Go Back   EN World D&D / RPG News > D&D 3rd Edition and Older > D&D 3rd Edition Rules

D&D 3rd Edition Rules This forum is for pre-4E D&D Rules questions and queries about character design/tweaking.

 
Share LinkBack Thread Tools Display Modes
Old 15th July 2009, 07:08 PM   #61 (permalink)
Registered User
 
SelcSilverhand's Avatar
 
Join Date: Mar 2005
Location: Frozen Wastelands of Michigan
Posts: 1,470
SelcSilverhand Goblin Sharpshooter (Lvl 2)
Lots of good ideas here.
Something else you might look at is Corpse Crafter and Destructive Retribution from Libris Mortis. Any undead you create explode for negative energy damage when killed. If you animate enough undead you've got a nice surprise when the melee types start using great cleave or the casters do some nuking.
You can either send them in as bombs to soften them up or have them fight at your side providing some free healing as they get destroyed. You could have some archer minions purposefully destroying your undead around you as you need healing.

I just ran a lich encounter for my group (around 13th level). He opened up with a quickened ray of exhaustion (for the barbarian to prevent him from raging) then waves of fatigue for the rest of the melee. Next round he used a quickened blindness/deafness on the wizard and stinking cloud. He then ran around with greater invisibility doing finger of death and paralyzing attacks. Luckily the druid managed to hit him with faerie fire and the few remaining mobile people started taking him down.

My favorite tactics still involve using a quickened silence + solid fog + cloudkill then wall of force in front and behind (if in a corridor). If you can get some incorporeal minions such as wraiths, shadows, or ghosts that can move around in the cloud they can keep the casters busy so they don't have a chance to get off a dispel magic (If they happen to have a silent one prepared or a rod).
__________________
Man Up: Art of Manliness

Always interested in Pathfinder PbP games. Check out Paizo.com for the Pathfinder RPG ruleset.

PbP Games
Spoiler:

PbP
Siobhan Lilend Aasimar Cleric 7 in Creamsteak's Red Hand of Doom
HP:55 AC:21 Saves 9:Fort/4:Ref/11:Will
Spells Prepared
Spoiler:

Cleric Spells Prepared (CL 8, +1 for Conjuration (Healing) spells)
4th (3) - Mass Shield of Faith, Cure Critical Wounds (2) (CL 9)
3rd (4) - Prayer, Downdraft (SC), Mass Lesser Vigor (CL 9) (SC)
2nd (4) - Cure Moderate Wounds (2) (CL 9), Hold Person (DC 15), Lesser Restoration (CL 9)
1st (5) - Bless, Cure Light Wounds (2) (CL 9), Divine Favor, Lesser Vigor (CL 9) (SC)
0th (5) - Create Water, Cure Minor Wounds (2) (CL 9), Guidance, Light


DM
Who Wants to Be a Wayfinder?

LEW
Lookspring 5/Ranger in Sinister Spire
HP:37 AC:20 Saves 6:Fort/8:Ref/4:Will

LEB
Ahki 2/Barbarian languishing in the Towers Shard.
SelcSilverhand is offline   Reply With Quote
Old 16th July 2009, 05:55 PM   #62 (permalink)
Registered User
 
Join Date: Feb 2009
Location: New England
Posts: 100
Bungus Kobold Slinger (Lvl 1)
Quote:
Originally Posted by SelcSilverhand View Post
Lots of good ideas here.
Something else you might look at is Corpse Crafter and Destructive Retribution from Libris Mortis. Any undead you create explode for negative energy damage when killed. If you animate enough undead you've got a nice surprise when the melee types start using great cleave or the casters do some nuking.
You can either send them in as bombs to soften them up or have them fight at your side providing some free healing as they get destroyed. You could have some archer minions purposefully destroying your undead around you as you need healing.

I just ran a lich encounter for my group (around 13th level). He opened up with a quickened ray of exhaustion (for the barbarian to prevent him from raging) then waves of fatigue for the rest of the melee. Next round he used a quickened blindness/deafness on the wizard and stinking cloud. He then ran around with greater invisibility doing finger of death and paralyzing attacks. Luckily the druid managed to hit him with faerie fire and the few remaining mobile people started taking him down.

My favorite tactics still involve using a quickened silence + solid fog + cloudkill then wall of force in front and behind (if in a corridor). If you can get some incorporeal minions such as wraiths, shadows, or ghosts that can move around in the cloud they can keep the casters busy so they don't have a chance to get off a dispel magic (If they happen to have a silent one prepared or a rod).
Thanks - some excellent ideas here. Nice encounter with the greater invisibility & finger of death.
Bungus is offline   Reply With Quote
Old 17th July 2009, 03:44 PM   #63 (permalink)
Registered User
 
Join Date: Feb 2009
Location: New England
Posts: 100
Bungus Kobold Slinger (Lvl 1)
Quote:
Originally Posted by NewJeffCT View Post
how did your lich session turn out, by the way?
My target is for the lich (or the balor) to make an appearance at next Saturday's session.

If I do go with the balor-gating idea, that battle will likely take up the last half of the session, meaning the lich won't be there until the following Saturday. Though, I suppose the lich could walk in at the close of the session after the balor explodes and then mention something about being angry that his pet was destroyed by you interlopers.

And, then call it a day gaming-wise.
Bungus is offline   Reply With Quote
Old 17th July 2009, 03:49 PM   #64 (permalink)
Registered User
 
Join Date: Feb 2009
Location: New England
Posts: 100
Bungus Kobold Slinger (Lvl 1)
Quote:
Originally Posted by green slime View Post
Undead minions??! Last Lich in a game I ran was a Druid conjurer specialist, summoning up demonic vegetation. Who knew spinach & broccoli with templates would freak out players
the location is more conducive to undead minions than plants, but that is a good thought for a future lich.
Bungus is offline   Reply With Quote
Old 18th July 2009, 10:35 PM   #65 (permalink)
Registered User
 
Join Date: Feb 2009
Location: New England
Posts: 100
Bungus Kobold Slinger (Lvl 1)
Quote:
Originally Posted by Theroc View Post
Well, the Dread Necromancer becomes a Lich for essentially free at level 20.

It's from the book Heroes of Horror.

I'm not sure what precisely you're asking, so sorry if my suggestion makes no sense.
Looks pretty good - a sorcerer type that becomes a lich. However, the spell list seems a bit limited to me, and spontaneous casters can't quicken spells unless they have an item that gives them that ability.

Responding now because I forgot I had Heros of Horror and I looked it up when I found it.
Bungus is offline   Reply With Quote
Old 19th July 2009, 04:14 AM   #66 (permalink)
Registered User
 
Theroc's Avatar
 
Join Date: Mar 2009
Posts: 2,480
Theroc Kobold Slinger (Lvl 1)
Send a message via MSN to Theroc
Quote:
Originally Posted by Bungus View Post
Looks pretty good - a sorcerer type that becomes a lich. However, the spell list seems a bit limited to me, and spontaneous casters can't quicken spells unless they have an item that gives them that ability.

Responding now because I forgot I had Heros of Horror and I looked it up when I found it.
Can't a Dread Necromancer use Divine Metamagic to use his rebuke attempts for that?

I'm not a casting expert, so if I misunderstood something with the magic, don't mind me.

I especially can't look it up since a virus killed all my PDFs.
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Theroc is online now   Reply With Quote
Old 20th July 2009, 04:17 PM   #67 (permalink)
Registered User
 
Join Date: Feb 2009
Location: New England
Posts: 100
Bungus Kobold Slinger (Lvl 1)
Quote:
Originally Posted by Theroc View Post
Can't a Dread Necromancer use Divine Metamagic to use his rebuke attempts for that?

I'm not a casting expert, so if I misunderstood something with the magic, don't mind me.

I especially can't look it up since a virus killed all my PDFs.
I could be wrong on that - so, I will look it up. But, I don't recall the divine metamagic feats allowing quickening of spells? I was thinking of the Divine feats in PHB2, but there could be others?
Bungus is offline   Reply With Quote
Old 21st July 2009, 08:45 PM   #68 (permalink)
Registered User
 
Theroc's Avatar
 
Join Date: Mar 2009
Posts: 2,480
Theroc Kobold Slinger (Lvl 1)
Send a message via MSN to Theroc
Quote:
Originally Posted by Bungus View Post
I could be wrong on that - so, I will look it up. But, I don't recall the divine metamagic feats allowing quickening of spells? I was thinking of the Divine feats in PHB2, but there could be others?
I believe the quicken was in COmplete Divine... but I may have imagined it.
__________________


Source Materials I am able to access:


Accessible at almost any time:
http://www.d20srd.org/index.htm
Complete Arcane
Complete Scoundrel
Complete Mage
Complete Divine
Libre Mortis
Heroes of Horror
Drow of the Underdark
Monster Manual 3.5E
Monster Manual 2
DMG/PHB
Psionics Handbook
Expanded Psionics Handbook
Spell Compendium
Tome of Magic

These I can access rarely:
Complete Adventurer
Complete Warrior
Complete Psionic
Races of Stone
Draconomicon
Complete Champion
A few assorted Monstrous Manuals... I can't recall which ones.

I MAY be able to access the Forgotten Realms and Eberron Campaign settings.
Theroc is online now   Reply With Quote
Old 22nd July 2009, 01:10 AM   #69 (permalink)
Registered User
 
Join Date: Feb 2009
Location: New England
Posts: 100
Bungus Kobold Slinger (Lvl 1)
Quote:
Originally Posted by Theroc View Post
I believe the quicken was in COmplete Divine... but I may have imagined it.
Yes - looked it up and you can give up a turn attempt to apply 1 level of metamagic to a spell, or 4 turn attempts to apply 4 levels (to quicken)
Bungus is offline   Reply With Quote
Old 22nd July 2009, 09:43 AM   #70 (permalink)
Registered User
 
Join Date: Feb 2007
Posts: 536
Elethiomel Goblin Sharpshooter (Lvl 2)
Quote:
Originally Posted by Bungus View Post
Yes - looked it up and you can give up a turn attempt to apply 1 level of metamagic to a spell, or 4 turn attempts to apply 4 levels (to quicken)
I'm pretty certain it's level of metamagic +1, so 5 to quicken.
Elethiomel is offline   Reply With Quote
Old 23rd July 2009, 12:56 PM   #71 (permalink)
Registered User
 
Join Date: Jul 2008
Posts: 1,808
Runestar Hobgoblin Soldier (Lvl 3)
Divine metamagic applies only to divine spells, IIRC (may or may not be an issue in the hands of a DM, who has more leeway in interpreting the rules creatively).

Though I find the cr+2 adjustment for a lich somewhat high, and feel that I would be better off tacking on the necropilitan template instead. I still get most of the goodies that come with the undead type, and have 2 more class lvs to play around.

Alternatively, throw on class lvs onto an existing undead monster (like a mummy cleric or ghast wizard), though you must bear in mind that those class lvs do not automatically get upgraded to d12s, so your undead caster may have much fewer hp than expected.
Runestar is offline   Reply With Quote
Old 24th July 2009, 11:03 PM   #72 (permalink)
Registered User
 
Join Date: Feb 2009
Location: New England
Posts: 100
Bungus Kobold Slinger (Lvl 1)
Quote:
Originally Posted by Runestar View Post
Divine metamagic applies only to divine spells, IIRC (may or may not be an issue in the hands of a DM, who has more leeway in interpreting the rules creatively).

Though I find the cr+2 adjustment for a lich somewhat high, and feel that I would be better off tacking on the necropilitan template instead. I still get most of the goodies that come with the undead type, and have 2 more class lvs to play around.

Alternatively, throw on class lvs onto an existing undead monster (like a mummy cleric or ghast wizard), though you must bear in mind that those class lvs do not automatically get upgraded to d12s, so your undead caster may have much fewer hp than expected.
Just curious - why is CR+2 high? Should a lich be CR+0 or +1? A straight level 20 human would not be immune to mind-affecting spells/powers, would not have DR, would not have an innate paralyzing touch, and would likely have a lousy Fort save.
Bungus is offline   Reply With Quote
Old 25th July 2009, 02:13 AM   #73 (permalink)
Registered User
 
Join Date: Jul 2008
Posts: 1,808
Runestar Hobgoblin Soldier (Lvl 3)
Quote:
Just curious - why is CR+2 high?
This implies that a human spellcaster lich is presumably as challenging as 2 non-lich spellcasters of identical build (eg: a sorc20 lich will be as tricky to overcome as 2 human sorc20s). I personally feel that is certainly not the case.

Quote:
A straight level 20 human would not be immune to mind-affecting spells/powers, would not have DR, would not have an innate paralyzing touch, and would likely have a lousy Fort save.
The dr is inconsequential since such attacks should not be affecting a spellcaster much, if at all (plus at higher lvs, the damage reduced likely represents a small fraction of the damage a fighter can throw out). The other benefits are fairly minor. Your lich should not be attacking with its touch attack under any circumstances (though I suppose it might be handy if the fighter ever provokes an AoO from you for any reason).

As for the weak fort save, well, that is why I recommended necropolitan, since you still get all basic undead traits at cr+0.
Runestar is offline   Reply With Quote
Old 25th July 2009, 08:29 PM   #74 (permalink)
Registered User
 
Join Date: Feb 2009
Location: New England
Posts: 100
Bungus Kobold Slinger (Lvl 1)
Quote:
Originally Posted by Runestar View Post
This implies that a human spellcaster lich is presumably as challenging as 2 non-lich spellcasters of identical build (eg: a sorc20 lich will be as tricky to overcome as 2 human sorc20s). I personally feel that is certainly not the case.



The dr is inconsequential since such attacks should not be affecting a spellcaster much, if at all (plus at higher lvs, the damage reduced likely represents a small fraction of the damage a fighter can throw out). The other benefits are fairly minor. Your lich should not be attacking with its touch attack under any circumstances (though I suppose it might be handy if the fighter ever provokes an AoO from you for any reason).

As for the weak fort save, well, that is why I recommended necropolitan, since you still get all basic undead traits at cr+0.
I would agree - two level 20 sorcerers would be way more challenging than one lich that is a level 20 caster. You would have 2 bad guys flinging level 8 and 9 spells around instead of 1. Didn't think about it that way until you pointed it out.
Bungus is offline   Reply With Quote


Bookmarks

Tags
build, lich, necromancer, prc

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 08:49 PM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.