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Strongarm Bracers, Monkey Grip, EWP Warmace and Oversized Two Weapon Fighting will allow a medium character to wield two Huge Warmaces (4d6) at -4/-4.
Right but isn't the warmace considered a one-handed weapon?
Without being able to check my books I am assuming that EWP-warmace allows a character to wield the weapon with one hand (like EWP - bastard sword) - but what is the weapon classified as? A 2 handed weapon or a one-handed weapon that requires 2 hands to use without the EWP (that is how the bastard sword is clasified)?
None of the other feats/items allow a character to treat a 2 handed weapon as a one handed one to the best of my knowledge. They only reduce the penalties for using an inappropriately sized weapon in its normal way.
No, you are 100% correct - but two huge warmaces is still pretty scary!
__________________
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Originally Posted by Plane Sailing
Honestly the dungeons of dread figures look like they came out of a kinder egg.
Quote:
Originally Posted by Nytmare
Man, those paint jobs are painful. They honestly look like some random, talentless 12 year old's first attempt at painting minis.
Quote:
Originally Posted by ferratus
The wyvern, trogdolyte, magma brute, lamia, mindflayer, orb wizard, ettin, orc, shadowhunter, vampire spawn, vrock, hydra, and gnoll all look horrible. The "this turd won't polish" award has to go to the new grick.
Thurbane:
I don't have MIC on me but if strong arm bracers work the same way as powerful build then it will not stack with something like monkey grip.
If the bracers made you into one size bigger then it would stack, but powerful build specificlly says you are still of the smaller catagory. Please stop thinking that with powerful build and monkey grip you get to use even bigger weapons. Both do thesame thing (hence they overlap) but with the bracers/powerful build you are not penalized at all while with mon key grip you still have -2.
So sorry to burst your bubble but you cannot use bracers and monkey grip to use huge weapons.
Last edited by samb1230; 20th February 2009 at 03:23 PM..
Ok, the OP was talking specifically about using 2 2H weapons. If it's size that matters to everyone, don't forget the rather ridiculous Greater Mighty Wallop spell (from Races of the Dragon, iirc). It's exactly like Greater Magic Weapon in all ways, including hour/level duration and level 3, except it a) only works on bludgeoning weapons and b) instead of enhancement bonus, gives the weapon an effective +1 size per 4 levels!
Really, this thread is making me want to create a Fighter/Mage type that uses Girallon's Blessing, Strong Arm Bracers, Greater Mighty Wallop, and Enlarge Person (and later on, the longer duration level 5 version) and then wades into melee.
All but Enlarge Person (until you can cast lvl 5 spells) can be done pre-battle, so you could always further buff with Haste and whatnot.
My online gaming group, Torch of Spirit (Contains all information for the current game I'm co-DMing as well as lots of houserules I'm using or considering for the future. Feel free to check it out.)
Again, Monkey Grip only applies to your main hand, not your off hand. From the feat text:
"You cannot wield a larger weapon in your off hand"
Oops - thanks for that, I must've always missed that stipulation.
__________________
Quote:
Originally Posted by Plane Sailing
Honestly the dungeons of dread figures look like they came out of a kinder egg.
Quote:
Originally Posted by Nytmare
Man, those paint jobs are painful. They honestly look like some random, talentless 12 year old's first attempt at painting minis.
Quote:
Originally Posted by ferratus
The wyvern, trogdolyte, magma brute, lamia, mindflayer, orb wizard, ettin, orc, shadowhunter, vampire spawn, vrock, hydra, and gnoll all look horrible. The "this turd won't polish" award has to go to the new grick.