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Classes and builds to be included in Heroes of the Forgotten Kingdoms are the druid (sentinel, a leader), the paladin (cavalier, a defender), two builds of ranger (hunter, a controller and scout, a striker), and warlock (hexblade, a striker).
We have a martial controller and a primal druid leader. So that should settle a few things down at bloody last.
Very interesting. However, I thought the hexblade was going to be a new class using the Shadow power source in the Heroes of Shadow book?
This leads me to believe that the "necromancer" mentioned in the Heroes of Shadow preview is just another essentials build of the wizard. Right now we have enchantment, evocation, and illusion, and it looks like "pyromancy" will be added in this months dragon according to the Dragon 391 summary page. This is a bit disappointing since I was hoping for an entire class.
I guess adding shadow as options for other sources is rather elegant.
I am sad however, that rituals are not making their way into essentials as features for mage or warpriest, integrated into the class. Rituals are great. I am sad to still see them disjointed from classes.
A druid leader and a ranger controller seem interesting to me.
Hexblade as a warlock class also could be quite of interesting. Wonder if it is a melee focussed class now.
I really need to read this book, to get a grasp if it is of worth for me, or if it is easier to just use CB and rules compendium, with DM kit and monster vault added in for convenience.
But now we know what entry point at first street is: we realy have stripped down rules for beginners. No rituals, no superior weapons, no real paragon classes? Interesting.
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.”
- Lazarus Long via Robert Heinlein - or the other way around -
“A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects.”
- Lazarus Long via Robert Heinlein - or the other way around -
Oh, I see... yes somebody is noting reasons for caution
There is a table in the book that has what the classes in Hero's of the Fallen Kingdoms are. If you read the article you will see where the source is - it's the actual book itself. It's not exactly difficult to believe because we already know essentials "builds" can be different roles to the original, so a ranger martial controller (rangers were close to controllers anyway) and a druid that is a leader build is something I would not be overly worried about. Considering this information is from the book and supposedly from a table that tells us what the other classes are, this won't be hard information to confirm.
If this is false the guy who wrote that review is really stupid or the greatest 4E troll on the internet.
Edit: Second confirmation, from a poster right here on ENworld. Honestly, I never saw why it would be fake from the beginning :/
Last edited by Aegeri; 4th September 2010 at 01:20 PM..