EN5ider #270 - Villain Spotlight: Skanafel the Devourer
  • EN5ider #270 - Villain Spotlight: Skanafel the Devourer


    Today on EN5ider we're heading into the Abyss after a fallen angel—and coming back with a chain-wielding bane of all that is good, the villainous Skanafel the Devourer!



    Lately on EN5ider:

    • #270. Villain Spotlight: Skanafel the Devourer. Once a mighty and noble planetar warrior, the monster that is now Skanafel was captured during a raid into the Abyss by the forces of a powerful demon lord. Dragged into the depths of that wicked domain, he was subjected to centuries of torment and mutilation—his wings destroyed, his face torn from his skull, and his mind and soul twisted and warped by vile demonic craft into an abomination of rage, destruction, and unending hatred for all he once was. Skanafel the Devourer has become a nightmare for the forces of law and good, a demonstration that even the highest of beings can be broken, corrupted, and remade into a fiendish weapon. By Joe Crow; illustrated by Mike Tenebrae.


    • #269. ZEITGEIST #6 - Revelations from the Mouth of a Madman: Part 3. This final installment of Revelations from the Mouth of a Mad Man brings the ZEITGEIST adventure path's 6th arc to a close. In this module the party work with (or around) the Beran military and navy in order to contend with Karch, a sizable city of gnolls near where a foothold must be taken to raid the former lair of the dragon Gradiax—now home to both an underground factory complex constructing duplicants and the gnome Tinker, the insane inventor that built the colossus! Throw in unnaturally rough weather, a massive nautical battle, some dungeon delving, and a steam-augmented dragon and you've got yourself an epic adventure! This article also includes some new weapons, technological items (demolition charges, anyone?) and a half dozen new magic items.


    • #268. Mini-Adventure: Head Games. Head Games begins as a halfling runs through the village square with a furious orc hot on her heels. Her pursuer claims she stole something from him but Lellian insists that he gave her a sapphire pendant as a gift. Regardless of how the adventurers deal with the matter however, this orc is only one problem that she's brought onto everyone's heads! As a budding enchantress Lellian has recklessly toyed with local's minds, using charm person to acquire treasures without getting her hands dirty. While the halfling has several legitimate friends in the community her wanton use of persuasive magic has drawn some dangerous monsters into the area—including a tribe of hobgoblins that don’t care how many people die before they get their vengeance! This mini-adventure by Charlie Brooks is best suited for PCs of 4th level. Illustrated by Savage Mojo and featuring cartography by Dyson Logos.


    • #267. Weapon Degradation. In most D&D games blades never break and bowstrings don't snap but this article changes all that! GMs that want more realism or players with a penchant for breaking things need look no further than this entry into EN5ider, its weapon conditions, and the broken weapon tables. If the goal is for more exciting sessions that's in the cards as well—adventurers willing to throw away their weapons on a critical hit can choose to intentionally break them for some very cool extra effects! By Erik Evjen; illustrated by Rachel Maduro.


    • #266. Herbalist’s Knapsack. This article details nine unique plant extracts, clippings, and materials that GMs can include whenever the adventurers are out wandering in the wilderness to bring a little something special to their world! Some can be used as herbal remedies while others have the ability to replace material components of spells, potentially even changing or enhancing the resulting magic. By David Adams; illustrated by Jen Tracy.
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