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Old 12th July 2007, 03:03 AM   #21 (permalink)
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From the SRD:

Quote:
Bag of Tricks

This small sack appears normal and empty. However, anyone reaching into the bag feels a small, fuzzy ball. If the ball is removed and tossed up to 20 feet away, it turns into an animal. The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill. Each of the three kinds of a bag of tricks produces a different set of animals. Use the following tables to determine what animals can be drawn out of each.

The heavy warhorse appears with harness and tack and accepts the character who drew it from the bag as a rider.

Animals produced are always random, and only one may exist at a time. Up to ten animals can be drawn from the bag each week.

——— Gray ———
d% Animal
01–30 Bat
31–60 Rat
61–75 Cat
76–90 Weasel
91–100 Badger

——— Rust ———
d% Animal
01–30 Wolverine
31–60 Wolf
61–85 Boar
86–100 Black bear

——— Tan ———
d% Animal
01–30 Brown bear
31–60 Lion
61–80 Heavy warhorse
81–90 Tiger
91–100 Rhinoceros

Faint or moderate conjuration; CL 3rd (gray), 5th (rust), 9th (tan); Craft Wondrous Item, summon nature’s ally II (gray), summon nature’s ally III (rust), or summon nature’s ally V (tan); Price 900 gp (gray); 3,000 gp (rust); 6,300 gp (tan).
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Old 12th July 2007, 03:05 AM   #22 (permalink)
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"It can follow any of the commands described in the Handle Animal skill."

That is better than I thought it was, but still would seem to severely limit the actions the monkey could actually take; indeed it would seem to limit it more, in some ways, since you can't order it to do anything else even if you *can* talk to it, by a strict reading.
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Old 12th July 2007, 04:15 AM   #23 (permalink)
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Quote:
Originally Posted by Kae'Yoss
What if you accidentally pull out a monk, ey instead of a monkey? Or a Monkey (a member of the Monkey clan)?
Or, indeed, a Monkee!



-Hyp.
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Old 12th July 2007, 05:03 AM   #24 (permalink)
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TYPO5478, this one's for you.

"With a pickled mind, we kick the nipple beer,
Steady as she goes, we're flying over trout,
Heading down the highway at the speed of light,
All I want to hear is the wind in my eyes."

"Sack of monkeys in my pocket,
My sister's ready to go..."

(Chorus)

Etc etc.

In short. Yes. It is, in fact, what inspired me to think up that item.

Good point about the Handle Animal limitation too. In fairness, I haven't actually tried to use it to pull levers or push buttons yet. Still, monkeys are fully capable of doing that...and even in the wild, untrained, they're curious and like to fiddle with things.

Oh well. It's still a very fun item. Insert jokes about flinging dung and monkey kung-fu here.

*makes "okay" gesture*

IT STINKS!!

Last edited by Shayuri; 12th July 2007 at 05:07 AM..
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Old 12th July 2007, 06:48 AM   #25 (permalink)
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Awesome.

Push the button, Frank.
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Old 12th July 2007, 10:48 AM   #26 (permalink)
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Quote:
Originally Posted by Shayuri
"With a pickled mind, we kick the nipple beer,
Steady as she goes, we're flying over trout,
Heading down the highway at the speed of light,
All I want to hear is the wind in my eyes."

"Sack of monkeys in my pocket,
My sister's ready to go..."
I don't know whether this is random gibberish or utterly perverted. This is solid S.O.A.D. material there
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Erik Mona:
Our new world is large enough to handle several styles of play, including this one.

There's really no reason to force everyone into playing the same campaign. Every DM has different tastes, and a good campaign setting allows him to find something that speaks to him and to his play style.

The Pathfinder Chronicles campaign setting is all about options, not about dictating a single way to play D&D.


Last edited by Kae'Yoss on Wealday, Sarenith 23, 4707 AR at 10:59 AM. Reason: Late Unpleasantness
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Old 12th July 2007, 05:40 PM   #27 (permalink)
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I would love to hear SoaD's version of that song.

It couldn't be any worse than the original.
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Old 12th July 2007, 06:14 PM   #28 (permalink)
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Quote:
Originally Posted by Kae'Yoss
What if you accidentally pull out a monk, ey instead of a monkey?
A Canadian Monk? A Monk from Moncton, perchance?

(My college band recorded a song by that title, a big favorite. )
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Old 12th July 2007, 09:14 PM   #29 (permalink)
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Quote:
Originally Posted by Delta
A Canadian Monk? A Monk from Moncton, perchance?
He picked up the accent to cultivate the sense of mystery he wants to surround himself with. Surely not your usual choice of language for quoting long-dead philosophers in, but all the people making fun of him because of that provided him with plenty of brawling training.
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Quote:
Erik Mona:
Our new world is large enough to handle several styles of play, including this one.

There's really no reason to force everyone into playing the same campaign. Every DM has different tastes, and a good campaign setting allows him to find something that speaks to him and to his play style.

The Pathfinder Chronicles campaign setting is all about options, not about dictating a single way to play D&D.


Last edited by Kae'Yoss on Wealday, Sarenith 23, 4707 AR at 10:59 AM. Reason: Late Unpleasantness
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Old 23rd July 2009, 07:35 PM   #30 (permalink)
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Shayuri,

I just have to say that this is a GREAT idea!!

[And also: You're one SICK puppy, tch, tch, tch.]

BTW, all of the pricing suggestions posted so far are reasonable and well-supported by logic and wisdom. Basically, then, I guess it boils down to what you can con the DM out of.

Last edited by Leif; 23rd July 2009 at 08:03 PM..
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Old 24th July 2009, 02:29 AM   #31 (permalink)
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Depending on your campaign, you could make the item a top hat instead of bag.

"Watch me pull a rabbit out of my hat."

"But that trick NEVER works!"

"This time for sure... presto!" *eek eek*
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Old 24th July 2009, 02:23 PM   #32 (permalink)
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personally , I saw a reason to price the bag of monkeys as a bag of tricks. I would agree. it is not as random but less foexable, as per the suggestion of [b]Mistwell[/].
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Old 24th July 2009, 05:21 PM   #33 (permalink)
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Quote:
Originally Posted by lottrbacchus View Post
Poor monkeys! Just be careful; one day you'll pull out a bit of fur and it will turn into the avenging monkey from hell, with levels!
I think I'd make one monkey in twenty a carnivorous ape, just to mix things up a little.
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Old 24th July 2009, 08:38 PM   #34 (permalink)
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Quote:
Originally Posted by Nellisir View Post
I think I'd make one monkey in twenty a carnivorous ape, just to mix things up a little.
...rolled randomly, of course, so the user could never COUNT ON getting a carnivorous ape. (Except maybe when he/she needed a critter to drive the bicycle in the clown show.....)
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Old 25th July 2009, 05:19 AM   #35 (permalink)
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...rolled randomly, of course, so the user could never COUNT ON getting a carnivorous ape. (Except maybe when he/she needed a critter to drive the bicycle in the clown show.....)
Well, that goes without saying.
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Old 25th July 2009, 08:18 AM   #36 (permalink)
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Quote:
Originally Posted by Mistwell View Post
Hmmm.


I'd price it at the bag of tricks price. It's less flexible but more consistent than the bag of tricks, which is a wash in my mind.
I'm not sure I'd call the grey BoT flexible. Overcosted, probably, crapshoot, definitely. Indeed I'd say the randomness of the BoTs is a major limiting factor, notably for the grey bag since most the animal's non combat applications are all they have going for them, unless you conjure a badger, which might get a hit off in combat.
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