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Old 23rd March 2009, 04:46 PM   #1 (permalink)
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NekoJoker Kobold Slinger (Lvl 1)
Starting a Rogue char. Is mobility worth it?

Hi there. I'm kind of new to this forum, but i hope u guys can help me out. I'm starting a new campaign with a friend of mine and i'll be playing a rouge. I'm doing a Rogue 1/Barbarian 2 (starting lvl 3) build (i know ppl say it's not the greates build but i still like it ^^) and plan to move around the battlefield to deal sneak atack damage while flanking. My Question is: is mobility (and therefore Spring attack) worth it? since i'll be having a good deal of ranks spent on tumble i'm having second thoughts about mobility. If anyone can help me, that'd be awesome

One last thing; about race, I'm playing a dwarf with the Quick trait to help his mobility.
Advice on Flaws would be appreciated too.
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Old 24th March 2009, 07:48 AM   #2 (permalink)
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Welcome to the boards.

I have never regretted having Spring Attack as a feat. Even without being a prerequisite, Mobility is still a good (and useful) feat in its own right - particularly for the style of character you are considering.

Tumble is useful, but that usefulness diminishes because of the nature of the surface you are tumbling over and the number of enemies you might need to bypass increasing the DC of the skill check, and the requirement to move at half-speed (without taking the penalty, of course, for moving at full speed).
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Old 24th March 2009, 11:51 AM   #3 (permalink)
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In my experience the tumble DCs are so easy to deal with once your level gets a bit higher that mobility is worthless if you have maxed tumble.
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Old 24th March 2009, 03:29 PM   #4 (permalink)
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If you decide to go with mobility and/or spring attack, the feats taht add damage to charges, like Powerful Charge, are good investments.
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Old 24th March 2009, 03:40 PM   #5 (permalink)
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It depends on your role. As a barbarian, are the other party members counting on you to melee and block opponents? Then spring attack is a waste of time. Or is another player filling the tank role, and your job is more of a flanker/blitzer? If so, then spring attack is a good idea.
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Old 24th March 2009, 04:59 PM   #6 (permalink)
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We've got a Rules forum for such discussion, so I'm sliding this on over to it...
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Old 24th March 2009, 06:04 PM   #7 (permalink)
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If you decide to go with mobility and/or spring attack, the feats taht add damage to charges, like Powerful Charge, are good investments.
Just want to mention that using spring attack is a separate action than charging.
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Old 24th March 2009, 07:42 PM   #8 (permalink)
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Just want to mention that using spring attack is a separate action than charging.
Right, but mobility would still be applicable during that charge attack.
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Old 24th March 2009, 07:54 PM   #9 (permalink)
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udalrich Goblin Sharpshooter (Lvl 2)
In my somewhat limited experience, if you're not interested in Spring Attack, Skill Focus(Tumble) is likely better than Mobility. You'll often completely negate the attack (and bypass problems like being tripped).
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Old 24th March 2009, 08:56 PM   #10 (permalink)
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Originally Posted by NekoJoker View Post
Hi there. I'm kind of new to this forum, but i hope u guys can help me out. I'm starting a new campaign with a friend of mine and i'll be playing a rouge. I'm doing a Rogue 1/Barbarian 2 (starting lvl 3) build (i know ppl say it's not the greates build but i still like it ^^) and plan to move around the battlefield to deal sneak atack damage while flanking. My Question is: is mobility (and therefore Spring attack) worth it? since i'll be having a good deal of ranks spent on tumble i'm having second thoughts about mobility. If anyone can help me, that'd be awesome

One last thing; about race, I'm playing a dwarf with the Quick trait to help his mobility.
Advice on Flaws would be appreciated too.
You can buy Mobility feat though.
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Old 25th March 2009, 02:33 PM   #11 (permalink)
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Ich would suggest to take a look at the scout class... mobility and bashing seems to be your shtick. Two levels barbarian, rest scout, grab Improved Skirmish and you're happy. There's nothing like a Power Attacking greatcleaving barbarian with +4d6 skirmish damage on each cleaving attack... at level 6.

Edit: And forget about the mobility feat if you don't need it for a prestige class. Tumble is much better.
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Old 26th March 2009, 10:02 AM   #12 (permalink)
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Spring Attack isn't a bad gig for a rogue. Personally, I'd rather go the TWF "ginsu" route.
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Old 28th March 2009, 05:00 PM   #13 (permalink)
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Quote:
Originally Posted by Bold or Stupid View Post
...mobility is worthless if you have maxed tumble.
Unless you want to take Spring Attack.
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Old 28th March 2009, 08:57 PM   #14 (permalink)
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[quote=Darklone;4726716]Ich would suggest to take a look at the scout class... mobility and bashing seems to be your shtick. Two levels barbarian, rest scout, grab Improved Skirmish and you're happy. There's nothing like a Power Attacking greatcleaving barbarian with +4d6 skirmish damage on each cleaving attack... at level 6.
quote]

Are you sure that skirmish damage works on a second attack via cleave? I would interpret that a PC must move the appropriate distance to get the extra damage. . . between every attack. Otherwise, how is it "skirmishing?"
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Old 29th March 2009, 04:53 PM   #15 (permalink)
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I'd interpret it as a lightning fast flurry of attacks following a sudden shift of movement across the battlefield. The first guy never saw it coming and the second guy didn't have time to react.

The same issue comes up if you use the Powerful Charge feat (additional damage), kill your initial target, and then get a free attack on someone else.
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Old 31st March 2009, 10:59 AM   #16 (permalink)
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Ich would suggest to take a look at the scout class... mobility and bashing seems to be your shtick. Two levels barbarian, rest scout, grab Improved Skirmish and you're happy. There's nothing like a Power Attacking greatcleaving barbarian with +4d6 skirmish damage on each cleaving attack... at level 6.
Are you sure that skirmish damage works on a second attack via cleave? I would interpret that a PC must move the appropriate distance to get the extra damage. . . between every attack. Otherwise, how is it "skirmishing?"
I am sure. The skirmish definition says pretty clearly that you get the extra damage on all attacks you make in a round after you moved at least 10ft (or 20ft for Imp Skirmish). E.g. You even get the skirmish damage on AoOs after moving enough your turn before.

So, bbn2/scout4, perhaps human... makes 5 feats. Power Attack, Cleave, Great Cleave, Powerful Charge and Imp Skirmish... though I'd tend to take something more interesting than Powerful Charge.

Dang, I forgot that you can't take Imp Skirmish yet... would work with two ranger levels and Swift Hunter.

Edit: it works with bbn1/scout5. And I'd rather take Extra Rage than Powerful Charge.
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Old 31st March 2009, 09:48 PM   #17 (permalink)
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You even get the skirmish damage on AoOs after moving enough your turn before.
You may want to reread the description of skirmish. It explicitly says you only get the additional damage during your turn.
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