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Old 29th July 2008, 02:02 PM   #1 (permalink)
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[4E] Free Adventure

Hello folks,

I've put together a starting adventure for your next 4E campaign. It is free to download and play, and it has full color battlemaps for all locations, that's why it weights a little over 50 MB.

Logging in the Twin Valley


You can download it here: http://4eyes.code66.se/

Edit:
I have updated twinvalley a little, not much. Mosly fixed fonts on the statblocks, added a skill challenge and quest cards.

Enjoy!

// Totte

Last edited by Totte; 27th February 2009 at 11:14 PM.. Reason: Edited links - updated adventure
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Old 29th July 2008, 05:22 PM   #2 (permalink)
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Comments are welcome..
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Old 29th July 2008, 06:56 PM   #3 (permalink)
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Quick glance shows that physcial presentation looks good. But of course actually evaluating the writing and encounters takes time.....

Carl
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Old 29th July 2008, 09:13 PM   #4 (permalink)
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I occasionally buy pdfs at rpgnow but nothing I've seen there is this neat. Beautiful work and I love how all the encounter areas are provided in scale! Truly top notch.

The language is good, I take it English is your second language? There are passages where it shows but that's nothing to worry about. It's really good.

Again, the presentation is excuisite.

This should be nominated for thread of the week.
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Old 29th July 2008, 09:46 PM   #5 (permalink)
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Thank you!

You are right about the language, sometimes is it hard to really express yourself in a second language, but I've tried.

And the artwork, I have some great programs to work with, and took some mobile phone shots while walking the dogs to get good ground patches.

Thanks again for the inspiring words, I think I will put the same effort for my next adventure then. My players enjoyed the battlemaps too.

I know, I got a little carried away while doing them, but the result was worth it!

// Totte
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Old 29th July 2008, 11:01 PM   #6 (permalink)
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Who I'm I to complain about language. I misspelled 'exquisite' above. You writing is really good, and you know it.

Your next one should be published.
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Old 30th July 2008, 03:16 AM   #7 (permalink)
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Agreed, great adventure. Bump
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Old 30th July 2008, 05:56 AM   #8 (permalink)
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I've got other good feedback, that it lack one or two skill challenges, which I agree it does. Maybe I make some of the now basic "skill rolls" for information into skill challenges, like understanding about the extinct cult, or seeing the tracks, or making the goblins just go.

When we played it, and the Red feather clan wood goblin chief (thats a mouth full) wanted to negotiate, the PC used intimidate and bluff to convince him that no one of the captives, not Mr Storkati or the PCs knew the magics involved building "water things".

So, thats a possible one.
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Old 30th July 2008, 05:57 AM   #9 (permalink)
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Doublepost...

Last edited by Totte; 30th July 2008 at 07:52 AM..
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Old 30th July 2008, 08:59 AM   #10 (permalink)
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Quest cards would be a nice feature. Freeing the prisoners is a quest that could be presented to the players right after Liina's story. Including rewards. Same goes for the raft building quest.
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Old 30th July 2008, 10:26 AM   #11 (permalink)
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Yeah, good point.
I collect all good points you have on Logging in the Twin Valley , and I will try ways to add them in the next adventure I'm working on, for a party of 4 level 4-5 characters (they level fast in 4E). The next adventure have the working title A Sage Tale.

Partly directed to "Frostmarrow", as he also lives in Sweden:
I did back in the early-mid 80s co-author two adventures for the Swedish game publisher Äventyrsspel, "I Reptilmännnens Klor" for Mutant, and "Rösten Från Forntiden" for DoD Expert, both were the first adventures released for each game.

Maybe you have played them? Even have the same play testers (some of them anyway), except Jesper, who wasn't even thought of at that time, heis my son, and have played RPGs 10 of his 16 years ;-)
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Old 30th July 2008, 02:52 PM   #12 (permalink)
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Playtesting

I am an oldtimer, father of Totte, and I introduced wargaming in Sweden back in 1974. I personally like the 4E system, the reduction of skills by combining related skills into one, like all Thievery skills. Once I bought the very first D&D and AD&D books.
Playing a Dragonborn Paladin, intimidate was very natural.
Why kill if you could tell the guy to just leave, and he does?
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Old 30th July 2008, 03:12 PM   #13 (permalink)
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Quote:
Originally Posted by talm View Post
Why kill if you could tell the guy to just leave, and he does?
Shyy, don't spoil the adventure grandfather...

I wish I coud have helped Totte more with the adventure before we playtested it but it was hard for him to not spoil it for me
and still get good answers to his questions about monster balance and encounter building.
I am a much better rule rider than him .

I hope your liked it.

A third generation table top player has spoken
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Old 30th July 2008, 03:51 PM   #14 (permalink)
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Quote:
Originally Posted by Kespar View Post
I am a much better rule rider than him .
Yes you are. I have to work and do other boring things, you just have summer leave. I do not have the time to read the core books cover to cover every evening trying to find something new.
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Old 30th July 2008, 04:17 PM   #15 (permalink)
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If you'd post the text in a Word (or similar) document, I'll try to go through it and suggest fixes for some of the typos and verb tense problems. Outstanding quality overall.
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