Quote:
Originally Posted by hunterofjello you're the DM? just make a character that happens to have an insanely high Charisma stat. it's not like your players are going to check him out and inspect him. |
I try my best to keep the characters in line with the rules. I only did what you said once for an NPC I had not intended to be anything more than a passing encounter (I bumped her CHA up by 4 from magic, as the book had described her as "rivaling goddesses with her beauty...")
I do tend to give most of my major bad guys a base of 18 in their key stat - intelligence for wizards, charisma for sorcerers, etc. Then, I'd give the sorcerer a cloak of charisma to bump up their CHA and help save DCs, and I'd bump his CHA by 1 every 4 levels, so a level 16 sorcerer would have a 22 Charisma base and then another +4 or +6 from a cloak of charisma.
However, a race that has a CHA bonus would further enhance the save DCs without me needing to burn a spell focus feat on one school of magic.