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  • Reviews

    Among the generic role playing game systems out there, there is little doubt that Savage Worlds Deluxe is really attracting a strong following of RPG fans. Quite a number of Third-Party Publishers have been creating campaign and setting material specifically designed for use with SWD RPG, demonstrating the versatility and dynamic qualities of this game system.
    It probably comes as no shock to most gamers that Kobold Press/Open Design has become quite a powerhouse in the Third Party Publishing neighborhood of the RPG Community. For several years now, Open Design has been providing considerable high quality content for a number of fantasy role playing games, including D&D 3.5, Pathfinder, 4E, and DragonAge RPG.
    In most RPGs, there is a natural progression to the power level of the campaign, from low level to high level. The threats faced by the nascent heroes, while often challenging, are nothing compared to the terrible dangers faced by advanced characters with some “experience” in them.
    From a certain perspective, the act of playing in a roleplaying game is essentially a tag-team game of “What If?”. Although role playing can be a lot more immersive than that, particularly for those players who enjoy creating nuances to their characters’ personalities, yet there is still a “what if” posed to the Game Master with every action a character takes.
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    Ashkelon

    Simple Wound Module

    Whenever you suffer damage equal to or greater than 25% of your max HP, you suffer a wound. You also suffer a wound whenever you take damage that reduces

    Ashkelon Today, 05:09 PM Go to last post
    docdoom77

    Playtest Feedback 4/9 (non-combat)

    I haven't played yet. Heck I haven't finished reading all the rules yet .

    That being said, what about making Luck a set number of dice

    docdoom77 Today, 05:04 PM Go to last post
    DMZ2112

    Tyranny of Dragons Panel at PAX East Today

    I get impression that the point of Tyranny of Dragons is to /stop/ a Realms-shaking event. If the Realms-shaking event occurs, the PCs have screwed the

    DMZ2112 Today, 05:02 PM Go to last post
    MasqueradingVampire

    [Recruiting] The Fifth City

    Favored weapon for elven clerics is the long sword. And thanks Scotley for helping Lwaxy.

    MasqueradingVampire Today, 05:01 PM Go to last post
    Scotley

    [Recruiting] The Fifth City

    Sorry to hear that. Hope you get some relief soon. Anyway, here's a pathfinderized cleric build for you to work off of. Sorry for the delay. I used everything

    Scotley Today, 04:58 PM Go to last post
  • Morrus' Daily RPG News Updates RSS Feed


    Dungeons & Dragons News

    • Dead in Thay Launch Event - the next D&D Encounters season is coming. "Szass Tam, the lich lord of Thay, and his Red Wizards threaten to dominate all of the Sword Coast. The Bloodgate, an elemental node of power, must be destroyed in order to stop him!" The season starts May 10-11 and runs until August 6th. WotC describes Dead in Thay as a tribute to classic dungeons like Tomb of Horrors.


    Pathfinder RPG News

    • Check out this preview of the Pathfinder Adventure Card Game Adventure 5: Sins of the Saviors.
    • Erik Mona's latest miniatures blog looks at some more of the Reign of Winter figures - a goblin alchemist, a crone queen, and Queen Elvanna.



    Other News



    What's O.L.D. is N.E.W. Hits Stretch Goal

    • There's a long article on major sci-fi site iO9 about the Kickstarter and about both games. "Two RPGs that throw off the shackles of the "rules light" trend give players customizable spellcasting systems and the ability to design starships. Combine O.L.D. and N.E.W. RPGs and you can have both."
    • What's O.L.D. is N.E.W. has hit the stretch goal which means that Kevin Kulp will be writing an introductory adventure called Spires in the Sky. Thank you to everyone! New stretch goals include another adventure, Waking Nightmares, two bestiaries (one for O.L.D. and one for N.E.W.), a pair of pregenerated character sets, and a starship recognition manual.






    Dungeons & Dragons News



    Dragonlance: What's Up With That?

    So what's going on with that whole "Dragonlance is alive" thing? Well, as it turns out, it was a response to a question at the Tyranny of Dragons panel in the context of all of the camapign settings. Only Forgotten Realms (the flagship setting) and Eberron were specifically mentioned as being worked on*, but Chris Perkins indicated that Dragonlance was "not dead". However, he did indicate that a specialist would be needed to "revive it", which strongly implies that there's plans for it at present. Certainly Margaret Weis (one of the co-creators) and Cam Banks (one of the Dragonlance designers for 3E) are not currently part of any plan. Check out this Twitter conversation ("boymonster" is Cam Banks):

    @boymonster <- Dragonlance specialist
    @WeisMargaret I'm a dragonlance specialist!
    @boymonster I think you out-specialize me by a wide margin.
    @WeisMargaret who is Chris sims?
    @boymonster That would be @ChrisSSims, an editor & designer at WotC. He seems like a reasonably fine gentleman.
    @WeisMargaret I heard you were looking for Dragonlance specialists! I'm available!
    @ChrisSSims Hi! Hmmm. I think you should talk to @mikemearls then. You too, @boymonster.

    I'm fairly sure Mike Mearls already knows exactly who to contact should any Dragonlance plans arise. Cam Banks later went on to post publicly to Facebook the following:

    Yesterday, Chris Perkins of WotC gave a presentation at PAX East about the future of D&D, including their new plans for the Forgotten Realms and other classic D&D settings. He said that Dragonlance wasn't dead, it just needed a specialist to work on it.

    I believe that Dragonlance has a place in D&D's future. I believe there are many talented writers, editors, and developers with the enthusiasm and knowledge of the setting to help them make that a reality, not the least of which are Margaret Weis and Tracy Hickman. I believe Dragonlance has a strong, vibrant, and dedicated fan base hungry for more novels, for more game books, for the very same transmedia experience that they're hoping to promote with their D&D brand.

    And I believe that I would love to be a part of that.

    For my part, Dragonlance was the setting that brought me into D&D in a major way (I've never bought a Forgotten Realms product in my life), and I still have a soft spot for it. That said, it was more the novels for me - the original trilogies at least, and the way the DL series of adventures was one of the first ever adventure paths, long before the term was invented. As an aside, key settings I'd personally most like to see brought back include Greyhawk, Dragonlance, and Ravenloft. For now, it seems clear that nothing's happening, although WotC are careful not to close the door on anything. [63 comments]

    *Update - thanks to Charles Akins for reminding me that Ravenloft was mentioned in the Forbes article published on Friday -- "The Forgotten Realms is our flagship setting for the new edition, however we are supporting, or will support, all of our key settings in the future.” That includes Ebberon, says Perkins, and “you are going to see more Ravenloft stuff very soon.”

    Pathfinder RPG News

    • City State of the Invincible Overlord is some way through its Kickstarter campaign. "City State of the Invincible Overlord, the first and one of the largest fantasy RPG city settings in gaming history, written by Judges Guild founders Bob Bledsaw and Bill Owen, defines sand-box roleplaying by giving information for over 350 shops, taverns, inns, palaces, barracks, temples, and the NPCs who inhabit them!"


    What's O.L.D. is N.E.W. Updates

    • The What's O.L.D. is N.E.W. Kickstarter passed £17,000 over the weekend, and is only about £500 away from the £18,000 Spires in the Sky stretch goal.
    • Already being planned is another stretch goal, featuring Ryan Nock of War of the Burning Sky and ZEITGEIST: The Gears of Revolution fame. He's pitched seven awesome adventure ideas - some fantasy, some sci-fi - for the next stretch goal. Which would you enjoy most?
    • There's now an official Errata Thread. This thread lists minor changes or corrections which you can apply immediately without waiting for a major playtest document update. It doesn't deal with typos and the like, but with actual changes or rules mistakes. I'll keep this updated up until the next playtest document release.
    • I was interviewed in RPGnet's chat room on Friday; you can read that here (it's seems to be dark text on a dark background in my browser, but I don't know if that's universal).

    The Tyranny of Dragons panel just took place at PAX East. The panel displayed a whole load of artwork from D&D Next and the Tyranny of Dragons storyline which will launch it. Some interesting facts emerged:

    • Tyranny of Dragons is a STANDALONE product; no Player's Handbook or Dungeon Master's Guide is needed.
    • All "key" settings will be supported; this apparently includes Eberron wilth Keith Baker.
    • Forgotten Realms is the 5E flagship setting (no surprise there).
    • Chris Perkins is single. Yup, seriously, someone asked that.
    • Dragonlance lives! But they'd "need a specialist" to revive it.
    • D&D Next is "97% done"
    • No prices, dates, or product covers; sorry!
    • Forbes has some stuff here.


    There was a lot of artwork shown off. Here's a selection, but check this thread for lots more. [156 comments]



    Dungeons & Dragons News

    • Click for more about D&DThe BBC has taken a look at the anti-D&D hysteria of the 1980s (a period which many of us remember well). "In an era of potent concern over internet pornography, cyber-bullying, and drugs, it is hard to imagine a game being controversial. But 30 years ago Dungeons & Dragons was the subject of a full-on moral panic..." (thanks to the many people who emailed me with this!) [15 comments]
    • PAX EAST is currently taking place in Boston. Amongst others are panels on Tyranny of Dragons (the introductory D&D Next 'storyline') and an industry panel entitled "Whatever happened to tabletop roleplaying games?" which features - amongst others - Open Gaming License architect Ryan Dancey. More if, when, and as I hear anything! [156 comments]


    Pathfinder RPG News



    Other News

    • The Mindjammer RPG by Sarah Newton released in PDF on Wednesday, and is also now ready for shipping.
    • Bruce Cordell of Monte Cook Game posts about crunch vs. fluff in How Story Gives Life to Mechanics.
    • Pelgrane Press reports that the 13th Age Bestiary is off to the printers!
    • Heroes of the Solar System for Rocket Age is available in PDF. "Heroes of the Solar System, the second sourcebook for Rocket Age, offers you a look at the heroes of the rocket set. The focus of Heroes of the Solar System is on the player characters, though Gamemasters will still find plot hooks and episode ideas galore."
    • The 2014 Origin Awards Nominees have been announced. The Best RPG category is much what you'd expect, although I'm surprised by the lack of FFG's Edge of the Empire. Still, the list features the awesome 13th Age, FATE Core System, Mummy: the Curse, Numenera, and the new Shadowrun: Core Rulebook.


    What's O.L.D. is N.E.W.

    • Two stretch goals smashed overnight, reaching £16,000 (which is an astonishing $27,000 in US money) and we're headed at high speed towards the next, which is Kevin Kulp's introductory adventure, Spires in the Sky! A previous stretch goal, an audio piece, is below. If you haven't yet, please back this awesome project!
    • There were lots of new votes for the final cover design yesterday. Arty has increased its lead over White Album - it is now leading 80% to White Album's 20%. If white Album is to catch up, it needs a heck of a surge of support!
    • I will be appearing in RPGnet's chat room for a moderated interview today (Friday) at 1:30 p.m. CST (that's 7.30 PM in the UK)! Feel free to pop along and ask me some questions!
    • I've been interviewed over at The Bedrock Blog covering What's O.L.D. is N.E.W. influences, design goals, and more. A great interview!
    • Yesterday I posted a whole bunch of N.E.W. monsters. Today I have something for O.L.D. - grand elf musketeers, dreadnaughts, and mages.




    Pathfinder RPG News

    • The Encounter Table has interviewed Paizo's James Jacobs about the upcoming Iron Gods adventure path. It's a great, lengthy interview chock-full of information, and well worth the read.


    Steve Kenson: ICONic Game Designer

    Steve Kenson is the designer of Green Ronin's Mutants & Masterminds RPG, and also his own Icons superhero game. He was kind enough to answer a few questions about his new partnership with Green Ronin to distribute the latest Assembled version of the latter game.

    You're well-known as the author of the worlds leading superhero RPG, Mutants & Masterminds. You've also authored Icons, which was published under Adamant Entertainment's label, and then later your own. What made you want to write two separate superhero roleplaying games? Are they aimed at different demographics or playstyles?

    Well, they certainly scratched different itches for me as a designer, and so may appeal to different players in some regards.

    M&M focused on the d20 SRD and has evolved into a "toolkit" game, with a lot of building blocks, and a core system familiar to players of other d20-based games. You can take "shortcuts" like the Quick-Start Character Generator, archetypes, and pre-fab powers like those in Power Profiles (to say nothing of the Hero Lab character creation and management software) or you can get down to detailed character- and power-building, if you like. M&M is pretty solidly "Bronze Age" comics with some options for more realism or lethality, of you want it.

    Icons focuses more on the experience of random character generation as a springboard for creativity, the assignment and use of Qualities (qualitative character traits, in addition to the quantitative ones), and an "animated series" feel. There are customization options, but hero building is intended to be quick, where you roll up a group of heroes and get playing in the same game session, and there are more collaborative game-play and setting creation options.


    Green Ronin, publisher of your Mutants & Masterminds RPG, will now be publishing Icons alongside it. Is there any danger of - for want of a better phrase - self-cannibalization, or is it more akin to producing multiple fantasy games as they do with Dragon Age and A Song of Ice & Fire?

    Technically speaking, Green Ronin is printing and distributing the Assembled Edition of Icons. Given that the games can appeal to different audiences (as mentioned above) as well as cross-pollinating (it's pretty easy to use source material for one superhero game in another) there aren't any concerns of competition. Lots of gamers buy lots of games, often within the same genres.

    Reading the announcement, I assume the game will still remain your property, with Green Ronin providing the distribution? Does this mean we'll be more likely to run into it at a friendly (or not so friendly) local game store?

    I hope so! Part of partnering with Green Ronin is the company's greater existing presence in distribution. I hope that encourages retailers to take another look at Icons. The Icons line remains with Ad Infinitum Adventures, my own imprint, and will consist primarily of electronic releases, as it has for the past few years.

    What can we expect to see from the new "Assembled" edition? New art, extended rules? Are there any major changes in store?

    I tried to stay away from "major" changes in that the Assembled Edition should be quite backwards-compatible with previous Icons material.

    That said, there will be a lot of new stuff: new art by Icons artist Dan Houser, Daniel Solis new layout (based on his work in the Great Power sourcebook), the addition of some power refinements from Great Power back into the core rules, along with things like Pyramid Tests, Achievements and [character] Changes, Disasters and Deathtraps, Universe Creation, more GM advice, and more examples of just about everything!


    What's O.L.D. is N.E.W. Shipping Costs Reduced!

    • Yep, after days of hard work, I've managed to reduce those darn shipping costs for the What's O.L.D. is N.E.W. Kickstarter. If the shipping costs were holding you back from backing the project, the newly reduced costs should tempt you! Down to £8 for the UK, and nearly half the original costs for mainland Europe and Canada.
    • LucasC has posted a wonderful analysis of N.E.W.'s combat system. And pretty pictures!
    • I've posted a bunch of new monsters - Spartan warriors, battle lords, and berserkers; and the Venetian monks, telepaths, and healers.
    • I will be appearing in RPGnet's chat room for a moderated interview tomorrow (Friday) at 1:30 p.m. CST! Feel free to pop along and ask me some questions!

    Dungeons & Dragons News

    • The Cauldron of Monsters -- Thar has a few mysteries, and this week Ed reveals a few secrets about this land. Find out more about a certain dragon who felt it necessary to gain a lot of power in ways that might not have been very wise—if you look at the end result.


    Pathfinder RPG News

    • Click for more about the Pathfinder RPGYou can now get Campaign Coins for Green Ronin's Freeport setting. I actually have a handful of them, and they really are quite lovely.
    • Developer Mark Moreland takes a closer look at the forthcoming new Pathfinder RPG hardcover, Inner Sea Gods. The book is slated for release at the end of this month, and expands on the deities and religions of the Pathfinder campaign setting - 20 major deities, and a pile of minor ones.
    • Fanboy Comics reviews Pathfinder: City of Secrets #1. "Pathfinder: City of Secrets is a great first issue, re-introducing characters while setting up new conflicts and concerns."
    • Castle of the Mad Archmage - a massive dungeon crawl - is now available for Pathfinder. "The Castle of the Mad Archmage is designed as an old-fashioned "funhouse" megadungeon, with tricks and traps, many different factions of monsters, and can provide literally years of mayhem, dismemberment, and other fun."


    New What's O.L.D. is N.E.W. Stretch Goal

    I'll just leave this here. There are 140 SLOWER BUT STILL EARLYISH BIRD backer slots available. The first stretch goal was achieved yesterday, and we're halfway to the next! In the meantime, check out champion playtester LucasC's playtest report of N.E.W. He's been astonishingly useful with his regular playtest reports over the last few weeks, not to mention the various things he's built (ships, races, monsters, etc.)



    ZEITGEIST Extended Guides

    ZEITGEIST adventure path fans will be pleased to hear that the new free EXTENDED Campaign Guide (4E version) is now available, joining the Extended Player's Guide (both 4E and Pathfinder versions). The Pathfinder version of the Extended Campaign Guide is coming soon. Confused yet? I am! Here's a quick summary:



    I received my copies of the 75-page Extended Player's Guides today. I took a photo of them, below. The PDF versions of these are free, and the softcovers are at cost price.



    Other News


    Dungeons & Dragons News

    • Click for more about D&DIt's PAX EAST this week (a convention in Boston) and WotC will be there. Not only that, there will be a (now customary) celebrity D&D Live Game. I've mentioned a few times recently, so hopefully you're aware of it, but the live Acquisitions Inc. D&D game this year features Mike Krahulik (Penny Arcade), Jerry Holkins (Penny Arcade), Scott Kurtz (PVP), and Morgan Webb. Sunday 4/13 1:30PM - 3:30PM (Eastern).
    • Coming to D&D Classics this week are:

    Death Ascendant (2E Ravenloft)
    SJA2 Skull & Crossbones (2E Spelljammer)
    Cityscape (3E AD&D)
    P1 King of the Trollhaunt Warrens (4E D&D)

    And next week we can expect to see:

    I11 Needle (1E AD&D)
    GA2 Swamplight (2E AD&D)
    Birthright The Book of Magecraft (2E Birthright)
    From the Ashes (2E Greyhawk)
    RM4 House of Strahd (2E Ravenloft)

    Pathfinder RPG News

    • Click for more about the Pathfinder RPGPaizo's Erik Mona was interviewed on iCv2. It's quite an in-dept interview. He deftly avoids saying much about D&D Next, talks about some awesome Pathfinder stuff coming up (including the sci-fi Iron Gods adventure path), the state of the industry as a whole (the pie is growing!) It's a great interview, well worth reading even if you're not a Pathfinder fan.


    Other News

    • TV's Wil Wheaton has an Indiegogo campaign for his Tabletop show. One of the stretch goals - at $1,000,000! - is an RPG version of the show. "Yes, you heard right, the show you've all been asking for! Geek & Sundry will create a new show, in the TableTop style, featuring Wil and a group of his friends playing a season-long campaign in an RPG. Unlike the one-shot we did for Dragon Age, which was just a couple hours in one adventure, this series will follow a group of players and their characters through multiple levels, challenges, and possible character deaths as an entire campaign is played out over the course of a year." (thanks to RedShirtNo5 for the scoop)
    • Iron Crown Enterprises has launched a loyalty scheme called The Order of the Iron Crow to thank those who promote ICE's games at conventions and stores. "To thank these most loyal and helpful fans, we offer them the ability to earn rewards for their efforts in helping us spread the gaming might and power of Iron Crown Enterprises."


    What's O.L.D. is N.E.W. News

    • My What's O.L.D. is N.E.W. Kickstarter launched successfully yesterday! It funded in 80 minutes, and in the first 24 hours raised £12,000 (which is $20,000 in USD). Thank you all so much! As of now, there are still some "SLOWER BUT STILL EARLYISH BIRD" rewards left, although the "EARLY BIRD" tier went pretty quickly. The campaign has raised funds for the art, so the books will be fully illustrated, and is headed for the colour art stretch goal.
    • I was interviewed on BJ Shea's Geek Nation last Thursday. My part starts about halfway through, and I talk about What's O.L.D. is N.E.W.
    • LucasC has created a new fan-created character sheet for N.E.W. which includes playtest rules updates up until yesterday.

    Monday, 7th April, 2014
    What's O.L.D. is N.E.W. Kickstarter Launches 
    [105264/13179 views | Tweet This Article! | Share on Facebook]


    After 7 months of waiting, the What's O.L.D. is N.E.W. Kickstarter has finally launched! Two games, one Kickstarter! Build a starship. Brew a potion. Explore a dungeon. Create a universe. Give your wizard a spaceship. Rediscover the fun of pencil and paper, of building anything you can imagine, with rules that are clear but not so thin they'll blow away in a strong wind. Explore your world!

    The Kickstarter also contains access to the latest playtest documents which you are welcome to download for free.

    I've been talking about these two games here on EN World and elsewhere for months now. Thousands of people have downloaded the playtest documents, which have evolved and continue to do so. Now is the time to fund the actual games! You can back the Kickstarter and get either one or both games, in hardcopy or in electronic format.



    Dungeons & Dragons News



    Pathfinder RPG News

    • Paizo has hired Owen K Stephens as a Pathfinder developer. He's also keeping his post as a freelance Pathfinder developer for Green Ronin. Owen has been writing for D&D and then Pathfinder since the 1990s, and has worked for his own Super Genius (later Rogue Genius) Games, White Wolf, WotC, Paizo, Green Ronin, SJG, and more. [1 comments]


    What's O.L.D. is N.E.W. Approaches!

    I've being talking about it for 7 months now, and in just a couple of days before the What's O.L.D. is N.E.W. kickstarter finally launches. Here's a sneak preview of some of the preliminary layout work - as you can see, both O.L.D. and N.E.W. will be gorgeous! You can click on the image itself to see enlarged versions of the four pages. Remember that the first 100 people to back the kickstarter will be able to get the discounted Early Bird pledges.



    Other News





    Pathfinder RPG News

    • If you applied for the game designer position at Paizo, you'll have received a reply by now - either a rejection later or one inviting you to the design test part of the process.
    • ZEITGEIST #4: Always on Time has gotten a 5-star review from prolific Pathfinder reviewer Endzeitgeist (no relation) with phrases like "...simply superb, investigation-driven steampunk-AP", "EN Publishing's drop-dead-gorgeous 2-column full-color standard", "Zeitgeist modules are damn friggin' complex beasts, but gloriously so", and "I applaud the sheer guts of deviating from the mostly combat-driven gameplay of most modules towards a rewarding ROLEplaying experience seldom seen in any d20-based system".


    ENnies 2014 Deadline Approaches

    • Publishers have until May 8th to get their 2014 ENnies entries in! Here's a list of who has entered so far! If your favourite pubilsher isn't there, be sure to remind them!


    Other News

    • The final days before the Kickstarter! If you're thinking of starting a Kickstarter, I'm sharing my experiences publicly (following in the footsteps of Evil Hat's Fred Hicks and other awesome folks like him). A few days ago I shared some info about printing quotes, and in this post I share what I'm doing in the final days before the launch on Monday. As you can see, it's a busy, big job!
    • On that note, The City of Brass reports on N.E.W. playtesting experiences.
    • Cubicle 7 takes a look at their various Rocket Age PDF adventures.
    • This coming Saturday is International Tabletop Day. The day launched last year by Geek & Sundry (spearheaded by Wil Wheaton and Felicia Day). DTRPG is having a Tabletop Day Sale including big titles like NUMENERA, 13TH AGE, and DUNGEON CRAWL CLASSICS with 60%-80% off.
    • Extreme Earth is a dystopian superhero setting being Kickstarted for several different RPGs -- BASH!, Bulletproof Blues, Fate Accelerated Edition, ICONS, Mutants and Masterminds, Savage Worlds, and SUPERS!
    • Should anyone have to explain being a 'larper'? From the BBC: "Jake Rush, a potential Republican candidate for Congress in Florida, has defended his participation in live-action roleplays (Larps). What does the case say about perceptions of the hobby, asks Aidan Lewis." (thanks to Jeff and others for the scoop!) [5 comments]

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    Welcome to the second adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Pathfinder RPG! In this adventure for 1st-level heroes, the PCs hunt down their first bounty, receive information about the greatest outlaw ever to live, and deal with a territorial rival.
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    SEBASTIAN NIGHTINGALE CAIN: Bounty hunter. You can call him the Songbird
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    This Player's Guide is designed to help you prepare a character for play in this far-future adventure path for the PATHFINDER RPG. Inside, you'll find exciting new player options including:

    Welcome to the first adventure in the SANTIAGO: A Myth of the Far Future adventure path for D&D 4th Edition! In this adventure for 1st-level heroes, the PCs hunt down their first bounty, receive information about the greatest outlaw ever to live, and deal with a territorial rival.

    SANTIAGO: A Myth of the Far Future is a sci-fi adventure path for D&D 4th Edition based on the novels of Mike Resnick. Throughout the course of this AP, the heroes will pursue the notorious intergalactic outlaw Santiago and the 20,000,000 credit bounty on his
    Welcome to the first adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Pathfinder RPG! In this adventure for 1st-level heroes, the PCs hunt down their first bounty, receive information about the greatest outlaw ever to live, and deal with a territorial rival.
    Welcome to SANTIAGO: A Myth of the Far Future, a multi-part PATHFINDER adventure path set in a future western-style sci-fi universe. In this campaign, the heroes take on the role of bounty hunters who find themselves challenged across eleven adventures spanning levels 1 to 20 in a search for a legendary bandit. They will travel to different worlds, battle outlaws, face off with rival bounty hunters, and encounter alien species. The heroes will also need to forge alliances, however shaky, and gather what information they can in order to succeed.