'Cure Wounds' is D&D's Most Popular Spell

It's been a while since I've posted a data update from D&D Beyond (we've already seen the most common adventures, classes by tier, and subclasses, and more). This time it's the turn of spells, as the D&D Beyond developers reveal the post popular spells both overall and broken down by class.


Screenshot 2019-04-12 at 09.30.02.png




The most popular spell is cure wounds. These spells are either picked as a known spell or is explicitly prepared from all spellcasters. Most skew to lower levels because most D&D games are played at lower levels.



Screenshot 2019-04-12 at 09.33.03.png


Screenshot 2019-04-12 at 09.33.57.png


Screenshot 2019-04-12 at 09.34.16.png


Screenshot 2019-04-12 at 09.35.27.png


Screenshot 2019-04-12 at 09.36.03.png


Screenshot 2019-04-12 at 09.37.12.png


Screenshot 2019-04-12 at 09.38.41.png


Screenshot 2019-04-12 at 09.39.41.png


Screenshot 2019-04-12 at 09.40.20.png




 

log in or register to remove this ad


Myzzrym

Explorer
A little skewed since more classes have access to Cure Wounds than Healing Words, I'd guess given the option Healing Words would be more popular given its range.
 

Shiroiken

Legend
I guess I'm not the weirdo who prefers Cure Wounds to Healing Word. When I play a Cleric, I often prepare both, because Healing Word is great in combat, but Cure Wounds is best for after combat healing.
 


dwayne

Adventurer
since they killed the wizards power because the fighters seemed left out and the warlock was getting his butt handed to him, yes little can be done with the wizard neutered edition of d&d 5th edition as it is. I like the old glass cannon wizard of old, and thank goodness i found a working class some one did on line. People don't play a class any more its dip in this and that and then wonder why they die horribly. Over all i like 5th, less power creep than 3rd x any way but i feel they lost too much of it with the over simplifying of the system. But thank fully for me it's not to hard to fix the crappy parts and the options in the DM guide does help much as well. The thing is most these spells are so low level and most of the mid to high ones i used back in the day are not in the books.
 

Leatherhead

Possibly a Idiot.
I guess I'm not the weirdo who prefers Cure Wounds to Healing Word. When I play a Cleric, I often prepare both, because Healing Word is great in combat, but Cure Wounds is best for after combat healing.

If you look at just the Cleric data, you are still a weirdo. :angel:

It's not hard to see why Cure Wounds is prevalent.
Firstly, Half Casters don't get Healing Word. They are stuck with only one option for a healing spell (unless you have a lenient DM who lets you administer Goodberries like Potions I suppose)
And it is popular for Land Druids because dropping Wildshape takes a Bonus Action, allowing you to do both in the same turn.
In every other case, people primarily go for Healing Word.

Likewise Mage Hand shows up as popular on Warlocks and Sorcerers, but not the other arcane casters (no I don't count the Artificer, it's still in playtesting). Both the Sorcerer and the Warlock can get lots of cantrips at t1 of play. This would imply that Mage Hand isn't a first string pick, but rather something that people gravitate towards as their 3rd or 4th cantrip and they have all the other stuff they want.
 

Dausuul

Legend
Something is wrong with the wizard top-10 cantrip list. It says "top 10 cantrips" but there are only 8. Also, mage hand isn't on it, which is theoretically possible but seems highly unlikely.

Likewise Mage Hand shows up as popular on Warlocks and Sorcerers, but not the other arcane casters (no I don't count the Artificer, it's still in playtesting). Both the Sorcerer and the Warlock can get lots of cantrips at t1 of play. This would imply that Mage Hand isn't a first string pick, but rather something that people gravitate towards as their 3rd or 4th cantrip and they have all the other stuff they want.
I wouldn't read too much into the absence of mage hand for wizards. We know for a fact that the wizard list is missing two of its top-10 picks, and the two spells I would expect to top the list are missing. Every other caster class except druids has its best PHB damage cantrip at the top of the list (and druids would have theirs at the top of the list, except that players evidently disagree on whether produce flame or shillelagh is the best, and the result is to split the vote between them and give the top spot to their favorite utility spell).

I would bet money that the top two cantrips for wizards are fire bolt and mage hand, in that order, and they simply got cut off due to an editing error.
 
Last edited by a moderator:

DEFCON 1

Legend
Supporter
I'm a little surprised that hellish rebuke beats out hex for warlocks considering hex is a core class spell.

I wonder if the charts are taking into account the fact that almost all tieflings get the Hellish Rebuke spell as part of its racial features? If spells that are given out "for free" like that as part of racial features are getting counted, that could explain why-- since I'm sure a large proportion of warlocks are probably tieflings.
 

Mr. Wilson

Explorer
Do players just not realize how absurdly strong Hypnotic Pattern is for a third level spell? 30 Foot Cube that incapacitates everything not immune to charm?
 

Remove ads

Latest threads

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top