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Old 25th August 2009, 12:07 AM   #1 (permalink)
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Rainbow Servant

How would a person go about representing the Rainbow Servant prestige class from Complete Divine in 4e terms?

Go with the favored soul? Use a hybrid class?

EDIT: Rainbow Servant, not Warrior.
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Old 25th August 2009, 12:43 AM   #2 (permalink)
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Quote:
Originally Posted by Dragonhelm View Post
How would a person go about representing the Rainbow Warrior prestige class from Complete Divine in 4e terms?

Go with the favored soul? Use a hybrid class?
I would probably need either a complete divine or a much better description of the archetype and some sort of description of what kind of fighting style you are shooting for... independent of class description factiors

The name "Rainbow Warrior" sounds really cool though... ;-)

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Old 25th August 2009, 02:43 AM   #3 (permalink)
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The name "Rainbow Warrior" sounds really cool though... ;-)
Greenpeace seems to think so.
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Old 25th August 2009, 03:17 AM   #4 (permalink)
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Sorry, it's a Rainbow Servant, not Warrior. Whoops!

It's a prestige class for sorcerers (maybe wizards too, I forget), but you gain some cleric spells too, as well as the Law, Air, and Good domains. You grow some rainbow-colored wings too. They're kind of Aztec-flavored, and have connections to coautls (sp?).

Here's the art:



I really dig those wings.
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Old 25th August 2009, 12:00 PM   #5 (permalink)
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Probably some Sorcerer Paragon class with flight, probably based on storms.

Avenger isn't really so 'castery' as the Rainbow Savant was supposed to be.
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Old 25th August 2009, 12:51 PM   #6 (permalink)
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Well, since Rainbow Servants are associated couatls, you could mine the new MM2 couatls for power ideas. And I think a sorcerer PP requiring training in Religion, or maybe even a divine multiclass feat, would be a good fit.
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Old 25th August 2009, 01:04 PM   #7 (permalink)
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The base of the 3rd edition Rainbow Servant was an arcane spellcaster that becomes a servant of the Couatls.

So I think it would be a mistake to change the flavor for a divine class : make it as a PP for wizard, bard or sorcerer.

Quote:
Greenpeace seems to think so.
Personnaly, I'm not impressed, but I'm French.
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Old 25th August 2009, 06:28 PM   #8 (permalink)
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So it was a class for non-evil arcane casters who are trained by Couatls.

That gives us:

Prequesite: Any arcane class

Now, since arcane casters rely on Intelligence or Charisma the attack powers should allow for choosing one of these stats.

Also the character on the picture has these nice rainbow wings. I'd suggest Overland Flight 12 for 16th level, just as the Scion of Arkhosia has.

Rainbow Servants gain Detect Evil and Chaos as Spell-like Abilities according to CD. I'd make that a bonus to Insight checks at 11th level or maybe have the 12th level utility grant a bonus to Insight.


The fluff text in CD also speaks about Rainbow Servants as Inspirng Hope and Fighting Evil. That sounds more like a leader-ly bent for powers.
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Old 25th August 2009, 06:48 PM   #9 (permalink)
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The fluff text in CD also speaks about Rainbow Servants as Inspirng Hope and Fighting Evil. That sounds more like a leader-ly bent for powers.
Agreed. Being able to cast some stuff from the Cleric spell list is also an indication that leader-y powers are appropriate.

Couatls would now be ... Primal? Or are they still Divine? Anyway, pick one of those two, and use that keyword on the PP's powers (in addition to Arcane).

Which Domains did they get access to again? I'd mine those for specific abilities.

Cheers, -- N
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Old 25th August 2009, 09:39 PM   #10 (permalink)
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The relationship between a Caster and its source seems one of the measures of whether we are looking at Arcane or Divine -- So I can see a warlock like relationship between them and a divine power... if they draw on the power in an arcane way.. or a suplicants way, makes all the difference.

Divine does not necessarily mean leader....but "Inspirng Hope" sure does sound leadery

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Old 26th August 2009, 05:08 AM   #11 (permalink)
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Well, since Rainbow Servants are associated couatls, you could mine the new MM2 couatls for power ideas. And I think a sorcerer PP requiring training in Religion, or maybe even a divine multiclass feat, would be a good fit.
I looked at the couatls (now spelled correctly!), and a lot of their powers were either radiant or lightning powers. So I think I'd stick with those themes.

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Agreed. Being able to cast some stuff from the Cleric spell list is also an indication that leader-y powers are appropriate.

Couatls would now be ... Primal? Or are they still Divine? Anyway, pick one of those two, and use that keyword on the PP's powers (in addition to Arcane).

Which Domains did they get access to again? I'd mine those for specific abilities.
Air, Good, and Law.

Keep the suggestions coming, guys. This is quite helpful.
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Old 26th August 2009, 05:13 AM   #12 (permalink)
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Probably some Sorcerer Paragon class with flight, probably based on storms.
Storm sorcerer sounds about right, then.

Of course, warlock may also be a nifty possibility. Hrm...

Quote:
Avenger isn't really so 'castery' as the Rainbow Savant was supposed to be.
Right, but the avenger allows for the favored soul paragon path, which is one of the better options for the wings. The cleric side could be handled through taking the favored soul paragon path.
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Old 26th August 2009, 02:45 PM   #13 (permalink)
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Air, Good, and Law.
Right. Unfortunately, it seems that 4e's couatls are unaligned, so scratch the "good" and "law" ideas, except insofar as "good" + "divine-ish" = Radiant damage.

Air basically gives mobility + a few lightning attacks, so we can give mobility and encourage lightning attacks.

The two couatls in the MM2 aren't very similar. One is an elemental animate, and the other is an immortal magical beast. They have one common attack, though, which is Melee range poison and radiant (with ongoing poison and radiant). So we should include that.


Is that enough? Let's see:

Rainbow Servant



Prerequisite: Any arcane class, ability to speak Supernal.

Couatl Fang (11th level): You gain an at-will melee attack:
At-Will • Arcane, Implement, Poison, Radiant
Standard • Melee touch
Target: One creature
Attack: Int +2 vs. AC or Cha +2 vs. AC
Hit: 1d6 + Int or Cha poison and radiant damage, and ongoing 5 poison and radiant damage.
Special: You can use this power as a melee basic attack.
Radiant Action (11th level): When you spend an action point to take an extra action, you and each ally who can see you can immediately make a saving throw. In addition, you can add the Radiant keyword and damage type to any arcane power with the Lightning or Poison keyword until the end of your next turn.

Rainbow Wings (16th level): You gain immaterial wings of cloudy radiance, like sun shining through the mist at the base of a tropical waterfall. They don't interfere with armor or stealth, but they're pretty.
  • You don't take damage from falling, and you land on your feet.
  • You gain fly 4 (clumsy) as an additional movement mode.
  • If any other effect grants you flight, increase the number of squares you can fly by two.
  • While you are flying, your attacks with the radiant or lightning keyword deal +3 damage.

Snaking Arcs • Rainbow Servant Attack 11
Encounter • Arcane, Implement, Lightning, Radiant
Standard • Area burst 2 within 20 squares
Target: Enemies within burst
Attack: Int or Cha vs. Reflex
Hit: 4d6 + (Int or Cha) lightning and radiant damage.

Cloud of Respite • Rainbow Servant Utility 12
Encounter • Arcane, Healing
Interrupt • Close burst 5
Trigger: An enemy attacks you or an ally within the burst.
Target: You or the triggering ally.
Effect: The target makes a saving throw, spends a healing surge, and gains concealment until the end of your next turn.

Radiant Cloudburst • Rainbow Servant Attack 20
Daily • Arcane, Healing, Implement, Lightning, Radiant, Thunder
Standard • Close burst 5
Targets: Enemies within burst.
Attack: (Int or Cha) +2 vs. Fortitude
Hit: 4d6 + (Int or Cha) lightning, radiant and thunder damage, and push the target 3 squares.
Effect: You and each ally within the burst can make a saving throw, spend a healing surge, and shift one square as a free action.


Cheers, -- N
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Old 26th August 2009, 02:49 PM   #14 (permalink)
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A free At-Will with ongoing damage sounds like a bad idea, Nifft. The ongoing damage is the worse aspect, though.
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Old 26th August 2009, 02:56 PM   #15 (permalink)
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A free At-Will with ongoing damage sounds like a bad idea, Nifft. The ongoing damage is the worse aspect, though.
I did that both to emulate the Couatl, and to compensate for the fact that the power doesn't get any better at 21st level (unlike other at-wills).

We could say the power only deals 1d6 + ability damage, and then at 21st level it also inflicts the 5 ongoing.

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