Fallout Tabletop RPG Announced from Modiphius
  • Fallout Tabletop RPG Announced from Modiphius


    Modiphius have announced not one but two roleplaying products based on the successful Fallout video game series.


    The first is a narrative expansion to the Fallout: Wasteland Warfare miniature skirmish game while the second is a full stand-alone tabletop RPG using Modiphius's 2d20 System. From the press release:

    Modiphius Entertainment announced today they are developing two unique tabletop roleplaying game products based on the Fallout® videogame franchise.

    Modiphius will develop and publish two tabletop RPG titles: the first expanding on the narrative wargame experience of Fallout: Wasteland Warfare, their licensed tabletop miniatures game, while a second more traditional tabletop RPG will follow using the company’s 2d20 System.

    Modiphius Entertainment has had great success with their recent licensed roleplaying games using the 2d20 System: Infinity: The Roleplaying Game, a roleplaying game based on Corvus Belli’s Infinity miniatures game; Conan: Adventures in an Age Undreamed Of, based in the world of Robert E. Howard’s novels; and Star Trek Adventures, under license from CBS Studios Inc. Last year, Conan: Adventures in an Age Undreamed Of won Best Roleplaying Game at the UK Games Expo awards, and Star Trek Adventures won three ENnies for Best Rules, Best Miniatures Product, and Best Production Values.

    The Fallout: Wasteland Warfare miniatures game has already proved a smash hit with fans of the hobby and Fallout franchise. Released in August it features a huge range of highly detailed 32mm scale resin miniatures plus rules for narrative wargaming in the wasteland with co-op, vs and solo modes of play.

    Fallout: Wasteland Warfare
    game designer James Sheahan is developing a roleplaying game expansion for the miniatures game which will include new rules for character creation, creating adventures in the wasteland, and more.

    Long-time fan, and head of roleplaying game development at Modiphius Entertainment, Sam Webb (Star Trek Adventures) will lead development of the 2d20 System version for a more in-depth tabletop roleplaying game experience.

    The Fallout: Wasteland Warfare roleplaying game will be available Summer 2019, with the 2d20 System version following in 2020.

    For more information and to sign up for more news, visit: www.modiphius.com/fallout-roleplaying


    FALLOUT: WASTELAND WARFARE - TABLETOP ROLEPLAYING IN THE WASTELAND!
    Designed for 1 Gamemaster and up to 6 players, aged 14 and up.

    Build your crew from a wide range of factions, allies and iconic characters from the Fallout series, or even create your own, and play in apocalyptic roleplaying adventures across the wasteland.

    The Roleplaying Game Expansion will let players take the popular narrative experience of the Fallout: Wasteland Warfare miniatures game even further, by expanding their collection. Alternatively, it can be played as a standalone product using free downloadable cards and a set of the Fallout: Wasteland Warfare dice available from all good gaming stores.

    Players explore the desolate wasteland of the Fallout universe, fight terrifying mutated creatures and encounter the denizens who make the wasteland their home. Delve into abandoned Vaults, ruined cities, strange facilities, and antiquated military bases. Encounter Super Mutants, Raiders, Survivors, Vault Dwellers, the Brotherhood of Steel, the Institute and the Enclave, and many more! Will you roam wide and far, or build up and protect your settlement? For those who want to create their own unique characters, use the faction based Archetype cards to start your own hero and see them grow from adventure to adventure.

    Includes:

    • Complete rules for tabletop roleplaying in the wasteland, based on the popular Fallout: Wasteland Warfare miniatures game.
    • Full rules for character creation, archetypes and original player ideas alongside existing characters from the Fallout universe.
    • Packed with lots of full colour photographic scenes of the Fallout: Wasteland Warfare range to inspire your adventures!
    • Interact with familiar characters and creatures drawn from the world of Fallout.
    • Background on the locations and factions that players can encounter.
    • Three free adventures in a linked campaign or for use as one-shot missions to support Gamemasters
    • Guidance for players to build their settlement as a base of operations
    • Advice and tools to help gamemasters create and run exciting new adventures in the Fallout universe.




    Watch out for the blue and gold Vault Tec Collector’s Edition or the standard Sole Survivor Edition

    Every copy of the Fallout: Wasteland Warfare Roleplaying Game will come with a code to get you a set of free downloadable files:

    • PDF copy of the rulebook
    • Character cards from Fallout: Wasteland Warfare
    • Weapon cards from Fallout: Wasteland Warfare
    • Character Archetype cards
    • Character Playmat.


    This is designed as an expansion for the Fallout: Wasteland Warfare Two Player Starter Box however a complete stand-alone boxed set will be available for Christmas including cards, dice, and rulebook for those who prefer everything in one package!

    About ZeniMax Media Inc.

    ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Tokyo, Sydney and Moscow. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, PCs, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, ZeniMax Online Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited, and ZeniMax Australia Pty Ltd. For more information on ZeniMax Media, visit www.zenimax.com.

    About Bethesda Softworks
    Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, Fallout®, DOOM®, QUAKE®, Wolfenstein®, Dishonored®, The Evil Within™, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.

    About Bethesda Game Studios
    Bethesda Game Studios is the award-winning development team known around the world for its ground-breaking work on The Elder Scrolls series and the Fallout series. Creators of The Elder Scrolls IV: Oblivion®, the 2006 ‘Game of the Year’; Fallout® 3, the 2008 ‘Game of the Year’; The Elder Scrolls V: Skyrim®, the 2011 ‘Game of the Year’; Fallout® 4, the winner of more than 200 “Best Of” awards including the 2016 BAFTA and 2016 D.I.C.E. Game of the Year; and Fallout Shelter™, the award-winning mobile game with more than 100 million users. Bethesda Game Studios has earned its reputation as one of the industry's most respected and accomplished game development studios. For more information on Bethesda Game Studios, visit www.bethesdagamestudios.com
    Comments 27 Comments
    1. Abstruse's Avatar
      Abstruse -
      It should be noted that the announcement tweet from Modiphius says that this is the "1st officially licensed roleplaying game for the Fallout series" which is...mostly true? There was an officially licensed Fallout RPG developed by Glutton Creeper games in 2008, but it got caught in the middle of the legal struggles between Interplay and Bethesda over the license and they were forced to strip all the Fallout elements from the game and release it under the name Exodus.

      Plus Fallout itself was originally a licensed GURPS video game before creative differences between Steve Jackson Games and Interplay (as in legitimate ones, not as a euphemism for drama...SJG didn't approve of the levels of violence in the game) caused them to part ways, canceling the tie-in sourcebook. And there was a pen-and-paper version of the unreleased Fallout 3 codenamed Van Buren by Chris Avellone, but that was used for playtesting the rules system to avoid wasting development time adjusting skills and damage and the like in-engine.

      But in Modiphius's defense, "The first officially licensed roleplaying game for the Fallout series that is intended for public consumption and will actually make it to print with the Fallout branding and IP still included in the game" is a bit long for a tweet...
    1. Reynard -
      I am so excited by this as both a fan and freelance writer that I just sent Modiphius a resume cold and begged them to hire me.
    1. LuisCarlos17f's Avatar
      LuisCarlos17f -
      "Good story, but it needs bad women and dragons"

      Do you know what is fun? A streamer show of people playing Fallout RPG, but miniatures, paper and pencils replaced by tabletops, using a special version of Bethesda videogame.. then it is a success and we will see the cartoon financed by Kickstarter.
    1. lyle.spade's Avatar
      lyle.spade -
      This interests me, even though I only played Fallout on Win98 decades ago for a total of maybe three hours. I like 2d0, especially the more streamlined version deployed for Star Trek Adventures and am curious about how crunchy this version will be...Conan, or STA? Very different implementations of the (good) system.
    1. S'mon -
      Fallout + Modiphius - Well I know for sure it's going to look VERY pretty!
    1. Jer's Avatar
      Jer -
      Quote Originally Posted by Abstruse View Post
      It should be noted that the announcement tweet from Modiphius says that this is the "1st officially licensed roleplaying game for the Fallout series" which is...mostly true?
      ...
      In addition, Fallout is acknowledged to have been heavily inspired by the CRPG Wasteland, which was developed by Michael Stackpole and Ken St. Andre and used a Mercenaries, Spies and Private Eyes/Tunnels and Trolls derived system. So in some ways this is Fallout coming back to the tabletop.
    1. LuisCarlos17f's Avatar
      LuisCarlos17f -
      Do you know what makes you S.P.E.C.I.A.L?

      * Did you know, or remember, Inxile studios are working in Wasteland 3?

      * I could bet we will see a mod to play Fallout like the paper-and-pencil RPG version.
    1. Abstruse's Avatar
      Abstruse -
      Quote Originally Posted by Jer View Post
      In addition, Fallout is acknowledged to have been heavily inspired by the CRPG Wasteland, which was developed by Michael Stackpole and Ken St. Andre and used a Mercenaries, Spies and Private Eyes/Tunnels and Trolls derived system. So in some ways this is Fallout coming back to the tabletop.
      Yeah, Fallout has spent its entire lifetime dancing just beside tabletop RPGs but never quite crossing over until now.

      Or until this summer, anyway. I don't want to jinx it because we've been this close before.

      Fun Fact: A while back, EN World did the "RPG a Day" thing where a bunch of us answered different questions about RPGs. One was "What classic RPG would you like to see in print again?" I said West End Games Star Wars and said it would be impossible due to rights. Another was "What licensed property would you want to see made into an RPG?" My answer was Fallout. And now, BOTH have happened!
    1. Elfcrusher's Avatar
      Elfcrusher -
      Quote Originally Posted by S'mon View Post
      Fallout + Modiphius - Well I know for sure it's going to look VERY pretty!
      Production quality will be high. And it will make good reading, with good fluff.

      Bummer about the 2d20, though.
    1. R_Chance's Avatar
      R_Chance -
      Quote Originally Posted by Elfcrusher View Post
      Production quality will be high. And it will make good reading, with good fluff.

      Bummer about the 2d20, though.
      Agreed.
    1. imagineGod's Avatar
      imagineGod -
      Quote Originally Posted by Elfcrusher View Post
      Production quality will be high. And it will make good reading, with good fluff.

      Bummer about the 2d20, though.
      The first 2d20 mechanics were designed by Jay Little of Star Wars Edge of the Empire fame, and Star Wars Role Play by Fantasy Flight Games still in the top five TTRPG ICv2 charts.

      New iterations of 2d20 have been steadily simplified by Modiphius, so if you try John Carter of Mars, it is dead simple and also narrative driven.
    1. Reynard -
      Quote Originally Posted by R_Chance View Post
      Agreed.
      Out of curiosity, what don't you like about the 2d20 system?
    1. Elfcrusher's Avatar
      Elfcrusher -
      Quote Originally Posted by Reynard View Post
      Out of curiosity, what don't you like about the 2d20 system?
      What I don't like about the 2d20 system is just that Modiphius takes a GURPS one-size-fits-all approach. New genre? Great, let's use 2d20!

      It's about more than the labels you attach to the mechanics: the mechanics themselves carry, for lack of a better word, "mood". So when you just take a generic system of mechanics, swap some labels around, and slap it onto a setting you are missing out on a big opportunity to reinforce the feeling of that setting.

      It's one thing to take a generic system and apply it to a generic fantasy setting, or generic sci-fi setting, or whatever. All you do is flavor the setting with the feel of the mechanics.

      But when you do the same thing with an established setting, with its own pre-existing aesthetics and mood, you end up with mechanics that feel...well, generic.

      My favorite example of this...and in fact the reason I now see RPGs through this lens...is Middle Earth. First ICE slapped their "Law" system onto Middle Earth and despite their wonderfully detailed fluff it was a jarring mismatch. Decipher did better with their Middle Earth game, but something was missing. Then along came The One Ring, which was designed from the ground up with specific narrative goals in mind. It was the game that made me realize how important the design of the underlying mechanics really are if you want to do justice to a setting.

      P.S. Oh, and, yeah...even as far as generic systems go I'm not a fan of 2d20, although I couldn't really put my finger on why. I understand the mathematical rationale, and it addresses that need well. It's just not...I dunno...fun. If you're going to slap a generic system on a setting, I'd go with 5e for the simple reason that more people are familiar with it.
    1. R_Chance's Avatar
      R_Chance -
      Quote Originally Posted by Reynard View Post
      Out of curiosity, what don't you like about the 2d20 system?
      The quantified adversarial relationship between the GM and the players. I have "played" their enemies and presented the situations they land in. I don't need to have plot points pushed on me by a mechanic as GM. The "I have "X" number of points to spend making trouble for my players". No matter how well they plan or execute or what the facts on the ground ,as established by the GM, are.

      The number of successes bit is, well trying too. You need 2 successes for something and get one... not really a success then is it? In skill based systems I prefer a target number with further effects for rolling over or under (if you want to complicate it). Pretty similar, but it's a preference, not a "I hate this". With a momentum kicker for making things a walkover when it turns in the PCs favor. This happens naturally without adding mechanics for it.

      The system is playable (of course), but it's just not a system that grabs me, as a GM, and says "play this one". Now, I haven't looked over it's latest iterations and I didn't take a deep dive into it. maybe I missed things, maybe it's changed / improved. Maybe I'm wrong. I don't know. I also don't have tons of time to learn the intricacies of new systems and decide whether or not I'm right / wrong either.

      *edit* Oh, and "narrative system"... you mean I've been playing RPGs for 44 years and I haven't narrated things?
    1. Reynard -
      Quote Originally Posted by Elfcrusher View Post
      If you're going to slap a generic system on a setting, I'd go with 5e for the simple reason that more people are familiar with it.
      I boggle at the concept that 5E is a generic system.
    1. Reynard -
      Quote Originally Posted by R_Chance View Post
      I also don't have tons of time to learn the intricacies of new systems and decide whether or not I'm right / wrong either.
      But if it was any system besides 2d20 you still would have had to learn it. I mean, unless you are imagining it might just happen to accidentally end up one of the systems you like and are familiar with.
    1. R_Chance's Avatar
      R_Chance -
      Quote Originally Posted by Reynard View Post
      But if it was any system besides 2d20 you still would have had to learn it. I mean, unless you are imagining it might just happen to accidentally end up one of the systems you like and are familiar with.
      You pretty much hit on why I won't be playing it; the investment of time I don't (currently) have. I'm plowing 60+ hours a week into work. Trying to find time to game on the side. And then there's that family thing It's too bad, I've played the entire series of Fallout games on the computer (from the original on). I've even played the much maligned Fallout 76 (which really isn't that bad - it's just not a single player Fallout game) with 2 of my kids. In a couple of years when my youngest finished college (he's a senior now) and I retire...

      *edit* And I now return to my late night session of grading papers. *sigh*
    1. Reynard -
      Quote Originally Posted by R_Chance View Post
      You pretty much hit on why I won't be playing it; the investment of time I don't (currently) have. I
      Out of curiosity is there a system that had it used that as a base you would have been all in?

      I totally get the time thing. I just finished an engineering degree and while I was in school I passed on learning new game systems. I ended up running a very successful d6 Star Wars mini campaign but I would have rather done it in the new game.
    1. Zardnaar's Avatar
      Zardnaar -
      To be an authentic experience will it crash every hour or two?
    1. Reynard -
      Quote Originally Posted by Zardnaar View Post
      To be an authentic experience will it crash every hour or two?
      Not if you buy a good enough table.
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