Familiar rules - EN World: Your Daily RPG Magazine
126762 gamers and counting!

Go Back   EN World: Your Daily RPG Magazine > General Discussion > D&D 4th Edition Discussion
Not a member yet? REGISTER your account!

Notices

D&D 4th Edition Discussion Discuss D&D 4E rules and house rules in here.

Visit Our Sponsors
Subscribe!
EN World: Your Daily RPG Magazine
All the latest EN World official reviews, columns, and subscriber articles here. Don't have your subscription yet? It's only $3 a month and you can grab it right here!
Subscribe to RSS Follow EN World on Twitter Use our Facebook App Free iPhone App Free Android App EN World TV Subscribers Content Subscribe! Search Send me a Scoop
 
Share LinkBack Thread Tools Display Modes
Old 7th January 2009, 04:11 PM   #1 (permalink)
Anyone can be killed...

Registered User
 
Kzach's Avatar
 
Join Date: Oct 2007
Location: Ringwood
Posts: 4,047
Familiar rules

Feel free to comment or make suggestions as long as they're constructive

http://kzach.wdfiles.com/local--file...s/familiar.pdf
__________________
I don't support feat taxes: http://goo.gl/oGiFS
Kzach is online now   Reply With Quote
Old 10th January 2009, 10:10 AM   #2 (permalink)
Anyone can be killed...

Registered User
 
Kzach's Avatar
 
Join Date: Oct 2007
Location: Ringwood
Posts: 4,047
*bump*
__________________
I don't support feat taxes: http://goo.gl/oGiFS
Kzach is online now   Reply With Quote
Old 21st January 2009, 10:18 PM   #3 (permalink)
has no status.

Registered User
 
Join Date: Sep 2006
Location: San Jose, CA
Posts: 2
It seems a nice enough way to deal with the balance issues, and has some flavor, but basically makes the familiar into an Achille's heel with hardly any benefits.

Capture a familiar and you can blackmail a mage into doing anything, since you have a simple way to reduce him to 0 HP just by locking kitty in a box with a bottle of poison.

I'm leaning towards something more like having familiar/companion as an additional item slot where you get some bonuses when you have them around, but if they're lost or killed, it's like losing a hard-to-get magic item.
Kevin Andrew Murphy is offline   Reply With Quote
Old 21st January 2009, 10:39 PM   #4 (permalink)
Anyone can be killed...

Registered User
 
Kzach's Avatar
 
Join Date: Oct 2007
Location: Ringwood
Posts: 4,047
Heh, this is almost thread necromancy.

As far as 'hardly any benefit' goes, for a feat you're getting a power that is more powerful than what it is replacing, plus the benefit of a feat's worth of bonuses, plus the ability to increase the power of it over time.

And capturing a familiar wouldn't be very easy. Even if it's by itself, it has the master's defences and the ability to attack and escape. If it's with it's master, then it's not targetable, so you'd have to kill the master or capture him to get at the familiar, at which point you have the power to kill him anyway.
__________________
I don't support feat taxes: http://goo.gl/oGiFS
Kzach is online now   Reply With Quote
Old 23rd January 2009, 09:13 PM   #5 (permalink)
has no status.

Registered User
 
Join Date: Jan 2009
Posts: 8
Send a message via AIM to Liminosse Send a message via MSN to Liminosse
I like this version of summon familiar. It takes feats to make them great. Which i don't really like most of the heroic feats for my wizard anyway. Perhaps you could add something along the lines of "The connection between the familiar and the master can be severed as a standard action" at which point the familiar disappears back to wherever it came from and can maybe be summoned back by the same or a separate ritual used to bind it in the first place. Just a thought, great addtion

Liminosse Starstone
Liminosse is offline   Reply With Quote
Old 23rd January 2009, 10:04 PM   #6 (permalink)
Anyone can be killed...

Registered User
 
Kzach's Avatar
 
Join Date: Oct 2007
Location: Ringwood
Posts: 4,047
Hmm... although I like the idea, it would pretty much eliminate the chance of it being used to harm the master. Part of me says that's probably a good thing, but then again I kinda like that there's an inherent risk associated with having a familiar.

Maybe it can be a last ditch manoeuvre that costs a healing surge for him to reconstitute the familiar. Hmm.
__________________
I don't support feat taxes: http://goo.gl/oGiFS
Kzach is online now   Reply With Quote
Old 23rd January 2009, 10:23 PM   #7 (permalink)
Anyone can be killed...

Registered User
 
Kzach's Avatar
 
Join Date: Oct 2007
Location: Ringwood
Posts: 4,047
There, changed it.

Also changed the recovery of healing surges to the normal mechanic.
__________________
I don't support feat taxes: http://goo.gl/oGiFS
Kzach is online now   Reply With Quote
Old 23rd January 2009, 10:32 PM   #8 (permalink)
has no status.

Registered User
 
Join Date: Jan 2009
Posts: 8
Send a message via AIM to Liminosse Send a message via MSN to Liminosse
awesome, great work and thank you
Liminosse is offline   Reply With Quote


Tags
familiar , rules

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



Check out our sponsors!

Powered by vBadvanced CMPS v3.2.2

All times are GMT +1. The time now is 02:32 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.

Search Engine Optimization by vBSEO 3.2.0