This small sack appears normal and empty. However, anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of a bag of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.
The heavy warhorse appears with harness and tack and accepts the character who drew it from the bag as a rider.
Animals produced are always random, and only one may exist at a time. Up to ten animals can be drawn from the bag each week.
Gray
d% Animal
0130 Bat
3160 Rat
6175 Cat
7690 Weasel
91100 Badger
Rust
d% Animal
0130 Wolverine
3160 Wolf
6185 Boar
86100 Black bear
Tan
d% Animal
0130 Brown bear
3160 Lion
6180 Heavy warhorse
8190 Tiger
91100 Rhinoceros
Faint or moderate conjuration; CL 3rd (gray), 5th (rust), 9th (tan); Craft Wondrous Item, summon natures ally II (gray), summon natures ally III (rust), or summon natures ally V (tan); Price 900 gp (gray); 3,000 gp (rust); 6,300 gp (tan).
"It can follow any of the commands described in the Handle Animal skill."
That is better than I thought it was, but still would seem to severely limit the actions the monkey could actually take; indeed it would seem to limit it more, in some ways, since you can't order it to do anything else even if you *can* talk to it, by a strict reading.
"With a pickled mind, we kick the nipple beer,
Steady as she goes, we're flying over trout,
Heading down the highway at the speed of light,
All I want to hear is the wind in my eyes."
"Sack of monkeys in my pocket,
My sister's ready to go..."
(Chorus)
Etc etc.
In short. Yes. It is, in fact, what inspired me to think up that item.
Good point about the Handle Animal limitation too. In fairness, I haven't actually tried to use it to pull levers or push buttons yet. Still, monkeys are fully capable of doing that...and even in the wild, untrained, they're curious and like to fiddle with things.
Oh well. It's still a very fun item. Insert jokes about flinging dung and monkey kung-fu here.
*makes "okay" gesture*
IT STINKS!!
Last edited by Shayuri; 12th July 2007 at 05:07 AM..
"With a pickled mind, we kick the nipple beer,
Steady as she goes, we're flying over trout,
Heading down the highway at the speed of light,
All I want to hear is the wind in my eyes."
"Sack of monkeys in my pocket,
My sister's ready to go..."
I don't know whether this is random gibberish or utterly perverted. This is solid S.O.A.D. material there
__________________ Thoughts in Kae'Yoss
Quote:
Erik Mona:
Our new world is large enough to handle several styles of play, including this one.
There's really no reason to force everyone into playing the same campaign. Every DM has different tastes, and a good campaign setting allows him to find something that speaks to him and to his play style.
The Pathfinder Chronicles campaign setting is all about options, not about dictating a single way to play D&D.
Last edited by Kae'Yoss on Wealday, Sarenith 23, 4707 AR at 10:59 AM. Reason: Late Unpleasantness
What if you accidentally pull out a monk, ey instead of a monkey?
A Canadian Monk? A Monk from Moncton, perchance?
(My college band recorded a song by that title, a big favorite. )
__________________ ADVANCED DUNGEONS &DRAGONS is first and foremost a game for the fun and enjoyment of those who seek to use imagination and creativity. This is not to say that where it does not interfere with the flow of the game that the highest degree of realism hasnt been attempted, but neither is a serious approach to play discouraged. (1E DMG p. 9)
He picked up the accent to cultivate the sense of mystery he wants to surround himself with. Surely not your usual choice of language for quoting long-dead philosophers in, but all the people making fun of him because of that provided him with plenty of brawling training.
__________________ Thoughts in Kae'Yoss
Quote:
Erik Mona:
Our new world is large enough to handle several styles of play, including this one.
There's really no reason to force everyone into playing the same campaign. Every DM has different tastes, and a good campaign setting allows him to find something that speaks to him and to his play style.
The Pathfinder Chronicles campaign setting is all about options, not about dictating a single way to play D&D.
Last edited by Kae'Yoss on Wealday, Sarenith 23, 4707 AR at 10:59 AM. Reason: Late Unpleasantness
BTW, all of the pricing suggestions posted so far are reasonable and well-supported by logic and wisdom. Basically, then, I guess it boils down to what you can con the DM out of.
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Posts: 4,843
personally , I saw a reason to price the bag of monkeys as a bag of tricks. I would agree. it is not as random but less foexable, as per the suggestion of [b]Mistwell[/].
I think I'd make one monkey in twenty a carnivorous ape, just to mix things up a little.
...rolled randomly, of course, so the user could never COUNT ON getting a carnivorous ape. (Except maybe when he/she needed a critter to drive the bicycle in the clown show.....)
...rolled randomly, of course, so the user could never COUNT ON getting a carnivorous ape. (Except maybe when he/she needed a critter to drive the bicycle in the clown show.....)
I'd price it at the bag of tricks price. It's less flexible but more consistent than the bag of tricks, which is a wash in my mind.
I'm not sure I'd call the grey BoT flexible. Overcosted, probably, crapshoot, definitely. Indeed I'd say the randomness of the BoTs is a major limiting factor, notably for the grey bag since most the animal's non combat applications are all they have going for them, unless you conjure a badger, which might get a hit off in combat.