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Conversions Discuss converting RPG materials from older editions of D&D and other systems to D&D 3rd Edition. Monster conversions should go in the Creature Catalog forums.

 
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Old 29th November 2005, 01:02 AM   #1 (permalink)
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Tomb of Horrors for 3.5

Has anyone played through the revised Tomb of Horrors for 3.5?

http://www.wizards.com/default.asp?x=dnd/oa/20051031a

Any comments? Is 9th level actually appropriate, given that the original module was written for levels 10-14 (in 1E)?

Thanks!

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Old 6th December 2005, 06:23 PM   #2 (permalink)
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I own the older and I read the new, ok for a 9 level group, higher you'll have to make adjustments to the demons in the ethereal, there is more power at lower levels in the 3.x edition.
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Old 28th November 2006, 03:32 AM   #3 (permalink)
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I'm thinking of running this as a one-shot with my group. They would roll up completely new characters (probably several each ) and I would then run it no holds barred. This way they can experience the true deadlyness (I think I just made that word up) without having to worry about my campaign being ruined. It would make for a nice change of pace too.

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Old 28th November 2006, 07:44 AM   #4 (permalink)
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Haven't touched it. That is because Return to the Tomb of Horrors was the adventure in which my current epic game became epic. They were nigh-epic at the beginning of it, and mostly epic by the end. And they beat it.

My 'baseline' for the conversion was the winterwight at CR 23 (in the Epic Level Handbook).

And just to clarify, I started this game at 1st level. Several of the pcs go back to 2nd edition.

That's right, I ran Return to the Tomb of Horrors (which includes the original ToH as only one piece of a more deadly whole) in my regular campaign.
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Old 28th November 2006, 02:45 PM   #5 (permalink)
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Played it as a one shot a couple of months ago and had a blast. It ended in a TPK -- the revision is just as deadly as the 1e incarnation. That freaking mutant gargoyle is crazy deadly: I think he alone killed 4 guys from a 9-man expedition.
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Old 29th November 2006, 10:51 PM   #6 (permalink)
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Quote:
Originally Posted by Garnfellow
Played it as a one shot a couple of months ago and had a blast. It ended in a TPK -- the revision is just as deadly as the 1e incarnation. That freaking mutant gargoyle is crazy deadly: I think he alone killed 4 guys from a 9-man expedition.
Good to hear!

I might get each player to make 2 characters in an initial party then. That will stop things from slowing down when their first character gets killed.

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Old 29th November 2006, 10:58 PM   #7 (permalink)
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Quote:
Originally Posted by the Jester
Haven't touched it. That is because Return to the Tomb of Horrors was the adventure in which my current epic game became epic. They were nigh-epic at the beginning of it, and mostly epic by the end. And they beat it.

My 'baseline' for the conversion was the winterwight at CR 23 (in the Epic Level Handbook).

And just to clarify, I started this game at 1st level. Several of the pcs go back to 2nd edition.

That's right, I ran Return to the Tomb of Horrors (which includes the original ToH as only one piece of a more deadly whole) in my regular campaign.
Your regular campaign! That's ballsy. Obviously you had enough faith in your players that they wouldn't all die at the first hurdle.

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Old 18th December 2006, 02:20 AM   #8 (permalink)
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Quote:
Originally Posted by Olaf the Stout
Your regular campaign! That's ballsy. Obviously you had enough faith in your players that they wouldn't all die at the first hurdle.

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Well my DM try a conversion of that It didn't turn out as good as it planned We left that place as quckly as possible.
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Old 18th December 2006, 05:08 PM   #9 (permalink)
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well in that case, the DM probably did it exactly right.
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Old 4th August 2007, 11:36 AM   #10 (permalink)
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Playing it now as part of regular campaign.

Players doing very well. Almost died at entrance, when I had a demonic group repairing and resetting after previous adventurers

From there on in they have covered the 3.5 conversion quite well. (Mind you there are 9 characters from 8th to 11th level).

Blood motes almost did in one PC and the fight with 'Acererak the lich' had them in real trouble, with one PC about to be disintegrated, if it wasn't for the quick thinkin and lucky spells of the wizard. Having an 8th level cleric join the group just prior to the adventure was a huge help too.

C
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Old 2nd September 2007, 08:34 AM   #11 (permalink)
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I was running a group on a journey through the infernal planes, following the river Styx and they had just crawled out of the Abyss and into Carceri and I thought 'what better place?'. One of the players was a lifer and has played a LOT for the past 25 years and has seen it all. I had hidden the entrance from him well enough I think, but once inside he immediately figured it out. He just looked at me and said '...nooooo...'. The other players are all 'what, what?'. It was worth it to scare the old troll.
The Tomb has a reputaion that is well deserved, and this 3.5 doesn't fail. We had fun inside it and everyone made it out by the hair of thier chinny-chin-chins. I think it is level appropriate.
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