As there is no default rule in 3.Xe core, I say the effect of such warding is completely up to DM. But I can find at least one mentioning on Gorgon's blood in
3e Manual of the Planes.
It is suggested as a protection against entry from
ethereal plane. Thus, I guess it is useless against teleportation spells and effects. Because they use Astral Plane, not Ethereal Plane.
Ethereal Plane and Material Plane are coexistent. So, you can make a wall which affects both on Ethereal Plane and Material Plane (like wall of force).
But in case of Astral Plane, it is coterminous to Material Plane but is not coexistent with it. So such a "wall" usually has no meaning. There is no "corresponding places" in Material Plane and Astral Plane.
Usually, to prevent teleportation, plane shift or other inter-planer entry, you must either fill the entire area with some kind of magic (say, Forbiddance) or make a space which is not connected to other planes (say, making a tailored demiplane).