Dear Unregistered! We notice you don't currently have a silver subscription here on EN World. We'd love to encourage you to give it a try, so we've made this coupon for $5 off your first 4-month Silver Subscription. Simply go to the subscription page and enter coupon code SILVER. With that subscription you get access to TWO adventure paths, which between them cover D&D 3.5, Pathfinder, and D&D 4th Edition - War of the Burning Sky (which has been completed) and ZEITGEIST: The Gears of Revolution (which is currently ongoing). You also get a whole bunch of site perks and features here on EN World, including access to the Search function, images and links in your forum signature, a larger PM box, give out more XP at a time, and more. Please give a try; we're proud of our adventure paths, and we're sure you'll love them both!
D&D 4th Edition DiscussionDiscuss D&D 4E rules and house rules in here.
All the latest EN World
official reviews, columns, and subscriber articles here.
Don't have your subscription yet? It's only $3 a month and you can grab
it right
here!
I think that's what the +50% damage column is for (ltd high on my table). Or are you referring to something else?
Interesting. It could very well be. Somehow, I thought that the 25%-50% variable was just that, a variable for powers, with recharge 4 powers being more towards the 25% and encounter powers being more towards the 50% - since there is a significant difference in how many times they can be used in a combat, especially if its a solo who has it. This made me believe that I would have to make separate calculation for brute (+ lurker) damage, ie +56 and +87% respectively.
Thanks much for the table, Jhaelan! I'm going to run that off and stick it into my DMG, I think.
If you do create a table with damage expressions above 30, I'd like to see it. It seems like something of an oversight that the DMG table doesn't go that high.
EDIT: Nitpick - you didn't include your fix for level 26. Average damage goes down from 25.5 to 25 from 25th to 26th level on the standard-low progression.
Last edited by SabreCat; 8th July 2010 at 04:21 PM..
I'm going to create another version for my own games, though, redoing the damage expressions from the July update, since I'd like it to use the other dice, too, and taking levels above 30 into account.
First my apologies to you d4 fans out there: I didn't use any of the d4 dice expressions.
This is because
a) it has a very low number range, and
b) there are always other dice expressions with the same maximum damage.
I picked 12 different dice expressions, three for each other type of dice (d6, d8, d10, d12), using up to four dice.
One picture shows just the damage expressions, as before; the other includes info on:
- minimum damage (min),
- calculated average damage (calc), and
- the actual average damage of the dice expression I used (avg).
In the .zip archive is the original Excel Sheet if you'd like to tinker with it.
Enjoy!
__________________ In a sense, the D&D game has no rules, only rule suggestions. - Tom Moldvay
Last edited by Jhaelen; 9th July 2010 at 08:34 AM..
Reason: minor fix to tables; minor typo
Cool! Looks like you decided to deviate some from the official table, but since it's based on the official math, it all works out. Thanks!
EDIT: Oh, duh. You stated that you wanted to use more dice types. I overlooked that in my excitement for levels 31+ :P
Yup. Extending the table while keeping the original dice expressions would have worked, but I'd have had to go up to six dice and the gaps between average and max damage would also go up more than I like.
I prefer never rolling more than four dice. Otherwise the bell curve gets too centered on the average results for my taste. It similar to what we did in 3e: Instead of rolling 10d6 for a fireball, we'd roll 4d6+21. This doesn't really make a lot of difference in practice, since it's incredibly rare to e.g. roll a six ten times.
As I mentioned earlier, in 4e it does actually make a difference, since the maximum result is used when a crit happens. Limiting myself to a maximum of four dice limits the swinginess of high crits somewhat.
Please let me know if you discover any mistakes - it was rather late when I created the tables
__________________ In a sense, the D&D game has no rules, only rule suggestions. - Tom Moldvay
I just spent a good piece of this morning taking a Sharpie to my Monster Manual 1 with those new damage expressions. It was awesome watching Balors and Dracolichs turn into the powerful beasts they were always intended to be. Even encounters I didn't plan to run from adventures became useful when I jacked up the damage of the nasties.
Jhaelen, do you have a twitter account? I want to give credit where it is due.