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Conversions Discuss converting RPG materials from older editions of D&D and other systems to D&D 3rd Edition. Monster conversions should go in the Creature Catalog forums.

 
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Old 14th July 2005, 01:03 AM   #1 (permalink)
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CONVERTION EXPERTS UNITE-who would like to help convert H4-The Throne of Bloodstone?

I was digging through some old AD&D modules and I ran across H4 - The Throne of Bloodstone, AD&Ds only 100th level adventure and I thought to myself, this would be fun to convert to 3.5?

I am better suited to high level 1st edition games, but I have a fair understanding of 3.5, however, I should have help to make sure I don't screw things up. So, I have the whole modules in my world processor and I was wondering who out there might be interested in fleshing out the whole, or part, of the module with me.

The module is in 5 parts, so it is a bit easier to tackle.

Who would like to help?
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Old 14th July 2005, 03:20 AM   #2 (permalink)
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Might be interesting. I converted the 2E module Maze of Madness (for 15th+ levels) to 3.5; I just haven't figured out how to upload it to the downloads page for general use. I've read H4, though... it would be a blast to play in 3.5. Question, though: which version of the demon lords do you intend to use? The ones in the BoVD were sadly underpowered, IMO - if you're going to make this a challenge for 100th level PCs, I'd suggest using the ones at Dicefreaks (though I'm not sure if they've done demon lords or not).
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Old 14th July 2005, 04:43 AM   #3 (permalink)
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Quote:
Originally Posted by Kerrick
Might be interesting. I converted the 2E module Maze of Madness (for 15th+ levels) to 3.5; I just haven't figured out how to upload it to the downloads page for general use. I've read H4, though... it would be a blast to play in 3.5. Question, though: which version of the demon lords do you intend to use? The ones in the BoVD were sadly underpowered, IMO - if you're going to make this a challenge for 100th level PCs, I'd suggest using the ones at Dicefreaks (though I'm not sure if they've done demon lords or not).
Some of the tricks and traps, mid to high level PCs could take on in that module no problem, if they had half a brain, but seeing as it should be a 100+ module and seeing as you most likely are only going to play through it once and then discard the character, might as well go for broke and use the dice freaks version.

I suggest using the most ridiculously powerful versions of every creature involved and then add in some extra fun, like maraliths with 20 or so blackguard levels as an example. They didn't have prestige classes when they made this module before, not did they have meta-magic feats, so we would have to take that into account.

I think it would be kind of a fun challenge.

Here is the text file of the module. What part would you suggest we tackle first? The module is broken up into 5 sections and then of course we would have to pimp out the 100th level PCs. Might be kinda fun to start there so we have an idea of the kind of power we are dealing with when we translate the rest.
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Old 14th July 2005, 04:51 AM   #4 (permalink)
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I have this module too, and though I don't really have much free time to help, I will be interested in the final product (if for nothing more then reading)..
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Old 14th July 2005, 07:49 PM   #5 (permalink)
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Here is the text file of the module. What part would you suggest we tackle first? The module is broken up into 5 sections and then of course we would have to pimp out the 100th level PCs. Might be kinda fun to start there so we have an idea of the kind of power we are dealing with when we translate the rest.
That might work... but 100th level is a damn sight higher than 20th level. Also, we have to take power inflation into account - 20th level in 1E would be, what, around 25-30th now? 'Twould help to know what level we're going to set this for...

The boys at DF are still working on demons; I thought they'd already done them, but they've only gotten devils. They might have a few of them statted up somewhere; I'll have to take a look.
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Old 14th July 2005, 09:12 PM   #6 (permalink)
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I have a copy of this as well. It's a crazy, crazy module with a doozee of an end with an unnamed Chromatic Dragon.

I've toyed with the idea of updating it for DF, but have too many other responsibilities occupying my time.

Yes, you may use Dicefreaks stuff as long as you clearly indicate where the material was taken from and, if you print or distribute anything, include our link in the correspondance. You will find our demons in the Demonic Dictionary. Be aware that what you see here is likely to change dramatically as we start putting out Horrors of The Abyss. The CRs are probably too low for what you're looking for (I believe Baphomet appears in this module, right? Our version's a CR 55), so you may have to scale things down.

Have fun!
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Old 14th July 2005, 09:36 PM   #7 (permalink)
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What's the CR for a city of 100 liches I wonder?
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Old 14th July 2005, 09:50 PM   #8 (permalink)
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What's the CR for a city of 100 liches I wonder?
Well, using 100 20th level Liches (CR 22 apiece), that's encounter level of 35.3.
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Old 15th July 2005, 08:33 PM   #9 (permalink)
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Quote:
Originally Posted by The Serge
I have a copy of this as well. It's a crazy, crazy module with a doozee of an end with an unnamed Chromatic Dragon.

I've toyed with the idea of updating it for DF, but have too many other responsibilities occupying my time.

Yes, you may use Dicefreaks stuff as long as you clearly indicate where the material was taken from and, if you print or distribute anything, include our link in the correspondance. You will find our demons in the Demonic Dictionary. Be aware that what you see here is likely to change dramatically as we start putting out Horrors of The Abyss. The CRs are probably too low for what you're looking for (I believe Baphomet appears in this module, right? Our version's a CR 55), so you may have to scale things down.

Have fun!
NP, if we use dice freak stuff, we will give credit.

I think we should just make the PCs first, make them with the same levels they have in the back of the book. Let's not worry about the conversation of xp from 1.0 to 3.5 for this point, just give them equal levels, so a 100th level 1.0 fighter would be a 100th level 3.5 fighter. Also, let's not get fancy with what you would take if you had a 100 levels to play with, if it says 100th level fighter, give him 100 fighter levels, no prestige classes.

I think, if others want to when we are done, we could make a few 100th level PCs just to add in or link too for others to play, those could have prestige classes.

Once we get the PCs done, which I can just see the obsurdity of them , then we will know what kinda of power we are dealing with and make the encounters to suit them.

How does that sound?

I also don't have a ton of time, but I am willing to do my part, I would ask that those who want in also take a bit of time too. Doesn't have to be much if we get a lot of people in on it and nothin says we have to snap to it and get it done over the weekend.

So, who is absolutely in and willing to lend a hand?

Come, don't be shy, you know you want to convert and make a 100th level PC, who wouldn't?
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Old 15th July 2005, 10:05 PM   #10 (permalink)
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I dont think thier are enough feats available for a 100th level fighter to take
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Old 16th July 2005, 12:10 AM   #11 (permalink)
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Quote:
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I dont think thier are enough feats available for a 100th level fighter to take
I was thinking of the same thing, but you can take STR increases as a feat and I don't think there is a limit. I could be wrong though, don't have my book in front of me.

I also think this is going to be a great challenge though. The orignial module had one point that we can't get around in this version, feats and skills.

In 1.0, the main difference in a 20th level character and a 100th level character was hit points. You couldn't get lower than a -10 AC and spells generally whimped out at either 10d6 or 20d6 and you didn't get more spells after level 29.

In 3.5, with the addition of feats and epic spells, there is no limit to the number of crap you can come up with.

Anyway, when I get time this week I am going to try and make the 100 mage PC and see what happens.
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Old 16th July 2005, 05:21 PM   #12 (permalink)
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Hmm... that comment about the L100 mage made me think of something... what are we going to do about epic spells? It's an epic module, so obviously they're going to be in there... but really, most of them are hideously broken (BTW - I converted them all to 3.5, so if we do use some of them, I've got 'em).

I also talked to the folks at DF and received permission to use their demons, and they even gave me a link to where I could find them (cause I tried looking and couldn't). They don't have the gods, like Kali, Vaprak, and Laogzed, but I don't really see PCs taking on a god on his/her/its home plane, do you? Course, in the interest of completeness, we SHOULD put their stats in there...

After reading through the module, though, I think the 100th level PCs would stomp through it with no problems.
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Old 16th July 2005, 07:35 PM   #13 (permalink)
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Eek. Good luck. The module says that it is based on the principle that 100th level characters aren't 10 times as powerful as 10th level characters. But that was true in past editions. In 3.X, 100th level characters are more than 10 times as powerful as 10th level characters. You'll have to really go wild to make a 100th level adventure.

I mean, consider a Half Red Dragon Marilith Fighter 20th/Blackguard 20th/Barbarian 20th. It takes hours to generate such a character. And she's still so weak that a 100th level character defeating her wouldn't even get XP. Even the ELH creatures are too weak. You're looking at using advanced infernals as cannon fodder. Ykes.
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Old 16th July 2005, 07:46 PM   #14 (permalink)
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I thought that moduel was for full Parties 21 to 25? I mean, there were 100th level NPCs in the back, but also, there was 20th level PCs as well.
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Old 16th July 2005, 08:50 PM   #15 (permalink)
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That's because AD&D 100th level characters aren't, in fact, much more powerful than AD&D 20th level characters. They have a bit more hit points and more special abilities, but their basic damage output and toughness is not much more.
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Old 17th July 2005, 07:34 PM   #16 (permalink)
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I thought that moduel was for full Parties 21 to 25? I mean, there were 100th level NPCs in the back, but also, there was 20th level PCs as well.
It was written for 18+, but they had rules for using the 100th-levle characters, if you wanted to go wild. The other ones were the ones they used to actually playtest it.

Quote:
That's because AD&D 100th level characters aren't, in fact, much more powerful than AD&D 20th level characters. They have a bit more hit points and more special abilities, but their basic damage output and toughness is not much more.
Yeah, Zappo's right. Our epic party could wipe the floor with those 100th level PCs, and they're only 28-30th level. I'd say just go with the basic straight-across conversion - you'd be better off.
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Old 18th July 2005, 05:25 PM   #17 (permalink)
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Quote:
Originally Posted by Kerrick
Hmm... that comment about the L100 mage made me think of something... what are we going to do about epic spells? It's an epic module, so obviously they're going to be in there... but really, most of them are hideously broken (BTW - I converted them all to 3.5, so if we do use some of them, I've got 'em).

I also talked to the folks at DF and received permission to use their demons, and they even gave me a link to where I could find them (cause I tried looking and couldn't). They don't have the gods, like Kali, Vaprak, and Laogzed, but I don't really see PCs taking on a god on his/her/its home plane, do you? Course, in the interest of completeness, we SHOULD put their stats in there...

After reading through the module, though, I think the 100th level PCs would stomp through it with no problems.
I'd be very interested in seeing your 3.5 epic spell conversations, for personal use if not for here. Also, nothing says we have to give him epic spells, opr totally broken epic spells, so, even though it would be obsurdly tough, we have to try and balance things.

I'm still trying to build a 100th level fighter PC. I think we could do a straight across conversation, but when people think of the original module, they think of the thrill of playing a 100th level character. There is a guy on ENworld who has taken Epic characters to the next level and made an immortal rules set. He has challeneges and monsters that have ECs of 250, so I will try and contact him and see if he has ideas and/or willing to help.

If we were really ambitious, we could do both a straight conversation and then a totally insane 100th lewvel encounter version.
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Old 18th July 2005, 05:45 PM   #18 (permalink)
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Old 18th July 2005, 05:48 PM   #19 (permalink)
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Moved to Conversions forum.
Dang administrators moving me. Just kidding, didn't know they had a conversion thread. I haven't been everywhere here. Maybe we will get more takers on helping
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Old 19th July 2005, 04:38 AM   #20 (permalink)
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Okay, tell me if I am wrong, the bonuses for any epic character from level 21 to level 100 would be:

+45 on saves

+ 45 on attack rolls

28 bonus feats and

20 ability increases.

The epic level fighter would gain 40 additional bonus feats

The epic Cleric and Paladin would gain an additional 26 bonus feats

The epic Rogue would get 20 additional feats and 50d6 sneak attack and + 30 against traps

The epic Wizard and Sorcerer would gain 20 bonus feats

I am not sure about the money, it doesn’t seem to follow a clear pattern, what do you guys think the Money for a 100th level PC would be?

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