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    Thursday, 20th November, 2014
    TIAMAT and BAHAMAT are here! 
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    Run, don't walk, to your local game store to pick up these two beauties. Click here for some older preview pics from July at other angles. [23 comments]


    Thursday, 20th November, 2014
    Your DMG Questions Answered! 
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    I know some people don't want to read through a 300+ post thread to find all the tidbits, so I've summarized Nikosandros' scoops (so far) regarding the copy of the D&D 5th Edition Dungeon Master's Guide he managed to score from a game store in Rome in Italy. I dont' know which store, but there are about 8 stores in Rome in the Wizards Play Network. You can always dive into the thread too if you feel so inclined! [336 comments]

    Note that the below info may not be complete. Just because Nikosandros hasn't mentioned it doesn't mean it's not there. As he says "I got the book yesterday, but it's a very hectic period for me. I'm trying to answer the questions as best as I can, but I could be easily missing things... the book isn't small!"

    Unfortunately, he won't be answering any more questions about the book. "Folks, I'm sorry, but I've been asked [by the gamestore owner] not to answer any more questions. I gave my word, so don't ask me through PM either. I would also like to forestall any accusations that might arise (this being the Internet and all). I haven't been forced to do this; I've been asked as a favor and I said yes. Once again, I'm sorry if this is disappointing news, but I'm sure you'll understand." I'm not clear on why a company wouldn't want people taking about the wares it has for sale, but there you go! As a clarification - it was the game store owner who made the request of Nikosandros, not WotC!

    Nikosandros has updated the above: "Yes, the owner of the store contacted me, but it was WotC who asked him to relay the request to me." So yes, it sounds like it is WotC who is asking people not to talk about their products. At least, based on the information we have at present. I've dropped WotC a quick line asking them, and I'll update this when I hear back.

    DMG previews: Traps, The Multiverse, Appendix A: Random Dungeons,Wondrous Items, Creating a New Race, Building NPCs, Magic Items Table, Villainous Classes, Table of Contents, Firearms, Explosives & Alien Tech, Eye/Hand of Vecna & Orbs of Dragonkind, Magic Rings, Figurines of Wondrous Power, Deck of Many Things


    • Aasimar racial spells: They have light as cantrip. At 3rd level they get lesser restoration once per long rest. At 5th level they get daylight.
    • Rest options: I quickly glanced through the customization options and I've noticed that they are very brief. For example, under the rest options, it merely says that you can make short rest 5 minutes and long rest 1 hour, but there is little discussion of the ramifications.
    • Spell points: You get a number of spell points (and the maximum level that you can cast) depending on your level. You get 4 at 1st level, 6 at 2nd, 14 at 3rd, 64 at 10th level and 133 at 20th level. You can only cast a spell of each level per day at 6ht and above, no matter how many points you have. Paladins and rangers halve their level and eldritch knights and arcane tricksters use one third of their level. A 1st level spell costs 2 points, 3 at 3rd, and then 5, 6, 7, 9, 10 and 11 at 9th level.
    • New classes & monsters as PCs: No. There is some short advice on how to change classes and how to make new sub-races (eladrin given as an example) and new races (asimar as an example).
    • Oathbreakers, Blackguards, Anti-Paladins: Oathbreaker paladin and the Death domain are offered as villainous character options. From the description, I would say that Oathbreaker covers blackguard and antipaladin.
    • Downtime: There are rules for recurring expenses, crafting magical items, building a stronghold, running a business, carousing, selling magic items, gaining renown, performing sacred rites, sowing rumors and training to gain levels. There are some suggestions to create further downtime activities.
    • Domains: As far as I can see, there are no domains rules.
    • Tactical combat: There are rules for using squares and hexes which include flanking, more precise rules for cover and facing (the 1-2 diagonal optional rule is also present). Specific combat options that are offered are: climbing on a bigger creature, disarming, marking, overrunning, shoving aside and tumbling. There's also an option for hitting cover (basically the 3e rule). There is a short table for lingering wounds and rules for massive damage and morale.
    • Other campaign settings (Dragonlance, Greyhawk, etc.): Nothing more that a few mentions.
    • Player wealth level recommendations: So far, I haven't seen them.
    • Other villainous character options: No, just those two. [Oathbreaker paladin and death domain].
    • Treasure tables: Treasure tables are used according to the CR of the creature.
    • Gestalt/multiclassing: No gestalt rules or further options for multiclassing.
    • Creating magic items: The rules are optional. A character needs a formula and possibly special materials and locations (left to the DM). Common items cost 100 GP and require 3rd level; uncommon 500 GP and 3rd level; rare 5,000 GP and 6th level; very rare 50,0000 GP and 11th level; legendary 500,000 GP and 17th level. A day of crafting (8 hours of work) is worth 25 GP of progress. If the item will cast a spell, the spell must be expended every day during the crafting, but of the spell can be cast once (such as a scroll) the spell needs to be expended only one time. Multiple characters that meet the level prerequisite can cooperate, each contributing 25 GP per day and, if needed, spell slots.
    • Healing potions: Common: 2d4+2, Uncommon: 4d4+4, Rare: 8d4+8, Very Rare: 10d4+20.
    • Buying magaic items: No specific rules. Just a note that the default is that magic items are not for sale, but this can be changed.
    • Making monsters/CR: You can either start with an expected CR and look combat stats on a table, or assign stats such as HD and then look up the CR on a table. If you add character levels to a monster, the HD depend on the monster type and not on the class. Also, proficiency bonus depends on CR and not level.
    • CR math: There is a detailed table bases on combat stats.
    • Fear/horror: Ravenloft is mentioned. The Domains of Dread are demiplanes, typically reached by the Shadowfell. Fear: make a wisdom save or be frightened for 1 minute. Horror saves are based on charisma. On a failed save a character can become mad with short term insanity, long term and indefinite (reminds me a lot of CoC). Each thype has a table that you can roll on.
    • Flanking and opportunity attacks: Flanking grants advantage. No mention of OA. If you use facing, a character can only attack frontally and grants advantage to attacks from the rear.
    • Magical armor/weapons: +3 is the maximum bonus for weapons, armors, shields and ammunition. You can get a "plain" magical shield and it is cumulative with armor. The shield bonus adds to AC.
    • Marking: You can mark when you make a melee attack. Until the end of your next turn, you gain advantage on opportunity attacks.
    • Morale: Make morale checks when surprised, reduced to 1/2 HP or when the creature has no way of harming the opposition this round. Make a DC 10 wisdom save.
    • Critical hits: You can use the lingering wound table when the target is critted, when reduced to 0 HP, or when failing a death save by 5 or more.
    • Traps: There are a few pages on traps, with several examples and tables that suggest save DC and damage.
    • Elven chain: I don't remember the rules from the playtest. Elven chain is a +1 chain shirt, which automatically grants proficiency, even of the wearer isn't proficient with medium armor.
    • Horn of fog: I can't find this item.
    • Planes: The default assumption is indeed the Great Wheel, with the addition of Feywild, Shadowfell and Far Realm. There are 4 elemental planes, but the border regions (magma, ooze, smoke and ice) are mentioned. The Elemental Chaos is "around" the Elemental Planes. Oddly enough, the Positive and Negative planes are mentioned at the beginning of the section, but they get no description at all.
    • Ability options: There are rules for granting a flat proficiency with all ability checks of a certain type (str, dex, etc.). There are also suggestions about adding further abilities such as honor or sanity.
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    Examiner.com has a pair of preview pages from the upcoming Dungeon Master's Guide (Nov 28th in preferred stores, Dec 9th everywhere else, although some people already have it where stores have broken the street date). Next week, folks, if you're lucky enough to be near the right kind of game store!

    These two preview pages are from the section on traps. The second is very small and low-res, and hard to read, though I've enlarged it. If a higher resolution versions surfaces, I'll update this page! [UPDATE - thanks to cat0claws for managing to dig out the large version from the source code of the Examiner site!] [27 comments]

    Previous DMG previews: The Multiverse,Appendix A: Random Dungeons,Wondrous Items, Creating a New Race, Building NPCs, Magic Items Table, Villainous Classes, Table of Contents, Firearms, Explosives & Alien Tech, Eye/Hand of Vecna & Orbs of Dragonkind, Magic Rings, Figurines of Wondrous Power, Deck of Many Things





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    2. Pathfinder RPG

    Many moons ago (well, December 2013), Green Ronin held a successful Kickstarter to update their popular d20 monster book, Advanced Bestiary, to the Pathfinder RPG. This they did, raising over $50K. Right now, Kickstarter backers are receiving their copies. From the photos I've seen (below) is looks pretty darn gorgeous with its over 100 new templates and sample monsters using them. I remember reviewing the original, rating it highly. Now it's time to do the same again.

    Advanced Bestiary is now ready for ratings and comments here at EN World. If you've got yours, click on one of the images below and pop in to quickly rate the book. It only takes a moment! But read it first!




    Monday, 17th November, 2014
    Someone Has The DUNGEON MASTER'S GUIDE! 
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    Holy broken street dates, Batman! EN World user Nikosandros (in Rome, Italy, so if you're in that city you might be in luck!) managed to pick up the Dungeon Master's Guide at his local game store. He has started a thread and is answering questions. Click on the big DMG below to be taken straight there! (To the thread, not the game store). [336 comments]

    For the rest of us, the DMG will be in preferred stores on November 28th and most other stores on December 9th. So another 2-3 weeks to wait, I'm afraid, depending where you are.





    Sunday, 16th November, 2014
    Review It! 
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    2. Dungeons & Dragons,
    3. Pathfinder RPG,
    4. Other Games,
    5. Miscellaneous,
    6. Reviews

    EN World's new product ratings system launched a couple of days ago, and the ratings and comments have been flooding in. It is designed for quick ratings and comments, rather than full reviews, so you can post something in a matter of seconds. Already we're getting a picture of what the aggregate opinion of certain products is.

    Already got a review elsewhere? You can still add it! Simply post a short summary here, and add your link in the specified box, and your review will be counted in a "Metacritic" kind of way - and readers will be able to find your review!

    For example, the Tyranny of Dragons DM Screen is not faring well, trending currently at 33.5%. The D&D 5th Edition Player's Handbook, on the other hand, is out first "critical hit" at 92.5%.

    Other products, like Monte Cook's Numenera Core Rulebook or the Pathfinder RPG Core Rulebook have also received multiple ratings, allowing a picture to start to form.

    Items urgently needing ratings: Lots of Pathfinder stuff; FFG's Star Wars (Edge of the Empire, Age of Rebellion); Iron Kingdoms; Fate Core System; The Strange Core Rulebook.

    Products are classified as FUMBLES, MISSES, HITS, or CRITICAL HITS based on their aggregate rating once 10 or more reviews have been posted.

    Popular products: D&D Edition Player's Handbook, 13th Age Core Rulebook, Numenera Core Rulebook, D&D 5th Edition Monster Manual.

    Adding new products - I will, but for the moment, I want to get what's there rated. Then I'll start thinking about adding stuff en-masse! I've generally added D&D 5E stuff, Pathfinder stuff, and a bunch of popular stuff from ICv2's charts over the last year or so.

    Friday, 14th November, 2014
    Dogs Play D&D Too! 
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    2. Dungeons & Dragons,
    3. Miscellaneous

    This image, by artist Johannes Grenzfurthner and Heather Kelley, has been floating round the web for the last day or so. "Poker? Meh! Billards? Bah! Tabletop RPG? YESSS! It’s about time the notorious gaming dogs got something relevant to play. Watch closely as they roll dice, check stats, and of course, eat snacks! Did we mention they love Vallejo?" It's a hi-resolution reproduction of the original oil painting from 2010. Click on the image to go there! You can buy it as a print and in various other formats.

    I always knew dogs played D&D too.


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    2. Dungeons & Dragons,
    3. Pathfinder RPG,
    4. Other Games,
    5. Open Gaming

    As you may know, the licensed electronic tools suite for D&D 5th Edition, originally called Codename: Morningstar and then renamed Dungeonscape, was being produced by a company called Trapdoor Technologies. A couple of weeks ago, WotC ended their relationship with Trapdoor. No explanation was forthcoming.

    Something has happened, though. If you go to the old Dungeonscape site, you see a message. It's redirected to a page named Codename: Morningstar (does that mean the name is no longer in use?) and the following cryptic message can be seen. [85 comments]

    The workers at the Trapdoor Forge and Magicworks are sitting around the table at the local pub.

    For months, they had been working on a wonderful new artifact - a mithril and elf-glass tome of storytelling. It was to be a gift to the village for the holidays - a source of imagination for the dark, cold nights of winter!

    Early this morning, when they went into their shop - they discovered that the magical tools they had been using to craft the storyteller's tome are missing. The only clue is a single piece of seaweed lying nearby.

    Over their beers, they commiserate. They were so close, and the holidays are coming. What happened? What can be done?

    Surely, they can find magical tools beyond the walls of their village. An adventure!

    A tale to tell, but all great adventures must have a name. Looking about for inspiration, all eyes fall to the party's lone magical item, a morningstar which glows in the darkness. Smiling, the lanky form of Newtonian the Rogue whispers, "Let's call this quest "Codename: Morningstar".

    And the adventure begins...

    So. Dungeonscape lives on, kinda. It's called Codename: Morningstar again (which, frankly, was a much better name).

    That said, it isn't explicit that it's still for D&D 5E. The message is flavourful, but vague. It'll be interesting to hear exactly what it is the Trapdoor folks have in store.




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  • FULL D&D 5TH EDITION RELEASE SCHEDULE &...

    Details of official D&D 5th Edition products coming in 2014 - rulebooks, boxed sets, adventures, miniatures, digital tools, PDFs, and more!

    Read More

    ADVANCED BESTIARY for Pathfinder is here! 100+...

    Many moons ago (well, December 2013), Green Ronin held a successful Kickstarter to update their popular d20 monster book, Advanced Bestiary, to the Pathfinder RPG. This they did, raising over $50K. Right now, Kickstarter backers are receiving their copies. From the photos I've seen (below) is looks pretty darn gorgeous with its over 100 new templates and sample monsters using them. I...

    Read More

    Your DMG Questions Answered!

    I know some people don't want to read through a 300+ post thread to find all the tidbits, so I've summarized Nikosandros' scoops (so far) regarding the copy of the D&D 5th Edition Dungeon Master's Guide he managed to score from a game store in Rome in Italy. I dont' know which store, but there are...

    Read More

    [UPDATED] The previews keep on coming! Traps from...

    Examiner.com has a pair of preview pages from the upcoming Dungeon Master's Guide (Nov 28th in preferred stores, Dec 9th everywhere else, although...

    Read More

    TIAMAT and BAHAMAT are here!

    Run, don't walk, to your local game store to pick up these two beauties. Click here for some older preview pics from July at other angles....

    Read More

    DMG Preview: The Multiverse!

    Another new preview from the upcoming Dungeon Master's Guide has arrived! This one takes a look at the multiverse, including Sigil and various campaign worlds. http://www.enworld.org/forum/showthread.php?382483-DMG-Preview-The-Multiverse Previous DMG previews: Appendix...

    Read More
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