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Old 6th July 2010, 06:26 PM   #1 (permalink)
My Paragon Path is "SEXAY"

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July Errata is up

Magic Missile is autohit! What's old is new again.

Dungeons & Dragons Roleplaying Game Official Home Page - Article (Official D&D Updates)

More interesting changes:

As suspected, the new damage/hit values from MM3 are here, in table form.

Several cleric abilities (Bless, Shield of Faith, and Purify) have been changed from standard to minor actions.

Tumble lets you shift your entire speed, not just half.

Dispel Magic has been changed from a daily to an encounter power, but Wizard's Escape got nerfed the other way around.

Good bit of errata to PH3 and the Tiefling book.

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Last edited by Nightfly; 6th July 2010 at 06:35 PM..
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Old 6th July 2010, 06:36 PM   #2 (permalink)
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Lead the Attack and Windrise Ports get the nerf bat
Battleminds get the obvious fix
Brutes no longer get -2 to attack rolls
Magic Missile being autohit is interesting
You can only use a Free Action to make an attack once per turn
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Old 6th July 2010, 06:44 PM   #3 (permalink)
STILL has a 5X multiplier

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Actually, the huge one is for barbarians (indirectly):

You're restricted to one attack as a free action per turn now.
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Old 6th July 2010, 06:47 PM   #4 (permalink)
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Quote:
Originally Posted by thecasualoblivion View Post
Lead the Attack and Windrise Ports get the nerf bat
Battleminds get the obvious fix
Brutes no longer get -2 to attack rolls
Magic Missile being autohit is interesting
You can only use a Free Action to make an attack once per turn
These are ALL good things. Particularly the second.

-O
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Old 6th July 2010, 06:49 PM   #5 (permalink)
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I was recently joking with a friend saying that Magic Missile should be an autohit. What happened? Did Bill Slavicsek say to everyone "I know! Lets put out a bunch of numbered book for a couple of years like PHB2, MM3, DMG2, etc... and then screw with their heads by changing a bunch of rules and put out a whole new line of alternate class builds aimed at new players!" I mean, I like the changes, but this is weird, even for them.
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Old 6th July 2010, 06:52 PM   #6 (permalink)
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Actually, the huge one is for barbarians (indirectly):

You're restricted to one attack as a free action per turn now.
Yeah, I think my barbarian player is not going to be pleased. On the other hand, critical hit leading to rampage/swift charge/free attacks from epic have been a bit much.
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Old 6th July 2010, 06:54 PM   #7 (permalink)
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At work = Can't download yet

Any nerfs to Disheartening Strike and ... what was it for Psions, Mind Thrust?

-O
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Old 6th July 2010, 06:57 PM   #8 (permalink)
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Since they keep adding errata rules updates to magic items that make their damage bonuses into item bonuses, why don't they just do the smart thing and make every item grant item bonuses to damage?

Sheesh. That's whay they should've done to begin with.

Items grant item bonuses.
Powers grant power bonuses.
Feats grant feat bonuses.

It would be a lot easier to remember that way, and you wouldn't have to worry about unintended stacking of untyped bonuses....

[/rant off]

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Old 6th July 2010, 06:58 PM   #9 (permalink)
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Any nerfs to Disheartening Strike and ... what was it for Psions, Mind Thrust?
Nope.
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Old 6th July 2010, 07:01 PM   #10 (permalink)
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Nope.
[keanu]whoa[/keanu]

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Old 6th July 2010, 07:05 PM   #11 (permalink)
STILL has a 5X multiplier

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Since they keep adding errata rules updates to magic items that make their damage bonuses into item bonuses, why don't they just do the smart thing and make every item grant item bonuses to damage?
Because then the bonus would do nothing.
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Old 6th July 2010, 07:06 PM   #12 (permalink)
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Because then the bonus would do nothing.
???

You have an item, it grants an item bonus to damage. You pick up a different item that also has an item bonus to damage, they don't stack. You have to choose which one you want to use.

How would this be bad?
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Old 6th July 2010, 07:09 PM   #13 (permalink)
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Originally Posted by Beckett
Yeah, I think my barbarian player is not going to be pleased. On the other hand, critical hit leading to rampage/swift charge/free attacks from epic have been a bit much.
The free action change is 1/turn not 1/round; rampage only triggers off barbarian attack powers, so unless your player was crit'ing often on off-turn barbarian powers as a free action granted by another PC, it shouldn't make much difference.
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Old 6th July 2010, 07:10 PM   #14 (permalink)
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Magic Missile being autohit is interesting
I'll say.
I don't really understand why they did this one. They say "This update reflects an effort to restore the power to its classical form", but is that a good thing? It's the idea with a new edition to move forward?
I know the guy playing the Wizard in my group will be happy, but I think everyone else will be a little annoyed (since they don't get auto-hit abilities).

Are there any other At-Will powers, for any class, that are auto-hit?
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Old 6th July 2010, 07:15 PM   #15 (permalink)
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???

You have an item, it grants an item bonus to damage. You pick up a different item that also has an item bonus to damage, they don't stack. You have to choose which one you want to use.

How would this be bad?
Because everybody would pick the best "give me the biggest item bonus most frequently" item (ala Iron Armbands), and forget about the existence of every other damage bonus granting item.
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