Go Back   EN World D&D / RPG News > D&D 3rd Edition and Older > D&D 3rd Edition Rules

D&D 3rd Edition Rules This forum is for pre-4E D&D Rules questions and queries about character design/tweaking.

 
Share LinkBack Thread Tools Display Modes
Old 28th April 2003, 03:53 PM   #1 (permalink)
Registered User
 
Zhure's Avatar
 
Join Date: Jan 2002
Location: USA
Posts: 4,114
Zhure has disabled Experience Points
Polearm and Club

This is sort of a house rule question, but I think it's more interpretive rather than new rules.

Here's what I'm using IMC. I'm about to restart a new campaign tonight, so it's a timely question.

- The haft of a poleweapon (glaive, guisarme, longspear) can also be used in adjacent squares as a club (bludgeoning damage).
- Specialization with the poleweapon doesn't make one specialized with the club. Likewise, weapon focus for one doesn't apply to the other.
-Enhancement bonuses on the poleweapon don't affect the haft, and vice-versa. All poleweapons can thus be treated as double weapons, but each half affects a different range.

Do these rules make sense internally? Do they make poleweapons too nice? Do they make the spiked chain less worthwhile?

Greg
__________________
"What kind of monster are you!?!"
"The worst kind... righteous and pure."
Zhure is offline   Reply With Quote
Old 28th April 2003, 04:04 PM   #2 (permalink)
Registered User
 
Relentless's Avatar
 
Join Date: Apr 2003
Posts: 25
Relentless Goblin Sharpshooter (Lvl 2)
Polearms become too powerful as a martial weapon.

Clubbing someone 5' distant with the shaft of a 10' long weapon seems a bit improbable.

No one likes to stab themself.
__________________
~R


"Anger is a gift."
Relentless is offline   Reply With Quote
Old 28th April 2003, 04:11 PM   #3 (permalink)
Registered User
 
Murrdox's Avatar
 
Join Date: Jan 2003
Posts: 761
Murrdox Goblin Sharpshooter (Lvl 2)
Well, it's a house rule, so feel free to do whatever you want. Personally, in my campaign, I hold to not being able to do that, simply because I think a 10' long weapon is difficult to turn around and simply use the end of it. Especially since such weapons have very heavy heads, and are not balanced for close-combat and such.

If someone wants to use a polearm for somthing like that, I treat the polearm as an "object" and thus they can make an attack with it at -4 just like if they were attacking with a quarterstaff... 1d6 damage.

As for YOUR house rule, it seems just fine, and I'd go with it... however, I'd stop short of treating all polearms as double weapons, and I'd especially not allow anyone to enchant the haft of the weapon. That would be too easily abused. I'd also make the "polearm haft" weapon an exotic weapon, so you'd have to use a feat to get this benefit out of a polearm
__________________
"A forest? How the hell are we supposed to find any trees, with this stupid forest in the way!?

Ren, Ren & Stimpy
Murrdox is offline   Reply With Quote
Old 28th April 2003, 07:30 PM   #4 (permalink)
Registered User
 
Join Date: May 2002
Location: the city of townsville
Posts: 407
shurai Goblin Sharpshooter (Lvl 2)
Remember that although a weapon with reach can hit someone 10' away doesn't mean that it is 10' long. The way you hit such a long reach, depending on the polearm, is by taking a step and thrusting or swinging out, and by gripping the weapon near the end of the shaft. (Oooh, shaft, can you dig it?) In reality, it's hard to hit someone a full 10' away with almost any polearm, except for those really long ones favored in Europe at some periods. I would guess that D&D assumes that your character moves to the very edge of his square when he attacks, while the enemy is still in his square. Thus, your character is reaching into the adjacent square, while striking one square distant. Really, it's all just a goofy approximation intended to simulate the actual function of these weapons. It does so with reasonable accuracy, given the utter simplicity of the polearm rules.

If it were my campaign, I would pick a few of the polearms and allow them to be used as you say, with an exotic proficiency granting an extra ability (similar to the bastard sword). I would allow weapon finesse/focus to be useable on both ends of the weapon, though. I would probably make them work like double weapons at that point. Each turn, such a character could spend a free action to change his weapon from either reach-mode to double-weapon-mode, or vice versa.

D&D is only a very rough approximation with regards to historical polearms. For instance, particularly in China and Japan, polearms were often used with a shifting grip, so that one could strike far distance and near distance with equal proficiency. Shifting the grip to the end of the weapon allows a long reach, whereas shifting it towards the middle allows one to use both ends of the thing at once, like a staff with an extra-nasty bit at one end. This was somewhat elite training compared to the ordinary soldier, though. The experts could all sorts of ungodly things in other ways, of course.

-S
__________________
You may hold the keys, but we are the lockmakers.
shurai is offline   Reply With Quote
Old 28th April 2003, 11:31 PM   #5 (permalink)
Registered User
 
Join Date: Jan 2002
Location: Alameda, CA
Posts: 2,838
Conaill Goblin Sharpshooter (Lvl 2)
I would require a free action to change grip. That way, you still don't get to take AoO's at 10' and 5' on the same turn. If you're holding the weapon to attack at 10', an opponent could Tumble up right next to you and then try to Disarm you or Grapple without getting an AoO. Sounds quite realistic.
Conaill is offline   Reply With Quote
Old 29th April 2003, 12:12 AM   #6 (permalink)
Registered User
 
Relentless's Avatar
 
Join Date: Apr 2003
Posts: 25
Relentless Goblin Sharpshooter (Lvl 2)
Quote:
Remember that although a weapon with reach can hit someone 10' away doesn't mean that it is 10' long.
When one opens the PHB, it becomes clear that weapons with a 10' reach are often 10' long.

p. 100-103: Weapons superimposed over 1' squares.
__________________
~R


"Anger is a gift."
Relentless is offline   Reply With Quote
Old 29th April 2003, 11:54 AM   #7 (permalink)
Registered User
 
Join Date: Apr 2003
Posts: 23
RandomNPC Goblin Sharpshooter (Lvl 2)
If you check ouy the Cheater Book of Feats there is one called "clever monkey spins the branch" I believe it does something similarto what you want to allow. I think it's worth a feat, and still fairly better than a spiked chain in most situations.
RandomNPC is offline   Reply With Quote
Old 29th April 2003, 07:41 PM   #8 (permalink)
Registered User
 
Hjorimir's Avatar
 
Join Date: Jul 2002
Location: San Diego, CA
Posts: 1,609
Hjorimir Goblin Sharpshooter (Lvl 2)
WotC held a PrC contest a while back. The winner was a class called the Longblade which was a polearm spec class. They have an ability called flexible reach IIRC that allowed them to choke up on a pole arm and use it up close.

Try and find it if you can. Was a neat concept.
__________________

“It only surprised me up until around 1977, ... I had thought we were going to have a considerable audience of gamers and science fiction and fantasy fans. I thought easily with those we'd have 50,000 or more [buyers], but when people began to write me [with questions] about what fantasy books to read, and I saw the wide range of both younger and older people who were attracted to the game, I understood that it was reaching a deeper chord, something deep within us.” – E. Gary Gygax (July 27, 1938 – March 4, 2008)
Hjorimir is offline   Reply With Quote


Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


And yet another word from our sponsors
Visit Our Sponsors
Visit Our Sponsors... Again
Powered by vBadvanced CMPS v3.0.1

All times are GMT +1. The time now is 05:10 AM.


Site Contents © 2008 ENWorld
PHP Ajax Multimedia Web Framework © 2008 Digital Media Graphix
Powered by vBulletin® Version 3.8.0 Beta 1
Copyright ©2000 - 2009, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.2.0

"Vault Data" powered by VaultWiki v2.5.1.
Copyright © 2008 - 2009, Cracked Egg Studios.