D&D 4th Edition RulesAsk questions about 4th-Edition rules and the like in here. General discussion about 4E or any other game belongs in General RPG Discussion, above.
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This product is 56 pages long and free. Cover, credits, intro and ToC take up 4 pages. I counted 17 pages of adds many of them for other Rite... [Read More]
Evocative City Sites Lorn's Entrepot (Abandoned Warehouse) by Rite Publishing. I was given this product for the purposes of this review. This product is 47 pages long. Cover, Credits, two pages of... [Read More]
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The Plane Below: Secrets of the Elemental Chaos is a 4e D&D product describing some of the different planes in the 4e Cosmology. The book is a typical hard bound book that Wizards of the Coast... [Read More]
Very cool. It's Rob Heisoo's, Andy Collin's and James Wyatt's experiences growing up with D&D.
__________________ Game on, gang! Ptolus #16 (with customized, personalized sig from Monte. Awesomesauce.), Rappan Athuk Reloaded #37 (Another Awesomesauce, the Necromancer way.)
Try to not let failure to use technical language properly get in the way of getting to the real point under discussion. - Umbran
Characters & Games
Books currently in play: Dungeon & Dragon Magazine (*Scales of War AP*), WOTC 4e Core and Supplemental books
Current Campaign: Scales of War - Lost Mines of Karak -- Kodirgo, Minotaur Barbarian 6; Vondal, Dwarf Cleric 6; Karithul, Gnome Bard 6; Marshaun, Elf Druid 6
The old editions of the game have a lot to teach us about the sheer fun of the game, as well as examples of game mechanics and adventure design to steer far away from. (I haven't, for example, pulled out EX1: Dungeonland -- the first of two adventures based on Alice in Wonderland -- for inspiration.)
Man, why does everyone knock on Dungeonland? That and the Land Beyond the Magic Mirror are my two favorite 1st edition adventures!
(Nice read otherwise, though.)
__________________ SHADOWSLAYERS: A full fantasy novel, now available on Kindle for only 1 dollar! REALITY CHECK: Everything you know is wrong.
It only surprised me up until around 1977, ... I had thought we were going to have a considerable audience of gamers and science fiction and fantasy fans. I thought easily with those we'd have 50,000 or more [buyers], but when people began to write me [with questions] about what fantasy books to read, and I saw the wide range of both younger and older people who were attracted to the game, I understood that it was reaching a deeper chord, something deep within us. E. Gary Gygax (July 27, 1938 March 4, 2008)
The article is interesting, but I wish they would spend more time talking about RPGs they play other than D&D.
Lots of good games out there, after all.
Why do you assume they've been playing much of anything BUT D&D for the past year?
__________________ "Conversely, I'm amazed at the number of people queueing up to tell people that don't like 4e that they are wrong. Why can't people just agree to disagree, and get on with actually playing the game?" --Delericho
Though in part I'm bothered by the "the things that has influenced my work on 4E D&D most is my home campaign." Dude, you may be a game designer, but what makes you thikn the way you play is representative of how the rest of us play, such that changes based on your house rules are right for the rest of us? That's the height of arrogance.
__________________ "The Soul of D&D?It's rolling a natural 20 when you're down to 3 hit points and the cleric's on the floor and you're staring that sunnavabitch bugbear right in his bloodshot eye and holding the line just long enough to let the wizard unleash a fireball at the guards who are on their way, because they're all that stands between you, the Foozle and Glory." - WizarDru
I think a lot of what 3.X was came from house rules as well. I'd be shocked if 4E didn't reflect a lot of the various author's houserules.
__________________
It only surprised me up until around 1977, ... I had thought we were going to have a considerable audience of gamers and science fiction and fantasy fans. I thought easily with those we'd have 50,000 or more [buyers], but when people began to write me [with questions] about what fantasy books to read, and I saw the wide range of both younger and older people who were attracted to the game, I understood that it was reaching a deeper chord, something deep within us. E. Gary Gygax (July 27, 1938 March 4, 2008)
Though in part I'm bothered by the "the things that has influenced my work on 4E D&D most is my home campaign." Dude, you may be a game designer, but what makes you thikn the way you play is representative of how the rest of us play, such that changes based on your house rules are right for the rest of us? That's the height of arrogance.
Yeah. That Gary Gygax had no idea what he was doing!
Though in part I'm bothered by the "the things that has influenced my work on 4E D&D most is my home campaign." Dude, you may be a game designer, but what makes you thikn the way you play is representative of how the rest of us play, such that changes based on your house rules are right for the rest of us? That's the height of arrogance.
Where else would they get them? It's not like we have an empirical formula for obtaining the best rules. We just have guesses and playtesting to go on (and designers will only be able to playtest the rules they implement).
And guess what, people play D&D differently. Your right answer might be someone else's wrong answer. So might as well stick with the one you've playtested with. =)
You expected them to say "the things that influenced my work on 4E D&D most is this campaign I heard a guy was running in Omaha"?
Quote:
Originally Posted by Olgar Shiverstone
Fun nostalgia, much of which I share.
Though in part I'm bothered by the "the things that has influenced my work on 4E D&D most is my home campaign." Dude, you may be a game designer, but what makes you thikn the way you play is representative of how the rest of us play, such that changes based on your house rules are right for the rest of us? That's the height of arrogance.
Actually, I'd expected them to say: "we've been playing close attention to how many groups play their games over the years, and surveyed thousands of gamers about what works and doesn't work in the game; most of the ideas for changes comes from these observations."
They can playtest the new mechanics in their home campaign and I have no issue. But sensing a problem in the home campaign is a sample size of one, and I for one would like to know there is a reasonable sample size to establish problems before they begin fixing things. How do you tell the difference between fixing a mechanic that is a problem in all campaigns and fixing a mechanic that is a problem in most campaigns without a metric to say that your home campaign is representative of a large percentage of all the other home campaigns out there? You can end up fixing problems that aren't broken, but only appear to be so because they are broken in your home campaign.
__________________ "The Soul of D&D?It's rolling a natural 20 when you're down to 3 hit points and the cleric's on the floor and you're staring that sunnavabitch bugbear right in his bloodshot eye and holding the line just long enough to let the wizard unleash a fireball at the guards who are on their way, because they're all that stands between you, the Foozle and Glory." - WizarDru
Man, why does everyone knock on Dungeonland? That and the Land Beyond the Magic Mirror are my two favorite 1st edition adventures!
I hear ya. Maybe it's because D&D is a Brand and wild fluctuations in branding are generally bad? I'd love to reinstate crazy, childish, and silly back into the game. Why appeal to only one taste or age group?
Quote:
Originally Posted by MerricB
Yeah. That Gary Gygax had no idea what he was doing!
No
__________________ The 4 forms of roleplay simulation:
Spoiler:
A customer calls tech support for help in solving a computer problem:
1. Neither are acting, but are consciously or unconsciously performing social roles.
2. Both are acting. The tech support specialist is knowingly learning from a trainer.
3. Only the customer is acting. He really has no problem or is a trainer performing unknown tests.
4. Only the tech is acting. He believes he is in a role play, but is unknowingly taking actual calls.
1 is the common RPing we do whenever conscious.
2 is the theatrical performance normally used in hobby games.
3&4 are both duplicitous forms of roleplaying.
And 4 could also be called the Ender's Game scenario.
Remarkably, all 4 transcripts are potentially identical.