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Old 23rd October 2009, 06:19 AM   #1 (permalink)
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cooperflood Goblin Sharpshooter (Lvl 2)
Homebrew Base Class: Elemental Corsair

The class is a blend of Swashbuckler, Elemental Spellcasting, and Windwright Captain.

This class is obviously intended for use in Eberron and will be restricted to Half-Elves in my game, but I wrote it so it could be used in other settings.

Any comments or suggestions would be much appreciated.
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Old 4th November 2009, 06:24 AM   #2 (permalink)
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Aus_Snow Gnoll Huntmaster (Lvl 5)
I'd be tempted to make it a Prestige Class, if anything, to be honest. I know that, to some extent, base class vs. PrC is a decision based on personal preference. Still, I am of the opinion that base classes should be limited in number, each broad enough in scope that fundamental fantasy archetypes can be realised (in terms of mechanics) fairly easily.

Prestige classes, on the other hand - once again, in my opinion - should be much like this base class of yours is, if not more so: rooted in particular place, time, customs, culture, race, traditions and the like, and mechanically more specific (to those elements) than base classes.

Sorry if that isn't very helpful to your gaming. As it stands, I've yet to go over all the numbers and abilities - there are a few of these! - so I'm not sure where it stands, balance-wise and such.
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Old 4th November 2009, 06:56 AM   #3 (permalink)
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Celebrim Gnoll Huntmaster (Lvl 5)
It's skill list is roughly as good as a rogue, includes the all important 'use magical device, and the Corsair has better hit points and better saves.

It's a full progression spellcaster (9th level spells). While its spell list is somewhat limited, at low levels its got the ability to cast cantrips at will and at high levels it's got both Time Stop and Storm of Vengeance, which is nothing to sneeze at.

It's gaining roughly one feat equivalent ability per level on top of its spell progression. Most of these abilities are on the weaker side, and no one single one seems broken to me, but the whole seems pretty strong. You get the movement abilities and strong built in defenses of a rogue (slippery mind, uncanny dodge, freedom of action), decent attack capability, and pretty good spellcasting ability.

I don't see anything busted, and its probably weaker than a min-maxed full progression spellcaster at higher levels, but its also nothing I'd be in a hurry to approve either.

I agree with AS that this class doesn't strike me as flexible enough to be a base class. It captures a single exotic profession with a fixed non-customizable power progression. That screams 'PrC' to me.
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