Go Back   EN World D&D / RPG News > Hosted Sites > Personal & Hosted Forums > Hosted Settings > The Cosmonomicon

The Cosmonomicon Forum for the development of a set of d20, OGL compliant rules for handling roleplaying in aerospatial, fantasy settings.

 
Share LinkBack Thread Tools Display Modes
Old 14th April 2002, 10:04 AM   #1 (permalink)
Registered User
 
BlackJaw's Avatar
 
Join Date: Jan 2002
Location: Seattle, WA
Posts: 270
BlackJaw has disabled Experience Points
The New Spell Jammer

The new Dungeon Mag has a converted Spell Jammer setting.

The ship rules in that book are very similar to the stuff I've been writing. Ships are not treated as creatures or character in their own, but as tools or an item be used by the pilot (a spellcaster sitting on a helm-throne)

Ships have manuverbility and a short list of important stats.

Weapons are generaly mounted to the hull, like balistas or cannons, and are operated by passengers. only ramming attacks are possible by a pilot.

The ships use the Page 69 DMG manuveriblity rules, with some modifications (you can act like a vessel of better manuveriblity by making a skill check. Doing so is a move-action, so you could make two movements better then your current manuveriblity by taking a double move action.)

Ships come in sizes ranging from Huge (as in huge creatures) through to Awsome (one step above Collossal, with a modifier of -18)

Some of the game's mechanics are cool also. I like the simple ramming mechanic, and the way they treat Dexterity for ship armor class.

Still the game does use the DMG meahtod, which includes burning speed for turning and the like, and a big table of allowed movements and the like which is a bit to complex in my opinion, but otherwise good.

It also doesn't have any system for making or altering your ship... a prime feature of the cosmonomicon.
__________________
--BlackJaw
"May the Orc spit in your Pie!"

www.Pseudolife.com

--BEGIN GEEK CODE BLOCK--
GO d- s:- a-- C++ UL->+ P+ L>L+ E? W+++$ N+ o? K? w+ O- M@ V- !PS PE@ Y+<BR> PGP t-- 5-(+) X R++>+++$ tv+ b++ DI++>$ D++ G e>++ h! !r !y+
--END GEEK CODE BLOCK--
BlackJaw is offline   Reply With Quote
Old 17th April 2002, 07:09 AM   #2 (permalink)
Registered User
 
Wyvern's Avatar
 
Join Date: Feb 2002
Posts: 112
Wyvern Goblin Sharpshooter (Lvl 2)
The New Spelljammer

I love the new Spelljammer game! It captures most of what I liked best about the original Spelljammer with more elegant and streamlined rules. I just wish they were OGC; I would have loved to add some of the prestige classes to my latest chapter. The setting is cool too; it's not the most original setting, but it has a great "classic space opera" feel. The one thing I don't like is the bald dwarves. I didn't mind them at all in Dark Sun, but they just don't seem right for Spelljammer.

On the topic of ramming rules, Dragonstar uses a comparable system but allows the target of the ramming attempt to make a Pilot check for half damage. In my character design chapter, I included a feat from Dragonstar that denies your target this ability when you ram them.

Wyvern
__________________
"There are more things in heaven and earth, Horatio, than are dreamt of in your philosophy."
- William Shakespeare, "Hamlet"
Wyvern is offline   Reply With Quote


Bookmarks

Tags
shadow of the spider moon, spelljammer

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 07:38 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.