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Old 5th October 2007, 08:05 PM   #1 (permalink)
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D&D 360 Article: Living Around D&D

A new article in DDI: Dragon magazine has been posted:

Living Around D&D

Very cool. It's Rob Heisoo's, Andy Collin's and James Wyatt's experiences growing up with D&D.
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Old 5th October 2007, 08:38 PM   #2 (permalink)
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Quote:
Originally Posted by James Wyatt
The old editions of the game have a lot to teach us about the sheer fun of the game, as well as examples of game mechanics and adventure design to steer far away from. (I haven't, for example, pulled out EX1: Dungeonland -- the first of two adventures based on Alice in Wonderland -- for inspiration.)
Man, why does everyone knock on Dungeonland? That and the Land Beyond the Magic Mirror are my two favorite 1st edition adventures!

(Nice read otherwise, though.)
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Old 5th October 2007, 09:21 PM   #3 (permalink)
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The article is interesting, but I wish they would spend more time talking about RPGs they play other than D&D.

Lots of good games out there, after all.
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Old 5th October 2007, 09:46 PM   #4 (permalink)
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Quote:
Originally Posted by an_idol_mind
Man, why does everyone knock on Dungeonland? That and the Land Beyond the Magic Mirror are my two favorite 1st edition adventures!

(Nice read otherwise, though.)
Because as cool as they are -- and Murlynd's house is, bar none, my favorite D&D location ever -- they're in no way balanced as encounters.
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Old 5th October 2007, 10:21 PM   #5 (permalink)
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It was pretty good...though I don't think we needed 5 paras for Andy Collins to list first names of diferent people he has played with.
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Old 6th October 2007, 01:02 AM   #6 (permalink)
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That was a great read. I love the nostalgia.
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Old 6th October 2007, 02:08 AM   #7 (permalink)
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Quote:
Originally Posted by Wormwood
The article is interesting, but I wish they would spend more time talking about RPGs they play other than D&D.

Lots of good games out there, after all.
Why do you assume they've been playing much of anything BUT D&D for the past year?
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Old 6th October 2007, 02:36 AM   #8 (permalink)
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Fun nostalgia, much of which I share.

Though in part I'm bothered by the "the things that has influenced my work on 4E D&D most is my home campaign." Dude, you may be a game designer, but what makes you thikn the way you play is representative of how the rest of us play, such that changes based on your house rules are right for the rest of us? That's the height of arrogance.
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Old 6th October 2007, 02:48 AM   #9 (permalink)
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I think a lot of what 3.X was came from house rules as well. I'd be shocked if 4E didn't reflect a lot of the various author's houserules.
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Old 6th October 2007, 02:52 AM   #10 (permalink)
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Quote:
Originally Posted by Olgar Shiverstone
Fun nostalgia, much of which I share.

Though in part I'm bothered by the "the things that has influenced my work on 4E D&D most is my home campaign." Dude, you may be a game designer, but what makes you thikn the way you play is representative of how the rest of us play, such that changes based on your house rules are right for the rest of us? That's the height of arrogance.
Yeah. That Gary Gygax had no idea what he was doing!
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Old 6th October 2007, 03:02 AM   #11 (permalink)
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Quote:
Originally Posted by Olgar Shiverstone
Though in part I'm bothered by the "the things that has influenced my work on 4E D&D most is my home campaign." Dude, you may be a game designer, but what makes you thikn the way you play is representative of how the rest of us play, such that changes based on your house rules are right for the rest of us? That's the height of arrogance.
Where else would they get them? It's not like we have an empirical formula for obtaining the best rules. We just have guesses and playtesting to go on (and designers will only be able to playtest the rules they implement).

And guess what, people play D&D differently. Your right answer might be someone else's wrong answer. So might as well stick with the one you've playtested with. =)
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Old 6th October 2007, 04:07 AM   #12 (permalink)
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You expected them to say "the things that influenced my work on 4E D&D most is this campaign I heard a guy was running in Omaha"?

Quote:
Originally Posted by Olgar Shiverstone
Fun nostalgia, much of which I share.

Though in part I'm bothered by the "the things that has influenced my work on 4E D&D most is my home campaign." Dude, you may be a game designer, but what makes you thikn the way you play is representative of how the rest of us play, such that changes based on your house rules are right for the rest of us? That's the height of arrogance.
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Old 6th October 2007, 02:43 PM   #13 (permalink)
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Actually, I'd expected them to say: "we've been playing close attention to how many groups play their games over the years, and surveyed thousands of gamers about what works and doesn't work in the game; most of the ideas for changes comes from these observations."

They can playtest the new mechanics in their home campaign and I have no issue. But sensing a problem in the home campaign is a sample size of one, and I for one would like to know there is a reasonable sample size to establish problems before they begin fixing things. How do you tell the difference between fixing a mechanic that is a problem in all campaigns and fixing a mechanic that is a problem in most campaigns without a metric to say that your home campaign is representative of a large percentage of all the other home campaigns out there? You can end up fixing problems that aren't broken, but only appear to be so because they are broken in your home campaign.
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Old 6th October 2007, 03:37 PM   #14 (permalink)
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Originally Posted by an_idol_mind
Man, why does everyone knock on Dungeonland? That and the Land Beyond the Magic Mirror are my two favorite 1st edition adventures!
I hear ya. Maybe it's because D&D is a Brand and wild fluctuations in branding are generally bad? I'd love to reinstate crazy, childish, and silly back into the game. Why appeal to only one taste or age group?

Quote:
Originally Posted by MerricB
Yeah. That Gary Gygax had no idea what he was doing!
No
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