Go Back   EN World D&D / RPG News > D&D 3rd Edition and Older > D&D 3rd Edition Rules

D&D 3rd Edition Rules This forum is for pre-4E D&D Rules questions and queries about character design/tweaking.

 
Share LinkBack Thread Tools Display Modes
Old 20th November 2008, 07:25 PM   #1 (permalink)
Registered User
 
Join Date: Feb 2008
Location: Sheffield, Uk
Posts: 66
Old_school_overlord Goblin Sharpshooter (Lvl 2)
Druid Magic in the desert

My group are under taking an expedition into a cold desert, and are relying on the druid's create water and good berry spells pretty heavily.

I've been thinking about this, and wonder if Druid magic should still work at full effectiveness in a place so devoid of life (and thus, nature spirits).

Is this a good and interesting twist to throwthe players, or am I just induling my killer DM side?

Last edited by Old_school_overlord; 20th November 2008 at 07:27 PM.. Reason: spelling
Old_school_overlord is offline   Reply With Quote
Old 20th November 2008, 08:13 PM   #2 (permalink)
Registered User
 
Dragonwriter's Avatar
 
Join Date: Aug 2007
Posts: 621
Dragonwriter Goblin Sharpshooter (Lvl 2)
I don't see any reason to cut off the Druid's magic on the basis of "deserts are devoid of life."

I can see why people think deserts are devoid of life, but it's really a joke. Deserts have lots of life, it's just that you don't see them that much. A lot of the animals don't go around in the day because it is too hot for them to survive. Most desert animals are nocturnal because of this. Then there are the lizards, and they are active during the day, to at least receive the heat they need to stay alive.

On top of this, there is the plant life. There are many plants that only survive in deserts, the many species of cactus being the most famous.

There are also examples of the lovely "desert oasis," the small above-ground body of water in the middle of the desert. These are used by animals and people alike to survive, getting their necessary liquid and allowing them to survive.

Even a cold desert has examples of these things. Check out tundras. They are the literal "cold desert" (even saying so in the DMG). The arctic fox and wolf only live on the tundra. There are plenty of plants that live within the permafrost. Here's a Wikipedia article on the tundra that may be helpful: Tundra - Wikipedia, the free encyclopedia

So, really, a Druid should be perfectly useful in any natural environment. Even one as seemingly hostile as a desert or tundra.
__________________
The 13 Kingdoms games

Player as:
Slassz Verazzyn, Sauran Blue Dragon Shaman 4 and Tetsu, Human Crusader 1/Cleric 2 of Naeron in "Fall of the 14th Kingdom"

Fahlias Dragonson, Half-Silver Dragon, Half-Human Ranger 6/Ceomyrian Pathfinder (Horizon Walker) 6 in "For More Than Glory"

DM:
Perils of Thunder Island
Dragonwriter is offline   Reply With Quote
Old 20th November 2008, 10:21 PM   #3 (permalink)
Registered User
 
Join Date: Aug 2004
Location: Chicago, IL
Posts: 1,530
Corsair Goblin Sharpshooter (Lvl 2)
Send a message via AIM to Corsair
Dragonwriter already addressed the desert life issue. You can also look at Sandstorm for more thoughts on the matter.

Instead, I'm focusing on this small part:

Quote:
Originally Posted by Old_school_overlord View Post
Is this a good and interesting twist to throwthe players, or am I just induling my killer DM side?
No. It is a terrible idea. Boning your players relatively arbitrarily and without warning, especially in the case where it deals with their basic assumptions of how the rules work is wrongbad. Mind you had you told your druid player this when he initially picked the class, and that was how druid magic was house ruled in your game, then this wouldn't be an issue. But the way you presented it would be a great way to piss off a player.

Were I starting with a new group and someone sprung this on me with no warning, I wouldn't go back.
__________________
Quote:
Originally Posted by Shemeska
"Besides, the longer I sit here and deal with you, the longer you keep me off the streets where I'd be doing things like making puppies cry, devouring the souls of the weak and all sorts of icky things I do so well if I put myself to it."
Corsair is offline   Reply With Quote
Old 20th November 2008, 10:44 PM   #4 (permalink)
Registered User
 
Wednesday Boy's Avatar
 
Join Date: Jul 2007
Location: Irikikikik, Maryland
Posts: 259
Wednesday Boy Goblin Sharpshooter (Lvl 2)
I wouldn't penalize a Druid in the desert because I think Druids are more closely connected to nature than to life alone. So while a desert has less abundance of plants and animals than a jungle, Mother Nature shows up in the desert through its blazing sun, shifting dunes and fierce sandstorms. No matter now harsh those elements are, they're always natural. So I think a desert can be right up a Druid's alley.
Wednesday Boy is offline   Reply With Quote
Old 21st November 2008, 02:21 AM   #5 (permalink)
Registered User
 
Join Date: Feb 2008
Location: Sheffield, Uk
Posts: 66
Old_school_overlord Goblin Sharpshooter (Lvl 2)
Thanks for the responses everyone, sometimes you just need a reality check
Old_school_overlord is offline   Reply With Quote
Old 21st November 2008, 03:23 AM   #6 (permalink)
Pixel Pusher
 
frankthedm's Avatar
 
Join Date: Jan 2002
Posts: 11,178
frankthedm Orc Berserker (Lvl 4)
Quote:
Originally Posted by Old_school_overlord View Post
Is this a good and interesting twist to throw the players, or am I just indulging my killer DM side?
It is a good and interesting twist. Create water should definitely be hindered in Desert environments. But, characters also should have been previously informed about this if this is a normal result of the spell in the desert. Now a smaller area where Fire element is emboldened and water element is diminished would need no warning.
frankthedm is offline   Reply With Quote
Old 21st November 2008, 05:50 AM   #7 (permalink)
Registered User
 
Nimloth's Avatar
 
Join Date: Aug 2007
Location: Oregon
Posts: 52
Nimloth Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by frankthedm View Post
It is a good and interesting twist. Create water should definitely be hindered in Desert environments. But, characters also should have been previously informed about this if this is a normal result of the spell in the desert. Now a smaller area where Fire element is emboldened and water element is diminished would need no warning.
While it would be an interesting twist, don't surprise the players with it. Any halfway intelligent and competent druid should be aware of this effect (say, knowledge: nature dc 12 or so).
__________________
Spoiler:

Current D&D character
Nimloth
Human silver halfdragon LG
Sor/DragonMage(MAO with a draconic twist)


37. Never play the odds, for the gods of chance are always against you.

There are 10 kinds of people, those that understand Binary and those that don't.
There are 3 kinds of mathematicians, those that can count and those that can't.
There are 2 important rules to live by; 1-never tell everthing you know.
Nimloth is offline   Reply With Quote
Old 21st November 2008, 06:35 PM   #8 (permalink)
Registered User
 
taliesin15's Avatar
 
Join Date: Jul 2004
Location: Austin, TX
Posts: 568
taliesin15 Goblin Sharpshooter (Lvl 2)
Wednesday Boy I think is on the right track--Death and Life are intertwined in the Druidic take on the Universe methinks...

Also, speaking of Life in the desert--don't forget insects! They are useful in many ways, including being a very underrated source of nourishment.
__________________
Success is a rare paint...It hides all the ugliness. John Suckling (1609-1642)
taliesin15 is offline   Reply With Quote
Old 21st November 2008, 09:15 PM   #9 (permalink)
Registered User
 
Ashtagon's Avatar
 
Join Date: Jul 2008
Posts: 95
Ashtagon Goblin Sharpshooter (Lvl 2)
If you are going to weaken druids in one environment, you should give them a boost in that same environment.
Ashtagon is offline   Reply With Quote
Old 22nd November 2008, 04:39 AM   #10 (permalink)
Oni
Registered User
 
Oni's Avatar
 
Join Date: Jan 2002
Posts: 3,189
Oni Orc Berserker (Lvl 4)
So you want to take the class most in tune with nature, and penalize it for being in a natural environment rather than say a dungeon?

When you feature a natural environment in your game, especially as a challenge I would think it would be the druid's time to shine, not be made less effective.
__________________
Oni

"Each man, one way.
Each horse, one stance.
Each church, one buddha.
Each master to his own technique."
Oni is offline   Reply With Quote
Old 22nd November 2008, 10:44 AM   #11 (permalink)
Registered User
 
Shin Okada's Avatar
 
Join Date: Jan 2002
Location: Tokyo, Japan
Posts: 2,653
Shin Okada has disabled Experience Points
Create Water is a conjuration spell which even works in planes without water at all. So I don't see any reason to restrict it in desert.

Goodberry, on the other hand, can be another issue. By RAW this spell does not have material component. But the spell description says

Quote:
Casting goodberry upon a handful of freshly picked berries makes 2d4 of them magical.
It can be hard to find freshly picked berries in the middle of cold desert. But I agree with other posters that you should warn it to your players beforehand if you want to apply such restrictions.
__________________
Shin Okada (AKA Japanese Protocol Droid)
My Webpage
Shin Okada is offline   Reply With Quote
Old 22nd November 2008, 08:34 PM   #12 (permalink)
Registered User
 
Jhaelen's Avatar
 
Join Date: Oct 2006
Posts: 2,714
Jhaelen Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Shin Okada View Post
Create Water is a conjuration spell which even works in planes without water at all. So I don't see any reason to restrict it in desert.
Well, it was restricted in the 2E Darksun setting. IIRC, they reduced the amount of water created to 1/10.

Anyway, I agree with the consensus so far that you shouldn't penalize the druid's magic.
Jhaelen is offline   Reply With Quote
Old 24th November 2008, 06:34 PM   #13 (permalink)
Set
Registered User
 
Join Date: Jun 2006
Location: Nashua, New Hampshire
Posts: 772
Set Hobgoblin Soldier (Lvl 3)
Finding prickly pear type fruit to use with the Goodberry spell might be an issue, but nothing that a Survival check wouldn't be able to handle.

Arbitrarily making create water / food spells not work in any environment where you might actually *use them* seems to be counter-intuitive. Obviously, create water isn't going to be that important if the party is sailing down a great river. Why would it only not work the one time it's actually useful? Easier to just get rid of the spells if they bother you. Similarly, if the logic is that create water doesn't work real well in a desert, then it should work like superplusmondo when you're druid is on a sailing ship or standing hip-deep in a lake or something, which seems like a whole lot of strangeness to add to the magic system. (Do fire spells work less well in arctic areas? Is control weather harder to use in some places? Is light harder to create in the underdark, which has no natural light? Where is the line drawn? None of these examples make any more or less sense than being restricted from creating water in a desert.)

If the idea is to make a blasted desert that can't be magically survived, *all* magic could be weakened in the area, for some reason, and, indeed, this might be part of the reason why it's a desert in the first place, having once been a fertile magical kingdom, perhaps...
Set is offline   Reply With Quote


Bookmarks

Tags
desert, druid, magic

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 01:56 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.