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Old 5th October 2008, 12:19 PM   #1 (permalink)
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4th Edition Swashbuckling!

It tooks us a few months to get it done, but we finally have a beta version out :

4th Edition Swashbuckling! Pirates, cannons and adventures! Featuring new powers, alternative rules, over 40 new feats, two new paragon paths, many new monsters and NPCs and tons of new items.
Here you can find anything from the stats of a Frigate to a rogue power with the name "Let Me Show You How".
Designed as a lightweight addition to any DnD game that needs a bit more swashing and buckling, as well as a reinterpretation of the old 7thSea world to the new mechanics: use as much of this netbook as you want.

And as it is a fan project, your feedback will be very appreciated! Whoever needs to give a hand with proofreading the last chapters and playtesting is welcome! For all feedback, please go to: http://www.alderac.com/forum/viewtop...?f=132&t=66917
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File Type: zip 4th Edition Swashbuckling-pdf.zip (1.67 MB, 350 views)
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Old 5th October 2008, 06:20 PM   #2 (permalink)
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Just did an initial skim, and I want to say I love the flavor that oozes from this book, especially the sword schools. When I have some time for a more thorough reading later but right now just wanted you to know I like what I see!
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Old 5th October 2008, 06:51 PM   #3 (permalink)
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I haven't even given this a full once over but I assure you, I will. What I have seen so far is enough to say that I like the friendly, human way this is written. I wouldn't like it in a professional accessory but for a netbook I think it is just fine.
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Old 6th October 2008, 02:46 AM   #4 (permalink)
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I too have only skimmed it, but your naval combat looks well-thought-out: I really like the use of symbols to show which weapon can be used in what direction. One question: do the vehicle statblocks follow the Adventurer's Vault model?
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Old 6th October 2008, 06:56 AM   #5 (permalink)
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First, thanks for your comments! The Swordsman school flavour comes out of the old 7thSea game, but I think we managed quite well to align the flavour to the rules (something that wasn't always the case in the past).

Quote:
Originally Posted by Khuxan View Post
One question: do the vehicle statblocks follow the Adventurer's Vault model?
No. We had actually written the rules before the Adventurer's Vault came out. And even though for things like the Main Gauche and Panzerhand we actually made an effort to align the rules with Adventurer's Vault, for ships it wouldn't work, as the design philosophy was different: the ships in the vault are considered mostly equipment, and at best a terrain feature that moves, which works for most DnD games, but we wanted rules that could support some depth in battles between ships, so we approached them more like creatures rather than equipment - their stat block is based on the MM blocks. There are similarities (facing, the way the characters can participate in the combat etc) but they are few.
To sum up: if you are planning to do only one or two naval combats per campaign, the rules in adventurer's vault are for you. If high seas is a regular feature in your game, then I recommend using our ruleset.
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Old 7th October 2008, 09:32 PM   #6 (permalink)
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Looks great! I secretly wished someone was doing this.
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Old 8th October 2008, 10:12 AM   #7 (permalink)
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Can't get the .doc version to work
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Old 8th October 2008, 09:43 PM   #8 (permalink)
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Quote:
Originally Posted by Starfox View Post
Can't get the .doc version to work
The .DOC or the .DOCX version? .DOCX is for Office 2007 only.

I believe you can download a free Office, um, not 2007 -to-Office 2007 converter from the Microsoft web site.

Here: http://www.microsoft.com/downloads/d...displaylang=en

Last edited by Wraith Form; 8th October 2008 at 09:47 PM..
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