D&D 3rd Edition House RulesPost your house rules, custom classes, spells, feats and other stuff here. For D&D 3rd Edition and all older editions of D&D.
The two classes links are in my signature.
Anyways: Inquisitor
This class is my baby. It's a blend up between a fighter, a rogue and an antimagic barbarian into the mentality of a zealous investigator. It makes me think of a cleric with disruptive abilities and skills instead of spells and determination instead of faith.
I never got comments though and I must admit that it still needs a lot of work at it.
P.S: This inquisitor is much different to the once suggested in the D&D's book Complete Divine.
The arcanarchist is an extraordinary creation. I mean, it was my first attempt on building a core class and the features are more like a draft. I found recently seasong's version of a sorceror. I like it but my conclusion is that the spell list should be rebuilt entirely for the sorceror and be based a lot more on power words (fear, stun, death; add confusion, heal, shield, dispel, etc) To be continued...
Basically the wizard class redone with heavy skills & feats requirements to learn and cast spells. Introduces a new mechanic, Sanity Points which functions like hit points. Learning and cast spells incurs sanity damage. Spells per day is a function of the wizard's current sanity score.
There's also some nice fluff about Hermetic Wizardry and how wizards in a magical Mediæval society would fill a role and behave in a similar fashion to Mediæval physicians, e.g. PhD in Magic, swears a Hermetic Oath to do no harm, benefit of clergy, et cetera.
__________________ Autumn leaves
Cast upon the water
Waiting to return
This says I’m a Character Player 90%, Storyteller 80%, Weekend Warrior 65%, Tactitian 65% This says I’m an awful good paladin. The Magus — my take on a Magical Mediæval Wizard using skills & feats for learning & casting spells as well as paying a price in Sanity Points.
__________________ Anyone can make the simple complicated.Creativity is making the complicated simple.
-Charles Mingus
"monotheistic religion is a plagiarism of a plagiarism of a hearsay of a hearsay, of an illusion of an illusion, extending all the way back to a fabrication of a few nonevents." By Christopher Hitchens
NOTE: linked for comedy, please don’t read between any lines.
Four new schools with full maneuver write ups, three new base classes, a dozen or so new prestige classes, and some new feats supporting the prestige classes and schools.
Even some racial substitution levels for martial adepts!
Cheers, -- N
__________________
Brevity is the soul of wit, so trim your sig or look dumb.
This is a mostly complete, brand new Magic system. It originally followed the pattern laid forth in the Tome of Magic, having one Base Class, five Prestige Classes, seventy Rituals, twenty Feats, and one Template. As of now, it is slowly being expanded into a larger array of classes and rituals, comparable in size to Psionics or Incarnum. Three Base Classes, five Prestige classes, eighty-ninety rituals, twenty feats, and one template so far.
__________________ "Amethyst is an extremely vibrant new setting, presenting a campaign world that feels holistic in scope, even as the possibilities presented in this book barely seem to scratch the surface."
Shane O'Connor (Staff Reviewer, RPG Now)
__________________ "Amethyst is an extremely vibrant new setting, presenting a campaign world that feels holistic in scope, even as the possibilities presented in this book barely seem to scratch the surface."
Shane O'Connor (Staff Reviewer, RPG Now)