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Why? From WotC_RichBaker talking about the adventure mod H2.
Quote:
The setting of the adventure is a long-ruined minotaur city called Saruun Khel
Minotaurs in the current 3.x environment are pretty beastial. I know they were more civilized in Dragonlance. The above quote makes you think they're civilized in 4e...which suggests a potential player race.
I would much prefer minotaurs to orcs (or about any other used-to-be-evil humanoid race.) I think the game would benefit from a larger-than-human PC race, like Half-giants, goliaths, or minotaurs. For more reason than I feel like listing, I think that the designers would choose minotaurs out of those three.
I'd be surprised. Str is such a major stat for D&D combat that something as strong as a Minotaur would throw the balance out unless they've dramatically changed the way Str factors into combat.
Plus they've already got a horned race in the Tieflings - would they put two horned races in?
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I'd vastly prefer goliaths to minotaurs. For one thing, artist out there tend to have a pretty hard time drawing minotaurs without having them come off as cartoony (for instance, take a look at the Tauren).
I'd vastly prefer goliaths to minotaurs. For one thing, artist out there tend to have a pretty hard time drawing minotaurs without having them come off as cartoony (for instance, take a look at the Tauren).
I've seen some realistic Minotaurs...I would argue that Tauren were supposed to be cartoony to begin with.
I'd be surprised. Str is such a major stat for D&D combat that something as strong as a Minotaur would throw the balance out unless they've dramatically changed the way Str factors into combat.
Remember that racial stats will be stretched out, so it's possible that the minotaur or goliath would start off not terribly strong and get very very strong as they hit higher levels.
I'd be surprised. Str is such a major stat for D&D combat that something as strong as a Minotaur would throw the balance out unless they've dramatically changed the way Str factors into combat.
Plus they've already got a horned race in the Tieflings - would they put two horned races in?
Although I don't have the link, I recall a WotC designer posting here about how they re-tweaked all of the stats, and how they're involved in combat, and "You'd be suprised which stat is the least determinative of combat effectiveness."
I don't know if that "least determinative" stat is Str, but I wouldn't be surprised if Str is now on more equal footing with the others.
__________________ I don't "tell stories" when I play D&D. I adventure. Afterward, when the gold is counted and the bodies piled high, we may tell stories about how it all went down. Or not.
That said I haven't been terribly impressed by most D&D illustrations with minotaurs.
For the most part neither have I but I think that they're tapping a pool of artists that don't necessarily have the right experience. There are quite a few races that are essentially anthromorphs and this requires something different from either pure humanoids ala elves/humans/dwarves OR pure beasts. For the minotaurs/gnolls/yaun-ti/lizardfolk/etc that are really anthropomorphic races they should find some good artists that have a reputation for well drawn life-like anthromorphs and commission them to do the work.
EDIT: some of the art has been good just not much. This one is from Dragonlance and is quite good.
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Quote:
Originally Posted by Sanzuo
We had memorable characters; especially Kregous the half-orc who became a legendary warrior/druid/woodcarver with odious personal habits/hygiene and a charming flying booger companion.
Quote:
Originally Posted by Jack of Shadows
I think we have a new definition for Monte Haulism.
Although I think this is still only razor-thin evidence, I want to believe. Minotaurs are a race I would like to see in the game as core far more than many alternatives floating on the forums.