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Lead the Attack and Windrise Ports get the nerf bat
Battleminds get the obvious fix
Brutes no longer get -2 to attack rolls
Magic Missile being autohit is interesting
You can only use a Free Action to make an attack once per turn
Lead the Attack and Windrise Ports get the nerf bat
Battleminds get the obvious fix
Brutes no longer get -2 to attack rolls
Magic Missile being autohit is interesting
You can only use a Free Action to make an attack once per turn
These are ALL good things. Particularly the second.
I was recently joking with a friend saying that Magic Missile should be an autohit. What happened? Did Bill Slavicsek say to everyone "I know! Lets put out a bunch of numbered book for a couple of years like PHB2, MM3, DMG2, etc... and then screw with their heads by changing a bunch of rules and put out a whole new line of alternate class builds aimed at new players!" I mean, I like the changes, but this is weird, even for them.
__________________ "This must be some new use of the word 'safe' I was previously unaware of."
Actually, the huge one is for barbarians (indirectly):
You're restricted to one attack as a free action per turn now.
Yeah, I think my barbarian player is not going to be pleased. On the other hand, critical hit leading to rampage/swift charge/free attacks from epic have been a bit much.
Since they keep adding errata rules updates to magic items that make their damage bonuses into item bonuses, why don't they just do the smart thing and make every item grant item bonuses to damage?
Sheesh. That's whay they should've done to begin with.
Items grant item bonuses.
Powers grant power bonuses.
Feats grant feat bonuses.
It would be a lot easier to remember that way, and you wouldn't have to worry about unintended stacking of untyped bonuses....
[/rant off]
__________________ Still excited about 4th edition!
'If there steady paycheck in it, Krusk rage against anything you say.' - this post
Since they keep adding errata rules updates to magic items that make their damage bonuses into item bonuses, why don't they just do the smart thing and make every item grant item bonuses to damage?
You have an item, it grants an item bonus to damage. You pick up a different item that also has an item bonus to damage, they don't stack. You have to choose which one you want to use.
How would this be bad?
__________________ Still excited about 4th edition!
'If there steady paycheck in it, Krusk rage against anything you say.' - this post
Yeah, I think my barbarian player is not going to be pleased. On the other hand, critical hit leading to rampage/swift charge/free attacks from epic have been a bit much.
The free action change is 1/turn not 1/round; rampage only triggers off barbarian attack powers, so unless your player was crit'ing often on off-turn barbarian powers as a free action granted by another PC, it shouldn't make much difference.
__________________ Veronica: Where's your brother?
Dick: I think he took Ghost World up to his room. They're probably up there making love. Or playing Dungeons and Dragons. Or both, at the same time. They're both, like, 12th-level dorks. I'm just sayin'
I'll say.
I don't really understand why they did this one. They say "This update reflects an effort to restore the power to its classical form", but is that a good thing? It's the idea with a new edition to move forward?
I know the guy playing the Wizard in my group will be happy, but I think everyone else will be a little annoyed (since they don't get auto-hit abilities).
Are there any other At-Will powers, for any class, that are auto-hit?
You have an item, it grants an item bonus to damage. You pick up a different item that also has an item bonus to damage, they don't stack. You have to choose which one you want to use.
How would this be bad?
Because everybody would pick the best "give me the biggest item bonus most frequently" item (ala Iron Armbands), and forget about the existence of every other damage bonus granting item.
__________________ Warning: This post may contain sarcasm.