Did the DMG2 give back Spell Research to 4E? - EN World: Your Daily RPG Magazine
126948 gamers and counting!

Go Back   EN World: Your Daily RPG Magazine > General Discussion > D&D 4th Edition Discussion
Not a member yet? REGISTER your account!

Notices

D&D 4th Edition Discussion Discuss D&D 4E rules and house rules in here.

Visit Our Sponsors
Subscribe!
EN World: Your Daily RPG Magazine
All the latest EN World official reviews, columns, and subscriber articles here. Don't have your subscription yet? It's only $3 a month and you can grab it right here!
Subscribe to RSS Follow EN World on Twitter Use our Facebook App Free iPhone App Free Android App EN World TV Subscribers Content Subscribe! Search Send me a Scoop
 
Share LinkBack Thread Tools Display Modes
Old 14th January 2010, 04:43 PM   #1 (permalink)
has no status.

Registered User
 
N0Man's Avatar
 
Join Date: Apr 2008
Location: Canton, GA
Posts: 578
Did the DMG2 give back Spell Research to 4E?

I finally got a copy of the DMG2 in the mail yesterday, and as I thumbed through the Alternative Rewards chapter, a thought occurred to me. The description and example provided for Grand Master Training could be trivial to re-fluff in order to mimic Spell Research in order to create new Encounter or Daily spells.

Of course, with the permission of the DM, someone could invent their own power and trade it for one of their existing power slots, but refluffing an alternative reward allows one to do so without house rules or losing an existing power.

Do you guys think this would work well for this?
__________________
Law's Game Style: Storyteller 83%, Tactician 75%, Specialist 67%, Method Actor 58%, Power Gamer 33%, Casual Gamer 25%, Butt-Kicker 17%
N0Man is offline   Reply With Quote
Old 14th January 2010, 07:20 PM   #2 (permalink)
is avoiding working

Member
 
Mistwell's Avatar
 
Join Date: Feb 2002
Location: cupertino, ca
Posts: 7,223
Quote:
Originally Posted by N0Man View Post
I finally got a copy of the DMG2 in the mail yesterday, and as I thumbed through the Alternative Rewards chapter, a thought occurred to me. The description and example provided for Grand Master Training could be trivial to re-fluff in order to mimic Spell Research in order to create new Encounter or Daily spells.

Of course, with the permission of the DM, someone could invent their own power and trade it for one of their existing power slots, but refluffing an alternative reward allows one to do so without house rules or losing an existing power.

Do you guys think this would work well for this?
I do, and I think that would be a great use for the Alternate Rewards chapter.
__________________
This signature reserved for something pithy.
Mistwell is offline   Reply With Quote
Old 14th January 2010, 07:50 PM   #3 (permalink)
binding binding binding all the live long day

Registered User
 
AbdulAlhazred's Avatar
 
Join Date: Jan 2009
Location: Vermont, USA
Posts: 4,896
I think you could do that, sure. I don't think its mutually exclusive with making up new powers necessarily but it seems like it would work fine. Its an interesting idea anyway.
AbdulAlhazred is offline   Reply With Quote
Old 14th January 2010, 08:25 PM   #4 (permalink)
Rituals FTW

Registered User
 
Join Date: Jan 2008
Location: Heidesheim
Posts: 3,614
Spell research is mainly ritual research now.

But i would not be opposed if a character gets a never seen power from a grandmaster, which he can retrain in immediately or just use in place of a different power of this level or above. And i would certainly not limit it to spells.

Also it may be possible to make it a daily magical item use power. I generally donīt like it if training makes you forget older tricks.
UngeheuerLich is offline   Reply With Quote
Old 15th January 2010, 06:30 AM   #5 (permalink)
has no status.

Registered User
 
N0Man's Avatar
 
Join Date: Apr 2008
Location: Canton, GA
Posts: 578
Quote:
Originally Posted by UngeheuerLich View Post
Spell research is mainly ritual research now.
Why can't both be used?
__________________
Law's Game Style: Storyteller 83%, Tactician 75%, Specialist 67%, Method Actor 58%, Power Gamer 33%, Casual Gamer 25%, Butt-Kicker 17%
N0Man is offline   Reply With Quote
Old 15th January 2010, 08:13 AM   #6 (permalink)
Rituals FTW

Registered User
 
Join Date: Jan 2008
Location: Heidesheim
Posts: 3,614
It can. But ritual research is easier to balance... and actually more important^^
UngeheuerLich is offline   Reply With Quote
Old 15th January 2010, 02:53 PM   #7 (permalink)
binding binding binding all the live long day

Registered User
 
AbdulAlhazred's Avatar
 
Join Date: Jan 2009
Location: Vermont, USA
Posts: 4,896
Quote:
Originally Posted by UngeheuerLich View Post
It can. But ritual research is easier to balance... and actually more important^^
Hmmm, well, rituals won't directly impact combat balance. On the other hand that doesn't necessarily mean they are easier to balance in an overall sense. Even the existing rituals can be tricky and sometimes problematic. Its the sort of "world changing" nature of rituals that gets slippery. They can seem innocuous in the sense of individual applications, but their implications can still be pretty crazy. The worst a badly designed combat spell can do is let a PC punch above his weight.
AbdulAlhazred is offline   Reply With Quote
Old 15th January 2010, 04:38 PM   #8 (permalink)
five cent convolution

Penguin Herder
 
Nifft's Avatar
 
Join Date: Aug 2002
Location: New York City
Posts: 18,248
Quote:
Originally Posted by N0Man View Post
I finally got a copy of the DMG2 in the mail yesterday, and as I thumbed through the Alternative Rewards chapter, a thought occurred to me. The description and example provided for Grand Master Training could be trivial to re-fluff in order to mimic Spell Research in order to create new Encounter or Daily spells.
That's a great idea for an Alternate Rewards campaign.

Divine-dudes get presents from their patron, Arcane-dudes get results from their research.

Thanks, -- N
__________________
Iron DM 2012 -- Sign up now!
Nifft is offline   Reply With Quote
Old 15th January 2010, 06:56 PM   #9 (permalink)
InkBlotched

Registered User
 
WalterKovacs's Avatar
 
Join Date: Apr 2008
Location: Ottawa, ON
Posts: 1,402
Quote:
Originally Posted by UngeheuerLich View Post
Also it may be possible to make it a daily magical item use power. I generally donīt like it if training makes you forget older tricks.
With the concept of "boons" it would fit quite well. Basically a new power (at-will, encounter or daily) that is attached to the boon and works like an item power, but without an item "attached" to it. (The daily power would still interact with daily item power usage limits, but otherwise adds without a need of retraining).
WalterKovacs is offline   Reply With Quote
Old 15th January 2010, 07:09 PM   #10 (permalink)
Rituals FTW

Registered User
 
Join Date: Jan 2008
Location: Heidesheim
Posts: 3,614
Quote:
Originally Posted by AbdulAlhazred View Post
Hmmm, well, rituals won't directly impact combat balance. On the other hand that doesn't necessarily mean they are easier to balance in an overall sense. Even the existing rituals can be tricky and sometimes problematic. Its the sort of "world changing" nature of rituals that gets slippery. They can seem innocuous in the sense of individual applications, but their implications can still be pretty crazy. The worst a badly designed combat spell can do is let a PC punch above his weight.
Ritual with world shattering components are not known to most, have rare components and need a lot of time to master. Its easy to add in other requirements...
UngeheuerLich is offline   Reply With Quote
Old 15th January 2010, 08:19 PM   #11 (permalink)
Puttering along, Singing a song

Registered User
 
Join Date: Jun 2006
Location: Clemson
Posts: 2,231
Quote:
Originally Posted by UngeheuerLich View Post
Ritual with world shattering components are not known to most, have rare components and need a lot of time to master. Its easy to add in other requirements...
I think he was referencing the ability of a seemingly innocent and innocuous ritual.
Example: combine the Animal Messenger and Comprehend Languages rituals. Suddenly, towns can always communicate with each other, clearly and accurately, within reasonable distances (about 12 hours travel time). Consider the impact this will have upon diplomacy, commerce, land rights, legal actions, and probably a few areas I've forgotten about.
Example: How does the existences of the Eye of Alarm ritual affect theft and burglary in a city? Presumably, a company that provided such spells as a regular service would be in high demand, especially the permanent variety.
Small, innocent rituals that can have dramatic, world altering, effects upon a setting when you begin applying them across the board.


Not that you ever have to apply them across the world. It's your world, most of it does what you want it to do, and sometimes what you want it to do doesn't make much sense.

Good luck.
ValhallaGH is offline   Reply With Quote
Old 15th January 2010, 10:30 PM   #12 (permalink)
binding binding binding all the live long day

Registered User
 
AbdulAlhazred's Avatar
 
Join Date: Jan 2009
Location: Vermont, USA
Posts: 4,896
Quote:
Originally Posted by ValhallaGH View Post
I think he was referencing the ability of a seemingly innocent and innocuous ritual.
Example: combine the Animal Messenger and Comprehend Languages rituals. Suddenly, towns can always communicate with each other, clearly and accurately, within reasonable distances (about 12 hours travel time). Consider the impact this will have upon diplomacy, commerce, land rights, legal actions, and probably a few areas I've forgotten about.
Example: How does the existences of the Eye of Alarm ritual affect theft and burglary in a city? Presumably, a company that provided such spells as a regular service would be in high demand, especially the permanent variety.
Small, innocent rituals that can have dramatic, world altering, effects upon a setting when you begin applying them across the board.


Not that you ever have to apply them across the world. It's your world, most of it does what you want it to do, and sometimes what you want it to do doesn't make much sense.

Good luck.
Yeah, even the fairly minor rituals in a lot of cases are rather world changing if you start thinking about it. Not that a lot of them would necessarily have a huge impact on things, but it doesn't take much. In the grand scheme of things I think experts in even low level ritual casting would be more significant to society than high level spellcasters. In any case its a bit OT.
AbdulAlhazred is offline   Reply With Quote
Old 17th January 2010, 07:19 AM   #13 (permalink)
has no status.

Registered User
 
Join Date: Jul 2005
Location: 94062
Posts: 40
Quote:
Originally Posted by AbdulAlhazred View Post
Yeah, even the fairly minor rituals in a lot of cases are rather world changing if you start thinking about it. Not that a lot of them would necessarily have a huge impact on things, but it doesn't take much. In the grand scheme of things I think experts in even low level ritual casting would be more significant to society than high level spellcasters. In any case its a bit OT.
This is pretty much the point of the Eberron Campaign Setting.
Ryan_Singer is offline   Reply With Quote
Old 17th January 2010, 05:21 PM   #14 (permalink)
Puttering along, Singing a song

Registered User
 
Join Date: Jun 2006
Location: Clemson
Posts: 2,231
Quote:
Originally Posted by Ryan_Singer View Post
This is pretty much the point of the Eberron Campaign Setting.
Except it started with 3.x as the model of how the world works. Still relevant, just not precisely aligned with the current edition.
ValhallaGH is offline   Reply With Quote
Old 17th January 2010, 05:22 PM   #15 (permalink)
Puttering along, Singing a song

Registered User
 
Join Date: Jun 2006
Location: Clemson
Posts: 2,231
Quote:
Originally Posted by Ryan_Singer View Post
This is pretty much the point of the Eberron Campaign Setting.
Except it started with 3.x as the model of how the world works. Still relevant, just not precisely aligned with the current edition.
ValhallaGH is offline   Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



Check out our sponsors!

Powered by vBadvanced CMPS v3.2.2

All times are GMT +1. The time now is 10:55 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2012, vBulletin Solutions, Inc.

Search Engine Optimization by vBSEO 3.2.0