Go Back   EN World D&D / RPG News > D&D 3rd Edition and Older > D&D 3rd Edition House Rules

D&D 3rd Edition House Rules Post your house rules, custom classes, spells, feats and other stuff here. For D&D 3rd Edition and all older editions of D&D.

 
Share LinkBack Thread Tools Display Modes
Old 26th October 2009, 02:31 AM   #1 (permalink)
Registered User
 
Hrothgar Rannúlfr's Avatar
 
Join Date: Aug 2007
Posts: 306
Hrothgar Rannúlfr Goblin Sharpshooter (Lvl 2)
Eliminate the Confirmation Roll with the CritAC

I've been tossing around an idea in my head, for a while, now. The goal of the idea is to eliminate the need for a confirmation roll concerning Critical Threats/Hits.

Basically, every combatant would have an additional AC that I call the Crit AC. The Crit AC would be 5 points higher than the normal AC. An attack roll totalling enough to hit the Crit AC would be a Critical Hit. No confirmation roll necessary.

The main problems that I can think of concerning this include:

Threat ranges on various weapons would be meaningless. One possible solution would be to adjust damage dice for these weapons up one step per point of threat range better than 20. For instance, a longsword, with a threat range of 19-20 would have its damage dice increased from 1d8 to 2d6. A second possible solution would be to increase the critical multiplier on such weapons. So, using the longsword, the multiplier would be x3 instead of x2.

Certain feats, abilities, spells, and magic items that increase threat ranges would, instead, adjust the either the damage dice or the critical multiplier as in 1, above.

Abilities like Fortification which have grant a percentage chance to negate a Critical Hit could remain unchanged. Or, as an option, they could, instead, increase the combatant's Crit AC.

Additionally, it might be necessary to record the value of the Flat-Footed Crit AC.

What do you think of this idea? What problems with this have I overlooked?

Thank you.
__________________
Hrothgar Rannúlfr

"Inform those players who have opted for the magic-user prefession that they have just completed a course of apprenticeship with a master who was of unthinkably high level (at least 6th!)" -- Gary Gygax, Advanced Dungeons & Dragons Dungeon Master's Guide, page 39.
Hrothgar Rannúlfr is offline   Reply With Quote
Old 26th October 2009, 03:34 AM   #2 (permalink)
Registered User
 
Aus_Snow's Avatar
 
Join Date: Feb 2005
Posts: 5,748
Aus_Snow Gnoll Huntmaster (Lvl 5)
Interesting approach. I've come across a similar idea in a third party book, but it was alongside many other rules and options.

I guess critters and characters with a low 'to hit' going up against high AC enemies will just plain ol' never get crits, and that's that.

Otherwise, there probably wouldn't be too much outright change, just shuffling things around, getting rid of / fixing various feats, spells, class features, etc.

Yeah, fortification might give +1 CAC per 5%. . .? Hm, flat-footed and touch could be written in terms of '-x' for each, rather than actual fixed numbers. Oh, and I would go for the increased multiplier for weapons (and feats), rather than increased base damage.

The way it interacts with Power Attack (for example) might need looking at; not sure.

Last edited by Aus_Snow; 26th October 2009 at 03:39 AM..
Aus_Snow is offline   Reply With Quote
Old 26th October 2009, 05:15 AM   #3 (permalink)
Registered User
 
Join Date: Sep 2007
Posts: 11
cooperflood Goblin Sharpshooter (Lvl 2)
The number of crits in the game will go up tremendously. Take for example abilities that attack touch AC. Many of those attacks hit on a roll of less than 10. And don't forget about all those spells that are touch attack or ranged touch attacks. They do double damage on a crit just like weapons. Personally I think a radical change like this would require a lot of number crunching and play testing.
cooperflood is offline   Reply With Quote
Old 26th October 2009, 12:44 PM   #4 (permalink)
Registered User
 
chando's Avatar
 
Join Date: Oct 2005
Posts: 11
chando Goblin Sharpshooter (Lvl 2)
If you want to eliminate the confirmation roll, do just that: eliminate the confirmation roll.

when you roll a 20 with an great axe, you do x3 damage. When you roll a 19 with a longsword, you do x2 damage. just don't roll the confirmation. it will increase the crits for players and monsters but not by much, as the confirmation is many times just a formality, and other times is frustrating to roll a natural 20 and roll really low on the confirmation (like 2-5).
chando is offline   Reply With Quote
Old 27th October 2009, 02:40 PM   #5 (permalink)
Registered User
 
Join Date: Aug 2006
Location: Wellington, New Zealand
Posts: 574
Scurvy_Platypus has disabled Experience Points
I just eliminated the Confirmation roll when I ran my game. No biggie. Sure, crits happened more often. That was part of the point.

The idea.... honestly, it seems awfully fiddly for no payoff. You eliminate a Confirmation roll *shrug*. You've replaced the extra time you would have spent making a 2nd roll with having to learn a whole new subsystem, having to rejigger feats, and mess around with weapon stats.

If the goal was to make things easier, you're heading the opposite direction.

If the goal is to try and make crits happen more often, you're just doing a shell-game.

It also means that against a character like my 12th level Fighter with a 24 AC, monsters are going to be critting him quite frequently. Monster to Hits increase a heck of a lot faster than PC BaB and AC.
__________________
Member of the Dragons Are Disposable (D.A.D.) group.
My Everstone/Ptolus AP thread: http://forum.rpg.net/showthread.php?t=360526
"Gish" is pointless jargon.

Casual Gamer 75% | Storyteller 60% | Character Player 60% | Tactician 40% | Weekend Warrior 40% | Power Gamer 30% | Specialist 25%
Scurvy_Platypus is offline   Reply With Quote
Old 27th October 2009, 02:41 PM   #6 (permalink)
Registered User
 
Thanael's Avatar
 
Join Date: Aug 2004
Location: Germany
Posts: 595
Thanael Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by chando View Post
If you want to eliminate the confirmation roll, do just that: eliminate the confirmation roll.

when you roll a 20 with an great axe, you do x3 damage. When you roll a 19 with a longsword, you do x2 damage. just don't roll the confirmation. it will increase the crits for players and monsters but not by much, as the confirmation is many times just a formality, and other times is frustrating to roll a natural 20 and roll really low on the confirmation (like 2-5).
That's how it was in 2E and this resulted in the highly armoured foe that is always critted when hit. That's the reason they invented the confirmation roll.

In 2.5E Combat & Tactics tackles this by saying you're only critted when the roll is a crit and hits by a margin of 5. So effectively your crit AC was your normal AC +5.
Thanael is offline   Reply With Quote
Old 27th October 2009, 06:05 PM   #7 (permalink)
Registered User
 
Join Date: May 2007
Location: Sigil, with a timeshare in Baator
Posts: 253
Eldritch_Lord Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Thanael View Post
That's how it was in 2E and this resulted in the highly armoured foe that is always critted when hit. That's the reason they invented the confirmation roll.
Makes sense to me--if you're really heavily armored, the only way you'd be hit at all is to be hit in a more vulnerable place, and being hit in a more vulnerable place damages you more, so a high-AC character only taking crits should be fine; they're still taking less damage than those taking crits plus normal hits.
Eldritch_Lord is offline   Reply With Quote
Old 27th October 2009, 07:49 PM   #8 (permalink)
Muad'dib of the Anauroch
 
El Mahdi's Avatar
 
Join Date: Jan 2008
Location: “Over the Hills and Far Away” - (TDY in Florida - "Home" is Michigan)
Posts: 1,546
El Mahdi Bugbear Strangler (Lvl 6)
With this approach, all I see is a lot of extra record keeping and calculations for something that can just be done by eliminating the confirmation roll period. And the posts above are correct, this will increase the number of crits that occur. However, IMO that's not a problem. I like fast, brutal, high crit games.

The way I do it is simply eliminating confirmation rolls for natural 20's (just like it used to be in 2E), but keep confirmation rolls for the rest of the threat range. So, 20's are automatically crits (not just automatic hits), and any other roll (15, 16, 17, 18, 19) all still need confirmation rolls.

This approach increases the amount of crits, but not as much as it would if any hit with a roll in the threat range was considered an automatic crit. And, it doesn't nullify any feats that concern critical hits. It also saves you from adding any extra record keeping and makes it the responsibility of the players to pay attention to whether rolls fall within their threat range.
__________________
Mark "El Mahdi" Armstrong - Semper Operor Verus

". . . after all, that is why we're here. Kill the last bad guy and then there's cake." - Major General Jack O'Neal

"Don't Just Do It, Just Do It Right!"
"Right, without Reason, is unmitigated Foolishness."
"If you make a mistake, Acknowledge It, then make it Right."

D&D_Army signatory
OGL Forever!
El Mahdi is offline   Reply With Quote
Old 29th October 2009, 01:47 AM   #9 (permalink)
Registered User
 
Hrothgar Rannúlfr's Avatar
 
Join Date: Aug 2007
Posts: 306
Hrothgar Rannúlfr Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Aus_Snow View Post
Interesting approach. I've come across a similar idea in a third party book, but it was alongside many other rules and options.
I'm sure it's not an original idea with me. Someone's already posted that the idea was in presented as an option in 2E. I'm wanting to eventually expand on it with more house rules.
Quote:
Originally Posted by Aus_Snow View Post
I guess critters and characters with a low 'to hit' going up against high AC enemies will just plain ol' never get crits, and that's that.
True... But, from my perspective, the purpose of armor is to reduce the chance of taking a critical hit. So, unarmored combatants should suffer criticals more often than armored combatants, all other things being equal.
Quote:
Originally Posted by Aus_Snow View Post
Otherwise, there probably wouldn't be too much outright change, just shuffling things around, getting rid of / fixing various feats, spells, class features, etc.
I hope that's all there is to it. I'm almost ready to test it. There are some wrinkles I'm trying to work through, though.
Quote:
Originally Posted by Aus_Snow View Post
Yeah, fortification might give +1 CAC per 5%. . .?
Yeah... Fortification, might not get changed, at all. The 75% fortification would equate to a +15 to CritAC. That seems like an awful lot, but maybe not. Needs more thought. A normal AC of 15 and a CritAC or 30 might be fine, depending on style of play.
Quote:
Originally Posted by Aus_Snow View Post
Hm, flat-footed and touch could be written in terms of '-x' for each, rather than actual fixed numbers.
Yes, it could.
Quote:
Originally Posted by Aus_Snow View Post
Oh, and I would go for the increased multiplier for weapons (and feats), rather than increased base damage.
That's one of the wrinkles that I mentioned. It could make some weapons extremely deadly on a critical. In other words, it would make criticals CRITICAL! But, I'm too much of a good thing could kill a game.
Quote:
Originally Posted by Aus_Snow View Post
The way it interacts with Power Attack (for example) might need looking at; not sure.
This one, I hadn't thought of. Power Attack is a weird feat, in my mind, anyway. But, the idea of using Strength to hit, to begin with is odd, too. But, that's a whole 'nother houserule discussion. And, I think there should be a Base Damage Bonus that increases with level, as opposed to only a Base Attack Bonus. But, that's just me.

Thank you, Aus_Snow.
__________________
Hrothgar Rannúlfr

"Inform those players who have opted for the magic-user prefession that they have just completed a course of apprenticeship with a master who was of unthinkably high level (at least 6th!)" -- Gary Gygax, Advanced Dungeons & Dragons Dungeon Master's Guide, page 39.
Hrothgar Rannúlfr is offline   Reply With Quote
Old 29th October 2009, 01:56 AM   #10 (permalink)
Registered User
 
Hrothgar Rannúlfr's Avatar
 
Join Date: Aug 2007
Posts: 306
Hrothgar Rannúlfr Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by cooperflood View Post
The number of crits in the game will go up tremendously.
I agree, Cooperflood. But, I like that the increase will be more related to the combantants' skill than luck.
Quote:
Originally Posted by cooperflood View Post
Take for example abilities that attack touch AC. Many of those attacks hit on a roll of less than 10. And don't forget about all those spells that are touch attack or ranged touch attacks. They do double damage on a crit just like weapons.
Thank you. This is something that bothers me about the 3.5 system. I'm not sure there's solid logic in allowing touch attacks to score critical hits. I don't understand it. The damage from Critical Hits is generally classed with precision damage. The idea of causing a Critical Hit from an attack that only requires a touch attack to hit is really odd, to me. I'd be tempted to remove Critical Touch Attacks from the game. What would be the drawback?
Quote:
Originally Posted by cooperflood View Post
Personally I think a radical change like this would require a lot of number crunching and play testing.
I'm sure it will. If I decide to go forward with this, I'll be working on it for 3 or 4 months before introducing it to my game. Our group has two DMs that alternate and each DM uses his own houserules. So, I'm not in a rush to implement this.

Thank you for the reminder about Touch Attacks causing Critical Hits. I think that rule will have to go for this to work. Can't see a reason for it, in the first place.
__________________
Hrothgar Rannúlfr

"Inform those players who have opted for the magic-user prefession that they have just completed a course of apprenticeship with a master who was of unthinkably high level (at least 6th!)" -- Gary Gygax, Advanced Dungeons & Dragons Dungeon Master's Guide, page 39.
Hrothgar Rannúlfr is offline   Reply With Quote
Old 29th October 2009, 02:13 AM   #11 (permalink)
Registered User
 
Hrothgar Rannúlfr's Avatar
 
Join Date: Aug 2007
Posts: 306
Hrothgar Rannúlfr Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by chando View Post
If you want to eliminate the confirmation roll, do just that: eliminate the confirmation roll.
It's not just eliminating the confirmation roll that I'm after, Chando. It's making Critical hits more about skill than luck for all characters, not just those with Improved Critical or Power Critical. And it has to do with making DnD combat make more sense in the way our group imagines sword-and-sorcery combat to be. We've went to a houseruled variant of Vitality and Wound Points from Unearthed Arcana because of the general dislike we have for the abstraction of what Hit Points are in the game. And, we've tried the Class Defense Bonus combined with Armor as Damage Reduction, too, but it left us less than satisfied. Applying Damage Reduction for every hit just got to be a chore with creatures with more than a few hit points and decent damage reduction when the weapons weren't dealing very much damage to begin with.

So, with this, we're going for Armor as Critical Reduction. In fact, I almost thought about turning armor's defense bonus to AC into various degrees of Fortification. In other words, Armor would add nothing to your AC, but if you suffered a Critical Hit, you'd roll percentiles and if the roll was right, you're armor would negate the Critical Hit. But, armor wouldn't affect AC, at all. But, there are some wrinkles in that system, too.
Quote:
Originally Posted by chando View Post
when you roll a 20 with an great axe, you do x3 damage. When you roll a 19 with a longsword, you do x2 damage. just don't roll the confirmation. it will increase the crits for players and monsters but not by much, as the confirmation is many times just a formality, and other times is frustrating to roll a natural 20 and roll really low on the confirmation (like 2-5).
Oh, I agree that rolling a Natural 20 and then missing the confirmation is really frustrating. One of my players hates it. He had a fighter that had a Vorpal Weapon in a long running 1E AD&D game and that character is "lejendary" at our table. The confirmation roll frustrates him to no end on a Natural 20. And, even moreso for Critical Fumbles on a Natural 1.

Someone else, in this thread, posted about removing the Confirmation Roll from Natural 20's. I'll probably do that no matter what else I do. And, I'll remove the Confirmation Roll from Natural 1's for Critical Fumbles, too. Just to be fair.

Thank you, Chando!
__________________
Hrothgar Rannúlfr

"Inform those players who have opted for the magic-user prefession that they have just completed a course of apprenticeship with a master who was of unthinkably high level (at least 6th!)" -- Gary Gygax, Advanced Dungeons & Dragons Dungeon Master's Guide, page 39.
Hrothgar Rannúlfr is offline   Reply With Quote
Old 29th October 2009, 02:25 AM   #12 (permalink)
Registered User
 
Hrothgar Rannúlfr's Avatar
 
Join Date: Aug 2007
Posts: 306
Hrothgar Rannúlfr Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Scurvy_Platypus View Post
I just eliminated the Confirmation roll when I ran my game. No biggie. Sure, crits happened more often. That was part of the point.

The idea.... honestly, it seems awfully fiddly for no payoff. You eliminate a Confirmation roll *shrug*. You've replaced the extra time you would have spent making a 2nd roll with having to learn a whole new subsystem, having to rejigger feats, and mess around with weapon stats.

If the goal was to make things easier, you're heading the opposite direction.
Oh, I agree... But, the goal isn't just to make things easier. It's to shape DnD Combat more in line with how the folks at my table envision it in the sword-and-sorcery novels. And, it's an experiment, for me, also. I like experimenting with houserules almost as much as playing the game.
Quote:
Originally Posted by Scurvy_Platypus View Post
If the goal is to try and make crits happen more often, you're just doing a shell-game.
I understand that, but that isn't the goal. The goal in this aspect is to make critical hits more about skill than luck, whether you have Improved Critical or Power Critical or not.
Quote:
Originally Posted by Scurvy_Platypus View Post
It also means that against a character like my 12th level Fighter with a 24 AC, monsters are going to be critting him quite frequently. Monster to Hits increase a heck of a lot faster than PC BaB and AC.
That's a good point. Thank you for reminding me of that.

I'm a fan for E6. And, as such I haven't played into the higher levels of 3.5. So, I'm not as familiar with that as I am the lower level games. I have had some thoughts about how I'd like to redesign monsters, given the time, though. But, that's more from a Vitality/Wound Point perspective than from a Critical Hit perspective.

Thank you for pointing that out about monster to-hits, Scurvy_Platypus!
__________________
Hrothgar Rannúlfr

"Inform those players who have opted for the magic-user prefession that they have just completed a course of apprenticeship with a master who was of unthinkably high level (at least 6th!)" -- Gary Gygax, Advanced Dungeons & Dragons Dungeon Master's Guide, page 39.
Hrothgar Rannúlfr is offline   Reply With Quote
Old 29th October 2009, 02:30 AM   #13 (permalink)
Registered User
 
Hrothgar Rannúlfr's Avatar
 
Join Date: Aug 2007
Posts: 306
Hrothgar Rannúlfr Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Thanael View Post
In 2.5E Combat & Tactics tackles this by saying you're only critted when the roll is a crit and hits by a margin of 5. So effectively your crit AC was your normal AC +5.
Thank you, Thanael. I knew I'd seen this somewhere in a DnD book. But, couldn't find it. I still have my 2E books, but honestly, I really only reference 1E for stuff from the old days. Especially, the AD&D Dungeon Master's Guide. Great book!
__________________
Hrothgar Rannúlfr

"Inform those players who have opted for the magic-user prefession that they have just completed a course of apprenticeship with a master who was of unthinkably high level (at least 6th!)" -- Gary Gygax, Advanced Dungeons & Dragons Dungeon Master's Guide, page 39.
Hrothgar Rannúlfr is offline   Reply With Quote
Old 29th October 2009, 02:41 AM   #14 (permalink)
Registered User
 
Hrothgar Rannúlfr's Avatar
 
Join Date: Aug 2007
Posts: 306
Hrothgar Rannúlfr Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by El Mahdi View Post
With this approach, all I see is a lot of extra record keeping and calculations for something that can just be done by eliminating the confirmation roll period.
Well, the extra record keeping, I could do without. But, if it's no harder than checking to see if you beat the CritAC, I could deal with that. I was already planning on revising the weapon charts, anyway. I was going to adjust it in favor of the characters by increasing the damage dice by one step for most all weapons when wielded by a PC or an elite NPC (especially, ones that I make up). We did this in 1E and it worked very well. And, no one noticed that part of the reason the PC's were so successful was because they did slightly better damage, on average, than the monsters because their damage dice were improved, a little over the monsters'.
Quote:
Originally Posted by El Mahdi View Post
And the posts above are correct, this will increase the number of crits that occur. However, IMO that's not a problem. I like fast, brutal, high crit games.
Me, too. Grim-n-Gritty is, also, one of my favorite houserules. But, it's just a little too brutal for my table.
Quote:
Originally Posted by El Mahdi View Post
The way I do it is simply eliminating confirmation rolls for natural 20's (just like it used to be in 2E), but keep confirmation rolls for the rest of the threat range. So, 20's are automatically crits (not just automatic hits), and any other roll (15, 16, 17, 18, 19) all still need confirmation rolls.
I really like this suggestion, El Mahdi! It's simple and workable. As I said, above, I'm eliminating the confirmation rolls on Natural 20's and Natural 1's, immediately. No reason to keep them. As more fun equals better! (Usually.)
Quote:
Originally Posted by El Mahdi View Post
This approach increases the amount of crits, but not as much as it would if any hit with a roll in the threat range was considered an automatic crit. And, it doesn't nullify any feats that concern critical hits. It also saves you from adding any extra record keeping and makes it the responsibility of the players to pay attention to whether rolls fall within their threat range.
And, if I fully adopted this option, this would be why, El Mahdi. It's beautiful in its simplicity and elegance. I'm just not sure that I'm ready to give up trying to flesh out this houserule, yet.
__________________
Hrothgar Rannúlfr

"Inform those players who have opted for the magic-user prefession that they have just completed a course of apprenticeship with a master who was of unthinkably high level (at least 6th!)" -- Gary Gygax, Advanced Dungeons & Dragons Dungeon Master's Guide, page 39.
Hrothgar Rannúlfr is offline   Reply With Quote
Old 29th October 2009, 12:08 PM   #15 (permalink)
Registered User
 
Ashtagon's Avatar
 
Join Date: Jul 2008
Posts: 91
Ashtagon Goblin Sharpshooter (Lvl 2)
Simpler version:

* Any roll inside the threat range is always a hit, regardless of AC.
* Any roll inside the threat range that beats the base AC by 5 or more is a critical hit.

This eliminates the confirmation roll, while also preventing the glass jaw problem, where all hits would be criticals.
Ashtagon is offline   Reply With Quote
Old 29th October 2009, 05:21 PM   #16 (permalink)
Registered User
 
Join Date: May 2007
Location: Sigil, with a timeshare in Baator
Posts: 253
Eldritch_Lord Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Ashtagon View Post
* Any roll inside the threat range is always a hit, regardless of AC.
This one's not a good idea. Wielding a rapier and taking Improved Critical would then mean you automatically hit 30% of the time, regardless of AC, and that wouldn't be balanced at all. Automatic hits should stay on natural 20s only or things get out of hand fast.
Eldritch_Lord is offline   Reply With Quote
Old 30th October 2009, 12:20 AM   #17 (permalink)
Registered User
 
Hrothgar Rannúlfr's Avatar
 
Join Date: Aug 2007
Posts: 306
Hrothgar Rannúlfr Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Ashtagon View Post
Simpler version:

* Any roll inside the threat range is always a hit, regardless of AC.
* Any roll inside the threat range that beats the base AC by 5 or more is a critical hit.

This eliminates the confirmation roll, while also preventing the glass jaw problem, where all hits would be criticals.
Quote:
Originally Posted by Eldritch_Lord View Post
This one's not a good idea. Wielding a rapier and taking Improved Critical would then mean you automatically hit 30% of the time, regardless of AC, and that wouldn't be balanced at all. Automatic hits should stay on natural 20s only or things get out of hand fast.
Whew! That looked good, in print, at first glance, Ashtagon. But, I think Eldritch Lord is right about the problem it creates.

Thank you, Eldritch Lord, for catching that! ENWorld's people are the best when it comes to talking about houserules. So many times, the person that comes up with an idea can't see the flaws, right away. This forum really helps put the ideas to a test before they ruin a night's gaming. Or, a campaign!
__________________
Hrothgar Rannúlfr

"Inform those players who have opted for the magic-user prefession that they have just completed a course of apprenticeship with a master who was of unthinkably high level (at least 6th!)" -- Gary Gygax, Advanced Dungeons & Dragons Dungeon Master's Guide, page 39.
Hrothgar Rannúlfr is offline   Reply With Quote


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 01:06 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.