I disagree. With the books the OP listed, I'm not convinced there are enough feats to make Fighter 2 worth it, unless the game is going to end before you reach the double digits in level.
(Note, the following is based upon the OP saying UA content from d20srd is allowed)
I think if you're not going full Rogue, the best thing to do would be 1-2 levels of Barbarian. It gives better HD and skills than a Fighter; same BAB, saves, and weapons, and worse armor (but you're gonna wear light anyway). After that, you're basically trading 2 Fighter feats for Rage, Fast Movement, and Uncanny Dodge, all useful to a Rogue on their own. But then, there are variants to use for more flexibility.
Rage is useful for a sudden boost in combat prowess and hp/fort saves. But I think
Whirling Frenzy is even better. More AC, chance to flurry (extra attack on full attack, all suffering -2 to hit) any given round with any weapon you want (even ranged ones!)...definitely useful.
If you don't think Rage 1/day is useful, you can always swap it away for a
favored enemy and Rapid Shot.
Uncanny Dodge at Barb 2 means you get Impoved at Rogue 4, earlier than normal. If you'd rather just wait till Rogue 8, you could be a
Wolf Totem Barbarian. That would give you Improved Trip, without needing the prerequisites.
The other Totems might be worth looking into, Wolf is just my favorite (from UA). Barbarian also lets you pick up some nature skills, though
Wilderness Rogue variant also allows access to them.