Hi there. I'm kind of new to this forum, but i hope u guys can help me out. I'm starting a new campaign with a friend of mine and i'll be playing a rouge. I'm doing a Rogue 1/Barbarian 2 (starting lvl 3) build (i know ppl say it's not the greates build but i still like it ^^) and plan to move around the battlefield to deal sneak atack damage while flanking. My Question is: is mobility (and therefore Spring attack) worth it? since i'll be having a good deal of ranks spent on tumble i'm having second thoughts about mobility. If anyone can help me, that'd be awesome
One last thing; about race, I'm playing a dwarf with the Quick trait to help his mobility.
Advice on Flaws would be appreciated too.
I have never regretted having Spring Attack as a feat. Even without being a prerequisite, Mobility is still a good (and useful) feat in its own right - particularly for the style of character you are considering.
Tumble is useful, but that usefulness diminishes because of the nature of the surface you are tumbling over and the number of enemies you might need to bypass increasing the DC of the skill check, and the requirement to move at half-speed (without taking the penalty, of course, for moving at full speed).
It depends on your role. As a barbarian, are the other party members counting on you to melee and block opponents? Then spring attack is a waste of time. Or is another player filling the tank role, and your job is more of a flanker/blitzer? If so, then spring attack is a good idea.
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In my somewhat limited experience, if you're not interested in Spring Attack, Skill Focus(Tumble) is likely better than Mobility. You'll often completely negate the attack (and bypass problems like being tripped).
Hi there. I'm kind of new to this forum, but i hope u guys can help me out. I'm starting a new campaign with a friend of mine and i'll be playing a rouge. I'm doing a Rogue 1/Barbarian 2 (starting lvl 3) build (i know ppl say it's not the greates build but i still like it ^^) and plan to move around the battlefield to deal sneak atack damage while flanking. My Question is: is mobility (and therefore Spring attack) worth it? since i'll be having a good deal of ranks spent on tumble i'm having second thoughts about mobility. If anyone can help me, that'd be awesome
One last thing; about race, I'm playing a dwarf with the Quick trait to help his mobility.
Advice on Flaws would be appreciated too.
You can buy Mobility feat though.
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Ich would suggest to take a look at the scout class... mobility and bashing seems to be your shtick. Two levels barbarian, rest scout, grab Improved Skirmish and you're happy. There's nothing like a Power Attacking greatcleaving barbarian with +4d6 skirmish damage on each cleaving attack... at level 6.
Edit: And forget about the mobility feat if you don't need it for a prestige class. Tumble is much better.
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Spring Attack isn't a bad gig for a rogue. Personally, I'd rather go the TWF "ginsu" route.
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[quote=Darklone;4726716]Ich would suggest to take a look at the scout class... mobility and bashing seems to be your shtick. Two levels barbarian, rest scout, grab Improved Skirmish and you're happy. There's nothing like a Power Attacking greatcleaving barbarian with +4d6 skirmish damage on each cleaving attack... at level 6.
quote]
Are you sure that skirmish damage works on a second attack via cleave? I would interpret that a PC must move the appropriate distance to get the extra damage. . . between every attack. Otherwise, how is it "skirmishing?"
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I'd interpret it as a lightning fast flurry of attacks following a sudden shift of movement across the battlefield. The first guy never saw it coming and the second guy didn't have time to react.
The same issue comes up if you use the Powerful Charge feat (additional damage), kill your initial target, and then get a free attack on someone else.
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Ich would suggest to take a look at the scout class... mobility and bashing seems to be your shtick. Two levels barbarian, rest scout, grab Improved Skirmish and you're happy. There's nothing like a Power Attacking greatcleaving barbarian with +4d6 skirmish damage on each cleaving attack... at level 6.
Are you sure that skirmish damage works on a second attack via cleave? I would interpret that a PC must move the appropriate distance to get the extra damage. . . between every attack. Otherwise, how is it "skirmishing?"
I am sure. The skirmish definition says pretty clearly that you get the extra damage on all attacks you make in a round after you moved at least 10ft (or 20ft for Imp Skirmish). E.g. You even get the skirmish damage on AoOs after moving enough your turn before.
So, bbn2/scout4, perhaps human... makes 5 feats. Power Attack, Cleave, Great Cleave, Powerful Charge and Imp Skirmish... though I'd tend to take something more interesting than Powerful Charge.
Dang, I forgot that you can't take Imp Skirmish yet... would work with two ranger levels and Swift Hunter.
Edit: it works with bbn1/scout5. And I'd rather take Extra Rage than Powerful Charge.
__________________ Shilsen: Remember, as a wise man once said, physics is a house rule. Charwoman Gene: Hello, you seem greedy and prone to violence, want to go camping together for the rest of our lives? Celebrim:... + 5 (+5 enchancement bonus) ... Shilsen: I read the strip and felt a great disturbance in the Farce, as if a million voices cried out in terror, "No!! The XX eyes!!" and were suddenly silenced. BlackSeed_Vash: Does the fighter/bard have a +X Greataxe Shock/Shocking Burst, for that feel good electric axe feel?! Do you think your dice are lucky? Read this.