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    Dungeons & Dragons News

    • Thanks to Brent who spotted some details about some upcoming D&D Next products: "Alliance Distribution has preorders for D&D Next products from Gale Force 9. Tyranny of Dragons DM Screen. Also class token sets and arcane and divine spell cards. No release date or description information. Also noticed Tyranny of Dragons Castle Siege Vinyl mat and ToD branded minis, also from Gale Force Nine."

    Pathfinder RPG News

    • Paizo interviews its own Managing Editor James Sutter about his new Pathfinder novel, The Redemption Engine. "Plot-wise, it's all about Salim Ghadafar, a former priest-hunter from Rahadoum's Pure Legion who through some bad decisions ends up working for Pharasma. ... In this book, Salim's sent to Kaer Maga because someone in the city has been killing evil people and then stealing their souls, which would rightfully belong to Hell. It's up to Salim to unravel the mystery and put an end to it, but the scope just keeps getting bigger, and he ends up having to recruit a whole team of unusual folks to help him."

    Gen Con Guests of Honor

    The Gen Con Industry Insider Guests of Honor list for this year was announced a while back. There's sometimes some negative commentary about this program - essentially, industry folks are invited to apply, and if accepted get a few perks and participate in a number of panels and other events. There are people who find that the idea of applying to be a guest of honor kinda takes away the "of honor" part of it - it's not so much of an honor if you have to ask; and it's intimidating given that Gen Con can simply say no. That's how I saw it for a long while; but Nicole Lindroos (General Manager of Green Ronin Publishing), who is one of the volunteers who help run the program, has recently been going out of her way to change that perception. The short version is this: you're not applying to have Gen Con validate your importance or value; you're submitting a suite of panel-based events, and Gen Con is using those applications to put together programming for the whole convention. So if they say "no", it's not because you're not awesome enough - it's because the programing you've submitted doesn't meet their needs that particular year. They're saying no to the programming proposal, not evaluating your worth. Perhaps they already have enough panels on that subject, and want to fill their limited slots with some other things, for example. Anyhow, here's what Nicole has to say on the subject:

    Some thoughts on the Industry Insider Guest of Honor track at GenCon, copied over from a G+ discussion on the lack of visible diversity in the participants.

    One of the troublesome issues with this particular track of programming is that it uses the phrase "guest of honor" but the guest status is not what most people traditionally think of. I am strongly advocating for them to change the name of the track because I think it causes a LOT of confusion and bad feelings.

    The "Industry Insider" track is more appropriately considered a curated seminar track. It draws from people already planning to be at GenCon (or who are willing to make their own way to GenCon for the compensation of nothing more than a badge and a code to reserve and pay for their own room out of a small block set aside for such guests). Industry Insiders are asked to suggest several seminars or lectures they would like to contribute to the programming. There are 3 or 4 applicants for every open slot in the program and in addition to any concerns about gender or racial diversity we're also tasked with addressing the diversity of topics (card games, roleplaying games, board games, etc) as well as the general business of games (art direction, editing, crowd-funding, "making it as a freelancer", etc) that attendees want to see.

    The issue of the submitted seminars is not a small one. In making my selections in order to cast my votes I personally looked at the seminars blind, with the applicant's names unattached and marked the seminars I thought were the strongest without knowing who submitted them. With 4 applicants for every opening, some very qualified people were edged out by equally qualified people who offered a stronger slate of seminar suggestions.

    I personally reached out to female game professionals this year and last in an effort to get them to submit themselves for consideration. Many of them did not plan to be at GenCon (the first hurdle to participating). Many others gave some variation of the "I'm really not qualified" response, as I'd done myself in previous years (despite over 20 years of working in the game industry). Many very interesting, very qualified professionals aren't represented because of those first two hurdles. I can't bring people to GenCon, the participants on the Industry Insider track have to be pulled from attendees. I can encourage them to put themselves and their seminars up for consideration but again, we need to pull from people who are self-motivated to participate, not from reluctant speakers who have to be convinced it's worth their time. There are enough people who are willing, eager even, to participate to fill the seminar slots several times over.

    I really think calling the program something like Industry Insider Select Speakers or something similar instead of Guests of Honor would be a good first step in realigning some expectations about the programming.

    I hope that my comments here help alleviate some of the tension people feel over the program. I really do think it's a worthwhile track of programming.

    What's O.L.D. is N.E.W. News

    Other News

    • There is a new post in Harbinger of Doom about trap design.
    • The Pirates & Dragons RPG is now available. "Pirates like gold. Dragons like gold. When the terrors of the sea meet the terrors of the sky, there’s bound to be trouble!"
    • Dashing Inventor Games is launching its Simple System Roleplaying Game System (press release PDF) soon on Kickstarter; it's "is a 'rules simplified' system, in that it is neither crunchy nor rules-light. Also, it uses a unique deck of cards to resolve attempts instead of dice."

    Dungeons & Dragons News

    • Jonathan Bolding over at The Escapist has summed up all the recent D&D Next panel news from PAX East in one informative article.

    Other News

    What's O.L.D. is N.E.W. News

    Dungeons & Dragons News

    • Ommurk's Sly Disaster -- Eels. What do they have to do with disasters and slyness? Perhaps you should find out in this week's Forging the Realms.
    • WotC is holding a Tyranny of Dragons t-shirt design contest. "Judging your designs will be celebrity judges Dan Harmon (creator of NBC’s Community), Scott Kurtz (cartoonist of PvP and Table Titans fame), R.A. Salvatore (New York Times best-selling author of The Legend of Drizzt), and Morgan Webb (consummate gamer and former co-host of G-4’s X-Play)." The main prize is "up to" $1000 (I'm not sure if that means it is $1000 or not).
    • Delani Dartlette at Salon has written an article about how D&D saved his autistic son. "...rather than isolating its fans in their parents’ basements, as its detractors claim, this highly-structured fantasy world – one that requires creative thinking and teamwork to conquer – might be one of the best socialization tools Autistic kids can have."

    Pathfinder RPG News

    • Developer Mark Moreland previews some of the new character options found in Pathfinder Campaign Setting: Inner Sea Gods. These include three new prestige classes - the evangelist, the exalted, and the sentinel, plus feats, traits, spells, and more. Spawn Calling allows the caster to summon one of Rovagug's mighty spawn, and comes with a mythic upgrade to bring about even more destruction.
    • Ben with the Chrysalis Youth Empowerment Network in Uganda is using Pathfinder to train future leaders, teaching them skills in "teamwork, problem-solving, heroic attitudes."
    • Deep Magic is Kobold Press' latest Pathfinder rulebook. Wolfgang Baur says "We just now released the Deep Magic book for Pathfinder to the public, and it is huge (376 pages in full color, more spells than the Pathfinder Core Rules and Ultimate Magic combined). Early reviews are overwhelmingly positive." Plus there's a video of Wolfgang. In a hat. With fireballs.

    Other News

    • In Numenera news, you can read a new review or buy some gorgeous printed character sheets. In my opinion, the Numenera character sheets are amongst the most gorgeous sheets I've ever seen.
    • Altais is a dystopian fantasy game set far in the future, where the land has been ravaged by magic, where once noble kingdoms have fallen into tyranny and rebellion, and where the players can work to save the world or dance in the ashes.

    What's O.L.D. is N.E.W. News

    • We're closing in on the £19,000 stretch goal which will unlock the audio short - and my favourite - Muskets in the Rain. The Kickstarter is doing incredibly well, and I'm so pleased that people are enjoying the games.
    • People kept asking for a dwarf, so I previewed the Mountain Dwarf which I'd planned on keeping until the next playtest packet.
    • Yesterday I asked you to vote on the £20K stretch goal adventure from Ryan Nock. You did exactly that, and I can report that you decided on the Cryo-sleep & Aliens themed adventure, which we are calling Waking Nightmares. As you know, if we hit £20,000, you'll get this additional adventure automatically as part of your reward.

    Twenty light years. When you went to sleep aboard the Galtrand Corporation's Dream of Stars, it was 2117 and earth was just receiving the light that left your destination in 2097. The alien world Gliese 581g orbits under a dim red sun but has the perfect mix of planetary elements to be worth sending a crew through the dark of space for two centuries to plunder its natural resources and found a new civilization. Spectrographs showed the atmosphere clean, with oxygen marking the presence of life, but no signs of industrial activity that would indicate a native population.

    The last light you saw from Gliese 581g left in 2097. You left earth in 2117. Now it's 2317 and your ship will soon be waking you. Unfortunately, the aliens of Gliese 581g started their industrial revolution in 2098.

    Waking Nightmares, an introductory N.E.W. adventure of space action and horror.


    The Dungeon Bastard tackles the thorny issue of when your PC should DIE. Zero hit points, or negative ten? For one gamer and his girlfriend, it's ALL OR NOTHING.

    Dungeons & Dragons News

    • Dead in Thay Launch Event - the next D&D Encounters season is coming. "Szass Tam, the lich lord of Thay, and his Red Wizards threaten to dominate all of the Sword Coast. The Bloodgate, an elemental node of power, must be destroyed in order to stop him!" The season starts May 10-11 and runs until August 6th. WotC describes Dead in Thay as a tribute to classic dungeons like Tomb of Horrors.

    Pathfinder RPG News

    • Check out this preview of the Pathfinder Adventure Card Game Adventure 5: Sins of the Saviors.
    • Erik Mona's latest miniatures blog looks at some more of the Reign of Winter figures - a goblin alchemist, a crone queen, and Queen Elvanna.

    Other News

    What's O.L.D. is N.E.W. Hits Stretch Goal

    • There's a long article on major sci-fi site iO9 about the Kickstarter and about both games. "Two RPGs that throw off the shackles of the "rules light" trend give players customizable spellcasting systems and the ability to design starships. Combine O.L.D. and N.E.W. RPGs and you can have both."
    • What's O.L.D. is N.E.W. has hit the stretch goal which means that Kevin Kulp will be writing an introductory adventure called Spires in the Sky. Thank you to everyone! New stretch goals include another adventure, Waking Nightmares, two bestiaries (one for O.L.D. and one for N.E.W.), a pair of pregenerated character sets, and a starship recognition manual.

    Dungeons & Dragons News

    Dragonlance: What's Up With That?

    So what's going on with that whole "Dragonlance is alive" thing? Well, as it turns out, it was a response to a question at the Tyranny of Dragons panel in the context of all of the camapign settings. Only Forgotten Realms (the flagship setting) and Eberron were specifically mentioned as being worked on*, but Chris Perkins indicated that Dragonlance was "not dead". However, he did indicate that a specialist would be needed to "revive it", which strongly implies that there's plans for it at present. Certainly Margaret Weis (one of the co-creators) and Cam Banks (one of the Dragonlance designers for 3E) are not currently part of any plan. Check out this Twitter conversation ("boymonster" is Cam Banks):

    @boymonster <- Dragonlance specialist
    @WeisMargaret I'm a dragonlance specialist!
    @boymonster I think you out-specialize me by a wide margin.
    @WeisMargaret who is Chris sims?
    @boymonster That would be @ChrisSSims, an editor & designer at WotC. He seems like a reasonably fine gentleman.
    @WeisMargaret I heard you were looking for Dragonlance specialists! I'm available!
    @ChrisSSims Hi! Hmmm. I think you should talk to @mikemearls then. You too, @boymonster.

    I'm fairly sure Mike Mearls already knows exactly who to contact should any Dragonlance plans arise. Cam Banks later went on to post publicly to Facebook the following:

    Yesterday, Chris Perkins of WotC gave a presentation at PAX East about the future of D&D, including their new plans for the Forgotten Realms and other classic D&D settings. He said that Dragonlance wasn't dead, it just needed a specialist to work on it.

    I believe that Dragonlance has a place in D&D's future. I believe there are many talented writers, editors, and developers with the enthusiasm and knowledge of the setting to help them make that a reality, not the least of which are Margaret Weis and Tracy Hickman. I believe Dragonlance has a strong, vibrant, and dedicated fan base hungry for more novels, for more game books, for the very same transmedia experience that they're hoping to promote with their D&D brand.

    And I believe that I would love to be a part of that.

    For my part, Dragonlance was the setting that brought me into D&D in a major way (I've never bought a Forgotten Realms product in my life), and I still have a soft spot for it. That said, it was more the novels for me - the original trilogies at least, and the way the DL series of adventures was one of the first ever adventure paths, long before the term was invented. As an aside, key settings I'd personally most like to see brought back include Greyhawk, Dragonlance, and Ravenloft. For now, it seems clear that nothing's happening, although WotC are careful not to close the door on anything. [63 comments]

    *Update - thanks to Charles Akins for reminding me that Ravenloft was mentioned in the Forbes article published on Friday -- "The Forgotten Realms is our flagship setting for the new edition, however we are supporting, or will support, all of our key settings in the future.” That includes Ebberon, says Perkins, and “you are going to see more Ravenloft stuff very soon.”

    Pathfinder RPG News

    • City State of the Invincible Overlord is some way through its Kickstarter campaign. "City State of the Invincible Overlord, the first and one of the largest fantasy RPG city settings in gaming history, written by Judges Guild founders Bob Bledsaw and Bill Owen, defines sand-box roleplaying by giving information for over 350 shops, taverns, inns, palaces, barracks, temples, and the NPCs who inhabit them!"

    What's O.L.D. is N.E.W. Updates

    • The What's O.L.D. is N.E.W. Kickstarter passed £17,000 over the weekend, and is only about £500 away from the £18,000 Spires in the Sky stretch goal.
    • Already being planned is another stretch goal, featuring Ryan Nock of War of the Burning Sky and ZEITGEIST: The Gears of Revolution fame. He's pitched seven awesome adventure ideas - some fantasy, some sci-fi - for the next stretch goal. Which would you enjoy most?
    • There's now an official Errata Thread. This thread lists minor changes or corrections which you can apply immediately without waiting for a major playtest document update. It doesn't deal with typos and the like, but with actual changes or rules mistakes. I'll keep this updated up until the next playtest document release.
    • I was interviewed in RPGnet's chat room on Friday; you can read that here (it's seems to be dark text on a dark background in my browser, but I don't know if that's universal).

    The Tyranny of Dragons panel just took place at PAX East. The panel displayed a whole load of artwork from D&D Next and the Tyranny of Dragons storyline which will launch it. Some interesting facts emerged:

    • Tyranny of Dragons is a STANDALONE product; no Player's Handbook or Dungeon Master's Guide is needed.
    • All "key" settings will be supported; this apparently includes Eberron wilth Keith Baker.
    • Forgotten Realms is the 5E flagship setting (no surprise there).
    • Chris Perkins is single. Yup, seriously, someone asked that.
    • Dragonlance lives! But they'd "need a specialist" to revive it.
    • D&D Next is "97% done"
    • No prices, dates, or product covers; sorry!
    • Forbes has some stuff here.

    There was a lot of artwork shown off. Here's a selection, but check this thread for lots more. [168 comments]

    Dungeons & Dragons News

    • Click for more about D&DThe BBC has taken a look at the anti-D&D hysteria of the 1980s (a period which many of us remember well). "In an era of potent concern over internet pornography, cyber-bullying, and drugs, it is hard to imagine a game being controversial. But 30 years ago Dungeons & Dragons was the subject of a full-on moral panic..." (thanks to the many people who emailed me with this!) [16 comments]
    • PAX EAST is currently taking place in Boston. Amongst others are panels on Tyranny of Dragons (the introductory D&D Next 'storyline') and an industry panel entitled "Whatever happened to tabletop roleplaying games?" which features - amongst others - Open Gaming License architect Ryan Dancey. More if, when, and as I hear anything! [168 comments]

    Pathfinder RPG News

    Other News

    • The Mindjammer RPG by Sarah Newton released in PDF on Wednesday, and is also now ready for shipping.
    • Bruce Cordell of Monte Cook Game posts about crunch vs. fluff in How Story Gives Life to Mechanics.
    • Pelgrane Press reports that the 13th Age Bestiary is off to the printers!
    • Heroes of the Solar System for Rocket Age is available in PDF. "Heroes of the Solar System, the second sourcebook for Rocket Age, offers you a look at the heroes of the rocket set. The focus of Heroes of the Solar System is on the player characters, though Gamemasters will still find plot hooks and episode ideas galore."
    • The 2014 Origin Awards Nominees have been announced. The Best RPG category is much what you'd expect, although I'm surprised by the lack of FFG's Edge of the Empire. Still, the list features the awesome 13th Age, FATE Core System, Mummy: the Curse, Numenera, and the new Shadowrun: Core Rulebook.

    What's O.L.D. is N.E.W.

    • Two stretch goals smashed overnight, reaching £16,000 (which is an astonishing $27,000 in US money) and we're headed at high speed towards the next, which is Kevin Kulp's introductory adventure, Spires in the Sky! A previous stretch goal, an audio piece, is below. If you haven't yet, please back this awesome project!
    • There were lots of new votes for the final cover design yesterday. Arty has increased its lead over White Album - it is now leading 80% to White Album's 20%. If white Album is to catch up, it needs a heck of a surge of support!
    • I will be appearing in RPGnet's chat room for a moderated interview today (Friday) at 1:30 p.m. CST (that's 7.30 PM in the UK)! Feel free to pop along and ask me some questions!
    • I've been interviewed over at The Bedrock Blog covering What's O.L.D. is N.E.W. influences, design goals, and more. A great interview!
    • Yesterday I posted a whole bunch of N.E.W. monsters. Today I have something for O.L.D. - grand elf musketeers, dreadnaughts, and mages.

    Pathfinder RPG News

    • The Encounter Table has interviewed Paizo's James Jacobs about the upcoming Iron Gods adventure path. It's a great, lengthy interview chock-full of information, and well worth the read.

    Steve Kenson: ICONic Game Designer

    Steve Kenson is the designer of Green Ronin's Mutants & Masterminds RPG, and also his own Icons superhero game. He was kind enough to answer a few questions about his new partnership with Green Ronin to distribute the latest Assembled version of the latter game.

    You're well-known as the author of the worlds leading superhero RPG, Mutants & Masterminds. You've also authored Icons, which was published under Adamant Entertainment's label, and then later your own. What made you want to write two separate superhero roleplaying games? Are they aimed at different demographics or playstyles?

    Well, they certainly scratched different itches for me as a designer, and so may appeal to different players in some regards.

    M&M focused on the d20 SRD and has evolved into a "toolkit" game, with a lot of building blocks, and a core system familiar to players of other d20-based games. You can take "shortcuts" like the Quick-Start Character Generator, archetypes, and pre-fab powers like those in Power Profiles (to say nothing of the Hero Lab character creation and management software) or you can get down to detailed character- and power-building, if you like. M&M is pretty solidly "Bronze Age" comics with some options for more realism or lethality, of you want it.

    Icons focuses more on the experience of random character generation as a springboard for creativity, the assignment and use of Qualities (qualitative character traits, in addition to the quantitative ones), and an "animated series" feel. There are customization options, but hero building is intended to be quick, where you roll up a group of heroes and get playing in the same game session, and there are more collaborative game-play and setting creation options.

    Green Ronin, publisher of your Mutants & Masterminds RPG, will now be publishing Icons alongside it. Is there any danger of - for want of a better phrase - self-cannibalization, or is it more akin to producing multiple fantasy games as they do with Dragon Age and A Song of Ice & Fire?

    Technically speaking, Green Ronin is printing and distributing the Assembled Edition of Icons. Given that the games can appeal to different audiences (as mentioned above) as well as cross-pollinating (it's pretty easy to use source material for one superhero game in another) there aren't any concerns of competition. Lots of gamers buy lots of games, often within the same genres.

    Reading the announcement, I assume the game will still remain your property, with Green Ronin providing the distribution? Does this mean we'll be more likely to run into it at a friendly (or not so friendly) local game store?

    I hope so! Part of partnering with Green Ronin is the company's greater existing presence in distribution. I hope that encourages retailers to take another look at Icons. The Icons line remains with Ad Infinitum Adventures, my own imprint, and will consist primarily of electronic releases, as it has for the past few years.

    What can we expect to see from the new "Assembled" edition? New art, extended rules? Are there any major changes in store?

    I tried to stay away from "major" changes in that the Assembled Edition should be quite backwards-compatible with previous Icons material.

    That said, there will be a lot of new stuff: new art by Icons artist Dan Houser, Daniel Solis new layout (based on his work in the Great Power sourcebook), the addition of some power refinements from Great Power back into the core rules, along with things like Pyramid Tests, Achievements and [character] Changes, Disasters and Deathtraps, Universe Creation, more GM advice, and more examples of just about everything!

    What's O.L.D. is N.E.W. Shipping Costs Reduced!

    • Yep, after days of hard work, I've managed to reduce those darn shipping costs for the What's O.L.D. is N.E.W. Kickstarter. If the shipping costs were holding you back from backing the project, the newly reduced costs should tempt you! Down to £8 for the UK, and nearly half the original costs for mainland Europe and Canada.
    • LucasC has posted a wonderful analysis of N.E.W.'s combat system. And pretty pictures!
    • I've posted a bunch of new monsters - Spartan warriors, battle lords, and berserkers; and the Venetian monks, telepaths, and healers.
    • I will be appearing in RPGnet's chat room for a moderated interview tomorrow (Friday) at 1:30 p.m. CST! Feel free to pop along and ask me some questions!

    Dungeons & Dragons News

    • The Cauldron of Monsters -- Thar has a few mysteries, and this week Ed reveals a few secrets about this land. Find out more about a certain dragon who felt it necessary to gain a lot of power in ways that might not have been very wise—if you look at the end result.

    Pathfinder RPG News

    • Click for more about the Pathfinder RPGYou can now get Campaign Coins for Green Ronin's Freeport setting. I actually have a handful of them, and they really are quite lovely.
    • Developer Mark Moreland takes a closer look at the forthcoming new Pathfinder RPG hardcover, Inner Sea Gods. The book is slated for release at the end of this month, and expands on the deities and religions of the Pathfinder campaign setting - 20 major deities, and a pile of minor ones.
    • Fanboy Comics reviews Pathfinder: City of Secrets #1. "Pathfinder: City of Secrets is a great first issue, re-introducing characters while setting up new conflicts and concerns."
    • Castle of the Mad Archmage - a massive dungeon crawl - is now available for Pathfinder. "The Castle of the Mad Archmage is designed as an old-fashioned "funhouse" megadungeon, with tricks and traps, many different factions of monsters, and can provide literally years of mayhem, dismemberment, and other fun."

    New What's O.L.D. is N.E.W. Stretch Goal

    I'll just leave this here. There are 140 SLOWER BUT STILL EARLYISH BIRD backer slots available. The first stretch goal was achieved yesterday, and we're halfway to the next! In the meantime, check out champion playtester LucasC's playtest report of N.E.W. He's been astonishingly useful with his regular playtest reports over the last few weeks, not to mention the various things he's built (ships, races, monsters, etc.)

    ZEITGEIST Extended Guides

    ZEITGEIST adventure path fans will be pleased to hear that the new free EXTENDED Campaign Guide (4E version) is now available, joining the Extended Player's Guide (both 4E and Pathfinder versions). The Pathfinder version of the Extended Campaign Guide is coming soon. Confused yet? I am! Here's a quick summary:

    I received my copies of the 75-page Extended Player's Guides today. I took a photo of them, below. The PDF versions of these are free, and the softcovers are at cost price.

    Other News

    Dungeons & Dragons News

    • Click for more about D&DIt's PAX EAST this week (a convention in Boston) and WotC will be there. Not only that, there will be a (now customary) celebrity D&D Live Game. I've mentioned a few times recently, so hopefully you're aware of it, but the live Acquisitions Inc. D&D game this year features Mike Krahulik (Penny Arcade), Jerry Holkins (Penny Arcade), Scott Kurtz (PVP), and Morgan Webb. Sunday 4/13 1:30PM - 3:30PM (Eastern).
    • Coming to D&D Classics this week are:

    Death Ascendant (2E Ravenloft)
    SJA2 Skull & Crossbones (2E Spelljammer)
    Cityscape (3E AD&D)
    P1 King of the Trollhaunt Warrens (4E D&D)

    And next week we can expect to see:

    I11 Needle (1E AD&D)
    GA2 Swamplight (2E AD&D)
    Birthright The Book of Magecraft (2E Birthright)
    From the Ashes (2E Greyhawk)
    RM4 House of Strahd (2E Ravenloft)

    Pathfinder RPG News

    • Click for more about the Pathfinder RPGPaizo's Erik Mona was interviewed on iCv2. It's quite an in-dept interview. He deftly avoids saying much about D&D Next, talks about some awesome Pathfinder stuff coming up (including the sci-fi Iron Gods adventure path), the state of the industry as a whole (the pie is growing!) It's a great interview, well worth reading even if you're not a Pathfinder fan.

    Other News

    • TV's Wil Wheaton has an Indiegogo campaign for his Tabletop show. One of the stretch goals - at $1,000,000! - is an RPG version of the show. "Yes, you heard right, the show you've all been asking for! Geek & Sundry will create a new show, in the TableTop style, featuring Wil and a group of his friends playing a season-long campaign in an RPG. Unlike the one-shot we did for Dragon Age, which was just a couple hours in one adventure, this series will follow a group of players and their characters through multiple levels, challenges, and possible character deaths as an entire campaign is played out over the course of a year." (thanks to RedShirtNo5 for the scoop)
    • Iron Crown Enterprises has launched a loyalty scheme called The Order of the Iron Crow to thank those who promote ICE's games at conventions and stores. "To thank these most loyal and helpful fans, we offer them the ability to earn rewards for their efforts in helping us spread the gaming might and power of Iron Crown Enterprises."

    What's O.L.D. is N.E.W. News

    • My What's O.L.D. is N.E.W. Kickstarter launched successfully yesterday! It funded in 80 minutes, and in the first 24 hours raised £12,000 (which is $20,000 in USD). Thank you all so much! As of now, there are still some "SLOWER BUT STILL EARLYISH BIRD" rewards left, although the "EARLY BIRD" tier went pretty quickly. The campaign has raised funds for the art, so the books will be fully illustrated, and is headed for the colour art stretch goal.
    • I was interviewed on BJ Shea's Geek Nation last Thursday. My part starts about halfway through, and I talk about What's O.L.D. is N.E.W.
    • LucasC has created a new fan-created character sheet for N.E.W. which includes playtest rules updates up until yesterday.

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    This Player's Guide is designed to help you prepare a character for play in this far-future adventure path for the PATHFINDER RPG. Inside, you'll find exciting new player options including:

    Welcome to the first adventure in the SANTIAGO: A Myth of the Far Future adventure path for D&D 4th Edition! In this adventure for 1st-level heroes, the PCs hunt down their first bounty, receive information about the greatest outlaw ever to live, and deal with a territorial rival.

    SANTIAGO: A Myth of the Far Future is a sci-fi adventure path for D&D 4th Edition based on the novels of Mike Resnick. Throughout the course of this AP, the heroes will pursue the notorious intergalactic outlaw Santiago and the 20,000,000 credit bounty on his
    Welcome to the first adventure in the SANTIAGO: A Myth of the Far Future adventure path for the Pathfinder RPG! In this adventure for 1st-level heroes, the PCs hunt down their first bounty, receive information about the greatest outlaw ever to live, and deal with a territorial rival.
    Welcome to SANTIAGO: A Myth of the Far Future, a multi-part PATHFINDER adventure path set in a future western-style sci-fi universe. In this campaign, the heroes take on the role of bounty hunters who find themselves challenged across eleven adventures spanning levels 1 to 20 in a search for a legendary bandit. They will travel to different worlds, battle outlaws, face off with rival bounty hunters, and encounter alien species. The heroes will also need to forge alliances, however shaky, and gather what information they can in order to succeed.