
      this cannot be because actually anyone is allowed to write stuff about Ravnica in the DMsGuild, as written here:

      https://support.dmsguild.com/hc/en-u...cles/217029298

      the problem is that anyone can write stuff, but cannot base its work on WotC's support, differently from authors willing to write for Forgotten Realms, Ravenloft or Eberron.
    1. MNblockhead's Avatar
      MNblockhead -
      Quote Originally Posted by 5ekyu View Post
      Setting vs Adventures - I will likely use a setting for more than just the amount of time I will use a 4-5 level adventure - so it will generate more views.
      I think this is an important point. The DDB numbers are based on views not sales. Even if the number of views strongly correlate with sales, the sales figures of DDB may or may not correlate with WotC's overall sales of these same books.
    1. kenmarable's Avatar
      kenmarable -
      Quote Originally Posted by DQDesign View Post
      I strongly hope that data make clear to WoTC that a lot of people like non-FR adventures and that more diversity in campaign setting is needed: I believe that, removing the 'newness' effect of WaterdeepH, Curse of Strahd would be solidly first for viewings (and its 90% score here on ENWorld is astounding).
      But I also believe that those data are not so important for them in developing their publishing schedule.
      Actually, this data looks all the way back to DDB launch, so the newness of Dragon Heist actually counts against it making that high percentage very impressive. But for a variety of reasons, I’m not surprised at the top few.
    1. Parmandur's Avatar
      Parmandur -
      Quote Originally Posted by Mistwell View Post
      Fair enough. I still assume it's a "we don't want other people writing stuff for Magic The Gathering and making money off of it in any way". It may even be "we agreed between departments on one book, and we'd need another internal agreement for anything further because we share revenue between departments internally on those products." I think it's those kinds of issues (however they are articulated) rather than "we don't want to support this setting" which is the cause for the lack of DMs Guild material for that book.
      They've stated that Ravnica will be available for the DM guild at some point.
    1. Parmandur's Avatar
      Parmandur -
      Quote Originally Posted by Paul Farquhar View Post
      The other thing with Dragon Heist, Lost Mines and Sunless Citadel is they are low level, whilst the least popular adventure is high level.
      True: WotC has said before the demand for low level material iutstrips high level by a large margin, this would fit with that.
    1. flametitan's Avatar
      flametitan -
      Quote Originally Posted by Parmandur View Post
      They've stated that Ravnica will be available for the DM guild at some point.
      It already is available on the DM's Guild. There's even 36 community made products that relate to ravnica in the store.
    1. DQDesign's Avatar
      DQDesign -
      Quote Originally Posted by flametitan View Post
      It already is available on the DM's Guild. There's even 36 community made products that relate to ravnica in the store.
      exactly. the problem is not the 'availability', it is the fact that, differently from other settings, no official wotc 'developers' kit' is available on the guild.
    1. Delazar78's Avatar
      Delazar78 -
      On a related note, has Ravnica killed Eberron and Planescape and stolen their stuff?

      The guilds look like a mix between factions and dragonmarked houses, huge metropolis with planar gateways, magi-tech, etc.

      What is there left to make Eberron and Planescape special?
    1. Parmandur's Avatar
      Parmandur -
      Quote Originally Posted by Delazar78 View Post
      On a related note, has Ravnica killed Eberron and Planescape and stolen their stuff?

      The guilds look like a mix between factions and dragonmarked houses, huge metropolis with planar gateways, magi-tech, etc.

      What is there left to make Eberron and Planescape special?
      There is no planar elements in Guildmasters Guide to Ravnica. The hyper-pulp action movie tropes of Eberron are totally different: you can do Eberron without any Dragon marked elements, but the Guilds *are* Ravnica, literally.
    1. flametitan's Avatar
      flametitan -
      Quote Originally Posted by Delazar78 View Post
      On a related note, has Ravnica killed Eberron and Planescape and stolen their stuff?

      The guilds look like a mix between factions and dragonmarked houses, huge metropolis with planar gateways, magi-tech, etc.

      What is there left to make Eberron and Planescape special?
      To add on to what @Parmandur said, Ravnica as a setting has no planar elements; what happens is that Ravnica seems to be a popular meeting place for planeswalkers, the primary cast of Magic's storyline. Planeswalkers cannot take anyone else with them, and there's currently no other way to hop planes without a planeswalker (with the exception of one device the antagonist stole in a whole other world).

      Planescape, by contrast, is all about the planes. Now, theoretically, most of what planescape has to offer can be covered in a Manual of the Planes type book; however, such a generic manual of the planes would lack the "character" of the setting. This character is primarily based on the foundational principle that belief can cause actual change, and the resulting conflicts that it brews. The Blood war continues because both sides believe that their outlook on reality is correct, and because the those who haven't taken a side believe it better for the war to continue than for either side to win. The gods are in a neverending game of chess to convert others, as their ability to influence the world around them is tied to the amount of followers they have.
    1. Parmandur's Avatar
      Parmandur -
      Quote Originally Posted by flametitan View Post
      To add on to what @Parmandur said, Ravnica as a setting has no planar elements; what happens is that Ravnica seems to be a popular meeting place for planeswalkers, the primary cast of Magic's storyline. Planeswalkers cannot take anyone else with them, and there's currently no other way to hop planes without a planeswalker (with the exception of one device the antagonist stole in a whole other world).

      Planescape, by contrast, is all about the planes. Now, theoretically, most of what planescape has to offer can be covered in a Manual of the Planes type book; however, such a generic manual of the planes would lack the "character" of the setting. This character is primarily based on the foundational principle that belief can cause actual change, and the resulting conflicts that it brews. The Blood war continues because both sides believe that their outlook on reality is correct, and because the those who haven't taken a side believe it better for the war to continue than for either side to win. The gods are in a neverending game of chess to convert others, as their ability to influence the world around them is tied to the amount of followers they have.
      Due to the planes coverage in the Core books, I would think that a Planescape book would focus on Sigil as a hub for interdimensional hijinks: less "here's a data dump on the Plane of Fire" and more "Here's a series of tables for different potential conspiracies going on in Sigil."

      Honestly, I don't see such a book having any serious overlap with Ravnica?
    1. flametitan's Avatar
      flametitan -
      Quote Originally Posted by Parmandur View Post
      Due to the planes coverage in the Core books, I would think that a Planescape book would focus on Sigil as a hub for interdimensional hijinks: less "here's a data dump on the Plane of Fire" and more "Here's a series of tables for different potential conspiracies going on in Sigil."

      Honestly, I don't see such a book having any serious overlap with Ravnica?
      Oh a hypothetical Planescape book will definitely focus more on Sigil. I was talking terms more of Planescape as a campaign setting, and how that differs from Ravnica and even just a "Manual of the Planes," rather than what'd most likely see being published.

      But yeah, in terms of what we'd realistically see published, it'll most likely be about Sigil and how it's a door between worlds, whereas Ravnica was about the major Guilds. (Though I'm hoping either way they work to develop the "character," of Planescape in a hypothetical Sigil book, as I kinda felt that was the main lacking element in Guildmaster's Guide)
    1. Aiden_Keller_'s Avatar
      Aiden_Keller_ -
      Quote Originally Posted by Alzrius View Post
      I wonder to what extent Curse of Strahd's success is related to its being an update of the original I6 Ravenloft for AD&D First Edition, a famous adventure with updates and conversions for almost every edition of D&D since it was published?

      To be clear, I'm not suggesting that it's done so well simply due to fame (though that might be a factor) but because, despite the mechanical changes between the editions, the overall structure and format of the adventure has gotten a lot more mileage throughout the years, essentially "stress-testing" the foundation of the adventure.
      Hopefully, the next few published campaigns continue in the Shadow Realm....
    1. Cthulad's Avatar
      Cthulad -
      I have the Ravnica book, but have not really gone through it. I am still looking for more SpellJammer. I loved Planescape in 2nd, and 3rd, but the lack of space fairing, and portal jumping so far in 5th is a little disappointing.
      I run with what I can, and since I am home brewing, I can work it altogether.
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