Starfinder Beginner Box: A Review
  • Starfinder Beginner Box: A Review


    Hello my darling Paizo fans and welcome to a special edition of our favorite Paizo update for EN World! Itís not every day we get to do product reviews, and this one is a particular honor Ė weíre cracking open the Starfinder Beginner Box and giving it itís due!


    Letís just take it from the top and work our way through. The packaging art is beautiful and evocative of the adventure contained within, as can be expected from all Paizo products. Thereís also a lovely heft to the box Ė maybe itís just the materialist in me, but I love a bit of heft to my RPG products. Also, for a bit of Christmas-morning glee, thereís a bit of rattle when you shake it. Colorful, heavy, and fun to shake Ė a perfect box in my opinion!

    Now, onto the innards! Continued commendations to the thoughtfulness put into the layout of this product Ė top to bottom largely what Iíd want beginners to see and experience in that order. As you might have seen in an unboxing video, first you find some dice and some token stands Ė I would personally prefer the token stands to come with the tokens themselves, but allowances can be made for packaging limitations and such.

    Next out of the box is the instructional insert very clearly laying out where new players should look in the box going forward, complete with detailed illustrations for easy reference and recognition. There are also some player reference cards to keep handy as reminders to new players about how to interact with the game, and the common conditions that can afflict their character. I could stand to use some of these in my games even with more seasoned grognards!

    The player and GM content in here is top notch. I have some minor quibbles with layout and focus in the Heroesí Handbook; for example, the information in the booklet isnít presented in the same order for character creation as is described on the character-creation inset on the inside cover, and I would probably prefer more prominent section and subsection titles to make it clear that the reader has moved on to a new section.

    These are minor issues, however, and donít detract at all from what honestly feels like a masterclass in introducing new players to a game system. It starts off with a rules-light choose-your-own-adventure-styleÖwell, adventure, strongly reminiscent of the text adventure found in the original D&D Red Box. All the rules are constrained to their relevant sections, so new adventurers donít have to go hunting all around a different book section to find their spells and descriptions. Itís also incredibly thoughtful and very much intentional that the designers have limited not only the options for spells, classes, feats, and so on, but also removed crunchier details like KAC/EAC, ammo, and armor and weapon levels so that they donít bog down what should be a quick and enjoyable play experience. Top marks all across the board.

    The Game Masterís Guide is equally excellent, filled with useful information not only for Starfinder GMs but also ideas and things to steal for fans of other games. Like the Heroesí Handbook, it starts with the important stuff first: adventure and excitement to get you hooked, then everything you need to make your own.

    Bottom line: the Starfinder Beginner Box is an excellent introduction to Starfinder. If youíve been holding out on Starfinder for whatever reason (the new AC nonsense, the new character creation weirdness), youíre out of excuses. Pick this up and feel that rush of falling in love with a new system all over again.

    This article was contributed by Ben Reece (LongGoneWriter) as part of EN World's Columnist (ENWC) program. If you enjoy the daily news and articles from EN World, please consider contributing to our Patreon!
    Comments 5 Comments
    1. Ed Laprade's Avatar
      Ed Laprade -
      Draven Swiftbow did an unboxing yesterday, and at the price I just couldn't say no. So I pre-ordered it. (They gave away the core rulebook quite a while ago as a free PDF, but I gotta have something I can hold in my hands before it is 'real'!)
    1. Doctor Futurity -
      The box set is amazing, got mine yesterday (and already have All The Starfinder). Giving it to my son, but I am impressed that you could run plenty of level 1-4 campaigns right out of the box with lots of content ready to go.
    1. Alfred84's Avatar
      Alfred84 -
      It starts off with a rules-light choose-your-own-adventure-styleÖwell, adventure, strongly reminiscent of the text adventure found in the original D&D Red Box. All the rules are constrained to their relevant sections, so new adventurers donít have to go hunting all around a different book section to find their spells and descriptions. Itís also incredibly thoughtful and very much intentional that the designers have limited not only the options for spells, classes, feats, and so on, but also removed crunchier details like KAC/EAC, ammo, and armor and weapon levels so that they donít bog down what should be a quick and enjoyable play experience. kissanime.vip
    1. Walter8437's Avatar
      Walter8437 -
      All the rules are constrained to their relevant sections, so new adventurers donít have to go hunting all around a different book section to find their spells and descriptions. Itís also incredibly thoughtful and very much intentional that the designers have limited not only the options for spells, classes, feats, and so on, but also removed crunchier details like KAC/EAC, ammo, and armor and weapon levels so that they donít bog down what should be a quick and enjoyable play experience. psiphon.onl
    1. S'mon -
      My copy arrived today - loving it!

      Did up some house rules so I don't have to worry about the full game - http://simonyrpgs.blogspot.com/2019/...use-rules.html
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