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Old 20th April 2009, 07:40 AM   #121 (permalink)
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Originally Posted by Runestar View Post
Drinking potions in combat is tantamount to suicide, unless you have that delayed potion feat from complete mage. You provoke an AoO for doing so, waste a standard action (which can be used to attack), and the damage taken on this AoO possibly exceeds the hp healed (assuming it did not kill them outright before the healing kicks in, since the attack is made before they actually drink the healing potion).

At least the healing belt doesn't provoke an AoO when used.
5-foot step, pull out the potion, drink it. I am not advocating potions of course, but they may keep you alive for the extra round needed so you can get some backup, but I will state I am only drinking potions as a last resort .
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Old 20th April 2009, 08:41 AM   #122 (permalink)
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Originally Posted by concerro View Post
5-foot step, pull out the potion, drink it. I am not advocating potions of course, but they may keep you alive for the extra round needed so you can get some backup, but I will state I am only drinking potions as a last resort .
Pulling a potion is a move action, so you can't take a 5ft step and pull out the potion and drink it. Unless I am in error, which does happen sometimes.
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Old 20th April 2009, 10:37 AM   #123 (permalink)
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Pulling a potion is a move action, so you can't take a 5ft step and pull out the potion and drink it. Unless I am in error, which does happen sometimes.
It happened!

You can take a 5' step, take a move action and a standard action, all in one round. You can NOT use that move action to perform an actual move, since you can not take a 5' step in a round where you also perform a move.
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Old 20th April 2009, 01:07 PM   #124 (permalink)
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Originally Posted by Herzog View Post
It happened!

You can take a 5' step, take a move action and a standard action, all in one round. You can NOT use that move action to perform an actual move, since you can not take a 5' step in a round where you also perform a move.
I stand corrected. I was thinking that since you could do a full attack or take a full round action and still take the 5 foot step then the 5 foot step and the move action would also be ok.

Potion sucks, down with potions
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Old 20th April 2009, 01:18 PM   #125 (permalink)
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You're confusing me.

Let me re-state:
You can take a 5' step, dig out your potion (move (equivalent) action) and drink the potion (standard action?)

You can NOT:
take a 5' step, drink the potion (you happen to have in your hand), then move away.

So, 5' step + move equivalent action = OK
5' step + move != ok
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Old 20th April 2009, 02:28 PM   #126 (permalink)
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I utterly forgot about the move action required to take out a potion!

That makes it suck even more in my eyes...since we have never enforced it in our games...
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Old 20th April 2009, 02:39 PM   #127 (permalink)
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You say that like it's an objective truth -- "a fix was in order." What if someone likes the DMG system? What if they want a low-magic campaign where the only items available are those in the DMG, and only at the outratgeous prices that are listed? Is such a person "refusing to believe that a fix was in order" or is such a person "not liking the fix and having fun without it?"
I was specifically replying to Thurbane who said 'if something in the core rules is busted'.
Naturally, if you don't think anything in the core rules is busted you can ignore what I wrote since it wouldn't apply.
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Old 20th April 2009, 02:48 PM   #128 (permalink)
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Originally Posted by Herzog View Post
5' step + move != ok
5' step + move equivalent + move != ok
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Old 20th April 2009, 03:26 PM   #129 (permalink)
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Originally Posted by Herzog View Post
It happened!

You can take a 5' step, take a move action and a standard action, all in one round. You can NOT use that move action to perform an actual move, since you can not take a 5' step in a round where you also perform a move.
Can you give me a page number for reference? I'm not doubting you, I'm just curious. Thanks.
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Old 20th April 2009, 04:54 PM   #130 (permalink)
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Can you give me a page number for reference? I'm not doubting you, I'm just curious. Thanks.
pg 138 oh the PHB last paragraph on the right side of the page under Move Actions.
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Old 20th April 2009, 05:02 PM   #131 (permalink)
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In the section Action Types, under Move Action:
Quote:
Originally Posted by PH p.138
If you move no actual distance in a round (commonly because
you have swapped your move for one or more equivalent actions,
such as standing up), you can take one 5-foot step either before,
during, or after the action
and again, in the section 'Take 5-Foot Step', PH p. 144
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Old 20th April 2009, 05:41 PM   #132 (permalink)
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So what have we learned in this rule discussion?

Drinking potions sucks ROYALLY.

Which kind of proves the point that even if the belt didn't exist, nobody would actually buy and or make Cure Serious Wounds potion

Seriously I've asked this before but I'll ask again who here actually made/bought cure serious wound potions? Sure if the the enemy dropped a couple I chug them but actually spend money on them?
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Old 20th April 2009, 07:07 PM   #133 (permalink)
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So what have we learned in this rule discussion?

Drinking potions sucks ROYALLY.

Which kind of proves the point that even if the belt didn't exist, nobody would actually buy and or make Cure Serious Wounds potion

Seriously I've asked this before but I'll ask again who here actually made/bought cure serious wound potions? Sure if the the enemy dropped a couple I chug them but actually spend money on them?
Agreed, the problem is action economy: why use a potion that you have to draw (there is a potion belt but that costs more money) and then use when I can wear a belt that does same thing with lots actions used.

The only exceptions are spells like Fly, enlarge person, etc that are worth the action to use as a potion.
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Old 20th April 2009, 07:27 PM   #134 (permalink)
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Agreed, the problem is action economy: why use a potion that you have to draw (there is a potion belt but that costs more money) and then use when I can wear a belt that does same thing with lots actions used.
Well, if you don't have a belt you have to make due...
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Old 20th April 2009, 07:43 PM   #135 (permalink)
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Drinking potions in combat is tantamount to suicide... You provoke an AoO for doing so, waste a standard action (which can be used to attack), and the damage taken on this AoO possibly exceeds the hp healed (assuming it did not kill them outright before the healing kicks in, since the attack is made before they actually drink the healing potion).

At least the healing belt doesn't provoke an AoO when used.
They should come up with a Drink Defensively ability.
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Old 20th April 2009, 09:40 PM   #136 (permalink)
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There's a potion bracer somewhere: 50 gp, holds six potions, allows drinking of a potion as a satndard action that doesn't provoke AoOs, and uses the bracer slot.

I still rarely use potions, though.
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Old 20th April 2009, 10:35 PM   #137 (permalink)
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One of the early purchases for nearly every character in every game I GMed was a MW potion belt (originally from the core FR book, IIRC, and reprinted a couple of other places), which makes drawing potions stored in it a free action.

Potions -- especially cure potions -- are still overpriced, though.
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Old 21st April 2009, 01:08 AM   #138 (permalink)
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Originally Posted by AllisterH View Post
Which kind of proves the point that even if the belt didn't exist, nobody would actually buy and or make Cure Serious Wounds potion

Seriously I've asked this before but I'll ask again who here actually made/bought cure serious wound potions? Sure if the the enemy dropped a couple I chug them but actually spend money on them?
Maybe I stand alone here, but whenever I play a (3.x) character that does not have the ability to cast healing spells in some way, I always carry enough potions to cure at least half my HP. You always need a method of healing that you can use by yourself, in case your healer ever dies or gets separated from the group. It doesn't matter if the wand is a better economic choice if you have no way to use it. I always assumed this was SOP. Then again, I don't use the MIC, either.

Potions should be equally common in the (non-high magic) game world for the same reason; magical healers are not so common that you can always assume one is nearby. Potions are the AEDs or CPR of the D+D world; you'd rather visit a cleric in the emergency room, but you'll be just as happy to be fed a potion while you're waiting for the ambulance to show up.
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Old 21st April 2009, 06:14 AM   #139 (permalink)
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concerro Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Herzog View Post
You're confusing me.

Let me re-state:
You can take a 5' step, dig out your potion (move (equivalent) action) and drink the potion (standard action?)

You can NOT:
take a 5' step, drink the potion (you happen to have in your hand), then move away.

So, 5' step + move equivalent action = OK
5' step + move != ok
Sorry about that I got confused. We are in agreement now. Ignore my last post.
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Old 21st April 2009, 06:30 AM   #140 (permalink)
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Maybe I stand alone here, but whenever I play a (3.x) character that does not have the ability to cast healing spells in some way, I always carry enough potions to cure at least half my HP. You always need a method of healing that you can use by yourself, in case your healer ever dies or gets separated from the group. It doesn't matter if the wand is a better economic choice if you have no way to use it. I always assumed this was SOP. Then again, I don't use the MIC, either.

Potions should be equally common in the (non-high magic) game world for the same reason; magical healers are not so common that you can always assume one is nearby. Potions are the AEDs or CPR of the D+D world; you'd rather visit a cleric in the emergency room, but you'll be just as happy to be fed a potion while you're waiting for the ambulance to show up.
Before the MiC I was the cleric's bodyguard because if he died I knew I would die. As far as separation, until I had stored enough potions to live without the cleric I was almost his shadow. I did not know the value of UMD until about 2 years ago, but I do now, and if I can make it fit RP-wise I will have ranks in it. I will have access to a cleric barring every extreme circumstances, even if it means I have to play the cleric.
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