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21st January 2009, 05:59 PM
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#1 (permalink)
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Join Date: Oct 2005
Posts: 16
| Bees! A new monster I'm working on for my Planescape game. Level 9 PCs, so they'll be quite beefy bees.
Here's the basic minion. Still to come, Drone, Soldier, Swarm and Queen.
Giant Bee Worker Level 6 Minion Medium Natural Beast XP 62 Initiative +7 Senses Perception +4 HP 1; a missed attack never damages a minion. AC 20; Fortitude 18, Reflex 19, Will 16 Speed Fly 6 (hover) M Sting (Standard; at-will) + 11 vs AC; 5 damage m Defend the Hive! (Standard; encounter) The bee charges. It shifts up to its movement, and makes a basic attack with a +2 bonus. Only Stings Once. (Immediate Interrupt; daily) After a successful sting attack; +9 vs Fortitude, 5 poison damage, and slowed and 5 ongoing poison damage (save ends). If successful, the worker bee dies instantly. Alignment Unaligned Languages Skills Acrobatics +12, Endurance +10 Str 16 (+6) Dex 18 (+7) Wis 12 (+4) Con 14 (+5) Int 10 (+3) Cha 8 (+2) |
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21st January 2009, 11:58 PM
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#2 (permalink)
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Join Date: Jan 2004 Location: Rimouski, Québec, Canada
Posts: 70
| Mmm, that stat block is awful blocky...
I suggest ripping someone else's or mine (click quote, copy/paste the code into your post, swaping the info in it for yours): http://www.enworld.org/forum/4412613-post1.html
Should make it easier on everyone's eyes!  |
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22nd January 2009, 08:00 AM
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#3 (permalink)
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Join Date: Jul 2008
Posts: 822
| I cleaned up the stat block for you, all it took was a few presses of the enter key Quote: Giant Bee Worker Level 6 Minion Medium Natural Beast XP 62 Initiative +7 Senses Perception +4 HP 1; a missed attack never damages a minion. AC 20; Fortitude 18, Reflex 19, Will 16 Speed Fly 6 (hover) M Sting (Standard; at-will) + 11 vs AC; 5 damage m Defend the Hive! (Standard; encounter) The bee charges. It shifts up to its movement, and makes a basic attack with a +2 bonus. Only Stings Once. (Immediate Interrupt; daily) After a successful sting attack; +9 vs Fortitude, 5 poison damage, and slowed and 5 ongoing poison damage (save ends). If successful, the worker bee dies instantly. Alignment Unaligned Languages Skills Acrobatics +12, Endurance +10 Str 16 (+6) Dex 18 (+7) Wis 12 (+4) Con 14 (+5) Int 10 (+3) Cha 8 (+2) | I like it, its pretty simple and I think it would work well. I would consider making it a small creature instead of medium (small size is still very big for a bee). The wording of "Only Stings Once" is a bit off but it is still obvious how it is intended to be used, (a creature cannot have an immediate interrupt on its own turn). I would remove the phrase "the bee charges" from "defend the hive" as when you charge it has to be the most direct route and you are using the shift mechanic, which means it could weave about as it is approaching. I would also change the wording of "makes a basic attack" to makes a Sting attack"
Other than those small points I think this is sound, and it is nice to see a minion with a different sort of special power other than an "if missed by a melee attack" type power. |
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22nd January 2009, 03:02 PM
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#4 (permalink)
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Join Date: Jun 2008
Posts: 262
| Yep, perhaps make the Only Stings Once a Secondary Attack triggered by a successful hit to avoid any rules lawyer'ing.
Under Sting attack put in something like: ,and the bee makes a secondary attack Only Stings Once against the same target.
__________________ Player: "What are you going to do us next?! Key our cars after the session?!" Listen to our game play podcast here or on itunes. |
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29th January 2009, 05:21 PM
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#5 (permalink)
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Join Date: Mar 2008
Posts: 162
| Only Stings once cannot work as written. You can't use Immediate Interrupts and Reactions on your own turn. It needs to be a free action.
Making it a secondary attack is probably better anyway. |
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31st January 2009, 01:32 AM
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#6 (permalink)
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has no status.
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Join Date: Oct 2005
Posts: 16
| Thanks! I tried them out last weekend, and they worked fairly well.
I had them come with some Soldier Bee's.
Next up - Drones, which will be controller minions.
Giant Bee Soldier Level 6 Soldier
Medium Natural Beast XP 250 Initiative +9 Senses Perception +9 Buzz of Warning aura 5; All bees gain a +1 bonus to attack rolls, damage, and defenses. HP 71; Bloodied 35 AC 22;
Fortitude 18, Reflex 19, Will 16 Speed Fly 6 (hover)
M Sting (Standard; at-will) + 13 vs AC; 1d8+4 damage and 5 poison damage, and the target is marked.
m Defend the Hive! (Standard; recharge 456) The bee charges. It shifts up to its movement, and makes a basic attack with a +2 bonus.
m Venom Jab (Minor; at-will) +11 vs Fortitude; 1d6+3 damage and 1d6 +3 poison damage, and slowed and 5 ongoing poison damage (save ends). Venom Overload The soldier bee deals an additional +1d6 poison damage to anyone that is poisoned. Alignment Unaligned Languages Skills Athletics +11 Str 17 (+6) Dex 19 (+7) Wis 12 (+4) Con 15 (+5) Int 10 (+3) Cha 8 (+2) |
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